rec.games.trading-cards.jyhad

Pressing Flesh and Cry Wolf: LSJ

9 messages from 9 participants · 11 February 2010 – 12 February 2010
original thread on Google Groups

Neil

Cry Wolf is worded somewhat differently from most other allies (which are usually of the form <Name> has .... ), so I'm not clear what happens when it's recalled via Pressing Flesh. Possible readings that occurred to me: a) None of the text on Cry Wolf applies - the sentences starting "he" refer to "this werewolf" previously, and so don't apply to "this zombie", and it is simply a unique zombie when recalled. This seems the most likely reading. b) Cry Wolf should be read as other allies, and the abilities and downsides remain. This, though, looks unlikely. c) Only the sentences starting "this werewolf" don't apply (so it becomes a zombie with a press that burns if tapped during your untap phase, but loses the mandatory rush and "does not untap" clause). This strikes me as a rather perverse reading of the cards, but I don't see any strong argument against it. Relevant card texts: Pressing Flesh +1 stealth action. [thn] choose an ally that was burned from play. Move that ally from the ash heap to your ready region with this card and life equal to its starting life. This ally is a zombie instead of what it used to be, gets -1 bleed, cannot gain life, and may play cards that require basic FOR as a vampire. [THN] As above, but with an additional life. Cry Wolf Unique werewolf with 3 life. 2 strength, 0 bleed. Requires a ready anarch. If the action to recruit this ally is blocked, the acting anarch goes to torpor. This werewolf must enter combat with any minion controlled by another Methuselah as a (D) action. He gets one optional press each combat. This werewolf does not untap as normal during your untap phase. If he is tapped during your untap phase, burn him.

LSJ

On Feb 11, 4:37 pm, Neil <drnlmul...@gmail.com> wrote: > Cry Wolf is worded somewhat differently from most other allies (which > are usually of the form <Name> has .... ), so I'm not clear what > happens when it's recalled via Pressing Flesh. Yeah, cause "Cry" isn't much of a name for a Garou. > Possible readings that occurred to me: > b) Cry Wolf should be read as other allies, and the abilities and > downsides remain. This, though, looks unlikely. Let's call it this, so it works as expected. [ quoted text not captured ]

Shockwave

On 11 Feb, 23:05, LSJ <vtes...@white-wolf.com> wrote: > On Feb 11, 4:37 pm, Neil <drnlmul...@gmail.com> wrote: > > > Cry Wolf is worded somewhat differently from most other allies (which > > are usually of the form <Name> has .... ), so I'm not clear what > > happens when it's recalled via Pressing Flesh. > > Yeah, cause "Cry" isn't much of a name for a Garou. > > > Possible readings that occurred to me: > > b) Cry Wolf should be read as other allies, and the abilities and > > downsides remain. This, though, looks unlikely. > > Let's call it this, so it works as expected. I suppose you could at least try to accelerate Khazar's Diary, in a unusual (or at least, original) way, and you get twice the rushes from your Werewolves. To be honest, the prospect of a TWD called 'Diary of a Zombie Werewolf' alone makes me want to build this, really.

brandonsantacruz

> To be honest, the prospect of a TWD called 'Diary of a Zombie > Werewolf' alone makes me want to build this, really. Samedi get some decent anarch tech, I look forward to seeing the decklist >:) Brandon

Malone

> I suppose you could at least try to accelerate Khazar's Diary, in a > unusual (or at least, original) way, and you get twice the rushes from > your Werewolves. Use the fortitude angle and your zombie werewolves can Freak Drive after a successful rush, and live to rush again the next turn.

Dasein

[ quoted text not captured ] The next turn? Why wait? zombie werewolves rush with their built-in, freak drive, then rush with say a bum's rush card. Or the Haven Uncovered you put on someone. Pity you can't order it the other way, because for them to be able to freak drive you'll need the first rush to not be blocked. I guess they can play Daring the Dawn? Or what would happen to them if they did? Allies treat agg damage as normal, but what if that agg damage comes from playing a card as a vampire?

Frederick Scott

"Dasein" <dasei...@hotmail.com> wrote in message news:8ea47b06-3ba9-422b...@l12g2000prg.googlegroups.com... > On Feb 12, 12:37 pm, Malone <kffos...@indiana.edu> wrote: > > > I suppose you could at least try to accelerate Khazar's Diary, in a > > > unusual (or at least, original) way, and you get twice the rushes from > > > your Werewolves. > > > > Use the fortitude angle and your zombie werewolves can Freak Drive > > after a successful rush, and live to rush again the next turn. > > The next turn? Why wait? > zombie werewolves rush with their built-in, freak drive, then rush > with say a bum's rush card. Or the Haven Uncovered you put on someone. > Pity you can't order it the other way, because for them to be able to > freak drive you'll need the first rush to not be blocked. I think the point of waiting for next turn is to prevent them from starting their next untap phase tapped and thus burning via their own card text. > I guess they can play Daring the Dawn? Or what would happen to them if > they did? Allies treat agg damage as normal, but what if that agg > damage comes from playing a card as a vampire? Ah, this appears to me to just be a reprise of the old "Rafastio Ghoul / Burst of Sunlight" thing. That was ultimately resolved by changing the rules. Rule 1.6.3, fourth paragraph, includes a sentences dealing with an ally playing a card "as a vampire" and receiving aggravated damage from it: "If the ally gains life in excess of his capacity, it doesn't drain off, and if the effect inflicts aggravated damage on the ally, he burns life as normal." So it appears allies who play Daring the Dawn "as a vampire", simply burn two life after the action is complete. Fred

XZealot

> To be honest, the prospect of a TWD called 'Diary of a Zombie > Werewolf' alone makes me want to build this, really. It's pretty much the 90 card edition of the 3rd Twilight movie

Blooded Sand

[ quoted text not captured ] Lolz. Of course it would have to include many mind numbs for accuracy's sake...