Let's say you have a really messed up vampire that has presence, dominate and
obfuscate. You bleed your prey with said vampire at +lots of stealth, and use
legal manipulation(+2 bleed) and conditioning(+3 bleed).
Your prey then uses telepathic misdirection to send your vampire to some other
poor methuselah that has no chance in heck of stopping your bleed. Now do you
have to bleed that other methuselah for all of the blood indicated in the
actions or can you not use the modifiers (+2 from legal man. +3 from
conditioning) if you want to?
Just curious b/c this almost really messed up one of our games...
The reason I asked this question is because in combat you can declare
_no_ strike, so it seemed to make sense that you could nullify your own bleed
if you wanted to(just silly to since it is _your_ action).
In article <3blelt$p...@news.acns.nwu.edu>,
[ quoted text not captured ]
You can't declare no strike as your combat strike. You must choose one.
The rules are confusing on this point, but it has been clarified here on
the net before. You have to hit with something, and if you've chosen to
up the bleed, you have to finish what you've started. Your friend may
want to add some deflection cards to his deck, too.
I've seen Deflection wars where a vampire gets bounced back and forth
until someone runs out of cards and/or minions to use. It's amusing.
| If you've got a hot lead on a new | *--Joe--*
| PC game, call the announce line at | js...@vt.edu
| ** csi...@discus.ise.vt.edu ** |
+-------------------------------------+----------------------------------
"Carnivores, oy!" -- Timon, TLK
>The reason I asked this question is because in combat you can declare
>_no_ strike, so it seemed to make sense that you could nullify your own bleed
>if you wanted to(just silly to since it is _your_ action).
Not my understanding of the rules. In fact, a couple of weeks ago, I
had to declare a strike, thus sending my predators famous vampire into
torpor (Ouch!).
Don Sowell
Once you've decided to use an action modifier, you can't change your mind
and decide not to use it. Your opponents might be nice and let you decide
not to use an action modifier immediately after doing so, but if you've
used a Bonding and a couple of other things and then the bleed gets
misdirected, you can't ignore all the bleed modifiers you'd used.
You cannot choose "no strike" as your strike. What the rulebook is trying
to say is that you cannot choose to strike with hands, and then later decide
to use a strike card after all.
Tom Wylie rec.games.trading-cards.* Network Representative for
aa...@hal.com Wizards of the Coast, Inc.