rec.games.trading-cards.jyhad

Enkil Cog play etiquette

36 messages from 17 participants · 24 November 2008 – 25 November 2008
original thread on Google Groups

Petri Wessman

Ok, as everyone knows Enkil Cog is a fun card that allows for fun weirdness, flamewars and popcorn. On the practical side, I'd like clarification on how one should play it. Obviously, in many cases you'd like to play it when your predator has finished all his/her minion actions (i.e. at the end of their minion phase). Can I just interrupt the predator when he/she moves on to discard/ influence, saying "wait a sec, at the end of your minion phase my minion X [with EC] will take an action"? Or should I pre-announce it ("when you are finished with your minion phase tell me, I may want to take an action" or some such)? I would assume both options to be ok, since in this game you cannot deny others opportunities to play cards or do actions by speed- playing... but just to avoid disagreements and confusion at playtime, I'd like a confirm :). //Petri

Blooded Sand

[ quoted text not captured ] Petri, it is simple. When you play the Cog, stab a large dagger into the table. Then inform everyone that it is a reminder that you can act whenever you feel like it, so if they would be so kind as to ask you before ending their minion phase, as you might feel like doing something. Then um and ah every, sngle, time, allowing you to time out all games you play in. ;)

Petri Wessman

On Nov 24, 10:33 am, Blooded Sand <sandm...@gmail.com> wrote: > Petri, it is simple. When you play the Cog, stab a large dagger into > the table. I like the way you think :D Grah, I hadn't even considered the game delay possibilities of Enkil Cog. Ze horror. //Petri

James Coupe

In message <ed01fca1-924f-4f28...@j32g2000yqn.googlegroup s.com>, Petri Wessman <or...@orava.org> writes: >Ok, as everyone knows Enkil Cog is a fun card that allows for fun >weirdness, flamewars and popcorn. > >On the practical side, I'd like clarification on how one should play >it. Obviously, in many cases you'd like to play it when your predator >has finished all his/her minion actions (i.e. at the end of their >minion phase). > >Can I just interrupt the predator when he/she moves on to discard/ >influence, saying "wait a sec, at the end of your minion phase my >minion X [with EC] will take an action"? > >Or should I pre-announce it ("when you are finished with your minion >phase tell me, I may want to take an action" or some such)? Simpler etiquette would be for your predator to ask "Enkil?" at the end of his actions, much like he could ask "Anything from the Madness Network?" You're not required to pre-announce it, however - although you might care to do so on JOL, where that sort of thing would be handy. I don't think anyone would have a problem with you saying "I *might* want to take an action", but you'd need to make sure they didn't take that as "I *will* take an action." Butting in a couple of terms to decide at the right point would, I expect, be enough for any play-group to start asking you anyway. -- James Coupe PGP Key: 0x5D623D5D YOU ARE IN ERROR. EBD690ECD7A1FB457CA2 NO-ONE IS SCREAMING. 13D7E668C3695D623D5D THANK YOU FOR YOUR COOPERATION.

as...@hotmail.com

[ quoted text not captured ] I don´t understand the problem really. Is this for JOL maybe? Otherwise it´s simple - all players have a say about when your minion phase (or any phase) is over. You can never "rush" to the next phase. Play slowly, play carefully. Although you have no obligation to ask/ remind other players to use Enkil/Network/whatever, you should get through the phases slowly enough so that any other player can interfer in your turn.

Rehlow

[ quoted text not captured ] That's nothing compared to the dick move you can do if you control the vamp with Enkil Cog. Near the beginning of someone else's Minion Phase you ask if they will pass priority so that you can take an action. Then if they are curious to see what you want to do and pass you priority you then also pass. Their Minion Phase is now over. You used to be able to do it in Magic and I forget why you can't anymore. I'm pretty sure you can do it in Vampire, but maybe there is something I am missing. Later, ~Rehlow

Meej

On Nov 24, 5:44 pm, Rehlow <newsgr...@rehlow.com> wrote: > That's nothing compared to the dick move you can do if you control the > vamp with Enkil Cog. (snip) > You used > to be able to do it in Magic and I forget why you can't anymore. I'm > pretty sure you can do it in Vampire, but maybe there is something I > am missing. Well, there's that whole "sportsmanship" clause in the VEKN rules (2.3 and 5.2)... seems to me that if you're not very careful how you'd phrased it, it'd definitely push the envelope on that. - D.J.

