rec.games.trading-cards.jyhad

Q. Immortal Grapple and Disengage

11 messages from 7 participants · 06 May 2005 – 07 May 2005
original thread on Google Groups

dal...@iinet.net.au

If someone plays immortal grapple and it is cancelled by an disengage, can you play another immortal grapple? Andrew

Arden McBathan

[ quoted text not captured ] Card Text: Only usable at close range before strikes are chosen. Strikes that are not hand strikes may not be used this round (by either combatant). ***A vampire may play only one Immortal Grapple each round.*** It may have been cancelled, but it was still played.

de...@hell.is

just a quick clarification on cancelling cards that are restricted to being playable only once each round/turn/combat: card A, combat, some effect, only one can be played each round. card B, combat, cancel a combat card as it is played, _that card has no effect_. A is played and B is used to cancel it. since A has been played once, even if it had no effect (the entire text, including the one per round restriction), the second can't be played because of the card text in the second instance of the card, not because the first ones restriction.

dal...@iinet.net.au

So does that mean if I play a conditioning and someone DI's it... I cant play the same action modifier (conditioning) again? Andrew

jeff...@pacbell.net

[ quoted text not captured ] Yes! It works really well against Freak Drive, Voter Captivation, Deflection and Telepathic Misdirection as well. Jeff

de...@hell.is

dal...@iinet.net.au wrote: > So does that mean if I play a conditioning and someone DI's it... I > cant play the same action modifier (conditioning) again? no. you can't play the same action modifier because of the rule that prohibits you from doing so (see rules 6.2). but you could play another action modifier to increase the bleed. this post explains this quite well: http://groups-beta.google.com/group/rec.games.trading-cards.jyhad/msg/3860eed2610fec21?dmode=source&hl=en

ira...@gmail.com

This is a frequent question, and I think that Jeff and D... (?) are actually agreeing. :) Jeff is stating that DI "works really well [as a defense against] Freak Drive, Voter Cap, ... [because they can't play another one.]" I understand that the rules prohibit playing the same reaction card or action modifier on a given action. Thus, when you DI one, you can't play another because only the effects of the card are canceled, not the actual playing of it. Similarly (at least in my opinion), the rules prohibit playing the same action card with the same minion on the same turn. Thus, if someone DI's my action, I would expect that I can't play the same action again. Yet I can. LSJ, could you clarify what logic I'm missing? The "same action -> no repeat reaction/action mod" rule seems analogous to the "same turn -> no repeat action" rule, so I'm wondering why DI treats them differently. Thank you! Ira

LSJ

ira...@gmail.com wrote: > LSJ, could you clarify what logic I'm missing? The "same action -> no > repeat reaction/action mod" rule seems analogous to the "same turn -> > no repeat action" rule, so I'm wondering why DI treats them > differently. DI doesn't. It treats them the same -- it cancels the card as it is played (and the card is still really and truly played). The rule regarding action modifiers is a restricting on playing the same card. The rule regarding actions is a restriction on performing the same action. -- LSJ (vtesr...@TRAPwhite-wolf.com) V:TES Net.Rep (remove spam trap to reply) Links to V:TES news, rules, cards, utilities, and tournament calendar: http://www.white-wolf.com/vtes/

Jeroen Rombouts

<ira...@gmail.com> schreef in bericht news:1115423820.0...@z14g2000cwz.googlegroups.com... > LSJ, could you clarify what logic I'm missing? The "same action -> no > repeat reaction/action mod" rule seems analogous to the "same turn -> > no repeat action" rule, so I'm wondering why DI treats them > differently. > IIRC, the NRA only kicks in when the action RESOLVES, not when playing the card. When an action is DI'd, it never goes to resolution, so the minion is not "tainted" with the action. OTOH, action modifiers are a) 'instantaneously' in effect and b) explicitly forbidden to be used twice on the same action.

ira...@gmail.com

Thanks for the answer, LSJ! > IIRC, the NRA only kicks in when the action RESOLVES, > not when playing the card. Yes, this makes sense. I should have been able to figure it out, because I know the rules for Mask of 1K, so it's perfectly legal for a minion to *play* the same action in the same turn. Thanks! Ira

dal...@iinet.net.au

Thanks all for the clarification! Andrew