rec.games.trading-cards.jyhad

Pulled Fangs interpretation

6 messages from 4 participants · 17 April 1995 – 20 April 1995
original thread on Google Groups

Guy Keen

My 2 pools worth - I seem to read this card differently to everyone else. I may be wrong. I play the card during close range combat if the using vamp has greater base damage, (i.e. 2 hand damage beats normal hand damage, chainsaw beats 2 hand damage), before bonus damage for the combat is added. Then, the PF card allows you to use that advantage, pull a fang, and use that as a 1 aggr. damage weapon. And you keep it - just like a Zip Gun. And during current and future combat you can then use bonuses like Undead Strength, which would give you a 2 or 3 aggr. damage strike. As far as removing the fang is concerned, as long as 2 successful attempts, from any other vampires over however many turns, to burn the fang take place, then the card is burned. To me, this interpretation seems more in keeping with the card text. ***Hungry Wolf***

Erik Price (trainee)

Guy Keen (g...@hceltd.demon.co.uk) wrote: : My 2 pools worth - I seem to read this card differently to everyone [ quoted text not captured ] : ***Hungry Wolf*** That's kind of silly. The way I interpreted the card, was that when you're at close range with another vampire, you pull THEIR fang (or shoot it out with something, etc) and that hurts so much that the vampire goes to torpor. Now that the vampire has no more fangs, it can't hunt (see the card), and it takes a while to grow the fangs back. In order to grow the fangs back, the vampire needs some blood through a straw. So another vampire has to make two separate actions (which are basically just feeding the fangless vampire until he can heal) before the vampire can hunt again, and continue to heal at his own rate. Your explanation doesn't say why the vampire cannot hunt anymore. Erik

CurtAdams

epr...@titan.oit.umass.edu (Erik Price (trainee)) writes: >Guy Keen (g...@hceltd.demon.co.uk) wrote: >: If the card is meant to played as you say, maybe my idea could be incorporated in a new >: card callled Enlarged Fangs or Deadly Overbite or something >: ***Hungry Wolf*** >:) That's pretty funny! I can actually picture this grotesquely >mutilated nosferatu (Tusk) with huge tusks coming from his mouth, or a >beautiful Toreador chick with this nasty ugly overbite. >Chomp. There is a Nosferatu Merit in V:TM which consists of oversized fangs, which do additional damage in combat. The Toreador with an overbite is a funny concept. Curt Adams (curt...@aol.com)

Erik Price (trainee)

Guy Keen (g...@hceltd.demon.co.uk) wrote: : If the card is meant to played as you say, maybe my idea could be incorporated in a new : card callled Enlarged Fangs or Deadly Overbite or something : ***Hungry Wolf*** :) That's pretty funny! I can actually picture this grotesquely mutilated nosferatu (Tusk) with huge tusks coming from his mouth, or a beautiful Toreador chick with this nasty ugly overbite. Chomp. Erik

Guy Keen

[ quoted text not captured ] Ok - I see your point. I thought the vamp couldn't hunt because of the nature of the aggr. damage. In your interpretation, how can that vamp hunt when it has received aggr. damage and has been sent to torpor anyway? [ quoted text not captured ]

Thomas R Wylie

Guy Keen <g...@hceltd.demon.co.uk> wrote: >Ok - I see your point. I thought the vamp couldn't hunt because of the nature >of the aggr. damage. In your interpretation, how can that vamp hunt when it >has received aggr. damage and has been sent to torpor anyway? The "cannot hunt" restriction applies if the vampire is rescued from torpor before getting its fangs back. Tom Wylie rec.games.trading-cards.* Network Representative for aa...@cats.ucsc.edu Wizards of the Coast, Inc.