rec.games.trading-cards.jyhad

[Theory] Action/Reaction

38 messages from 12 participants · 22 July 2001 – 26 July 2001
original thread on Google Groups

Jack Crow

Meth A,B, Me If I hunt, another Methuselah (A and/or B) may play a reaction cards on their minions. If I call a referendum, this should also be the case. Is there any way that I can play a reaction card on a minion of mine during one of my own actions? (that you can think of)

Derek Ray

On Sun, 22 Jul 2001 14:24:34 GMT, no...@nowhere.com (Jack Crow) wrote: >Is there any way that I can play a reaction card on a minion of mine >during one of my own actions? (that you can think of) No. One would think this would be obvious from a simple perusal of section 1.6.3 of the rules, excerpted below: "...5. Reaction cards: A ready untapped minion can play a reaction card in response to an action TAKEN BY ANOTHER METHUSELAH'S MINION (an action taken by one of a Methuselah's minions cannot be reacted to by any of her own minions)..." This was taken directly from a Final Nights printed rulebook. -- Derek I don't know about y'all, but it worries me a great deal that someone who intends to code ANY sort of client for V:TES is -so- unfamiliar with the game mechanics. The jury is still out for now, mostly because I don't see anyone else doing anything at all, but ...

Jack Crow

On Sun, 22 Jul 2001 14:24:34 GMT, no...@nowhere.com (Jack Crow) wrote: [ quoted text not captured ] Can more than one reaction card be played by methuselah B in response to an action?

Derek Ray

On Sun, 22 Jul 2001 18:48:31 GMT, no...@nowhere.com (Jack Crow) wrote: >>Meth A,B, Me >> >>If I hunt, another Methuselah (A and/or B) may play a reaction cards >>on their minions. > >Can more than one reaction card be played by methuselah B in response >to an action? Technically? No. Methuselahs do not play reaction cards. Again from 1.6.3: "...5. Reaction cards: A ready untapped minion can play a reaction card in response to an action taken by another Methuselah's minion." So it's a Methuselah's MINIONS who play the cards, an important distinction. If B has two or more untapped minions, each can play as many reaction cards as they like, subject to 1.6.3, where we find (a bit further down): "A minion cannot play the same reaction card more than once during a single action." ...indicating that multiple reaction cards are, indeed, playable by any given minion, as long as they're different. -- Derek Of course, if you played the game at ALL, you'd know this shit.

Jack Crow

On Sun, 22 Jul 2001 15:48:32 -0400, Derek Ray <lor...@yahoo.com> wrote: [ quoted text not captured ] if you say so.

Jack Crow

On Sun, 22 Jul 2001 15:48:32 -0400, Derek Ray <lor...@yahoo.com> wrote: >On Sun, 22 Jul 2001 18:48:31 GMT, no...@nowhere.com (Jack Crow) wrote: [ quoted text not captured ] My problem is that the 1.6.3 states that a minion may play "a reaction card" in response to an action. So I need to know if it's 1 reaction card per action or 1 reaction per action or modifier. The implication of "cannot play the same reaction card" is technically, ambiguous. I cannot assume one way or the other, although I am aware of standard interpretation...I'm not interested in seeing another "Independent Votes" problem.

Derek Ray

On Sun, 22 Jul 2001 20:04:16 GMT, no...@nowhere.com (Jack Crow) wrote: >My problem is that the 1.6.3 states that a minion may play "a reaction >card" in response to an action. So I need to know if it's 1 reaction He may play "a" reaction card, not "one" reaction card. Then, immediately thereafter, he may AGAIN play "a" reaction card. If he could play "reaction cards", then one could argue that one could play both Spirit's Touch and Enhanced Senses at the same time, despite only needing +1 intercept... if one were a terminally nit-picky rules lawyer twit munchkin, anyway. Usually one just gets whacked over the head with a bat when this sort of thing happens. >card per action or 1 reaction per action or modifier. The implication >of "cannot play the same reaction card" is technically, ambiguous. I rules text, again: "A minion cannot play the same reaction card more than once during a single action." I am unaware of how one could manage to play the same card "more than once" without actually playing "more than one" card. The implications are quite obvious, and not at all ambiguous. >cannot assume one way or the other, although I am aware of standard >interpretation...I'm not interested in seeing another "Independent >Votes" problem. Play more, talk through hat less? -- Derek "WAAAHHHHHHHHHHH! DOGS AREN'T ALLOWED!!!!" -- Spot