Dasein

[ quoted text not captured ] That's not a "dick move" at all. The only person being the dick there is the person who turn it is i.e. the person without the cog. They pass priority becuase they are "curious" to see what the cog player will do?? Then they are stupid and do not understand one of the most fundamental mechanics of the game. Priority is not rocket science. I am constantly confounded by people who do not understand it. It's very simple. If you have priority, you can do something. If you don’t want to do something, you pass priority. How hard is that to understand?? Yes the Enkil Cog player gets to watch what you do first. Deal with it. Have you turn anyway. If you want to play bluff / fakeout games with the Cog player, that’s YOUR decision and YOU own the risk i.e. that the player can pass and leave you without a turn. It’s not unfair, it’s not a rort, it’s just how the system of priority works. As far as play etiquette goes, it’s simple. The active player has priority. They can announce an action or effect. If they do so, priority to play cards and effects goes back to them. As soon as they want to stop playing cards / effects, other players can. Etc. As soon as the active player has priority and passes it, it goes to other players to act or play effects. If other players play cards or effects, priority resets to the active player. And so on, until all players pass priority. This is not new. IT IS ALREADY IN THE GAME. Say I (your predator) want to use my Barrens in your minion phase. Who knows why, just say I do. I have a right to do that. I have a right to say “hang on, before you transfer, I am going to use my Barrens.” Now in the current rules, that has to happen during the minion phase, not at the end of it. There is no more “end of the minion phase” window. There’s during it, and after it (influence phase). But again, a player with priority has to eventually pass it. (assuming they are not carrying out an infinitely long series of actions). When they do, other players get priority. If they do something, the priority circle restarts, with the active player receiving it. Now, normally people don’t announce their passing of priority because it doesn’t matter. And that’s fine. If someone has an Enkil Cog, or a Madness Network, it’s an easy change. Just make sure when you are done with your actions (or, if you feel like playing silly bluff games with another player, *at your own risk*), you say “I’m done here. Anyone? Bueller? No. Onto transfers.” It’s a simple system. It’s been in the game forever. The only changes are: - There is now another card besides Madness Network that lets you act outside your turn (Enkil Cog), so the scenarios where you should probably announce passing of priority has slightly increased. - It is no longer possible to act or use effects in a player’s minion phase but after all that player’s actions have been completed. So someone acting with the network / cog resets priority and the active player can do stuff. Also closes the silly Rutor’s Hand / untap with no blood loophole. If you end up getting bluffed out and left without a chance to take any actions, you have only yourself to blame.

bwross

On Nov 24, 6:13 pm, Dasein <dasein2...@hotmail.com> wrote: > That's not a "dick move" at all. The only person being the dick there > is the person who turn it is i.e. the person without the cog. A person who falls for such a "trick" is the patsy (not the dick) in that transaction. Pulling this trick is essentially making and breaking a deal immediately. So if you see someone trying to do that, you know exactly what kind of player they are... a dick. I recommend warning other players of what they're trying to pull so that everyone knows how much a deal is worth with that player. Brent Ross

librarian

[ quoted text not captured ] Exactly, breaking deals is the best thing in this game. If you ain't breaking deals, you're missing half the game. best - chris -- Super Fun Cards www.superfuncards.com *NEW Website!* auct...@superfuncards.com

