rec.games.trading-cards.jyhad

LSJ: False Resonance and bounce

5 messages from 4 participants · 16 March 2008
original thread on Google Groups

Akantes

Before I get into an argument with this. I bleed my prey, and my prey tries to block. I play false resonance at superior. My prey plays either Telepathic Misdirection or My Enemy's Enemy to redirect the bleed to somewhere else. If I burn the blood to cancel the aus-card which was bounce, is the bleed resolved in the same matter as it would be, if the bounce would have been cancelled with DI from some other player? My guess is yes, but I'd want to be sure.

Chris Berger

On Mar 16, 8:18 am, Akantes <akan...@hotmail.com> wrote: > > I bleed my prey, and my prey tries to block. I play false resonance at > superior. My prey plays either Telepathic Misdirection or My Enemy's > Enemy to redirect the bleed to somewhere else. > > If I burn the blood to cancel the aus-card which was bounce, is the > bleed resolved in the same matter as it would be, if the bounce would > have been cancelled with DI from some other player? > Umm... how else would it be handled?

Akantes

[ quoted text not captured ] Would this be the first time that something is handled oddly, on the opposite of what your sense says? ;P But to answer, I don't know. I just want to be sure about it.

LSJ

[ quoted text not captured ] Canceling the card via False Resonance is handled just the same way it would be if it were canceled by some other effect, yes.

Salem

[ quoted text not captured ] So basically they have to decline to block before they are allowed to play their bounce card (either explicitly, or it's implied by them trying to play the bounce card in the first place). Then you cancel it. So then they can't block, because they've already declined. Nice! -- salem (replace 'hotmail' with 'yahoo' to email)