Hi all
On Sunday september the 2nd there was a tournament in geneva in
Switzerland.
Like Rueben wasn't here, Olivier won.
He played another Imbued deck with many Memories of Mortality.
It was a pleasure for me to judge this event, and to see 5 new
players.
This tournament was a Qualifier to the French National Championship
(Paris, september 29th-30th).
You can find more informations at www.vekn.fr
More than 100 players are expected to come.
Well now for TheLasombra, The hall of Fame and http://vtes-hunter-net.tripod.com/FAQ.htm
QCF Genève. (national qualifier for French Championship)
Genève (Stwitzerland) City of Gold and Chocolate.
September 2nd.
17 players
Winner : Olivier Perrez.
Deck Name : imbued_dreams3
Author : Miriadel aka Olivier Perrez.
Crypt [12 vampires] Capacity min: 4 max: 5 average: 4.58
------------------------------------------------------------
4x Travis "Traveler72 5 mar def Imbued:4
3x Jennie "Cassie247" 5 inn jud vis Imbued:4
3x John "Cop90" O'Mal 4 jud ven Imbued:4
1x Jack "Hannibal137" 4 def jud Imbued:4
1x Paul "Sixofswords2 4 def vis Imbued:4
Library [70 cards]
------------------------------------------------------------
Action [1]
1x Aranthebes, The Immortal
Ally [4]
1x Carlton Van Wyk (Hunter)
1x Gregory Winter
1x Ossian
1x Wendell Delburton (Hunter)
Combat [2]
3x Pulled Fangs
Conviction [15]
3x React with Conviction
5x Second Sight
6x Strike with Conviction
Equipment [5]
1x Crusader Sword, The
1x Ivory Bow
3x Laptop Computer
Event [5]
1x Anthelios, The Red Star
2x Edge Explosion
3x Unmasking, The
Master [24]
1x Brothers Grimm
2x Church of Vindicated Faith, The
3x Direct Intervention
1x Fortschritt Library
6x Memories of Mortality
1x Millicent Smith, Puritan Vampire Hunter
2x Parthenon, The
1x Pentex(TM) Subversion
2x Smiling Jack, The Anarch
1x Society of Leopold
1x Tension in the Ranks
2x Vampiric Disease
1x Vox Domini
Power [11]
3x Champion
2x Discern
1x Rejuvenate
4x Vigilance
Reaction [3]
3x Determine
Olivier was first before the Final with 1GW5
The Final
Florian /Party of Roses
Olivier / Imbued
Patrick / Lasombra Presence
Pascal / Nosferatu Prince + Beast
Marc/ Tzimisce Wall
During the final, he played Memories of Mortality on Marc' vampire
with AUS, and was unblocable all the game.
The final was played in 1h54.
Olivier won 4 vp (and a Game Win of course) and Marc 1 vp.
1st Olivier
2nd Marc
3rd Florian
4th Patrick
5th Marc
Congratulations to Olivier and special congratulations to Laurent,
Mourad, Vincent, Lionel and Michaël who played their first tournament,
welcome to the Swiss Academy.
See all in Paris.
On Sep 4, 11:48 am, xpmaster <kyas...@hotmail.com> wrote:
> He played another Imbued deck with many Memories of Mortality.
>
Well well. I think that there are a few cards in NoR that are wrong.
My 2 eurocents:
Jennie and Travis should cost 6 pool (a'la Caitlin)
Untapping with Vigilance should cost 1 Conviction, or maybe even burn
after use (like Donate)
As for MoM, I think it has been thoroughly discussed already.
-Antero
> Winner : Olivier Perrez.> Library [70 cards]
What happened to Olivier, to play this sub-optimal deck ? Someone slipped 10
more cards in his deck while he wasn't looking ? Or he wanted to try a
tower-deck to see how we felt in the beginning when we play CL and 200 cards
? B-)
-------
Orpheus, the nastyman
"antero" <nom...@jippii.fi> wrote in message
news:1188896779.4...@r29g2000hsg.googlegroups.com...
[ quoted text not captured ]
Mate, you forget the most broken card out there. You'll notice that all
Oliver's winning Imbued decks include 3 or 4 Champions. And that's the key,
right there ! You try a D action, the mortals try to block, and just it case
your actions pass he taps the Champion and you fail anyway !! That's the
worst card in the game, even more "shut up and fail" than DI or whatever
else.
--------
Orpheus, never liked Champions (except the super-hero group with Black
Widow...)
On Sep 4, 1:51 pm, "Orpheus" <orpheus...@free.fr> wrote:
> "antero" <nomu...@jippii.fi> wrote in message[ quoted text not captured ]
You are right about Champion Serge, it is a very powerfull card. Even
Stanislava didn't manage to oust Olivier.
That's life. You know when to play Direct Intervention.
xpmaster schrieb:
> He played another Imbued deck with many Memories of Mortality.> 4x Travis "Traveler72 5 mar def Imbued:4> 3x Jennie "Cassie247" 5 inn jud vis Imbued:4> 2x Edge Explosion
> 3x Unmasking, The> 6x Memories of Mortality
> 3x Champion
> 4x Vigilance
> 3x Determine> Olivier was first before the Final with 1GW5> During the final, he played Memories of Mortality on Marc' vampire> with AUS, and was unblocable all the game.> The final was played in 1h54.> Olivier won 4 vp (and a Game Win of course) and Marc 1 vp.
Just (another) collection of evidence for the "imbued case". I think
Travis is ok (not much other poolgain available), Jennie is too cheap,
MoM is too strong and Champion and Determine are *way* too strong.
--
Johannes Walch
>> >> He played another Imbued deck with many Memories of Mortality.
>>
>> > Well well. I think that there are a few cards in NoR that are wrong.>> Mate, you forget the most broken card out there. You'll notice that all
>> Oliver's winning Imbued decks include 3 or 4 Champions. And that's the
>> key,> You are right about Champion Serge, it is a very powerfull card. Even> Stanislava didn't manage to oust Olivier.
> That's life. You know when to play Direct Intervention.
Sure. But two wrongs don't make a right : some cards are bad for the game
(Champions joins PTO on top of my list), and they're not less bad because DI
exists ; as a matter of fact, DI is wrong too in my book. But this is an old
discussion, minds are made about this.
Anyway, allies not being afraid of Stanislava just show how wrong this card
is. You'd think having access to intercept and bounce would be enough, but
no, they had to get an action failer too !
What can be done now ? Ban Champion, errate it, burn all the existing copies
? Or prepare to see every VTES deck include an Imbued with 3 Champions ?
---------
Orpheus
>> Olivier won 4 vp (and a Game Win of course) and Marc 1 vp.>
> Just (another) collection of evidence for the "imbued case". I think
> Travis is ok (not much other poolgain available), Jennie is too cheap, MoM
> is too strong and Champion and Determine are *way* too strong.
So we agree, of course.
But what do you think can be done ?
The errata on Memories is the most evident part, and might even happen with
LoTN.
But what else ?
There are already undercosted vampires so I don't think anything particular
should / could be done with Jennie.
Determine is too strong in the way that DI is too strong, or bounce is ; of
course it does both, and that's monstruous (a shame for monster hunters !)
but I don't think it's game-breaking, as the deflect part is just a "My
Enemy's Enemy" type effect.
I think the problem comes from being able to play Determine AND Champion.
So let's do something about Champion and Memories. The Imbued will still be
playable, troublesome because of all the cards targetting vampires only, but
not broken anymore.
Errata on Champion anyone ? Or just a ban ?
