3j...@qlink.queensu.ca (Zacour James) writes:
>Is it possible to prevent damage to a vampire that isn't dealt in combat?
>Most -- in fact all of the cards I know of that prevent damage are combat
>cards. The resplendant protector and the flak jacket both prevent damage
>in combat - Merrill's ability also applies to combat.
The fact that they are combat cards is irrelevant. Damage prevention has been
ruled to only be allowed during strike resolution. You may not prevent
damage, even in combat, if it is not inflicted during strike resolution.
This is because the rulebook describes preventing damage during strike
resolution, and the RT has decided that since it is mentioned there that it
can happen at no other time. (Extending the previous concept of not
playing Master Out-of-Turn cards on your own turn because you were allowed
to play them at other times).
You absolutely cannot prevent damage from Pulled Fangs, Spawning Pool,
Weather Control, Mariel's special ability, etc. because they aren't strikes.
>If it isn't in fact possible to prevent damage outside of combat, then
>what is the point of the superior version of Reuter's Hand?
Of yeah, except in this case. Really. That's how they meant for it to be.
Honest. Damage from Rutor's Hand (superior form) is to be treated as if
it were dealt from a strike in combat. You may use any non-strike damage
prevention method available.
-----
From: aa...@cats.ucsc.edu (Thomas R Wylie)
Newsgroups: rec.games.trading-cards.jyhad
Subject: Re: Rutor's hand
Date: 9 Dec 1995 22:10:09 GMT
Message-ID: <4ad1g1$b...@darkstar.UCSC.EDU>
L. Scott Johnson <lsc...@crl.com> wrote:
>Thomas R Wylie <aa...@cats.ucsc.edu> wrote:
>>When taking damage from superior Rutor's Hand, treat it as if you were
>>being struck in combat. So combat cards, Flak Jackets, etc. are effective.
>So, we can play these combat cards outside of a combat when damage is done,
>but not inside of combat except during strike resolution?
Rutor's Hand allows you to prevent damage outside of strike resolution;
this is not possible in general. This is because the superior versoin
says the damage may be prevented. Sorry for not making that clear.
>This also begs the question as to whether other, more obviously combat,
>effects can now be prevented - like the 3 damage from Talbot's Chainsaw.
The TC damage is not "obviously" combat at all.
But no, you can't prevent it.
>Also, is the text on Flak Jacket and such now "prevent 1 damage per action
>or combat", or can I prevent as many '1' points of damage with it
>outside of combat as I like?
In general, damage preventing permanents (including Flak Jacket) are
only usable during combat. Execptions will be listed on the cards.
--
L. Scott Johnson (sjoh...@math.sc.edu) | These opinions are mine and
http://www.math.sc.edu/~sjohnson | are subject to card text.
Graphics Specialist and V:tES Rulemonger. |