Dasein

> Well, there's that whole "sportsmanship" clause in the VEKN rules (2.3 > and 5.2)... seems to me that if you're not very careful how you'd > phrased it, it'd definitely push the envelope on that. > > - D.J. There is nothing REMOTELY unsportsmanlike about the scenario described. Just stupid. It goes like this. Player A (active player): "I don't want to take any actions this turn." Player B (another player/s): "I don't want to take any actions this turn." Turn is over. How is player B being unsportsmanlike?? They are supposed to go "oh poor guy, he is trying to fake me out. I better not leave him in the lurch. I will hunt or something with my fattie vampire so he can then rush me." Pfft. What utter nonsense. If player A wanted to take an action, *they should have done so in their freaking turn like they are supposed to*. If they pass, they pass. Their decision. Nobody else's. To recap: This is not 'breaking a deal'. This is not being 'unsportsmanlike'. IF YOU PASS YOUR TURN, YOU ARE DONE. IF YOU WANT TO TAKE ACTIONS, TAKE THEM. It's not rocket science, seriously.

Frederick Scott

"Rehlow" <news...@rehlow.com> wrote in message news:8a3254f9-62f7-456d...@f13g2000yqj.googlegroups.com... [ quoted text not captured ] I'm confused why anyone would ever say "yes" to such a question. Aren't you basically asking if they want to end their minion phase, now? Or could they take further actions if the Enkil Cog vampire does choose to take an action? If yes on that last question, is that now also true of Madness Network? Fred

Chris Berger

On Nov 24, 7:13 pm, "Frederick Scott" <nos...@no.spam.dot.com> wrote: > > I'm confused why anyone would ever say "yes" to such a question. Aren't > you basically asking if they want to end their minion phase, now? Or > could they take further actions if the Enkil Cog vampire does choose to > take an action? > Yes. Stated in a few different places. > If yes on that last question, is that now also true of Madness Network? > That's kinda the whole point of the thread. In answer to Dasein, who said that passing and then having the Enkil Cog minion pass is not "breaking a deal"... you are missing the point. The actual conversation doesn't go, "I pass." "I pass, your minion phase is over." It goes, "could you let me take an action with my Enkil Cog minion?" "Sure." "I pass, your turn's over." *That* is the dick move, and generally preys on the acting methuselah not realize that answering yes to a simple request will screw him. In a casual game, there's no way I would force the acting methuselah to end his turn, particularly if he didn't know the rule. In a tournament, well... buyer beware. Make sure you know this rule. The way the conversation *should* go is, "if I let you take an action, do you vow to actually take an action, and not pass in order to screw me over, and then maybe give me something in return?" "yes" "okay, I pass" "I pass, your turn's over, bi-atch" "You deal-breaking sonofa bitch, I'm gonna kill you."

wedge

On Nov 24, 5:13 pm, "Frederick Scott" <nos...@no.spam.dot.com> wrote: > "Rehlow" <newsgr...@rehlow.com> wrote in message [ quoted text not captured ] Yes it is also true for Madness Network. A reason to pass priority before tapping out Your prey controls Victoria or Using the Advantage w/Enkil Cog or Madness Network Matt

