Michael#
Hello All,
3 Questions...
1st Question...
Why does Undead Persistence work the way it does?
Undead Persistence - Fortitude - Combat
Text: (i) Only usable when this vampire should go into torpor. This vampire
gets an optional press and will not go to torpor until combat ends (although
he or she is still considered wounded and can be burned as normal). If 3
rounds of combat pass with no cards played, combat ends. This vampire is
sent
to torpor after combat. (S) Prevent 2 damage.
When I made a comparison of Undead Persistence to Trap:
Trap - Combat
Text: Only usable before range is determined on the first round of combat.
During the press step, if any Methuselah has played a card earlier in the
current round or during the two previous rounds, the Trap automatically
provides a press to continue (either combatant can press to end).
Both cards appear to perform the same function, but with some minor
differences. However, the UP only provides 1 press where as the trap
provides
1 each round.
Here is where I am trying figure out why UP has the following text: "If 3
rounds of combat pass with no cards played, combat ends." Besides having
permanents (Mob Connections and Hawg) I really don't see a way for a minion
to
not play a press to continue combat. Is something missing from UP? I would
have thought it should have a press for each round attached rather than the
1
as the situation with the permanents is not the most common sight seen on
the
table (Tremere and !Tremere players excluded).
+++++++++
2nd Question...
A combat is initiated under the Action Modifier - Dawn Operation. The
reacting minion plays Drawing Out the Beast and Weather Control. The
reacting
minion then converts the aggravated damage from WC to normal. The acting
minion goes to torpor from the aggravated damage from WC. Does it also
suffer
the 1 point of aggravated damage from the DotB as well? Or is it saved from
the damage because it is already in torpor and therefore immune or because
the
combat ended when it went to torpor?
++++++++++
3rd Question...
A Mind Rape'd minion receives Vicissitude the turn it is picked up by the
MR'ing player. The player then has the minion play Bauble:
Bauble - Vicissitude - Action - 2 Blood cost
Text: (i) +1 stealth action. Put this card on the acting vampire. Search
your
library and put a non-unique, non-location equipment card on another minion
you control. Do not pay the cost to equip. The vampire with this card cannot
take actions, block, or vote. You may burn this card and the chosen
equipment
card during your untap phase or when the vampire with the chosen equipment
leaves the controlled region. (S) As above, but you may burn this card and
the
chosen equipment at any time.
When the minion (now weapon) is handed back to the original player, who
controls the option to remove the Bauble card? The minion's controller or
the
player who played the Bauble?
Thanks
Michael Eichler
Prince of Ramstein
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