rec.games.trading-cards.jyhad

Questions

11 messages from 6 participants · 05 February 2000 – 07 February 2000
original thread on Google Groups

Alex Harmon

A few questions came up in my last gaming session: 1) Can Disarm be used when the opposing vampire is already going to torpor at the end of a round? 1a) If so, will Disarm take effect immediately for cases such as Undead Persistence? 1b) Vamp A does 1 hand damage total while Vamp B does 3 non-hand damage total. Vamp A may use disarm correct? 2) A Vamp takes an action and modifies it with a Day Operation. Although the action cannot be blocked, another vampire may still "attempt" to block using WWEF, 2nd Tradition, etc. correct? 3) Entombment is only usable at close/short? Thanks in advance. --Alex P.S. Does anyone have any information on OrcCon (or is it OrCon?), the gaming convention to be held in Los Angeles sometime in February?

James Coupe

On Sat, 5 Feb 2000, Alex Harmon wrote: > 1) Can Disarm be used when the opposing vampire is already going to > torpor at the end of a round? Yes. > 1a) If so, will Disarm take effect > immediately for cases such as Undead Persistence? For undead persistence, the vampire protected by UP cannot go to torpor by any means other than those stated on the card UP. They can, however, be burned outright. > 1b) Vamp A does 1 hand > damage total while Vamp B does 3 non-hand damage total. Vamp A may use > disarm correct? > "Only usable at the end of a round of combat in which this vampire successfully inflicted more damage at close range than the opposing vampire." The only criteria are amount of damage, and range. The type of damage is irrelevant. So, if I shoot you with a Sub Machine Gun at close, and you hit me with hands for 1, you cannot play Disarm because I did more damage to you at close range. > 2) A Vamp takes an action and modifies it with a Day Operation. Although > the action cannot be blocked, another vampire may still "attempt" to > block using WWEF, 2nd Tradition, etc. correct? WWEF is not a block attempt, so it is perfectly valid (you might want to wake to deflect, say). 2nd requires you to attempt to block. The action cannot be blocked, nor can you attempt to block it - you cannot attempt something you specifically cannot do. 2nd text (including errata): Requires ready Prince or Justicar. +2 intercept. Also usable by a tapped Prince or Justicar, even if intercept is not yet needed, to untap and attempt to block with +2 intercept. > > 3) Entombment is only usable at close/short? Yes. It doesn't state long range capability and so, as a strike, is only usable at close range. -- James Coupe

The Lasombra

In article <389B9462...@home.com>, Alex Harmon <alexh...@home.com> wrote: > P.S. Does anyone have any information on OrcCon (or is it OrCon?), the > gaming convention to be held in Los Angeles sometime in February? From http://clubs.yahoo.com/clubs/vtes : Praxis Seizure: Los Angeles 2000 (Day 1) Saturday February 19, 2000 Two DCI Sanctioned Tournaments Beginning 1:00 PM and 8:00 PM respectively, Pacific Standard Time Taking place at the Westin Los Angeles Airport Hotel at the annual Gateway game convention. Events follow official DCI tournament rules and official V:TES rulings and errata. Two additional tournaments to follow on Sunday. The Convention starts Friday evening I believe, but the VTES tournaments start on Saturday. Hopefully Robert Goudie will jump in with more specific info. Hope to bleed you there. Carpe Noctem. Lasombra http://members.tripod.com/~Lasombra Sent via Deja.com http://www.deja.com/ Before you buy.

davey!

On Sat, 5 Feb 2000, James Coupe wrote: > For undead persistence, the vampire protected by UP cannot go to > torpor by any means other than those stated on the card UP. This is NOT correct. Undead Persistence "prevents" only the current torporizing effect. Refer to the latest printing of Undead Persistence, the Sabbat version, and this article from last November: http://www.deja.com/[LBURL=_LBHT,LBT,ST_rn=ps]/threadmsg_ct.xp?AN=547732878 -davey!

Derek Ray

On Sat, 5 Feb 2000 12:15:09 -0600, davey! <dhat...@midway.uchicago.edu> wrote: > > >On Sat, 5 Feb 2000, James Coupe wrote: > >> For undead persistence, the vampire protected by UP cannot go to >> torpor by any means other than those stated on the card UP. > >This is NOT correct. Undead Persistence "prevents" only the current >torporizing effect. Refer to the latest printing of Undead Persistence, >the Sabbat version, and this article from last November: This IS correct. The most recent Rules Team rulings "fixed" the Sabbat version, and the card operates as per its Jyhad text, as otherwise it would be completely useless. (end of round, you play UP, do not go to torpor, next round starts, you have unhealed damage, before range you go to torpor or play another UP. How pointless.) -- Derek Deafness never kept composers from hearing the music. It only stopped them hearing the distractions.