-----
Orpheus
Orpheus schrieb:
>>>>> He played another Imbued deck with many Memories of Mortality.>>>> Well well. I think that there are a few cards in NoR that are wrong.>>> Mate, you forget the most broken card out there. You'll notice that all
>>> Oliver's winning Imbued decks include 3 or 4 Champions. And that's the
>>> key,>>> You are right about Champion Serge, it is a very powerfull card. Even
>> Stanislava didn't manage to oust Olivier.
>> That's life. You know when to play Direct Intervention.>
> Sure. But two wrongs don't make a right : some cards are bad for the game
> (Champions joins PTO on top of my list), and they're not less bad because DI
> exists ; as a matter of fact, DI is wrong too in my book. But this is an old
> discussion, minds are made about this.
Absolutetly right. A minion card or master card is not less broken just
because it can be canceled by D.I / Sudden. Should everybody play with
20 D.I now?
> Anyway, allies not being afraid of Stanislava just show how wrong this card
> is. You'd think having access to intercept and bounce would be enough, but
> no, they had to get an action failer too !
The problem is that Imbued decks are usually some kind of intercept deck
with inherent S&B through Strike w/ Conviction and Second Sight and
MoM to break walls. On top of the static intercept they have, they also
get Determine which is very usefull because it work against votes *and*
bleed and on top of that they get Champion should everything else fail.
So while wearing out the opponents stealth through the static intercept
they have a second and third "fuse" to fire when the intercept fails,
making them almost impossible to oust. Should the opponent have no
stealth (e.g Bruise&Bleed) they can just resort to Determine and
Champion to hold him off well enough (usually). Once they are built up
they can also afford the hospital now and then, esp. when Jennie is out
or just hit the fighty deck with a few MoM.
> What can be done now ? Ban Champion, errate it, burn all the existing copies
> ? Or prepare to see every VTES deck include an Imbued with 3 Champions ?
I don´t think any drastic steps are necessary, imho the complete package
makes the Imbued good: ousting power (SwC, Darby Dance), intercept,
bounce and action fail plus invulnerability in combat and unblockability
through MoM. Every one of those key aspects can be achieved with a small
number of cards, making it possible to include all of them in the deck
(sucessfully). If the rules team breaks one of those aspects the Imbued
will be toned down quite a bit, e.g when MoM is gone they are a lot less
scary since you can at least hit them.
--
Johannes Walch
>> What can be done now ? Ban Champion, errate it, burn all the existing
>> copies ? Or prepare to see every VTES deck include an Imbued with 3
>> Champions ?>
> I don´t think any drastic steps are necessary, imho the complete package
> makes the Imbued good: ousting power (SwC, Darby Dance), intercept, bounce
> and action fail plus invulnerability in combat and unblockability through
> MoM. Every one of those key aspects can be achieved with a small number of
> cards, making it possible to include all of them in the deck
> (sucessfully). If the rules team breaks one of those aspects the Imbued
> will be toned down quite a bit, e.g when MoM is gone they are a lot less
> scary since you can at least hit them.
Allow me to disagree. There has been several threads here and there
concerning the fighting resilience of the Imbued. They can get out of
hospital easier than vampires can get out of torpor, that make the fighters
very awkward when it comes to them, Memories or no Memories.
From what you report I really think that the problem lies with Champion,
being the drop that makes the cup spill.
-------
Orpheus
[ quoted text not captured ]
How about for every action that you cancel with Champion - the player
who has his action cancelled is allowed to bollock punt the imbued
player?
This fix works on many levels - the dedicated imbued players get to
keep their toys as are - and those who are messed with Champion wise
get to vent.
This need not stop with Champion either, the astute among you will
have noticed. We can 'fix' lots fo cards with this rule:
DI
PTO
Memories
Anthony
> "How about for every action that you cancel with Champion - the player
> who has his action cancelled is allowed to bollock punt the imbued
> player?
Can we also bollock punt the guy proposing that rule in the process, you bag
of shitty bollocks ? ;-)
> This fix works on many levels - the dedicated imbued players get to
> keep their toys as are - and those who are messed with Champion wise
> get to vent.
Vent ? What's that smell now ?
> This need not stop with Champion either, the astute among you will
> have noticed. We can 'fix' lots fo cards with this rule:> DI
> PTO
> Memories
> Anthony
Anthony definitely needs some fixing !!
------
Orpheus, Fixer.
On 4 Sep, 15:15, "Orpheus" <orpheus...@free.fr> wrote:
> > "How about for every action that you cancel with Champion - the player
> > who has his action cancelled is allowed to bollock punt the imbued
> > player?
>
> Can we also bollock punt the guy proposing that rule in the process, you bag
> of shitty bollocks ? ;-)
So, shall I put you down as a supporter of the fix, or not?
I wish you wouldn't sit on the fence all the time :O)
Ant
Just in case... I never ever loose against an Imbued deck.
The reason?
1/ I know exactly how they work, I know exactly when they are in
trouble.
2/ I know how to transmit this knoledge to the rest of the table.
I Usually win with imbued becase people let me play alone.
This last tournement one player said I gone try to do somthing. The
minute after another player rush him. Another one try his best and
when I could not block him his prey try to killed him.
It's not a question of card's and of deck but of how to behave with
them.
It is exactly like a legacy of pander. If you don't know how to play
against you will loose.
But it is true Imbued are more difficult to understand.
On 4 Sep, 15:29, Olivier_PEREZ <olivier.eni...@gmail.com> wrote:
> It is exactly like a legacy of pander. If you don't know how to play
> against you will loose.
Oh, cool - if its just like Legacy of Pander it will soon be nerfed
into a more reasonable format.
Legacy of Pander still wins events, but isnt totally broken.
AWESOME
*bollock punts Serge*
"Anthony Coleman" <Bunti...@gmail.com> wrote in message
news:1188915651....@r29g2000hsg.googlegroups.com...
> On 4 Sep, 15:15, "Orpheus" <orpheus...@free.fr> wrote:>> > "How about for every action that you cancel with Champion - the player
>> > who has his action cancelled is allowed to bollock punt the imbued
>> > player?
>>
>> Can we also bollock punt the guy proposing that rule in the process, you
>> bag
>> of shitty bollocks ? ;-)>
> So, shall I put you down as a supporter of the fix, or not?
Nothing like a good fix.
> I wish you wouldn't sit on the fence all the time :O)
You should know the pleasures of sitting on a big, sharp fence...
As for that, you know I'm not one to compromise. But I'd be curious to know
your real position on all that : do you give a fig or not ?
> The Irredeemable Ant-Man
[ quoted text not captured ]
If a majority of player come back to inteligent deck (vote instead of
fight and intercepte) the imbued archetype will soon vanish...
2 kine crosse table and the imbued will beg for mercy...
"Olivier_PEREZ" <olivier...@gmail.com> wrote in message
news:1188917418....@r34g2000hsd.googlegroups.com...
> For me there is another deck that is completly broken... and it's not
> imbued...
Stop making mysteries, Olivier, spill it out !
> Just in case how do you do to be a play tester?
You just don't suck well enough for that, sorry.
Olivier_PEREZ schrieb:
[ quoted text not captured ]
When it takes *cross-table* action to beat a deck that愀 really the
definition of "broken".
--
Johannes Walch
>> > It is exactly like a legacy of pander. If you don't know how to play
>> > against you will loose.
Except that it totally screws some decktypes, and that it's much more
complex to understand what's on the table with them.
>> Oh, cool - if its just like Legacy of Pander it will soon be nerfed
>> into a more reasonable format.
