rec.games.trading-cards.jyhad

Questions...

6 messages from 6 participants · 07 March 1996 – 15 March 1996
original thread on Google Groups

Errol T

>Oh, and is Sensory Deprivation broken or what? I used to think Thoughts >Betrayed was the cheesiest, most unbeatable card to date, but last night >someone played a Sensory Deprivation-Obfuscate deck, and although it >didn't win (their first attempt at the deck) it was far scarier than >anything I've ever seen. With some work the deck could potentially >immobilize any and every vampire he chooses. > > This is, I think a very powerful card, I play a political\Chimistry deck and though like you said it does not always win, you mix SD with a couple of Banishment votes and you can effectivly take out a player in liitle or know time. SD does have a high cost but nothing a Hosipitality won't take care of. Errol T.

Eric Pettersen

sjoh...@math.scarolina.edu (L. Scott Johnson) wrote: : jb...@watt.seas.Virginia.EDU (Johnny Tullner) writes: : >Some more questions I can't find references to: 1. How does protected : >resources work? I see two problems: it says a "methuselah" may not : >bleed you for more than two, yet methuselah's cannot bleed anyway, and : >it specifies no duration for the 2 bleed limit (the current action, : >the current turn, the entire game?). The one person in : : A methuselah cannot send have a minion take an action to bleed you for : more than two. The limit is applied on a *per action* basis. Does this mean that an Inner Circle member couldn't bleed at all? --- Eric Pettersen pe...@cgl.ucsf.edu (NeXTmail capable)

L. Scott Johnson

David Pontes <l41...@alfa.ist.utl.pt> writes: >On 12 Mar 1996, Eric Pettersen wrote: > [About Protected resources limiting bleeds to 2 points] >> >> Does this mean that an Inner Circle member couldn't bleed at all? > Good question, that brings us to a very important matter - can >damage (be it either bleed or combat) be controlled (reduced) by the one >delivering it? IMO, yes (for logical reasons), but it seems the official >guys have a different opinion... I was under the impression the Protected Resources itself limited the bleed to two (in the same way that Flesh of Marble limits damage to one per round). An IC member's bleed (if unblocked and unreduced) will simply go through for two (the limit under Protected Resources). I haven't seen a ruling either way (nor do I have the exact card text), so I can certainly imagine that the card can be interpretted as causing any bleed above two to "fizzle" completely. Tom? -- L. Scott Johnson (sjoh...@math.sc.edu) | NEVER say Cthulhu's name ou%^ http://www.math.sc.edu/~sjohnson | *$%t lo#^*$% @zU{- Graphics Specialist and V:tES Rulemonger. | q^@*#`&NO CARRIER.

Christopher Esko

Excerpts from netnews.rec.games.trading-cards.jyhad: 14-Mar-96 Re: Questions... by David Pon...@alfa.ist.ut > Good question, that brings us to a very important matter - can >damage (be it either bleed or combat) be controlled (reduced) by the one >delivering it? IMO, yes (for logical reasons), but it seems the official >guys have a different opinion... It depends on the amount of direct control you think a methuselah exercises over their minions. Although combat tries to simulate it, realistically you wouldn't be controlling your minions' every move. In the role-playing game, methuselahs subtly influence younger vampires through the use of highly advanced Dominate, Presence, and Auspex powers. Some even do so while sleeping for hundreds of years. I doubt very much that they would watch every punch that gets thrown or how extensively their minions' actions affect another methuselah.

Thomas R Wylie

L. Scott Johnson <sjoh...@math.scarolina.edu> wrote: >I was under the impression the Protected Resources itself limited the >bleed to two (in the same way that Flesh of Marble limits damage to >one per round). An IC member's bleed (if unblocked and unreduced) >will simply go through for two (the limit under Protected Resources). Basically correct. A minion can raise its bleed as high as it wants; you simply can't burn more than 2 pool as a result of the bleed. For example, Archon Investigation can burn an Inner Circle member that uses Bonding to slip past your blockers, but you would only lose 2 pool if that vampire bled you successfully. Tom Wylie rec.games.trading-cards.* Network Representative for aa...@cats.ucsc.edu Wizards of the Coast, Inc.

???

L. Scott Johnson (sjoh...@math.scarolina.edu) wrote: : David Pontes <l41...@alfa.ist.utl.pt> writes: : >On 12 Mar 1996, Eric Pettersen wrote: : > [About Protected resources limiting bleeds to 2 points] : >> : >> Does this mean that an Inner Circle member couldn't bleed at all? : > Good question, that brings us to a very important matter - can : >damage (be it either bleed or combat) be controlled (reduced) by the one : >delivering it? IMO, yes (for logical reasons), but it seems the official : >guys have a different opinion... : I was under the impression the Protected Resources itself limited the : bleed to two (in the same way that Flesh of Marble limits damage to : one per round). An IC member's bleed (if unblocked and unreduced) : will simply go through for two (the limit under Protected Resources). : I haven't seen a ruling either way (nor do I have the exact card text), : so I can certainly imagine that the card can be interpretted as : causing any bleed above two to "fizzle" completely. I'm quite sure Tom did say sometime that this was the way Protected Resources would work. Don't have the post here anymore, though. Martin -- Martin Engelhardt mer...@fim1.informatik.uni-mannheim.de