rec.games.trading-cards.jyhad

More Red List+ Ally

12 messages from 3 participants · 25 April 2008
original thread on Google Groups

mat...@gmail.com

Left for Dead- Master: out-of-turn. Only usable as an ally is burned in combat. Combat ends. Put this card on that ally; that ally is not burned. Put 1 life on the ally from the blood bank if he or she has no life. Tap the ally. If the ally with this card enters combat, he or she is burned. Burn this card instead of untapping the ally during his or her next untap phase. Heaven's Gate- Only usable by a ready untapped vampire not involved in combat. [nec] prevent 1 damage to an ally in combat. [obe] Only usable when an ally is burned in combat. Move that ally to his or her controller`s uncontrolled region (controlled, but not ready) instead. Put 1 life on the ally from the blood bank if he or she has no life. [OBE] As [obe] above, but add up to 2 life to the ally, not to exceed his or her starting amount Ally A blocks vampire B. Vampire C plays heaven's. Does Ally A come back in to play untaped in the uncontrolled region? Is there a window to give out trophies before playing Heaven's Gate? Is there a window to give out trophies before playing Left for Dead?

LSJ

mat...@gmail.com wrote: > Left for Dead- Master: out-of-turn. Only usable as an ally is burned > in combat. Combat ends. Put this card on that ally; that ally is not > burned. Put 1 life on the ally from the blood bank if he or she has no > life. Tap the ally. If the ally with this card enters combat, he or > she is burned. Burn this card instead of untapping the ally during his > or her next untap phase. > > Heaven's Gate- Only usable by a ready untapped vampire not involved in > combat. [nec] prevent 1 damage to an ally in combat. [obe] Only usable > when an ally is burned in combat. Move that ally to his or her > controller`s uncontrolled region (controlled, but not ready) instead. > Put 1 life on the ally from the blood bank if he or she has no life. > [OBE] As [obe] above, but add up to 2 life to the ally, not to exceed > his or her starting amount > > Ally A blocks vampire B. Vampire C plays heaven's. I assume: Ally A has a Left for Dead on him. Ally A blocks vampire B. Ally A taps for the successful block. Combat begins. Left for Dead burns Ally A, but vampire C plays Heaven's Gate. > Does Ally A come back in to play untaped in the uncontrolled region? Ally A remains in play. He remains tapped. He moves to the uncontrolled region (tapped). > Is there a window to give out trophies before playing Heaven's Gate? No. > Is there a window to give out trophies before playing Left for Dead? No.

mat...@gmail.com

On Apr 25, 10:42 am, LSJ <vtes...@white-wolf.com> wrote: [ quoted text not captured ] > No.- Hide quoted text - > > - Show quoted text - Is it because it is not your turn i.e. you do not get to order effects? If Ossian w/ a Bomb enters combat w/ vampire A. strike bomb Can you force trophies on vampire A then vampire C plays Heaven's Gate? Wedge

mat...@gmail.com

[ quoted text not captured ] > Wedge- Hide quoted text - > > - Show quoted text - Or is it no longer combat making Heaven's Gate unplayable?

Meej

On Apr 25, 2:11 pm, matt...@gmail.com wrote: > On Apr 25, 10:42 am, LSJ <vtes...@white-wolf.com> wrote: > > > > > matt...@gmail.com wrote: > > > Left for Dead- Master: out-of-turn. Only usable as an ally is burned > > > in combat. Combat ends. Put this card on that ally; that ally is not > > > burned. Put 1 life on the ally from the blood bank if he or she has no > > > life. Tap the ally. If the ally with this card enters combat, he or > > > she is burned. Burn this card instead of untapping the ally during his > > > or her next untap phase. > > > > Heaven's Gate- Only usable by a ready untapped vampire not involved in > > > combat. [nec] prevent 1 damage to an ally in combat. [obe] Only usable > > > when an ally is burned in combat. Move that ally to his or her > > > controller`s uncontrolled region (controlled, but not ready) instead. > > > Put 1 life on the ally from the blood bank if he or she has no life. > > > [OBE] As [obe] above, but add up to 2 life to the ally, not to exceed > > > his or her starting amount (snip) > > > Is there a window to give out trophies before playing Heaven's Gate? > > > No. > > > > Is there a window to give out trophies before playing Left for Dead? > > > No. > > Is it because it is not your turn i.e. you do not get to order > effects? No, it's because you don't meet the conditions for Trophies - the ally wasn't burned at all (Heaven's Gate and Left for Dead are "instead" of burning.) - D.J.

mat...@gmail.com

[ quoted text not captured ] > Or is it no longer combat making Heaven's Gate unplayable?- Hide quoted text - > > - Show quoted text - Psyche is a combat that can be played out of combat. I am not sure Heaven's Gate requires it to be played during combat, only that the ally must be burnt during one, hence the questions. Wedge

mat...@gmail.com

[ quoted text not captured ] > - D.J.- Hide quoted text - > > - Show quoted text - Its a question of ordering effects. You could not play either if the ally was not burnt.

mat...@gmail.com

[ quoted text not captured ] > ally was not burnt.- Hide quoted text - > > - Show quoted text - I have got tunnel vision on this one. There is no forest. There are no trees. Only usable when an ally is burned in combat. Only usable when an ally would be burned in combat. I may be arguing semantics. That is a bad thing for me to do. My engilish not well. Wedge

LSJ

[ quoted text not captured ] Meej is correct. Trophies don't pay off until after the ally is burned, after the point at which Heaven's Gate or Left for Dead could be played.

mat...@gmail.com

[ quoted text not captured ] > Heaven's Gate or Left for Dead could be played.- Hide quoted text - > > - Show quoted text - Its like Reform Body vs. Amaranth, got it. Thanks for your indulgence, Wedge

mat...@gmail.com

[ quoted text not captured ] > Wedge- Hide quoted text - > > - Show quoted text - Does that mean that vampire A rushes redlist vampire b. Vampire A amaranths vampire B and can not trigger trophies until after vampire B has the opportunity to play Reform Body? i.e. not a triggered effect Red List: Any Methuselah may use a master phase action to mark a Red List minion for the current turn. Any ready vampire she controls may enter combat with a marked Red List minion as a +1 stealth (D) action that costs 1 blood. Each vampire can take this action only once each turn. If a vampire burns a Red List minion in combat or as a (D) action (including diablerie), his controller may go through her library, ash heap and/or hand to get a master trophy card to put on that vampire and then reshuffle her library or draw back up to her hand size as necessary. Other trophies may be moved to this vampire, as well (see section 1.6.2). This is done before the blood hunt referendum is called, if any. Trophy: A trophy may be put into play using a master phase action (or can be retrieved as listed under "Red List" in section 11). It has no effect until it is moved to a vampire. When any vampire burns a Red List minion in combat or as a (D) action (including diablerie), the controller of the trophy may choose to move the trophy to that vampire. Any number of trophies in play may be moved to the vampire in this way (in addition to the single trophy that the vampire’s controller may retrieve from her library, ash heap or hand). Once placed on a vampire, a trophy cannot be moved again. Wedge

LSJ

mat...@gmail.com wrote: > Does that mean that vampire A rushes redlist vampire b. Vampire A > amaranths vampire B and can not trigger trophies until after vampire B > has the opportunity to play Reform Body? Yes. > i.e. not a triggered effect No. Red List Trophies don't trigger on Amaranth being played, that's true. They trigger on the vampire being burned (successfully burned, not "starting the resolution of an effect which will burn him").