>>
>> Legacy of Pander still wins events, but isnt totally broken.
>>
>> AWESOME
>>
>> *bollock punts Serge*
I don't see where you're getting at here... Shouldn't you be bollock-punting
Olivier ?
> If a majority of player come back to inteligent deck (vote instead of
> fight and intercepte)
Nice Olivier, saying that 3/4 of the game is stupid and only vote is
intelligent. BTW, you play Imbued and Shamblings quite often, are they
stupid decks ? So please stop making silly categories.
Imbued dies to crosstable votes, sure, but that is seldom a good solution to
oust someone crosstable. If you need to do that, then there is a problem
with the archetype.
Also, some intercept + fight decks (like the Tremere) can hurt the Imbued a
lot, so they're not what I'd call "stupid" right now.
> the imbued archetype will soon vanish...
I don't think it will.
> 2 kine crosse table and the imbued will beg for mercy...
And one VP will vanish.
No archetype should be ousted only with crosstable help.
By the way, we all take notice that we must NEVER let you install and play
it quiet, when all players understand that the Swiss Archetype will soon
vanish. B-)
(is that bollock-punting, Ant-Man ?)
Olivier_PEREZ schrieb:
> For me there is another deck that is completly broken... and it's not
> imbued...
>
>
> Just in case how do you do to be a play tester?
>
LSJ selects certain playgroups as playtesters. The criterias for being
selected are not published, but as far as I know the group has to exist
for a longer time and be some kind of "cornerstone" in the V:TES world,
e.g the Bosten group is a well known playtest group.
They receive (to be testetd) card text in advance and make their own
cards to test it among themselves. Of course every participant needs to
sign an NDA (Non-Disclosure-Agreement) with White Wolf.
I am not sure if new/more playtesters are accepted at the moment, LSJ
has to answer that. Also be prepared to spend a lot of time testing
cards w/o having too much influence on the actual design process. As far
as I have heard your feedback is collected but only rarely or never
commented on so adjust your expectations accordingly. You will not be
LSJ´s mini-me ;-)
--
Johannes Walch
On 4 Sep, 15:56, "Orpheus" <orpheus...@free.fr> wrote:
> As for that, you know I'm not one to compromise. But I'd be curious to know
> your real position on all that : do you give a fig or not ?
I think imbued are a problem, yes.
I do not like the way that they step outside of the basic mechanics of
the game and, just placing stuff on them, not an action to leave
'torpor' all departures from the basics of the game: Action followed
by reactions/action modifiers + master cards thrown in.
I dont like the way they do not interact in any way with a large
number of cards in the game, mostly combat cards.
Those points for me are the large, unfixable problems with the imbued.
Problems with specific cards is easy to deal with - many of the
suggested changes make sense to me, are proportionat and unlikley to
make them totally unplayable.
Ant
On 4 sep, 17:09, Johannes Walch <johannes.wa...@vekn.de> wrote:
> You will not be
> LSJ´s mini-me ;-)
>
8-))))))))
Oh wow. Imagine a bald midget that only says "correct" *.
Won't be able to get that image out of my head for at least 2 days..
-Teeka
* or perhaps an occasional "moot", right before he punches you in the
nuts.
> Nice Olivier, saying that 3/4 of the game is stupid and only vote is
> intelligent. BTW, you play Imbued and Shamblings quite often, are they
> stupid decks ? So please stop making silly categories.
It was a joke. I dont like fight deck because I like to play vote and
currently there is far to much fight for voters... But I hope it will
change.
By the way I'm having fun playing fight but I'm terrible with it I'm
unable to do VP with fight deck... It's not my type of play.
But one of my favorite deck is the famus concil of doom... Difficult
to play it in the current metagame.
>On 4 syys, 11:48, xpmaster <kyas...@hotmail.com> wrote:> During the final, he played Memories of Mortality on Marc' vampire
> with AUS, and was unblocable all the game.
He played just one MoM and was unblockable whole game?
Why there weren't any cross-table rescue deals to save the vampire
with AUS?
- Guzmo
[ quoted text not captured ]
Olivier played MoM on "each" Marc' vampire with AUS.
Marc was 2nd before the final. The only way to finish 1st was to kill
his prey Florian (and expect Olivier doesn't kill his prey)
And Florian was the predator of Olivier.
No one was in position to help Marc to recue from torpor before
Gregory Winter (controlled by Olivier )
> Olivier played MoM on "each" Marc' vampire with AUS.
>
> Marc was 2nd before the final. The only way to finish 1st was to kill
> his prey Florian (and expect Olivier doesn't kill his prey)
> And Florian was the predator of Olivier.
>
> No one was in position to help Marc to recue from torpor before
> Gregory Winter (controlled by Olivier )
And that is the only really problem with Imbued. Their synergy with
MoM. Everyone agrees, it is now broken. Nerf MoM, or modify it and
it changes completely. Imbued drop back to the field like all other
decks. Champion is a powerful card, Jennie and Travis are powerful.
But if they can be smacked upside the head, then who cares?
Didn't read all of the MoM thread (far too long), but I would like to
see it modified to something like the following.
Memories of Mortality
Master, 1 pool
Put this card on a ready vampire with a capacity less than 8. This
vampire has -1 intercept and -1 strength against mortal allies and
cannot use weapons in combat against mortal allies. This vampire may
burn 3 blood in it's controllers untap phase to burn this card.
--> J
grail_pbem "at" hotmail.com
[ quoted text not captured ]
You may also have noticed that many of these Imbued decks (Olivier's
definitely) pack Parthenon and Anthelios. If you burn the MoM, then on
the Imbued's next turn, they can spend two MPAs to swap a master card
in hand for the MoM, and the next to put it on you again. Fun stuff
huh?
This makes Unique not enough... it needs to be nerfed (would probably
require too much card text fiddling around), or preferably banned
(harsh on War Ghoul / Hordes decks, but they are strong anyway, so
meh) or changed to this:
Only one Memories of Mortality can be played per game.
Makes it kinda like a Blind Spot then. Yeah it would make it pretty
weak.......... tough.
Seriously, Imbued and Memories should never have existed in the same
game at the same time. Allies were never meant to be main source of
minions for a deck. If they were, Memories would never have been
printed as it was.
On 4 sep, 20:17, gu...@postmaster.co.uk wrote:
[ quoted text not captured ]
As usuall when he as one memories the player think not a big deal...
when he has two he ask for help but the help his to big (2 actions).
When he as 3 and Gregory is in game it's to late...
If you play right memories is not a problem.
With the player i'm use to play with I have to put 3 tansion in the
rank because every one take out the MoM immidiatly...
> With the player i'm use to play with I have to put 3 tansion in the
> rank because every one take out the MoM immidiatly...
Fame and Vulnerability also work well.
[ quoted text not captured ]
On Wed, 05 Sep 2007 03:10:35 -0700, Alias <ransom...@seznam.cz> wrote:
>> Seriously, Imbued and Memories should never have existed in the same
>> game at the same time. Allies were never meant to be main source of
>> minions for a deck. If they were, Memories would never have been
>> printed as it was.>
> You could also replace "Allies" with "Non-Camarilla vampires" and
> "Memories" with "PTO" in last two sentences.
So very true!
--
Regards,
Daneel
[ quoted text not captured ]
Most likely false, given that PTO was released in Ancient Hearts, a set which
contained Corruption and Ravnos Carnival, and which was released after the set
containing Aquired Ventrue Assets (and Giovanni in general).
> By the way, we all take notice that we must NEVER let you install and play
> it quiet, when all players understand that the Swiss Archetype will soon
> vanish. B-)
Why did I immediately imagine a bunch of new Archetypes based on
national boundaries?
Master: Swiss
Archetype
Put this card on a Vampire you control. If this Vampire takes no
Action and does not Block, he pays 1 less for Reaction cards until
your next Untap phase.
"We choose to remain neutral in this conflict."
Master: Italian
Archetype
Put this card on a Vampire you control. This Vampire gains one blood
if they maneuveur to Long Range. Only usable once per round.
"I'm on your side! No wait, your side!!
Master: English
Archetype
Put this card on a Vampire you control. For every successful (D)
action directed against this Vampire, he gains one blood after it
resolves.
"Don't worry, we're used to being screwed over. It gives us something
to moan about."
Master: Korean
Archetype
Put this card on a Vampire you control with a capacity below 5. For
every (D) action they attempt, they gain one blood.
"Zerg rush kekekeke!!11oneone ^_^"
And so on, and so on, and so on.... *Grin*
- Dave
On Sep 5, 1:01 pm, LSJ <vtes...@white-wolf.com> wrote:
> Daneel wrote:[ quoted text not captured ]
I don't understand at all what are you trying to suggest, sorry. Try
to work more on your demagogy skill :) how are the cards you mentioned
relevant to this case?
there were cca 200 vampires printed, out of them only cca 40 were non-
camarilla (do your own research for exact data), thats a ratio of 5:1.
And I dare to say that the actual metagame ratio was even smaller,
because the indies were SO pathetic, with their very limited crypt
selection and signature disciplines having mostly just a bunch of
useless and costly cards, that playing them was not a matter of
challenge, but of an outright masochism.
The same thing with allies vs. the Memories of Mortality - the
strongest ally at that time was Renegade Garou, today considered very
cornercase if not wallpaper.
I don't need to explain my point further I think.
>> By the way, we all take notice that we must NEVER let you install and
>> play
>> it quiet, when all players understand that the Swiss Archetype will soon
>> vanish. B-)>
> Why did I immediately imagine a bunch of new Archetypes based on
> national boundaries?
Nice idea...
> Master: Swiss
> Archetype
> Put this card on a Vampire you control. If this Vampire takes no
> Action and does not Block, he pays 1 less for Reaction cards until
> your next Untap phase.
> "We choose to remain neutral in this conflict."
Very good.
> Master: Italian
> Archetype
> Put this card on a Vampire you control. This Vampire gains one blood
> if they maneuveur to Long Range. Only usable once per round.
> "I'm on your side! No wait, your side!!
That might be northern italians, but then we'd need :
Master : Sicilian
Archetype
Put this card on a Vampire you control. This Vampire gains one blood when
they enter combat with a minion controlled by their ally, and two if there
was no valid and logical way to do so.
"You look at me this way again I castrate your mamma... No, wait, I
meant..."
> Master: English
> Archetype
> Put this card on a Vampire you control. For every successful (D)
> action directed against this Vampire, he gains one blood after it
> resolves.
> "Don't worry, we're used to being screwed over. It gives us something
> to moan about."
Nice.
> Master: Korean
> Archetype
> Put this card on a Vampire you control with a capacity below 5. For
> every (D) action they attempt, they gain one blood.
> "Zerg rush kekekeke!!11oneone ^_^"
Didn't get that one...
Now :
Master : French
Archetype
Put this card on a Vampire you control. This Vampire gains one blood
whenever more than 5 minutes elapse between the moment when this vampire's
action is announced and the resolution of the action.
"Wait, we have to deal this right. Beginning with my Grand-prey. What do you
think of the vote I'm calling, what terms would you deem reasonnable and why
? You can cite Descartes to consolidate your arguments."
Master : Spanish
Archetype
Put this card on a Vampire you control.
Put this card on a Vampire you control. This Vampire gains one blood when he
makes a D action or calls a vote targetting his prey. Burn this vampire and
tear this card in two if another player breaks a deal made to this vampire's
controller.
"You broke the deal again, puto, if you ever come to play in my town again
you'll end up in the arena with my toros !!"
Master : American (Republican)
Archetype
Put this card on a Vampire you control. This Vampire gains one blood when
any Assamite is burnt or sent to torpor. This vampire can rush Husamettin in
D action at -4 stealth, but the action fails if any methuselah at the table
discards a card from his hand. This vampire cannot make any deal with a
player who doesn't attack an Assamite every turn (even if no Assamites are
on the table). If this vampire takes any damage from a bomb, burn him. *
"Yes, we're gonna improve quietus, sure, why not let arabs rule the world
too ?! You morons..."
* this last one has to be taken with a grain of salt, we're dealing with
caricature here, not making fun of dead people on either side. Giovanni
don't make fun of dead people. They bring them back to their own side.
--
Orpheus
----------------
Top of Ban / Fix List : PTO, Champion, Memories of Mortality.
[ quoted text not captured ]
Ok, then change "would" to "should" in the last sentence of the original
text.
My impression has always been that PTO was supposed to be a safeguard
against going over the top with the independents. They tried a lot of
new effects, some of them with a perceived potential to shake the
foundations of the game (like ash heap recustion, permanent take
control, permanent lockdown and unbeatable combat). The logic was
probably - if they are too strong, people will play PTO to balance,
if they are not too strong, nobody will bother with PTO. If this is
indeed the case it is not hard to see how this thinking was inherently
faulty.
My opinion is that in an ideal world PTO should have never been printed.
Or, the least, it should have been banned after Sabbat came out.
Of course, I could list some other cards that I think fall in a very
similar bucket...
--
Regards,
Daneel
Alias wrote:
> On Sep 5, 1:01 pm, LSJ <vtes...@white-wolf.com> wrote:>> Daneel wrote:>>> On Wed, 05 Sep 2007 03:10:35 -0700, Alias <ransom.st...@seznam.cz> wrote:>>>>> Seriously, Imbued and Memories should never have existed in the same
>>>>> game at the same time. Allies were never meant to be main source of
>>>>> minions for a deck. If they were, Memories would never have been
>>>>> printed as it was.>>>> You could also replace "Allies" with "Non-Camarilla vampires" and
>>>> "Memories" with "PTO" in last two sentences.>>> So very true!>> Most likely false, given that PTO was released in Ancient Hearts, a set which
>> contained Corruption and Ravnos Carnival, and which was released after the set
>> containing Aquired Ventrue Assets (and Giovanni in general).>
> I don't understand at all what are you trying to suggest, sorry. Try
> to work more on your demagogy skill :) how are the cards you mentioned
> relevant to this case?
They show that PTO was designed at a time when Non-Camarilla vampires were meant
to be a main source of minions in certain crypts.
> there were cca 200 vampires printed, out of them only cca 40 were non-
> camarilla (do your own research for exact data), thats a ratio of 5:1.
The ratio is irrelevant. cf the ratio of Imbued to Vampires to see (for those
interested in doing their own research).
You don't need 200 vampires to make a crypt. You need 12.
> And I dare to say that the actual metagame ratio was even smaller,
> because the indies were SO pathetic, with their very limited crypt
> selection and signature disciplines having mostly just a bunch of
> useless and costly cards, that playing them was not a matter of
> challenge, but of an outright masochism.
Corruption is indicative that Setites, at least, were intended to be viable as
the main source of vampires in at least one type of deck.
> The same thing with allies vs. the Memories of Mortality - the
> strongest ally at that time was Renegade Garou, today considered very
> cornercase if not wallpaper.
?!