Jack Crow

On Sun, 22 Jul 2001 16:36:46 -0400, Derek Ray <lor...@yahoo.com> wrote: >On Sun, 22 Jul 2001 20:04:16 GMT, no...@nowhere.com (Jack Crow) wrote: > >>My problem is that the 1.6.3 states that a minion may play "a reaction >>card" in response to an action. So I need to know if it's 1 reaction > >He may play "a" reaction card, not "one" reaction card. > >Then, immediately thereafter, he may AGAIN play "a" reaction card. > So a hunting ground can be used multiple times to give each vampire you have 1 blood, because it also says "a" vampire ? The reaction rules are ambiguous, which is why I ask the newsgroup. Whether you agree or not is irrelevant. The irony is that I have to take answers from a moron like you because no one else dissents. When you feel that you understand WHY I'm asking (by examining the code), I might listen to your extraneous comments. Further questions will be directed at LSJ and you have been filtered again.

Frederick Scott

Jack Crow wrote: > > On Sun, 22 Jul 2001 16:36:46 -0400, Derek Ray <lor...@yahoo.com> > wrote: > > >On Sun, 22 Jul 2001 20:04:16 GMT, no...@nowhere.com (Jack Crow) wrote: > > > >>My problem is that the 1.6.3 states that a minion may play "a reaction > >>card" in response to an action. So I need to know if it's 1 reaction > > > >He may play "a" reaction card, not "one" reaction card. > > > >Then, immediately thereafter, he may AGAIN play "a" reaction card. > > > So a hunting ground can be used multiple times to give each vampire > you have 1 blood, because it also says "a" vampire ? > > The reaction rules are ambiguous, which is why I ask the newsgroup. Actually, it's the Hunting Ground that is "officially" ambiguous, not the reaction rules. Granted, you may have your own opinion about that. But if it makes you feel any better, in the Terminology section of the V:TES Official Clarifications, Rulings, and Errata page it states, "During phase X, do Y" limits Y to once per phase X." So the designers have encountered your confusion about what doing "a" thing at a specific time means and have resolved it. Do people seem a bit more irritable than usual, lately? Maybe it's the heat... Fred

Wes

"Frederick Scott" <fre...@netcom.com> wrote > > Do people seem a bit more irritable than usual, lately? Maybe it's the > heat... Fuck you, Fred. Just kidding :) Yeah, definitely some miserable people here lately. I don't know why... My air conditioning works nicely though. Cheers, WES

Derek Ray

On Sun, 22 Jul 2001 21:17:29 GMT, no...@nowhere.com (Jack Crow) wrote: >The reaction rules are ambiguous, which is why I ask the newsgroup. Except that I demonstrated that they weren't. You conveniently ignored the half of the message where I pointed out that "more than once" means "more than one". The reaction rules may not be perfectly worded, but it's very easy to figure out that you can play more than one card on any given action. Again, I will point out that if you PLAYED the game, you'd know this, as the simple combo "Wake/Deflection" is two reaction cards. Not to mention that Wake specifies "play reaction cards as if untapped for the duration of the action." There were plenty of sources you could've gone to, but you wanted to be deliberately obtuse about it, for reasons of your own. Sure, the rulebook could be changed to spell it out in EXCRUCIATING DETAIL, but the thing is long enough already; making it into legalese to make someone like you happy is a Bad Idea(tm). >Whether you agree or not is irrelevant. The irony is that I have to >take answers from a moron like you because no one else dissents. >When you feel that you understand WHY I'm asking (by examining the Want the truth? I think you're asking because you're trying to stir up controversy, not because you actually need to know. It was a stupid-ass question, and it got a mocking response, as it deserved. If you can discover questions about things that are NOT common sense, such as the "independent votes" stream... then you would get much less of a mocking response. But this shit? Come on. This was nothing more than a pointless nitpick. >code), I might listen to your extraneous comments. Further questions >will be directed at LSJ and you have been filtered again. Jack, all it takes is a little common sense. I realize that common sense, along with a healthy dose of clue, is something that you are TOTALLY lacking in, (witness your 'screenshot' taken with a digital camera pointed at the monitor...) but really, this game is a lot simpler than you're trying to make it. Why you're trying to make it so difficult, nobody knows; most people don't feel the need to belabor the obvious in this fashion. "examining the code?" Come on, Jack, who are you trying to fool? There's no code. It's English. It's the most inconsistent language in the world. It can be twisted and misread in many different ways. Do you really spend THAT much time glued to a computer and not speaking to real, live people, where interpretation is the order of the day and literalism will just get you mocked? -- Derek (couldn't care less if you filter me; it just means I don't have to edit my responses to you for civility, and it doesn't make you any less of a bozo just because you can't see me showing you up as one. Let your inflatable ego chew on that for awhile.)

James Coupe

In message <tqdmlto5khlv044ob...@4ax.com>, Derek Ray <lor...@yahoo.com> writes >Play more, talk through hat less? Sig file, sig file! -- James Coupe PGP Key: 0x5D623D5D "Surely somewhere out there there's a woman who's EBD690ECD7A1F been sodomized by her father and is capable of B457CA213D7E6 composing a few coherent sentences on the subject." 68C3695D623D5D

James Coupe

In message <3B5B46C3...@netcom.com>, Frederick Scott <fre...@netcom.com> writes >Do people seem a bit more irritable than usual, lately? Maybe it's the >heat... It just turned September here. Again. [ quoted text not captured ]

James Coupe

In message <3b5b2e7...@news.flrtn1.occa.home.com>, Jack Crow <no...@nowhere.com> writes >>Of course, if you played the game at ALL, you'd know this shit. >> > >if you say so. Erm, how have you played the game and *not* seen two Methuselahs go against each other in a +1 stealth/+1 intercept/+3 stealth/erm, +2 intercept, +3 intercept bidding war? [ quoted text not captured ]

Jason Bell

"Jack Crow" <no...@nowhere.com> wrote > > My problem is that the 1.6.3 states that a minion may play "a reaction > card" in response to an action. So I need to know if it's 1 reaction > card per action or 1 reaction per action or modifier. The implication > of "cannot play the same reaction card" is technically, ambiguous. I > cannot assume one way or the other, although I am aware of standard > interpretation...I'm not interested in seeing another "Independent > Votes" problem. Yes, it is not difficult to read 1.6.3 as implying that a player can only play a and only a reaction per action per minion, especially since the description of action modifiers above it makes it more clear that multiple action modifiers can be played during an action (in what could be read as contrast). This is made more difficult, as I could not find an example or reference in the rule book where a reacting minion plays multiple reaction cards. In an only slightly alternate universe, the same text could describe a rule where only one reaction is allowed per minion, and the extra text in 1.6.3 would cover circumstances where certain cards could give the ability to play more (in this slightly alternate universe, Wake with Evening's Freshness would be one of those cards that allows another reaction card to be played, and the extra text in 1.6.3 would be a reminder that you could not play another Wake even under Wake's ability). Unfortunately, in this slightly alternate universe, you still would have been subject to the same abuse by the same posters, just in service of the exact opposite explanation. But I believe the answer to your question is this: Any number of the minions of any methuselah other than the acting minion's methuselah may play any number of reaction cards, excepting certain restrictions: one minion cannot play the same reaction card by title more than once per action, minions attempting to block cannot use a reaction card to add intercept if they do not currently need intercept (and I suppose cannot use intercept at all until an attempt to block is declared and passes into the "currently failing due to lack of intercept" basket), other restrictions particular to other cards currently in effect, and perhaps one or two conditions that have slipped my mind. - Jason Bell

James Coupe

In message <euM67.133786$ih.25...@typhoon.southeast.rr.com>, Jason Bell <Jason...@mail.com> writes >Yes, it is not difficult to read 1.6.3 as implying that a player can >only play a and only a reaction per action per minion, especially since >the description of action modifiers above it makes it more clear that >multiple action modifiers can be played during an action (in what >could be read as contrast). However, the official on-line tutorial makes it clear that such plays are possible, in the stealth/intercept rallies noting that another card could be played etc. Anyone with an uncertain grasp of the rules (which may or may not prove to be sound, in the end) should take a look. Anyone reading the section and thinking "My minion can only play one" should also read the sentence limiting it to one named reaction per minion per action. If the minion can only play one, that sentence is irrelevant and should set alarm bells ringing. [ quoted text not captured ]

Peter Oh

Derek Ray <lor...@yahoo.com> wrote in message news:48nmltod7nb2m2ljk...@4ax.com... [ quoted text not captured ] Not too mix myself up in this, but I believe Jack meant the source code that he is writing for the client, not the ambiguousness of the rules. Peteo [ quoted text not captured ]

Derek Ray

On Mon, 23 Jul 2001 04:05:37 GMT, "Peter Oh" <ohb...@wam.umd.edu> wrote: >Derek Ray <lor...@yahoo.com> wrote in message >news:48nmltod7nb2m2ljk...@4ax.com... >> >When you feel that you understand WHY I'm asking (by examining the >> >code), I might listen to your extraneous comments. Further questions >> >> "examining the code?" Come on, Jack, who are you trying to fool? >> There's no code. It's English. It's the most inconsistent language >> in the world. It can be twisted and misread in many different ways. >> Do you really spend THAT much time glued to a computer and not >> speaking to real, live people, where interpretation is the order of >> the day and literalism will just get you mocked? > >Not too mix myself up in this, but I believe Jack meant the source code that >he is writing for the client, not the ambiguousness of the rules. In that case, he's said something totally pointless; the client should match the -current- rules, whatever they may mean, and however ambiguous they may be. Since he knows perfectly well what the rules are, he should just write the code to accommodate the rules, and quit wasting his AND our time nit-picking like this. If he DOESN'T know what the rules are, I restate my original worry about someone who doesn't play the game writing a client for it. It's better than nothing, which is what everyone ELSE is doing, but by how much? -- Derek do you have stairs in your house?

Jack Crow

On Mon, 23 Jul 2001 02:28:31 +0100, James Coupe <ja...@zephyr.org.uk> wrote: [ quoted text not captured ] Of course I have. I am aware of the standard interpretation. I am not looking at it from how I think the game is or should be played. I'm looking at it from a completely objective standpoint. Logical programming does not give me the luxury of interpretation or relying on one person's views. I have a Sabbat rulebook in front of me. I follow it to the letter (this means I will be nitpicking for the next 3 months or so until VTESC is done). When the letters of the rules start blurring, I post it here as a question.

Jack Crow

On Mon, 23 Jul 2001 02:28:31 +0100, James Coupe <ja...@zephyr.org.uk> wrote: >In message <3b5b2e7...@news.flrtn1.occa.home.com>, Jack Crow [ quoted text not captured ] If this was such a simple question, why are there so many posts? (forgive me for adding *sigh* another).

Wes

"Jack Crow" <no...@nowhere.com> wrote > > I have a Sabbat rulebook in front of me. Uh oh. You may want to use Final Nights, not Sabbat. You do mean Sabbat and not Sabbat War? Sabbat had some weirdness to it... Camarilla not being able to vote in Crusades... shit like that. Best if you use the most up-to-date version of the rules, n'est-ce pas? Cheers, WES

LSJ

"Jason Bell" <Jason...@mail.com> wrote: >But I believe the answer to your question is this: >Any number of the minions of any methuselah other than >the acting minion's methuselah may play any number of >reaction cards, excepting certain restrictions: one minion >cannot play the same reaction card by title more than once per >action, minions attempting to block cannot use a reaction >card to add intercept if they do not currently need intercept >(and I suppose cannot use intercept at all until an attempt to >block is declared and passes into the "currently failing due to >lack of intercept" basket), other restrictions particular to >other cards currently in effect, and perhaps one or two >conditions that have slipped my mind. Correct. And note that only ready untapped minions can play reaction cards. -- LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc. Links to revised rulebook, rulings, errata, and tournament rules: http://www.white-wolf.com/vtes/ ------------------------------------------------------------ Get your FREE web-based e-mail and newsgroup access at: http://MailAndNews.com

Jack Crow

On Mon, 23 Jul 2001 04:38:27 -0400, "Wes" <gh...@NOSPAMmnsi.net> wrote: [ quoted text not captured ] Correction. Sabbat War. The poor design of the original Sabbat VTES rules were the primary reason I never collected again. I couldnt stomach those.

James Coupe

In message <3b5be067...@news.flrtn1.occa.home.com>, Jack Crow <no...@nowhere.com> writes >>-- >>James Coupe PGP Key: 0x5D623D5D >> "Surely somewhere out there there's a woman who's EBD690ECD7A1F >> been sodomized by her father and is capable of B457CA213D7E6 >> composing a few coherent sentences on the subject." 68C3695D623D5D > >If this was such a simple question, why are there so many posts? >(forgive me for adding *sigh* another). Netiquette suggests that you don't include my signature in your replies unless you are specifically referring to it. [ quoted text not captured ]

Gomi no Sensei

In article <3b5b3f9c...@news.flrtn1.occa.home.com>, Jack Crow <no...@nowhere.com> wrote: >The reaction rules are ambiguous, which is why I ask the newsgroup. No, they aren't. One minion may play one copy of a named reaction card per action. It's pretty clear. >Whether you agree or not is irrelevant. The irony is that I have to >take answers from a moron like you because no one else dissents. I certainly don't dissent from Derek's opinion that you're a moron, and a blowhard as well. gomi -- Yes, I believe but I'd rather not pray What I believe in I'd rather not say, baby

Jason Bell

"Gomi no Sensei" <go...@best.com> wrote > Jack Crow <no...@nowhere.com> wrote: > > >The reaction rules are ambiguous, which is why I ask the newsgroup. > > No, they aren't. One minion may play one copy of a named reaction card per > action. It's pretty clear. First, yes they are ambiguous. Second, that's not how the rulebook describes the rule. Third, even your explanation is ambiguous as to total number of reaction cards allowed per action. - Jason Bell

Gomi no Sensei

In article <3W277.698$7d2.4...@typhoon.southeast.rr.com>, Jason Bell <Jason...@mail.com> wrote: > >"Gomi no Sensei" <go...@best.com> wrote >> Jack Crow <no...@nowhere.com> wrote: >> >> >The reaction rules are ambiguous, which is why I ask the newsgroup. >> >> No, they aren't. One minion may play one copy of a named reaction card per >> action. It's pretty clear. > >First, yes they are ambiguous. Imprimis: No they aren't. >Second, that's not how the rulebook describes the rule. Secundus: Rulebook text, taken from http://www.white-wolf.com/vtes/rulebook/: "1.6.3.5 Reaction cards: A ready untapped minion can play a reaction card in response to an action taken by another Methuselah's minion (an action taken by one of a Methuselah's minions cannot be reacted to by any of her own minions). A minion cannot play the same reaction card more than once during a single action. A reaction card does not tap the minion using it." Let's examine that paragraph for any restrictions on the play of reaction cards, by name or number. The first sentence does not limit the play of reaction cards by name or number. I hope we can agree on this one at least. The second sentence restricts the reacting minion's ability to play reaction cards by name. Specifically, it restricts a given reacting minion to playing one of a named reaction card per action. It imposes no additional restrictions. The third sentence does not limit the play of reaction cards by name or number. Again, that ought to be pretty clear. No ambiguity. You may play any number of reaction cards on a given action, as long as each untapped minion plays no more than one of each name. Which was my paraphrase, if you'll be so good as to recall. >Third, even your explanation is ambiguous as to total number >of reaction cards allowed per action. Tertius: No it isn't, as it's a paraphrasing of the rulebook's non-ambiguous text. gomi -- There are enough people who have a brain-cell to their credit and yet still disagree with me that I don't feel any need to argue with morons. -- M. Lorton

Jack Crow

[ quoted text not captured ] Sometimes there is no difference between feeding an ego and stating fact. If you have actual problems/questions/suggestions, feel free to contact me ja...@teacher.com - if that's not worth your time, perhaps you just enjoy everyone else hearing you talk trash.

Jason Bell

"Gomi no Sensei" <go...@best.com> wrote > >Second, that's not how the rulebook describes the rule. > > Secundus: > Rulebook text, taken from http://www.white-wolf.com/vtes/rulebook/: > "1.6.3.5 > Reaction cards: A ready untapped minion can play a reaction card in > response to an action taken by another Methuselah's minion (an action > taken by one of a Methuselah's minions cannot be reacted to by any of her > own minions). A minion cannot play the same reaction card more than > once during a single action. A reaction card does not tap the minion using > it." > > Let's examine that paragraph for any restrictions on the play of > reaction cards, by name or number. > > The first sentence does not limit the play of reaction cards by name > or number. I hope we can agree on this one at least. It depends. Of course we all know what this rule actually is, but I will address how the rule reads. Unfortunately, it is possible that the first sentence limits the play of reaction cards by number, since "a" is the singular article, so it could limit the number to one. So we cannot even agree on this one. Compare this to the description for action modifiers, which states that the minion can play "these cards," and the description of actions, which states that "A minion can play an action card to take an action." Which does the action modifier description more closely match? > No ambiguity. You may play any number of reaction cards on a given action, > as long as each untapped minion plays no more than one of each name. Now, if this were what 1.6.3 said, we would be in agreement that the rule would be written clearly. > Which was my paraphrase, if you'll be so good as to recall. No, it was not. If you'll be so good as to recall, your paraphrase also used the singular article "a" reaction card, without explicitly stating that the exercise of that rule does not exhaust the rule, thus it was ambiguous in the same way 1.6.3 is. Gomi wrote: "One minion may play one copy of a named reaction card per action." > >Third, even your explanation is ambiguous as to total number > >of reaction cards allowed per action. > > Tertius: No it isn't, as it's a paraphrasing of the rulebook's > non-ambiguous text. Yes, it is, as it's a parapharsing of the rulebook's ambiguous text. - Jason Bell

LSJ

Jason Bell wrote: > "Gomi no Sensei" <go...@best.com> wrote > > Reaction cards: A ready untapped minion can play a reaction card in > > response to an action taken by another Methuselah's minion (an action > > taken by one of a Methuselah's minions cannot be reacted to by any of her > > own minions). A minion cannot play the same reaction card more than > > once during a single action. A reaction card does not tap the minion using > > it." > > > > The first sentence does not limit the play of reaction cards by name > > or number. I hope we can agree on this one at least. > > It depends. Of course we all know what this rule actually is, but I > will address how the rule reads. > Unfortunately, it is possible that the first sentence limits the play > of reaction cards by number, since "a" is the singular article, so > it could limit the number to one. So we cannot even agree on this one. "a" indeed means "one" in the section quoted (as it does most anywhere). "can play one" is correct. The statement is quite distinct from "can play only one". The fact that "one" can be played in no way indicates that another may not be played. Indeed two cannot be played except that one has been played. (I'm starting to sound like the priest reading the instructions for the Holy Hand Grenade, eh?) [ quoted text not captured ]

