Gomi no Sensei#
So, I went and compared Tomb of Ramses III to Zillah's Valley.
'Turns' is how many 4-transfer turns it takes to get the vampire out.
'Blood' is how much blood is on the vampire when it gets out.
'Ratio' is the ratio between how much pool you save vs. nominal capacity
and how much blood the vampire is missing.
'Cost' is the sum of pool spent for Tomb (3) and pool transferred to the
vampire. I am assuming transferring for max speed, not max cheapness.
Capacity Turns Cost Blood Ratio*
8 1 7 4 1:4
9 2 7 4 2:5
10 2 8 5 2:5
11 2 8 5 3:6
So, the average Tomb recipient receives a 2-pool discount and pays a premium
of 2 blood per pool saved. Not cost-effective as a way to get vampires on the
cheap, but since Tomb saves you both time AND pool, some inefficiency on the
blood side of the equation can perhaps be excused -- the vampire is, in
essence, spending its own blood to influence itself out instead of your pool.
Zillah's Valley saves you no pool at all. It costs pool. It's strictly a time
saver, and as such there is no tradeoff in vampire blood -- the vampires come
out full, one turn earlier, and the price you pay for this speed is a 1-pool
premium.
Tomb is clearly a superior choice for a deck that plans on getting out
large numbers of expensive vampires out quickly and has the means to refill
these vampires. Zillah's Valley is a superior choice for a deck that does
not wish to devote space to refilling techniques and values blood-on-vampires
more highly.
I don't consider Tomb to be an inferior option to Zillah's in any way, only
different.
gomi
--
Never make a promise or plan
Take a little love where you can