> I don't need to explain my point further I think.
OK.
>> I don't understand at all what are you trying to suggest, sorry. Try
>> to work more on your demagogy skill :) how are the cards you mentioned
>> relevant to this case?>
> They show that PTO was designed at a time when Non-Camarilla vampires were
> meant to be a main source of minions in certain crypts.
>>> there were cca 200 vampires printed, out of them only cca 40 were non-
>> camarilla (do your own research for exact data), thats a ratio of 5:1.>
> The ratio is irrelevant. cf the ratio of Imbued to Vampires to see (for
> those interested in doing their own research).
>
> You don't need 200 vampires to make a crypt. You need 12.
I think what they mean is that when PTO was created it could target only a
small minority of vampires, and therefore a small minority of decks. So
including PTO would work only if at least a player on the table - preferably
prey or pred - played one of the 4 Indie Clans. As of now, it will be useful
against those, + 9 Sabbat clans, + all the bloodlines, + the Laibon, and
that makes a lot of vampires. As the probabilities that your prey or pred
will have at least one targettable vampire are much greater than when PTO
was created, it has a much greater opportunity window and has become much
more powerful than what I believe was first intended, and IMO than what it
should be.
I'd still hate it if if targetted only indie vamps, but as the window of
opportunity would be much lower it would be used a lot less and become less
of a nuisance. There are of course other possible fixes, already discussed a
number of times right here. What I'm adressing is just the "ratio" part.
In the same way, the problem is not the number of Imbued but the number of
vampires and vampire-targetting cards !! The Imbued can't be targetted by a
number of key-cards, while they can use their key-cards (like MoM) against
all the rest of the crypts in existence. Hence the unbalance so many players
complain about.
>> The same thing with allies vs. the Memories of Mortality - the
>> strongest ally at that time was Renegade Garou, today considered very
>> cornercase if not wallpaper.>
> ?!
Don't make that face, Scott ! ;-)
I think he means that Memories was much less powerful when allies weren't
crypt cards, and that the Renegade Garou wasn't yet outclassed by allies as
the War Ghoul or the Shamblings. If that's what he means, he's right :
Memories was then cornercase and couldn't be abused as it can now, which is
why players ask for a fix now while they didn't (at least not massively)
years ago.
>> I don't need to explain my point further I think.
But you might need to read our explanations further.
[ quoted text not captured ]
Orpheus wrote:
>>> I don't understand at all what are you trying to suggest, sorry. Try
>>> to work more on your demagogy skill :) how are the cards you mentioned
>>> relevant to this case?>> They show that PTO was designed at a time when Non-Camarilla vampires were
>> meant to be a main source of minions in certain crypts.
>>>>> there were cca 200 vampires printed, out of them only cca 40 were non-
>>> camarilla (do your own research for exact data), thats a ratio of 5:1.>> The ratio is irrelevant. cf the ratio of Imbued to Vampires to see (for
>> those interested in doing their own research).
>>
>> You don't need 200 vampires to make a crypt. You need 12.>
> I think what they mean is that when PTO was created it could target only a
> small minority of vampires, and therefore a small minority of decks.
Perhaps, but that's not what was said.
What was said:
"Non-Camarilla vampires were never meant to be a main source of minions for a
deck. If they were, PTO would never have been printed as it was."
I used Corruption, Ravnos Carnival, Acquired Venture Assets, and Giovanni in
general as indications that the assertion in the first sentence is likely false.
On Sep 5, 5:27 am, Olivier_PEREZ wrote:
> As usuall when he as one memories the player think not a big deal...
> when he has two he ask for help but the help his to big (2 actions).
> When he as 3 and Gregory is in game it's to late...
>
> If you play right memories is not a problem.
>
> With the player i'm use to play with I have to put 3 tansion in the
> rank because every one take out the MoM immidiatly...
Good point.
Although I understand what people mean when they argue MoM is too
strong (and I actually agree with them to a certain extent), I'm yet
to see it to have such a great impact. In our metagame, people get rid
of MoMs as soon as they hit the table (usually with the support of
other players). Things have to work too well for MoMs to be a huge
factor in my favor. I'm still trying, though.
Abraço,
Luiz Mello
[ quoted text not captured ]
Memories does a great job of screwing up the table dynamic by
encouraging crosstable rescues and suchlike. Once people start doing
that It's not all that much better than Misdirection for actually
winning games.
witness1
On Wed, 5 Sep 2007, witness1 wrote:
> Memories does a great job of screwing up the table dynamic by
> encouraging crosstable rescues and suchlike. Once people start doing
> that It's not all that much better than Misdirection for actually
> winning games.
I beg to differ. Play it on the guy who has Eternal Vigilance and 2
Guardian Angels and see if getting rid of it is no big deal. MoM is great
for lunging. It's good for making people waste valuable time. It's also
a killer in the endgame.
Quick case study:
4 player table. Weenie ani->me (Imbued with Inspires and stuff)->Marcus
Vitel bleed deck with some 2nd Trads->Bakija Gambit deck. About ten
minutes into the game, the Bakija Gambit deck is ousted due to the nature
of the Gambit. I'm having a little trouble with the weenie ani deck and
my prey of course makes the "let's get rid of the Imbued deck and then
we'll fight it out deal." I can't really take many undirected actions
because I'll get blocked and pecked by Carrion Crows, but I have Church of
Vindicated Faith out, so if I can successfully bleed my prey, I get a
pool.
I keep working on my prey, getting blocked a lot (fortunately only having
to take hands 1 or a Majesty in response) and eventually he realizes that
his deal isn't very good because he's going to be ousted first. He starts
trying to bleed the weenie ani deck and does some damage, gets beat up a
little. I manage to kill my prey. I immediately start dropping the MoM
on the ani guys, naturally hitting the one with the Raven Spy and .44
first. I Sudden the Heidelberg and the Smiling Jack. I block all rescue
attempts. When one of my guys gets pillow-faced, I burn Convictions to
torporize another ani weenie. I making keeping them in torpor my top
priority. When I block one that doesn't go to long and has only 1 blood,
I punch him for 2 and he goes down. Eventually, I overrun my prey for the
win.
There's no other card in vtes that would give me that kind of advantage.
Matt Morgan
On Sep 5, 4:12 pm, "Matthew T. Morgan" <farq...@io.com> wrote:
> On Wed, 5 Sep 2007, witness1 wrote:
> > Memories does a great job of screwing up the table dynamic by
> > encouraging crosstable rescues and suchlike. Once people start doing
> > that It's not all that much better than Misdirection for actually
> > winning games.
>
> I beg to differ. Play it on the guy who has Eternal Vigilance and 2
> Guardian Angels and see if getting rid of it is no big deal. MoM is great
> for lunging. It's good for making people waste valuable time. It's also
> a killer in the endgame.
Sure. It's a great lunge card. Better than Misdirection, as I said.
> Quick case study:
>
> 4 player table. Weenie ani->me (Imbued with Inspires and stuff)->Marcus
> Vitel bleed deck with some 2nd Trads->Bakija Gambit deck. About ten
> minutes into the game, the Bakija Gambit deck is ousted due to the nature
> of the Gambit. I'm having a little trouble with the weenie ani deck and
> my prey of course makes the "let's get rid of the Imbued deck and then
> we'll fight it out deal." I can't really take many undirected actions
> because I'll get blocked and pecked by Carrion Crows, but I have Church of
> Vindicated Faith out, so if I can successfully bleed my prey, I get a
> pool.
>
> I keep working on my prey, getting blocked a lot (fortunately only having
> to take hands 1 or a Majesty in response) and eventually he realizes that
> his deal isn't very good because he's going to be ousted first. He starts
> trying to bleed the weenie ani deck and does some damage, gets beat up a
> little. I manage to kill my prey. I immediately start dropping the MoM
> on the ani guys, naturally hitting the one with the Raven Spy and .44
> first. I Sudden the Heidelberg and the Smiling Jack. I block all rescue
> attempts. When one of my guys gets pillow-faced, I burn Convictions to
> torporize another ani weenie. I making keeping them in torpor my top
> priority. When I block one that doesn't go to long and has only 1 blood,
> I punch him for 2 and he goes down. Eventually, I overrun my prey for the
> win.
>
> There's no other card in vtes that would give me that kind of advantage.
There are lots of cards in vtes that give you that kind of advantage.
witness1
On Wed, 5 Sep 2007, witness1 wrote:
> Sure. It's a great lunge card. Better than Misdirection, as I said.
You said "not that much better." :)
> There are lots of cards in vtes that give you that kind of advantage.
So name a few. How else would an Imbued deck overcome a blocky/fighty
deck?
Matt Morgan
On Sep 5, 4:45 pm, "Matthew T. Morgan" <farq...@io.com> wrote:
> On Wed, 5 Sep 2007, witness1 wrote:
> > Sure. It's a great lunge card. Better than Misdirection, as I said.
>
> You said "not that much better." :)
It's "not that much better" because it's only much better when your
prey puts all his eggs in one basket. Eventually, they stop doing
this.
> > There are lots of cards in vtes that give you that kind of advantage.
>
> So name a few.
Smiling Jack.
Madness Network.
Sudden Reversal.
Graverobbing.
Entombment.
Society of Leopold.
No Secrets From the Magaji.
> How else would an Imbued deck overcome a blocky/fighty
> deck?
Flash Grenade. Shoot them back with your own weapons. Run them out of
cards, blood, and eventually pool.
Your resources naturally regenerate; theirs do not. In the long game,
you should always win.
witness1
On Wed, 5 Sep 2007, witness1 wrote:
> On Sep 5, 4:45 pm, "Matthew T. Morgan" <farq...@io.com> wrote:>> On Wed, 5 Sep 2007, witness1 wrote:>>> Sure. It's a great lunge card. Better than Misdirection, as I said.>>
>> You said "not that much better." :)>
> It's "not that much better" because it's only much better when your
> prey puts all his eggs in one basket. Eventually, they stop doing
> this.
I think YMMV here. I usually have a very good idea of where I want to
play a MoM. If nothing else, there will be one guy who has a Mr.
Winthrop, a gun or is untapped. Even if the MoM is burned right away, it
still costs an action at 3 blood from somebody. I don't see how that's
only a little better than Misdirection. That's significant, especially if
your Imbued deck by construction or by situation has a bruise element.
>>> There are lots of cards in vtes that give you that kind of advantage.>>
>> So name a few.>
> Smiling Jack.
> Madness Network.
> Sudden Reversal.
> Graverobbing.
> Entombment.
> Society of Leopold.
> No Secrets From the Magaji.
Okay, those cards can cause a pretty dramatic shift in the balance of
play, but I don't think any of them really give the kind of advantage I'm
talking about. That advantage is "I burn a pool and play a master card
and you lose use of a minion for the rest of the game." Not an action.
Can't be blocked. Can't easily be gotten rid of.
>> How else would an Imbued deck overcome a blocky/fighty
>> deck?>
> Flash Grenade. Shoot them back with your own weapons. Run them out of
> cards, blood, and eventually pool.
>
> Your resources naturally regenerate; theirs do not. In the long game,
> you should always win.
Okay, I'm not going to argue that that couldn't work, because it clearly
could. Weapons are not the focus of my deck, so beating weenie ani with
combat wasn't going to work that well most likely. In my case, MoM did
the trick in a way that Misdirection never would.
I guess I rate MoM higher than you do. Weren't you posting here about how
you only have 2 copies of that card and never play it much?
Matt Morgan
On Sep 5, 5:02 pm, "Matthew T. Morgan" <farq...@io.com> wrote:
Weren't you posting here about how
> you only have 2 copies of that card and never play it much?
John,
How many copies of that card would you like? Perhaps you can play
them enough at ground zero there in Atlanta to raise the awareness
level of a chosen few.
Comments Welcome,
Norman S. Brown, Jr
XZealot
Archon of the Swamp
...I hope Jeff still lets me crash in is Hotel room for the NAC.
On Wed, 05 Sep 2007 15:32:19 -0700, XZealot <xze...@cox.net> wrote:
>On Sep 5, 5:02 pm, "Matthew T. Morgan" <farq...@io.com> wrote:>> Weren't you posting here about how
>> you only have 2 copies of that card and never play it much?
He played with 6 during the tournament.
The traitorous Tatus loaned them to him. @#$%!@##$!@$!@#$
>John,
>How many copies of that card would you like? Perhaps you can play
>them enough at ground zero there in Atlanta to raise the awareness
>level of a chosen few.
Six seems to be the magic number.
On Wed, 5 Sep 2007 17:02:00 -0500, Matthew T. Morgan <far...@io.com>
wrote:
>> Smiling Jack.
>> Madness Network.
>> Sudden Reversal.
>> Graverobbing.
>> Entombment.
>> Society of Leopold.
>> No Secrets From the Magaji.>
> Okay, those cards can cause a pretty dramatic shift in the balance of
> play, but I don't think any of them really give the kind of advantage
> I'm talking about. That advantage is "I burn a pool and play a master
> card and you lose use of a minion for the rest of the game." Not an
> action. Can't be blocked. Can't easily be gotten rid of.
Pentex Subversion
Master
2 pool
Unique master. Put this card on any ready minion. The minion with this
card may not perform any actions and cannot block actions. This card
may be burned by any other minion as a (D) action.
--
Regards,
Daneel
On Wed, 5 Sep 2007 15:12:34 -0500, Matthew T. Morgan <far...@io.com>
wrote:
> On Wed, 5 Sep 2007, witness1 wrote:>>> Memories does a great job of screwing up the table dynamic by
>> encouraging crosstable rescues and suchlike. Once people start doing
>> that It's not all that much better than Misdirection for actually
>> winning games.>
> I beg to differ. Play it on the guy who has Eternal Vigilance and 2
> Guardian Angels and see if getting rid of it is no big deal. MoM is
> great for lunging. It's good for making people waste valuable time.
> It's also a killer in the endgame.
>
> Quick case study:
[...]
> I Sudden the Heidelberg and the Smiling Jack.
[...]
> There's no other card in vtes that would give me that kind of advantage.
>
> Matt Morgan
Matt,
From your description it seems to me that you won because of the Sudden
Reversals. Master card cancellation is very strong - you can win games
with it that you couldn't win with any other effect.
I could even expand that to "generic card cancellation" in general, seeing
how DI is also Determining the result of many games...
--
Regards,
Daneel
Daneel schrieb:
[ quoted text not captured ]
May I point out the Unique-ness of Pentex Subversion?
Granted, it is a very strong card (one of the best), but with MoM you
can easily hit every minion of your prey (in a 1 vs 1 situation), while
Pentex takes out only one Animalism Weenie.
Also a successfull action to remove Pentex is often pulled of more
easily than going into torpor and surviving it ;-)
--
Johannes Walch
On Sep 5, 6:02 pm, "Matthew T. Morgan" <farq...@io.com> wrote:
> On Wed, 5 Sep 2007, witness1 wrote:
> > On Sep 5, 4:45 pm, "Matthew T. Morgan" <farq...@io.com> wrote:
> >> On Wed, 5 Sep 2007, witness1 wrote:
> >>> Sure. It's a great lunge card. Better than Misdirection, as I said.