Dasein

> I'm confused why anyone would ever say "yes" to such a question. Aren't > you basically asking if they want to end their minion phase, now? Pretty much, yeah. > Or could they take further actions if the Enkil Cog vampire does choose to > take an action? Yes they can. It works on the Priority system, which is used in this game, Tragic the Bothering, and a bunch of others. It's quite simple, though people seem confused by it. > If yes on that last question, is that now also true of Madness Network? Yes. Cog and Network both now follow the new rules, which are really the sensible old priority rules, rather than a weird magical timeslot that shouldn't have existed in the first place. OK Priority explained. In a given VTES phase, the active player has priority. They can choose to play cards or effects. If it is the minion phase, they can also announce actions. If the active player plays a card or effect or announces an action, then priority immediately goes to that player. I.e. I can announce a I can announce a bleed, and then tap my Barrens before anyone has a chance to do anything else. And then when B arrens resolves I get first chance to do something else again i.e. play Seduction that I’ve just drawn. At a certain point, assuming I do not have infinite cards or effects to play, I pass priority. Now priority moves to the next player clockwise, and they can play cards and effects. Interesting point: if they do, priority resets, not to that player, but to the active player. E.g. my prey plays Forced Awakening, priority goes to me, and I can now tap my Dreams to increase my hand size by 2. Everytime anyone does anything, priority resets to the active player, always. If/when that player passes, priority tries to go around the circle again. If the next clockwise player passes, it goes to the next player, and so on. As soon as a full circle of passes is complete, that’s that. Nobody gets priority again. If it’s an action, the current action resolves (which may actually invoke priority again, e.g. entering combat, where the active player gets to play pre-ranged cards or other effects first). If it’s a phase (e.g. the discard phase, or minion phase, or whatever), the phase ends, because nobody wants to do anything. This has always been the case. Always. If it’s my discard phase, and I say “I’m not doing anything”, and nobody else does anything, I can’t say “Oh wait, if none of you are doing anything, I’m using my Barrens”. That doesn’t work and never has. The phase ends. You had your chance, you did nothing. (of course you can now use your Barrens during your prey’s turn, so generally, it’s no big deal, but sometimes it is, e.g. in the case of Enkil Cog). There are two cards that let you act outside your turn: Madness Network and now Enkil Cog. Madness Network used to happen in a strange and unnecessary phase that was inside the minion phase but after all actions have been done. This allowed a silly loophole with Rutor’s Hand, and was just kinda dumb. So it’s gone. Madness Network actions now happen in the minion phase, just like other stuff that can happen in the minion phase. E.g. I can tap my Barrens in my minion phase. Or somebody else’s minion phase. I can declare an action in my minion phase. Or (if I have a Network / Cog), in someone else’s minion phase. Enkil Cog follows the same rules as Madness Network now does. You can act in someone else’s minion phase, following the normal priority rules. If everybody passes, the phase is over. If you don’t act, and nobody else acts, the minion phase ends, because nobody wanted to do anything. If somebody does something, other players get a chance to reconsider their whole “I’m not doing anything” stance, because the game state has changed. E.g. I have an untapped Enkidu with a Cog. It’s my prey’s turn. He has two princes. He declares no actions. I decide to rush and bin one of his princes. He gets priority (after resolving the action), and decides to Parity Shift me backwards out of the game with his other prince. It’s fair that he can be able to reconsider his whole “I’m not taking actions” thing, since I have changed the game state by out of turn rushing with Enkidu. Of course after he does that, priority passes around the table, and maybe HIS prey (playing Malks with Madness Network) decide to backtable Kindred Spirits HIM out of the game  Some people are saying its “unfair” or “unsportsmanlike” if an active player passes priority, hoping to see what a Cog / Network player will do first, and then the Cog / Network player passes, ending the minion phase. This is not unfair at all. If you pass, that means that, given the current game state, you don’t want to do anything at all. If you want to do something, do it. If you don’t, don’t. It's simple.