Reyda

"LSJ" <vte...@white-wolf.com> > The fact that "one" can be played in no way indicates that another may not be > played. Indeed two cannot be played except that one has been played. (I'm > starting to sound like the priest reading the instructions for the Holy Hand > Grenade, eh?) LOL ! you said it first =) reyda

Jason Bell

"LSJ" <vte...@white-wolf.com> wrote > "a" indeed means "one" in the section quoted (as it does most anywhere). > > "can play one" is correct. > > The statement is quite distinct from "can play only one". It's not neccessarily distinct. If my housemate asks me to get him "a" drink and I agree, have I agreed to be his butler all night? Forever? I think not. "A" is singular, and if you want it to mean iteratively singular, the rules should state it explicitly, or at the very least, a person who wants a clarification on the rule should not take abuse for it. If "a" does not mean exactly one, how many times may I choose a vampire using the card Hostile Takeover, where I "Choose a controlled vampire?" > The fact that "one" can be played in no way indicates that another may not be > played. It also does not state that another may be played, though such may be implied by the no repeat reaction text. > Indeed two cannot be played except that one has been played. (I'm > starting to sound like the priest reading the instructions for the Holy Hand > Grenade, eh?) So, can two action modifiers be played though one has not been played? Your distinction, as it doesn't apply to the preceeding text about action modifiers, is inconsistent. Or if it's not inconsistent, I'm going to have a heck of a bleed deck abusing the "After playing this card, you cannot play another action modifier to further increase the bleed for this action" by playing all my bleed modifiers simultaneously. - Jason Bell

James Coupe

In message <iIk77.270$3k3....@typhoon.southeast.rr.com>, Jason Bell <Jason...@mail.com> writes >Or if it's not inconsistent, I'm going >to have a heck of a bleed deck abusing the "After playing this card, >you cannot play another action modifier to further increase the >bleed for this action" by playing all my bleed modifiers simultaneously. You cannot play two effects simultaneously in that manner in V:TES. A card is played, it resolves[0] and then another opportunity exists to play a card. There is no concept of interrupt stack, or similar, as has existed in Magic at various points. [0] Actions and strikes being the obvious exceptions, with delayed resolutions due to the manner in which they work. [ quoted text not captured ]

Pat Ricochet

> "LSJ" <vte...@white-wolf.com> wrote >> "a" indeed means "one" in the section quoted (as it does most anywhere). >> >> "can play one" is correct. >> >> The statement is quite distinct from "can play only one". > > It's not neccessarily distinct. > > If my housemate asks me to get him "a" drink and I agree, > have I agreed to be his butler all night? Forever? I think not. > "A" is singular, and if you want it to mean iteratively singular, > the rules should state it explicitly, or at the very least, > a person who wants a clarification on the rule should not > take abuse for it. Excellent analogy, but not for you. You have agreed to get your friend a drink, but that doesn't mean you won't get him another drink later on were he to ask again. By analogy of what you're complaining against, saying "Sure, I'll get you a drink," doesn't at ALL mean that you're saying "I'll get you this ONE drink, and no other drinks for the rest of the night, period, even if you ask." >> The fact that "one" can be played in no way indicates that another may not > be >> played. > > It also does not state that another may be played, though such may > be implied by the no repeat reaction text. Which, for people desiring to understand the situation, makes it pretty clear. It's clear enough that "a" means "one," and maybe not so clear that it's "one or more" or "one and only one," but a clueful reader can see "no more than one of the same," and put 2 and 2 together. And you seem to understand it, too. Q: Can a minion play more than one reaction card to a single action? A: Yes, but one at at time. You grok this, yes? Is there any issue here whatsoever to be argued? ("for the sake of arguing" | /dev/null) I mean, really. Either you do get it, and there's nothing to discuss, or you don't get it, and somehow can't read your own writing that explains it very clearly. Even Jack, who asked the original question while knowing what the answer should be, has LONG since moved on. -- Pat Ricochet Soul Jar'rn Fool of Atlanta

James Coupe

In message <B78355D4.5CB2%sp...@socrates.gatech.edu>, Pat Ricochet <sp...@socrates.gatech.edu> writes > You grok this, yes? Geek. (Meant in the nicest possible sense.) [ quoted text not captured ]

Raille

Jason Bell wrote: > > "LSJ" <vte...@white-wolf.com> wrote > > "a" indeed means "one" in the section quoted (as it does most anywhere). > > > > "can play one" is correct. > > > > The statement is quite distinct from "can play only one". > > It's not neccessarily distinct. > > If my housemate asks me to get him "a" drink and I agree, > have I agreed to be his butler all night? Forever? I think not. > "A" is singular, and if you want it to mean iteratively singular, > the rules should state it explicitly, or at the very least, > a person who wants a clarification on the rule should not > take abuse for it. Room mate plays the "a" action modifier when you stand up. You go and rummage the fridge for you drinks, and bring him back one or more drinks. Bringing two or three is fully acceptable and will cut down your need to get him more later when you refill your own. ;) So is "a" singular or plural? Raille

Derek Ray

On Wed, 25 Jul 2001 08:37:18 -0400, Raille <rai...@mich.com> wrote: >Jason Bell wrote: >> >> "LSJ" <vte...@white-wolf.com> wrote >> > "a" indeed means "one" in the section quoted (as it does most anywhere). >> > >> > "can play one" is correct. >> > >> > The statement is quite distinct from "can play only one". >> >> It's not neccessarily distinct. >> >> If my housemate asks me to get him "a" drink and I agree, >> have I agreed to be his butler all night? Forever? I think not. As Pat pointed out, you've hoist yourself in your own petard on this one. By agreeing to get him "a" drink, you haven't declared that you'll get him One and Only One Drink. You just, at this point in time, are getting him a drink. You may get him a drink later, as well. >> "A" is singular, and if you want it to mean iteratively singular, >> the rules should state it explicitly, or at the very least, >> a person who wants a clarification on the rule should not >> take abuse for it. > >Room mate plays the "a" action modifier when you stand up. You go and >rummage the fridge for you drinks, and bring him back one or more >drinks. And you shake them up on the way, for best surprise value. >Bringing two or three is fully acceptable and will cut down your need to >get him more later when you refill your own. ;) > >So is "a" singular or plural? Singular, but not exclusive. For exclusivity, you need additional context. The additional context in 1.6.3 said "One minion can't play more than one of the same card per action." ...which clearly implies that you can play more than one of DIFFERENT cards. Which, in fact, you did, by bringing him two shaken beers. =) -- Derek [THIS SPACE FOR RENT]

Jason Bell

"Derek Ray" <lor...@yahoo.com> wrote > Raille <rai...@mich.com> wrote: > > >Jason Bell wrote: > >> > >> "LSJ" <vte...@white-wolf.com> wrote > >> > "a" indeed means "one" in the section quoted (as it does most anywhere). > >> > > >> > "can play one" is correct. > >> > > >> > The statement is quite distinct from "can play only one". > >> > >> It's not neccessarily distinct. > >> > >> If my housemate asks me to get him "a" drink and I agree, > >> have I agreed to be his butler all night? Forever? I think not. > > As Pat pointed out, you've hoist yourself in your own petard on this > one. By agreeing to get him "a" drink, you haven't declared that > you'll get him One and Only One Drink. You just, at this point in > time, are getting him a drink. You may get him a drink later, as > well. Hardly. I will get him one drink, in accordance with the rule we agreed upon. If he expects me to get him another, we will have to negotiate a new rule. - Jason Bell