Alex Harmon

OK, thanks for the answers. However, I am actually more interested in knowing whether or not the effects of Disarm (-1 or -2 hand damage) are applied for the remainder of combat. Case in point, a weenie trap/ud is trying to keep rounds going and racking up hand damage. The weenie may not go to torpor just because I play Disarm, but they will immediately begin doing negative hand damage correct? Thanks for the assistance. Oh, my bad on question 1b. I remembered it as "successfully inflicted more (hand) damage." Thanks for the Con. info. too. --Alex

Derek Ray

On Sun, 06 Feb 2000 05:23:48 GMT, Alex Harmon <alexh...@home.com> wrote: >OK, thanks for the answers. However, I am actually more interested in knowing >whether or not the effects of Disarm (-1 or -2 hand damage) are applied for >the remainder of combat. Case in point, a weenie trap/ud is trying to keep >rounds going and racking up hand damage. The weenie may not go to torpor just >because I play Disarm, but they will immediately begin doing negative hand >damage correct? Disarm card text: (combat, Potence) "Only usable at the end of a round of combat in which this vampire successfully inflicted more damage at close range than the opposing vampire. Put this card on the opposing vampire and send that vampire into torpor. The vampire with this card has -1 hand damage; he or she may burn this card by burning 3 blood. (S) As above, but the vampire with this card has -2 hand damage." So, since the -1 hand damage has no other specifications, it can be assumed to mean "immediately". If the vampire is not going to torpor (by the effects of the UP, for example), he would still have -1 hand damage for the next round, or even for any strikes after the Disarm (for anyone playing the incredible for/CEL deck and using free additional strikes). [ quoted text not captured ]

Derek Ray

On Sun, 06 Feb 2000 05:35:48 GMT, lor...@yahoo.com (Derek Ray) wrote: >Disarm card text: (combat, Potence) > >"Only usable at the end of a round of combat in which this vampire >successfully inflicted more damage at close range than the opposing >vampire. Put this card on the opposing vampire and send that vampire >into torpor. The vampire with this card has -1 hand damage; he or she >may burn this card by burning 3 blood. (S) As above, but the vampire >with this card has -2 hand damage." > >So, since the -1 hand damage has no other specifications, it can be >assumed to mean "immediately". If the vampire is not going to torpor >(by the effects of the UP, for example), he would still have -1 hand >damage for the next round, or even for any strikes after the Disarm >(for anyone playing the incredible for/CEL deck and using free >additional strikes). Self-correction: disarm specifies "at the end of a round", so additional strikes for that round would happen before Disarm was ever played. Oops. [ quoted text not captured ]

James Coupe

On Sat, 5 Feb 2000, davey! wrote: > This is NOT correct. Undead Persistence "prevents" only the current > torporizing effect. Refer to the latest printing of Undead Persistence, > the Sabbat version, and this article from last November: Current errata suggests otherwise. Undead Persistence - Combat (for) Undead Persistence will protect the vampire from torpor (but not from being burnt) for the duration of its effect (until end of combat or three rounds with no cards). This is errata to the Sabbat version. [RTR 19991206] (Later than that November article.) -- James Coupe

James Coupe

On Sun, 6 Feb 2000, Alex Harmon wrote: > OK, thanks for the answers. However, I am actually more interested in knowing > whether or not the effects of Disarm (-1 or -2 hand damage) are applied for > the remainder of combat. They are. -- James Coupe

LSJ

James Coupe wrote: > On Sat, 5 Feb 2000, Alex Harmon wrote: > > 1) Can Disarm be used when the opposing vampire is already going to > > torpor at the end of a round? > > Yes. > > > 1a) If so, will Disarm take effect > > immediately for cases such as Undead Persistence? > > For undead persistence, the vampire protected by UP cannot go to torpor by > any means other than those stated on the card UP. They can, however, be > burned outright. > > > 1b) Vamp A does 1 hand > > damage total while Vamp B does 3 non-hand damage total. Vamp A may use > > disarm correct? > > "Only usable at the end of a round of combat in which this vampire > successfully inflicted more damage at close range than the opposing > vampire." > > The only criteria are amount of damage, and range. The type of damage is > irrelevant. So, if I shoot you with a Sub Machine Gun at close, and you > hit me with hands for 1, you cannot play Disarm because I did more damage > to you at close range. Correct. > > 2) A Vamp takes an action and modifies it with a Day Operation. Although > > the action cannot be blocked, another vampire may still "attempt" to > > block using WWEF, 2nd Tradition, etc. correct? > > WWEF is not a block attempt, so it is perfectly valid (you might want to > wake to deflect, say). > > 2nd requires you to attempt to block. The action cannot be blocked, nor > can you attempt to block it - you cannot attempt something you > specifically cannot do. > > 2nd text (including errata): > Requires ready Prince or Justicar. +2 intercept. Also usable by a tapped > Prince or Justicar, even if intercept is not yet needed, to untap and > attempt to block with +2 intercept. Correct. Note that no minion can attempt to block an unblockable action. A minion cannot attempt to block an action that he is prohibited from blocking (via Day Operation, Incriminating Videotape, Blood Bond, etc.) This is really only interesting when the would-be blocker has something like Blessing of Chaos, but it also prevents you from "cycling" cards that require a block attempt, like Second Tradition. > > 3) Entombment is only usable at close/short? > > Yes. It doesn't state long range capability and so, as a strike, is only > usable at close range. Correct. -- LSJ (vte...@wizards.com) V:TES Net.Rep for Wizards of the Coast. Links to revised rulebook, rulings, errata, and tournament rules: http://www.wizards.com/VTES/rules.asp