>
> >> You said "not that much better." :)
>
> > It's "not that much better" because it's only much better when your
> > prey puts all his eggs in one basket. Eventually, they stop doing
> > this.
>
> I think YMMV here. I usually have a very good idea of where I want to
> play a MoM. If nothing else, there will be one guy who has a Mr.
> Winthrop, a gun or is untapped. Even if the MoM is burned right away, it
> still costs an action at 3 blood from somebody.
There's no guarantee that the blood and/or action cost will be payed
by the people you want it to. Eventually, it won't.
> I don't see how that's
> only a little better than Misdirection. That's significant, especially if
> your Imbued deck by construction or by situation has a bruise element.
It's only good if it doesn't end up handing the table to someone else.
Significant, sure, but not good.
> >>> There are lots of cards in vtes that give you that kind of advantage.
>
> >> So name a few.
>
> > Smiling Jack.
> > Madness Network.
> > Sudden Reversal.
> > Graverobbing.
> > Entombment.
> > Society of Leopold.
> > No Secrets From the Magaji.
>
> Okay, those cards can cause a pretty dramatic shift in the balance of
> play, but I don't think any of them really give the kind of advantage I'm
> talking about. That advantage is "I burn a pool and play a master card
> and you lose use of a minion for the rest of the game." Not an action.
> Can't be blocked. Can't easily be gotten rid of.
Society of Leopold doesn't even cost a pool, and Memories doesn't
demand that they lose a minion, only a blocker. It happened in this
specific case that each Memories was a lost minion for your prey. In
other specific cases, nearly every card in the game can have the same
or greater effect.
> >> How else would an Imbued deck overcome a blocky/fighty
> >> deck?
>
> > Flash Grenade. Shoot them back with your own weapons. Run them out of
> > cards, blood, and eventually pool.
>
> > Your resources naturally regenerate; theirs do not. In the long game,
> > you should always win.
>
> Okay, I'm not going to argue that that couldn't work, because it clearly
> could. Weapons are not the focus of my deck, so beating weenie ani with
> combat wasn't going to work that well most likely. In my case, MoM did
> the trick in a way that Misdirection never would.
MoM is certainly better in face to face. You have to get there first.
> I guess I rate MoM higher than you do. Weren't you posting here about how
> you only have 2 copies of that card and never play it much?
I played with 6 on Sunday. In the finals, all the memories played were
removed and the vamps rescued crosstable. They cost my prey all of one
blood each. I couldn't even get people to make my predator take one of
the rescue actions.
Not worth the pool and MPAs I spent on them.
witness1
On Sep 5, 6:32 pm, XZealot <xzea...@cox.net> wrote:
> On Sep 5, 5:02 pm, "Matthew T. Morgan" <farq...@io.com> wrote:
> Weren't you posting here about how
>
> > you only have 2 copies of that card and never play it much?
>
> John,
> How many copies of that card would you like? Perhaps you can play
> them enough at ground zero there in Atlanta to raise the awareness
> level of a chosen few.
I would love to have a half-dozen or so Memories for potential future
Garou, War Ghoul, Nephandus, etc. decks that I have yet to build. For
my imbued decks, not so much.
witness1
On 6 sep, 10:25, Johannes Walch <johannes.wa...@vekn.de> wrote:
> Daneel schrieb:
>
>
>> > On Wed, 5 Sep 2007 17:02:00 -0500, Matthew T. Morgan <farq...@io.com>[ quoted text not captured ]
Sorry bur I don't agree.
Let's be honnest about it.. Usually when a vampire go to torpor he
survive it. For that you just have to be OK with the guy with the vote
lock or to have intercepte.
Usually MoM are put on vampire with intercept so no one will try
diablerize you. And if you do it with one minion keeping the other in
defense you are fine.
Player are afraid of torpor, but they are wrong... being in torpor is
not a big deal when you have other vampire...
And Pentex works in every situation. You can start building a deck
thinking 1 or 2 pentex. MoM works only with allies and is only usefull
when there is intercepte or heavy fight.
It's strong with imbued, but I'm shur that LSJ when he build the
imbued was awer of MoM? Don'tyou?
I'm shur it has been tested... I would be interested about wath was
the result of those test?
[ quoted text not captured ]
Sure Oliver, torpor is no isseu. IN MY TURN. When can hopefully do
something about it. When i have to go to torpor at the end of my turn
and live on the mercy of other players, thats when i start having a
problem with it.
Olivier_PEREZ schrieb:
> Let's be honnest about it.. Usually when a vampire go to torpor he
> survive it. For that you just have to be OK with the guy with the vote
> lock or to have intercepte.
Except when you have a Gregory Winter and all of the ready minions of
your opponent (assuming the 1vs1 situation I was talking about).
> Usually MoM are put on vampire with intercept so no one will try
> diablerize you. And if you do it with one minion keeping the other in
> defense you are fine.
> Player are afraid of torpor, but they are wrong... being in torpor is
> not a big deal when you have other vampire...
Like it was said by others, as long as it´s your turn torpor might be
ok. When you can´t rescue or can´t block diablerie ... well ...
> And Pentex works in every situation. You can start building a deck
> thinking 1 or 2 pentex.
Sure. 1-2 Pentex is a good thing for most of the decks. But still it
can´t create a total lock-down in the endgame. Also it can´t make you
virtually unblockable by any given opponent.
> MoM works only with allies and is only usefull
Kind of moot, since we are talking about Imbued decks. They are allies.
Of course MoM in an Arika deck is shit ;-)
> when there is intercepte or heavy fight.
Even if there is no intercept it´s good since you can take out any
blockers and keep your Second Sight for defense.
> It's strong with imbued, but I'm shur that LSJ when he build the
> imbued was awer of MoM? Don'tyou?
I certainly think so. But despite his quality work in design he is not
the father allmighty, you know.
> I'm shur it has been tested... I would be interested about wath was
> the result of those test?
Obviously the result was that it´s ok. Else MoM probably would have been
changed right from the start. But the tests happen in limited
environments and not under realistic big tournament situations.
--
Johannes Walch
On Fri, 07 Sep 2007 01:15:29 +0200, Johannes Walch
<johanne...@vekn.de> wrote:
>> And Pentex works in every situation. You can start building a deck
>> thinking 1 or 2 pentex.>> Sure. 1-2 Pentex is a good thing for most of the decks. But still it canÂ
> ´t create a total lock-down in the endgame. Also it can´t make you> virtually unblockable by any given opponent.
Perfectly honestly I think Anthelios + Parthenon is far more brokenest than
Memories. If you remove recursion from the equation, you come to a
situation
very similar to other high-yield-high-investment situations; sure, if you
play Memories instead of other Masters, and save them for the end game,
and
manage to make the game a 2-way, then yeah, you can have complete
lockdown.
Also, see, all the other kinds of complete lockdown (a good start would be
Uchenna with 2 Raven Spies, 3 Murder of Crows', 2 Guardian Angels, a
Sniper
Rifle and No Secrets from the Magaji).
In any case when there is a hype about Memories there is always some other
element involved, Anthelios + Parthenon being the most common. If you have
close-to-infinite recursion set up, then yes, some
situational/cancellation
cards can be immensely powerful.
I think that Memories is fine. The real issue is with Imbued and recursion.