Dasein

> In answer to Dasein, who said that passing and then having the Enkil > Cog minion pass is not "breaking a deal"... you are missing the > point. The actual conversation doesn't go, "I pass." "I pass, your > minion phase is over." It goes, "could you let me take an action with > my Enkil Cog minion?" "Sure." "I pass, your turn's over." That's an artifiical silly conversation. The question "could you let me take an action with my Cog minion?" is a ridiculous question. The Cog player ALWAYS has a chance to take an action. He doesn't need to ask permission. The player in this example is being an ass, but the real ass is the active player who plays along with this stupid charade. Priority belongs to the active player. If he passes it, he passes it. If he wanted to take an action, he should do so. If he doesn't, he doesn't. Your example conversation isn't really based on the question "can I take an action with my minion?". It's based on the statement "I am going to take an action with my cog minion". Which in your example then turns out to be a lie. So the player is in that case lying. But he wasn't asked a genuine question in the first place. He's just bullsh1tting around. He doesn't have priority, the active player does, and if the active player is bamboozled into thinking that's not the case, he should read the rules. It's like someone saying "If you play a conditioning on this bleed, watch out, I might deflect it!!". They might be telling the truth. they might be lying. But the active player knows there's always a chance of a bleed being deflected. He should make his decision on whether to pump the bleed on the basis of all the facts available to him and his current plans and resources, not on some lame table talk being thrown at him by his prey. A player saying “hey is it cool if I take an action with my Cog minion?” is doing similar bullsh1tting. He ALWAYS has the chance to do that. He’s just throwing mud around and distracting the active player. People do this all the time. E.g. “you better not bleed me more times, or I’ll influence out a big titled vamp and banish / backvote you off the table!!”. People say rubbish like this all the time. At least they do where I play. It’s part of the game. It’s not breaking a deal, it’s bluffing. Or bullsh1tting. But not dealbreaking. The example mentioned is even more ridiculous because the question asked “Can I take an action?” doesn’t even make sense. Anyone fooled by it deserves what they get. > the dick move, and generally preys on the acting methuselah not > realize that answering yes to a simple request will screw him. In a > casual game, there's no way I would force the acting methuselah to end > his turn, particularly if he didn't know the rule. In a tournament, > well... buyer beware. Make sure you know this rule. I would advise players know ALL the rules when entering a tournament. Wouldn't you agree? > The way the conversation *should* go is, "if I let you take an action, > do you vow to actually take an action, and not pass in order to screw > me over, and then maybe give me something in return?" "yes" "okay, I > pass" "I pass, your turn's over, bi-atch" "You deal-breaking sonofa > bitch, I'm gonna kill you." The above paragraph is ridiculous, and assumes neither players understand the priority system. "If I let you take an action"??? A player with a Cog ALWAYS has the chance to take an action. There is no "let". Utter nonsense.

Frederick Scott

"wedge" <mat...@gmail.com> wrote in message news:e9c1d902-bba7-48ca...@s9g2000prg.googlegroups.com... On Nov 24, 5:13 pm, "Frederick Scott" <nos...@no.spam.dot.com> wrote: > > "Rehlow" <newsgr...@rehlow.com> wrote in message > > > > news:8a3254f9-62f7-456d...@f13g2000yqj.googlegroups.com... > > On Nov 24, 2:30 am, Petri Wessman <or...@orava.org> wrote: > > > > > That's nothing compared to the dick move you can do if you control the > > > vamp with Enkil Cog. Near the beginning of someone else's Minion Phase > > > you ask if they will pass priority so that you can take an action. > > > Then if they are curious to see what you want to do and pass you > > > priority you then also pass. Their Minion Phase is now over. You used > > > to be able to do it in Magic and I forget why you can't anymore. I'm > > > pretty sure you can do it in Vampire, but maybe there is something I > > > am missing. > > > > I'm confused why anyone would ever say "yes" to such a question. Aren't > > you basically asking if they want to end their minion phase, now? Or > > could they take further actions if the Enkil Cog vampire does choose to > > take an action? > > > > If yes on that last question, is that now also true of Madness Network? > > Yes it is also true for Madness Network. (Bleh. I should phrase my quesitons better. Let's try again...) Yes, which? Yes, you are basically ending your minion phase - meaning, without the possibility of restarting it - if you passed priority? Or yes, you can act again if someone else (with Enkil Cog or w/ Madness Network) chose to act after you passed priority? > A reason to pass priority before tapping out > Your prey controls Victoria or Using the Advantage w/Enkil Cog or > Madness Network Well sure. But that could just mean you want to one or more minions untapped to block bleeds w/ Eagle Sight. You mean, to bleed again after his bleeder bleeds, I take it? Actually, acting after someone else acts in your turn is kind of a cool mechanic (if the latter "yes" was the correct one). I can see neat mind games and more interesting cards coming out of this. Kudos to the designer... Fred

bwross

On Nov 24, 10:55 pm, Dasein <dasein2...@hotmail.com> wrote: > > In answer to Dasein, who said that passing and then having the Enkil > > Cog minion pass is not "breaking a deal"... you are missing the > > point. The actual conversation doesn't go, "I pass." "I pass, your > > minion phase is over." It goes, "could you let me take an action with > > my Enkil Cog minion?" "Sure." "I pass, your turn's over." > > That's an artifiical silly conversation. The question "could you let > me take an action with my Cog minion?" is a ridiculous question. The > Cog player ALWAYS has a chance to take an action. He doesn't need to > ask permission. Hardly. First off, the Cog player rarely has a chance to take an action... most of the time they don't have the priority to do so. That is a long way from always. Furthermore, if the player with the Cog wants to do something because of the current game situation, he needs to make sure that the active player is willing to pass. That typically requires asking permission, because just saying "I'm diablerizing that vampire you just torped right now and you can't stop me" does not work under the rules (as you know). There are many such instances where someone slipping an action in between (or before) the actions of the current player might benefit both players (another example would be the pool counts changing so that the Cog player could now Parity Shift the mutual enemy before they change again)... but to arrange such a thing someone needs to ask and a deal needs to be made. In any case, if the Cog player is raring to do an action where timing isn't important, they should at least ask the acting player if they're ready to end their minion phase (or to tell them when they're done because the Cog might want to take an action) in order to get permission to use their ability (if people aren't already inserting a "Cog phase" and asking at the end of their minion phase if the Cog wants to act). You could just wait until the person was declaring transfers and they jump in and say "Hey, back up! I have my Cog given right to act here so just sit down and look pretty!", but that's the most clumsy way of doing things. Courtesy is an important part of etiquette, if you're going to barge in on what the acting player is doing, even though it's part of the rules, you should at least ask nicely. Brent Ross

wedge

On Nov 24, 8:25 pm, "Frederick Scott" <nos...@no.spam.dot.com> wrote: > "wedge" <matt...@gmail.com> wrote in message [ quoted text not captured ] If the Cog/network player takes priority when he is done he also passes it, at which point you can take it back. The wording on the Network is different so it may not work but I don't see why not. although I guess that would mean priority could shift back and forth between your actions and the Malks.

James Coupe

In message <1a359791-9e98-4aa0...@e1g2000pra.googlegroups .com>, wedge <mat...@gmail.com> writes: >If the Cog/network player takes priority when he is done he also >passes it, at which point you can take it back. It doesn't quite work like that. You have three minions, A, B and C. I have three minions, X, Y and Z. All of my minions are Malkavian. There is a Madness Network in play. At the start of your minion phase, you have the impulse (priority). A is empty and needs to hunt. So you act with A. You *have* to act with A, because you have a mandatory action. You can't pass the impulse when you have something mandatory. After A's action, the impulse goes back to whoever's turn it is - yours. For the sake of argument, we'll imagine that there's a third player on the table, and you don't want to act with any of your other vampires because they'll get blocked by that mean third player and his uber- blocker K. You pass the impulse. Going clockwise around the table, I'm next. I have the impulse. Minion X is a filthy Rotschreck out-of-turn rusher. I rush the third player's filthy blocker, K, and send him to torpor. Hurrah! My action finishes. Who has the impulse now? *Not me*. At the end of the action, the impulse goes back to you. You can now take an action if you want to, and I can't stop you. I can't say "I have the impulse, I go now" - because I don't. The impulse always goes back to the player whose turn it is. Note: I *haven't* passed the impulse. It's just gone back to you. You say: Aha! B will come and eat K, and take his equipment, and get his blood, and everything. So you take a diablerie action. It finishes, the bloodhunt referendum fails, all done. Who has the impulse? It's back to you. Again, for the sake of argument, we'll say that some of the equipment you took from K would be better off on C. So you take an equip action to take equipment from B to C. Action finishes. Who has the impulse? Again, it's back to you. You, however, are done. So you pass. I get the impulse. Minion Y decides to play Govern the Unaligned against the filthy player who had K. The bleed finishes. Who has the impulse? It's back to you. You pass again - but if you had a fourth minion, you could act instead. Because you've passed, it comes back to me. I look at my hand, and decide I can't do anything more useful right now, so I pass the impulse. The impulse goes to the player who had K. He no longer has any minions, so he can't take an action, so he passes. We've all passed, so the minion phase ends. If, for each action, you substitute the playing of a pre-range card in combat, it's exactly the same as playing those. My turn, in combat with you. You really want to play Torn Signpost, Increased Strength and Fists of Death. However... - I play Carrion Crows. Impulse->me. I pass. Impulse->You. - You play Torn Signpost. Impulse->me, automatically. - I freak out, I wasn't expecting that. So I play Terror Frenzy. Impulse->me. - I also play Vitae Block (animalism), so I can press out of combat if I need to. Impulse->me. - I also play Song of Serenity, to thwart you. Impulse->me. - I also play Call the Wild Hunt. Impulse->me. - I pass. Impulse->you. - You play Increased Strength. Impulse->me. - Oh bloody hell, I really need to find something better to play, or I'm going to get creamed. I play Summon Spirit Beast and discard a bunch of cards, to draw into something better. Impulse->me. - I play Pack Alpha with an Owl Companion. (Your hand flops open.) Impulse->me. - I have no more pre-range I want to play. I pass. Impulse->you. - You play Fists of Death. Impulse->me. - I pass again. Impulse->you. - You have nothing left you want to play. You pass. Theoretically, other players get an option here now (because we've both passed) to play something, but that very rarely happens. They all pass, or maybe we're down to two players. - Everyone has passed. Move on to Set Range. Obviously, the above is deliberately contrived. However, it absolutely *doesn't* go: - I play Carrion Crows. Impulse->Me. I pass. Impulse->You. (Okay so far...) - You play Torn Signpost. Impulse->you. You play Increased Strength. Impulse->you. You play Fists of Death. Impulse->you. You pass. Impulse back to me. Why would that matter? Another example, equally contrived. My turn, different game, different vampire, but you again want to play Torn Signpost, Fists of Death and Increased Strength. - I play Shotgun Ritual. Impulse->me. I pass. Impulse->you. - You play Torn Signpost. Bum, I wasn't expecting that. Impulse->me. - I play Weather Control. Impulse->me. - I choose not to play another card right now, and order in the Weather Control damage. I take a damage. Impulse->me. - Because I've just taken a damage, I play Lessons in the Steel (superior). I look at your hand, and discard - say - Increased Strength from your hand. Impulse->me. If you took and kept the impulse until you passed it, you'd be able to play all three cards in the second bullet. But you don't, so you can't, so my uber-powerful Lessons of the Steel megadeck of doom wins. (May not contain doom. May not win.) [ quoted text not captured ]

Meej

[ quoted text not captured ] Actually, the scenario being described is : Player B: Hey, I want to hunt with my Cog (bleed my prey, whatever). Mind if I do that sooner, rather than risk forgetting it at the end of your turn? Player A: Oh. Sure, that sounds reasonable. Pass. Player B: Haha, I lied. Pass. Sucker. I'll grant that it's entirely A's decision to pass. But they did so under incredibly false pretenses, that were done with no intent other than to screw the other guy. And it's not clearly, demonstrably in violation of the VEKN rules, but it damn well skirts the line. - D.J.

LSJ

Rather than spend more time saying the same thing and painting it one way or the other, let's try the direct approach: If a player is misrepresenting the rules (i.e., explicitly or implicitly expressing the concept that the active player can allow the Cog player to act without the active player herself passing first), then it's unsportsmanlike/cheating whatever. Illegal. If the player is merely expressing a deal (either explicitly or implicitly asking the active player to pass so that he can act with the Cog), then that's fine. And breaking the deal (following the active player's pass with a pass) is also fine. Legal.

Petri Wessman

Ok, interesting discussion. Just to be absolutely clear: Say I control minion A and B and my predator has 10-cap vampire X with Enkil Cog. It is my turn. On my minion phase, I act with minion A. After that, I have the option of either acting with minion B, or passing. If I pass, minion X may act. I have the option to act with minion B regardless of whether X takes an action or not. X can only act between A and B's actions if I let him (i.e. pass). Likewise, X can act before any of my own (non-mandatory) actions only if I let him. I cannot stop X from taking an action after all my minion actions are done (other than by card effects etc). Right? //Petri

Peter D Bakija

On Nov 25, 10:05 am, LSJ <vtes...@white-wolf.com> wrote: > