rec.games.trading-cards.jyhad

Rules Question - Lucky Blow

2 messages from 2 participants · 13 November 1995 – 14 November 1995
original thread on Google Groups

L. Scott Johnson

In article <dhoffman.5...@cris.com>, Daniel Hoffman <dhof...@cris.com> wrote: >Does lucky blow work on allies? Can the MVH do 5 first strike damage? Can >the renegade garou do an extra +1? Well, what if the slashers want to >increase their 1R strike to 2R? What if a mage wants to change 2R to 3R? >What if Lazarus or the Ghoul Retainer use it? Is it 2R and 2 respectively? Yes, Yes, No, No, No, and No. MVH: Yes. Any non-ranged inherent strike is considered a hand strike. Garou: Yes. same reasoning. Slashers: No. Ranged strikes are never considered hand strikes (unless hitherto non-existent card text says otherwise, of course). Mage: No. same reasoning. Lazarus: No. same reasoning. Ghoul Retainer: No. does not strike, so may not use any strike cards. -- ----- L. Scott Johnson (lsc...@crl.com) | The opinions expressed are mine Graphics Specialist and V:tES Rulemonger | and subject to card text

Biomech8

In article <dhoffman.5...@cris.com>, dhof...@cris.com (Daniel Hoffman) writes: >Does lucky blow work on allies? Can the MVH do 5 first strike damage? Can >the renegade garou do an extra +1? Well, what if the slashers want to >increase their 1R strike to 2R? What if a mage wants to change 2R to 3R? >What if Lazarus or the Ghoul Retainer use it? Is it 2R and 2 respectively? Lucky blow increses hand damage only. It has been ruled that any non ranged damage inflicted by retainers is considered hand damage. ~Biomechanoid