Rmtc...@aol.com#
Woe!!! 7/7 play tested.
I finally had the chance to do it, I play tested the new errata. And I
must say there is a very apparent upgrade in combat decks... actually to
be more accurate, combat decks are virtually unstoppable, no kidding!
Here's the break down:
The players I played with didn't want me to identify them for fear they
would be lynched by some of the other players here (Denver), so I will
simply refer to them as wuss A, B, and C--- hahaha. Inside Joke :-)
We all took a little time to build decks we were thing about since
the errata was issued. And I was expecting, as is usually the case
here, that we would all have original concepts for our decks utilizing
the latest deck design. I was dead wrong. Only Player A stood out of
the rest with a presence political deck. The rest of us had combat
decks... and it was no coincidence!
Like myself, the other players didn't want to play bleed decks with
the new rulings because they have no "directable" ability now and thus
loose their threatening nature to anyone other than their prey.
I played a basic brainless Bruhah Bum Rushing deck with lots of
Immortal Grapples-- and well, all the other combat decks were doing the
same thing! Player B had a Losombra Deck, and Player C a larger Vamp
Bruhah Deck than mine. Immediately whenever Player A pulled out a
Prince from his crypt he got spanked by one of my vamps with an IM no
matter how many Majestys he had. The Larger Bruhah deck attempted to
use larger combos but It fell easily as my second pray against my simple
combos with more vamps to spare. With some simple location intercept, I
had a chance to block and do the inevitable trump combo: Agg punch then
a Rotschek. Free Rotscheks are awsome with only a tiny bit of potence.
The Losombra deck kept trying those silly Thoughts Betrayed as if Bruhah
ever need to use stike cards to get those Torn Signposts, Death of my
Conscious, etc, etc, etc. The game was torrid with
BumRush-Ambush-HavenUn/IM/Pop!!! ... another vamp gets cole cocked. The
new agg rule actually made the potence power delivery system just one
step higher because it could deliver the heavy points better than anyone
else.
As was our deal, since I won I got to carry on with my deck while
everyone else had to do something completely different. I just made one
modification-- I actually made my deck Card Limited to 6 by putting in
some psychs to replace those IMs and uped my additional strikes and
dodges. The next two games I won the same way with the final one
literally me against everyone else. Whew, with just a simple amount of
tactics, you can abuse the current rulings like no other.
Here's why (As quickly illustrated by our play test):
1. Gone are the weenie decks. No vote pushing or "zip" defense make
them work too hard for their place in the winning market. This
increases combat deck power because one of the very awsome upsets to
them is the lack of large vampires to do their combat combos on. (No
reason to use half a dozen cards wiping out a 2 cap vampire if you were
expecting large vampires for the deck) Now combat decks can safely
expect vampires to be larger for they can do almost nothing without
disciplines, thus they must have size.
2. Political Decks will have to have presence. And as illustrated by
player A, that will require putting more eggs in one basket. Once
again, this increases the power of combat decks for the same reason
illustrated above.
3. Bleed decks are weaker than ever. Combat decks will be able to
threaten your decks, where ever they are at. But not bleed decks, you
just can't influence anyone like you used to with the style of your
deck. This once again puts those fun combatants as numuro uno.
4. Additional party fun for combat. Yep, we all know that return to
innocense is combat deck friendly now, but has anyone noticed just how
much fame is completely silly now? I was able to drop a fame about
every other turn and it became a new way to literally "bleed" my target.
Drop the fame, bum rush, smack and wow-- I get to hit them for 3 pool
just for being a happy combat deck. Pulled fangs is actually one more
advantage, you just have to give it that second thought. You see,
pulled fangs was the previous fear when that opponent had some way of
preventing damage (Be it flak jacket, leather jacket, or fortitude) but
now that is no such worry for those who want to pounce!
I'll admit, I shouldn't have been criticizing the new errata without
trying it first.
But is there anyone out in 7/7 land who hasn't noticed this yet?
Dave the Romantic
Prince of Denver
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