rec.games.trading-cards.jyhad

Call the Great Beast vs. Seeds of Corruption

10 messages from 7 participants · 10 March 2002 – 11 March 2002
original thread on Google Groups

Damnans

What happens when a Seeds of Corruption is played on The Great Beast (CtGB)?. Are this infernal vampire's disciplines a part of his or her special abilities?. And what about infernalism? Whould it be ignored in that case? Seeds of Corruption [AH] Action 2 blood Thaumaturgy +1 stealth action. [tha] (D) Put this card on a vampire controlled by your prey. If the vampire is a Follower of Set, he or she burns 2 additional blood for each action he or she performs; otherwise, he or she burns 1 additional blood for each action he or she performs. The vampire with this card cannot use his or her special abilities. Any vampire(s) may burn this card with two +1 stealth actions. [THA] As above, but the vampire burns 2 additional blood for each action; Followers of Set burn 3 additional blood. Call the Great Beast [BL] Action Baali 1 blood +1 stealth action. Put this card on the acting Baali and put X ritual counters on it, where X is the capacity of this Baali. This Baali may put a ritual counter on this card as a +1 stealth action. When this card has more than 10 ritual counters, burn this Baali and choose three Disciplines; this card becomes a unique clanless independent infernal vampire with 9 capacity, 4 strength and 3 bleed. The Great Beast has the chosen three Disciplines at superior. Move 9 blood to him from the blood bank. The Great Beast can enter combat with any ready minion controlled by another Methuselah as a (D) action and can prevent 1 damage each combat. Greetings, Damnans

LSJ

Damnans wrote: > > What happens when a Seeds of Corruption is played on The Great Beast > (CtGB)?. Are this infernal vampire's disciplines a part of his or her > special abilities?. And what about infernalism? Whould it be ignored in > that case? (Corrupting the Great Beast - now that takes a seriously evil thaumaturge!) He loses his rush ability and his prevent damage ability. The Disciplines are not abilities. The term "infernal" is not an ability. [LSJ 11-DEC-2001] -- LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc. Links to revised rulebook, rulings, errata, and tournament rules: http://www.white-wolf.com/vtes/

Daz

The beasts special ability is attacking any minion as a (D) action. Disciplines and being infernal are not special abilities.

The Emperor

On a similar matter is an Aabt kindred with Seeds of Corruption unique?

Halcyan 2

>On a similar matter is an Aabt kindred with Seeds of Corruption unique? > No. Not being contestable is considered a restriction (which Seeds of Corruption doesn't affect). Halcyan 2

Halcyan 2

>(Corrupting the Great Beast - now that takes a seriously evil thaumaturge!) > >He loses his rush ability and his prevent damage ability. >The Disciplines are not abilities. >The term "infernal" is not an ability. [LSJ 11-DEC-2001] Does he keep the 4 strength and 3 bleed? (BTW: Is the 4 strength considered his base strength? If so, then a Torn Signpost would actually make him weaker. If not, then he essentially has +3 strength, so that Seeds would make him unable to use that). Halcyan 2

Flux

halc...@aol.com (Halcyan 2) wrote in news:20020310123412...@mb-mq.aol.com: >>(Corrupting the Great Beast - now that takes a seriously evil >>thaumaturge!) >> >>He loses his rush ability and his prevent damage ability. >>The Disciplines are not abilities. >>The term "infernal" is not an ability. [LSJ 11-DEC-2001] > > > Does he keep the 4 strength and 3 bleed? Yes, those are his base stats, not special modifiers. > (BTW: Is the 4 strength > considered his base strength? If so, then a Torn Signpost would > actually make him weaker. If not, then he essentially has +3 strength, > so that Seeds would make him unable to use that). Right, Playing Torn Signpost would reduce the Great Beast's strength. Flux

LSJ

[ quoted text not captured ] The answer is indeed "no", but that's because: "Special ability" includes all non-term (Clan, Sect, Title, Unique (or not), Blood Cursed, Circle, Flight, Infernal, Scarce, Slave, Sterile, Vulnerability) text . [LSJ 11-DEC-2001] [ quoted text not captured ]

GreySeer

"Flux" <fl...@netc.pt> wrote in message news:Xns91CDD41E8F...@130.133.1.4... [ quoted text not captured ] Allies in general do not have + strength ( unless explicitly stated by card text )

Halcyan 2

>> > Does he keep the 4 strength and 3 bleed? >> >> Yes, those are his base stats, not special modifiers. >> >> > (BTW: Is the 4 strength >> > considered his base strength? If so, then a Torn Signpost would >> > actually make him weaker. If not, then he essentially has +3 strength, >> > so that Seeds would make him unable to use that). >> >> Right, Playing Torn Signpost would reduce the Great Beast's strength. > >Allies in general do not have + strength ( unless explicitly stated by card >text ) ??? What's up with that? The Great Beast is a vampire. No mention of any allies to the best of my knowledge... Halcyan 2