Ban Champion and Determine, then Imbued won't be close to unoustable, and
no matter how many Memories they pack, they will be oustable just like any
other deck. Ban / change cards to prevent recursion, and V:tES will make a
step back towards the strategic resource management aspect - if you
include
conditional stuff, you include it at the expense of generic stuff.
My 20 Fillérs*, anyway.
* Fillér was the change currency used beside the Hungarian Forint (kind of
like Eurocent is used alongside the Euro) until inflation made it
unnecessary and it was removed from circulation in 1999.
--
Regards,
Daneel
On 7 sep, 09:04, Daneel <dan...@eposta.hu> wrote:
> On Fri, 07 Sep 2007 01:15:29 +0200, Johannes Walch
>[ quoted text not captured ]
I think you touch the main thing... recursion.
Recursion is the strongest thng you have in VTES.
But to be fair I think that the new eventThe Uncoiling is absolotly
enormus.
In sweeden I haven't seen any... that was very good for me.
Try to play 1 copy of Uncoiling in every deck that is not using event
and you will improove drastikly your deckbulding.
Imagine an imbued without Edge? or Without Unmasking?
Or imagine any deck couting on Anthelios without it?
It's really good.
Banning card is not a good idea in my opinion.
Changing card make it really dificult for new players.
To fix overpower card having another cad is the good solution.
The Uncoiling is the key.
Daneel schrieb:
> Perfectly honestly I think Anthelios + Parthenon is far more brokenest than
> Memories. If you remove recursion from the equation, you come to a
> situation
> very similar to other high-yield-high-investment situations; sure, if you
> play Memories instead of other Masters, and save them for the end game,
> and
> manage to make the game a 2-way, then yeah, you can have complete
> lockdown.
Well, Anthelios and Parthenon by itself is rather useless, only in
combination with other cards it becomes powerful. But I can see where
you are going.
> Also, see, all the other kinds of complete lockdown (a good start would be
> Uchenna with 2 Raven Spies, 3 Murder of Crows', 2 Guardian Angels, a
> Sniper
> Rifle and No Secrets from the Magaji).
That takes 5 employ actions or 5 pack alpha, a lot of blood, 6 pool, 2
MPA and another two actions. A *bit* more difficult to set-up than
putting down 2-3 Memories and still easily hosed by Elder Impersonation
(even more since they loose the No Secrets).
> In any case when there is a hype about Memories there is always some other
> element involved, Anthelios + Parthenon being the most common. If you have
> close-to-infinite recursion set up, then yes, some
> situational/cancellation
> cards can be immensely powerful.
Right. Anthelios + Parthenon + D.I is also very good esp. in the hands
of the Imbued.
> I think that Memories is fine. The real issue is with Imbued and recursion.
> Ban Champion and Determine, then Imbued won't be close to unoustable, and
> no matter how many Memories they pack, they will be oustable just like any
> other deck. Ban / change cards to prevent recursion, and V:tES will make a
> step back towards the strategic resource management aspect - if you
> include
> conditional stuff, you include it at the expense of generic stuff.
Of course getting rid of Memories is not the only way to nerf the Imbued
some. Banning Champion and Determine would actually a bit harsh since it
robs them of most of their defense and they have a hard time gaining
pool. I still think changing MoM would be the better fix, because that
card was just designed at a moment where allies weren´t very strong.
> My 20 Fillérs*, anyway.
>
> * Fillér was the change currency used beside the Hungarian Forint (kind of
> like Eurocent is used alongside the Euro) until inflation made it
> unnecessary and it was removed from circulation in 1999.
So if I read that correctly you want to indicate that your opinion is
de-facto worthless? :-))))
--
Johannes Walch
[ quoted text not captured ]> The Uncoiling is the key.- Hide quoted text -
yeah, a key to waste a card slot in your deck, just in case another
player plays with one of the three broken cards.
Btw, you not only have a -1 hand size if you do play Uncoiling (that
is not so bad because your ally can remove it for you after use), but
if you draw it too early, before events start to hit the table, you
have effectively -1 hand size too, because you have to hold it and
wait "what-if-they-play-unmasking".
sorry, but your whole point is just a 1000th incarnation of "Return
to Innocence is not broken, you just don't play enough DIs"
>
> - Show quoted text -
On Sep 7, 9:38 am, Olivier_PEREZ <olivier.eni...@gmail.com> wrote:
[ quoted text not captured ]
btw I strongly disagree with the last sentence, I think this is the
worst solution of all, printing "anti-cards" against broken cards/
strategies is leading to rock-paper-scissors situations, and I am
quite concerned about the increasing number of such cards.. good
examples being Gran Madre Dio, Valerius, No Secrets..
On Fri, 07 Sep 2007 09:41:35 +0200, Johannes Walch
<johanne...@vekn.de> wrote:
>> Also, see, all the other kinds of complete lockdown (a good start
>> would be
>> Uchenna with 2 Raven Spies, 3 Murder of Crows', 2 Guardian Angels, a
>> Sniper
>> Rifle and No Secrets from the Magaji).>
> That takes 5 employ actions or 5 pack alpha, a lot of blood, 6 pool, 2
> MPA and another two actions. A *bit* more difficult to set-up than
> putting down 2-3 Memories and still easily hosed by Elder Impersonation
> (even more since they loose the No Secrets).
Dropping 2-3 Memories completely locks down some decks. Let's say that
You could probably lock down a similar-sized cluster of decks by Uchenna,
No Secrets, Sniper Rifle and Raven Spy. 3 cards, 3 minion phase actions,
2 pool, 1 blood, I think roughly comparable to 2-3 cards, 2-3 master
phase actions, 2-3 pool.
> Right. Anthelios + Parthenon + D.I is also very good esp. in the hands
> of the Imbued.
Agreed.
> Of course getting rid of Memories is not the only way to nerf the Imbued
> some. Banning Champion and Determine would actually a bit harsh since it
> robs them of most of their defense and they have a hard time gaining
> pool. I still think changing MoM would be the better fix, because that> card was just designed at a moment where allies weren´t very strong.
You might be right - however, in my experience, Memories is far less an
issue with Imbued decks than Champion or Determine, for example. So as
far as I'm concerned, even banning Memories wouldn't make the Imbued
acceptable, but it would weaken a score of other decks.
>> My 20 FillĂŠrs*, anyway.
>>
>> * FillĂŠr was the change currency used beside the Hungarian Forint>> (kind of
>> like Eurocent is used alongside the Euro) until inflation made it
>> unnecessary and it was removed from circulation in 1999.>
> So if I read that correctly you want to indicate that your opinion is
> de-facto worthless? :-))))
Actually, the value of Fillér is constantly increasing due to the
collector value, as with all sorts of money no longer in circulation. :)
--
Regards,
Daneel
In article <1189150696.4...@22g2000hsm.googlegroups.com>,
Olivier_PEREZ <olivier...@gmail.com> wrote:
> Banning card is not a good idea in my opinion.
> Changing card make it really dificult for new players.
> To fix overpower card having another cad is the good solution.
This is, like, the worst way to deal with broken cards. If you leave
overpowered/broken cards in the game and deal with them by printing
specific counter cards (i.e. "magic bullet game design") eventually you
end up with a huge pile of cards that you need to include in your deck
to be competitive, making deck building an exercise in "Do I have all
the necessary magic bullets?" which reduces deck variety.
Magic bullet game design is also known as bad game design.
Peter D Bakija
pd...@lightlink.com
http://www.lightlink.com/pdb6/vtes.html
"Find hungry samurai."
-The Old Man