Kenneth Kristiansen#
Hi,
All the debate that has been going on since the last ruling about
allies-going-to-torpor came out.. I've been wondering.
ps: all the snip's are from the online-rulebook, today!!
<snip>
6.4.6. Damage Resolution
Allies and retainers treat aggravated damage the same as normal damage. For
each point of damage (regular or aggravated) inflicted on an ally or
retainer, he burns one life counter. An ally or retainer who loses all of
his life counters is burned.
<snip>
Doesn't this ruling mean that allies and retainers are burnt if receiving
more damage than they have life counters?
How can you send an ally to torpor (uncontrolled region)? By a card-strike
or effect? It clearly states in the online-rulebook that allies and
retainers treat aggravated damage as normal damage...
I think I read the following in a thread somewhere....:
"an ally that can play discipline cards is treated as a vampire for all
parts of the action-combat-effect"
So, if an ally that can play discipline cards, "as a vampire" is the subject
of aggravated damage, it is sent to torpor?
I also think I read:
"allies can not pull themselves out of torpor, nor can they be brought out
of torpor"
How are they then brought out of torpor? Do they stay there for the
remainder of the game? Can they be diablerized??
<snip>
6.4.7. Retainers and Combat
If a retainer is not burned in a given combat, he gains back all the life
counters he lost during the combat.
<snip>
After this ruling, I'll just consider (in my mind) that a retainer is
nothing more than an advanced "equipment-card", that grants the vampire that
employed it, special abilities. Only this "equipment-card" can neither be
stolen nor destroyed. However, it can be destroyed by inflicting life+1
damage ( which I feel is a good thing )....
Please, if the answers to my questions are easily found somewhere, post a
link... I do not want to start yet another long, hot-tempered tread... ;-[}