rec.games.trading-cards.jyhad

Bonecraft and Inbase Discotek, Frankfurt

9 messages from 7 participants · 30 November 1998 – 01 December 1998
original thread on Google Groups

agen...@my-dejanews.com

* If the opposing vampire dodges a strike of "Bonecraft", does the dodging vampire still have the negative hand damage effect of "Bonecraft" applied to him/her? Or does the dodge negate the entire effect of the card and not just the damage? * Can you tap your Inbase Discotek, Frankfurt to give the additional blood benefit for hunting to, say, your prey's vamps? Or can the beneficiary vampire be only one that you control? a0 -----------== Posted via Deja News, The Discussion Network ==---------- http://www.dejanews.com/ Search, Read, Discuss, or Start Your Own

LSJ

agen...@my-dejanews.com wrote: > * If the opposing vampire dodges a strike of "Bonecraft", does > the dodging vampire still have the negative hand damage effect > of "Bonecraft" applied to him/her? Or does the dodge negate the > entire effect of the card and not just the damage? Revised Rules: Dodge. A Dodge strike deals no damage, but it protects the dodging minion and his possessions from the effects of the opposing strike. V:TES Rules: Dodge: A "dodge" deals no damage, but it prevents the effect of the opponent's strike that round. It seems clear that the dodging minion is protected from the (entire) effect of the opposing strike. > * Can you tap your Inbase Discotek, Frankfurt to give the additional > blood benefit for hunting to, say, your prey's vamps? Or can the > beneficiary vampire be only one that you control? The card doesn't specify a restriction, so it can be used to give your prey's vampire (who successfully hunts) an additional blood. -- L. Scott Johnson (vte...@wizards.com) VTES Net.Rep for Wizards of the Coast. Links to revised rulebook, rulings, errata, and DCI (tournament) rules: http://www.wizards.com/VTES/VTES_Rules.html [ quoted text not captured ]

Chris Berger

agen...@my-dejanews.com wrote: > > * If the opposing vampire dodges a strike of "Bonecraft", does > the dodging vampire still have the negative hand damage effect > of "Bonecraft" applied to him/her? Or does the dodge negate the > entire effect of the card and not just the damage? > A dodge negates all effects of a strike on the dodging minion or any non-retainer cards on him/her. Thus, the dodging minion does not get -1/-2 hand damage from Bonecraft. > * Can you tap your Inbase Discotek, Frankfurt to give the additional > blood benefit for hunting to, say, your prey's vamps? Or can the > beneficiary vampire be only one that you control? > From card text, it looks like you can give it to any vampire that successfully hunts. -Chris

David Naseby

LSJ wrote: > agen...@my-dejanews.com wrote: > > * If the opposing vampire dodges a strike of "Bonecraft", does > > the dodging vampire still have the negative hand damage effect > > of "Bonecraft" applied to him/her? Or does the dodge negate the > > entire effect of the card and not just the damage? > > Revised Rules: > Dodge. A Dodge strike deals no damage, but it protects the dodging > minion > and his possessions from the effects of the opposing strike. > > V:TES Rules: > Dodge: A "dodge" deals no damage, but it prevents the effect of the > opponent's strike that round. > > It seems clear that the dodging minion is protected from the (entire) > effect of the opposing strike. > How about if ya cancel all the damage with a skin of steel? I argued that preventing the damage would stop the disfigurement, but that was purely to save my own arse... David Naseby

TheLa...@hotmail.com

In article <36633D9D...@unsw.edu.au>, [ quoted text not captured ] How unfortunate for your arse. You still take the other effects by card text. Skin of Steel, "prevent all damage from a strike". This does not prevent any other effect of the strike. Never has, Never will. Carpe Noctem. Lasombra http://members.tripod.com/~Lasombra [ quoted text not captured ]

LSJ

TheLa...@hotmail.com wrote: > d.na...@unsw.edu.au wrote: > > LSJ wrote: > > > agen...@my-dejanews.com wrote: > > > > * If the opposing vampire dodges a strike of "Bonecraft", does > > > > the dodging vampire still have the negative hand damage effect > > > > of "Bonecraft" applied to him/her? Or does the dodge negate the > > > > entire effect of the card and not just the damage? > > > It seems clear that the dodging minion is protected from the (entire) > > > effect of the opposing strike. > > > > How about if ya cancel all the damage with a skin of steel? I argued > > that preventing the damage would stop the disfigurement, but that was > > purely to save my own arse... > > How unfortunate for your arse. You still take the other effects by > card text. Skin of Steel, "prevent all damage from a strike". This > does not prevent any other effect of the strike. Never has, Never will. Right. Skin of Steel doesn't cancel anything. It prevents damage. And it prevents only damage. It won't prevent a "steal blood" effect, a "destroy weapon" effect, or a "get -2 hand damage" effect. -- L. Scott Johnson (vte...@wizards.com) VTES Net.Rep for Wizards of the Coast. Links to revised rulebook, rulings, errata, and DCI (tournament) rules: http://www.wizards.com/VTES/VTES_Rules.html -----------== Posted via Deja News, The Discussion Network ==---------- [ quoted text not captured ]

Kevin Kelly

LSJ wrote: > > agen...@my-dejanews.com wrote: > > * If the opposing vampire dodges a strike of "Bonecraft", does > > the dodging vampire still have the negative hand damage effect > > of "Bonecraft" applied to him/her? Or does the dodge negate the > > entire effect of the card and not just the damage? > > Revised Rules: > Dodge. A Dodge strike deals no damage, but it protects the dodging minion > and his possessions from the effects of the opposing strike. > > V:TES Rules: > Dodge: A "dodge" deals no damage, but it prevents the effect of the > opponent's strike that round. > > It seems clear that the dodging minion is protected from the (entire) > effect of the opposing strike. Reading this, it occured to me that Dodge using this definition would ignore the effect of Strike: Combat Ends. This doesn't seem like it is correct but if it is, could you dodge a S:CE, then do additional strikes or press? Who knows? Kevin

Jasper Phillips

In article <366430B0...@activecom.net>, Kevin Kelly <kke...@activecom.net> wrote: [rules snipped] >Reading this, it occured to me that Dodge using this definition would >ignore the effect of Strike: Combat Ends. This doesn't seem like it is >correct but if it is, could you dodge a S:CE, then do additional strikes >or press? Who knows? Nope. If you look through the rules, you'll see that S:CE always resolves first, followed by dodge, then first strike. -- /\ Jasper Phillips /VVVVVVVVVVVVVV|~"~"~"~"~"~"----------........____ jaz j^^^^^^^^^^^^^\/"~"~"~"~-----------........._____ ~"~--. * http://www.engr.orst.edu/~philljas/ "~"~'--`

LSJ

Kevin Kelly wrote: > LSJ wrote: > > Revised Rules: > > Dodge. A Dodge strike deals no damage, but it protects the dodging minion > > and his possessions from the effects of the opposing strike. > > > > It seems clear that the dodging minion is protected from the (entire) > > effect of the opposing strike. > > Reading this, it occured to me that Dodge using this definition would > ignore the effect of Strike: Combat Ends. This doesn't seem like it is > correct but if it is, could you dodge a S:CE, then do additional strikes > or press? Who knows? S:CE doesn't affect the dodging minion. It ends combat. It has no effect on the dodging minion for dodge to protect him from. S:CE resolves as normal if the opposing minion dodges. [ quoted text not captured ]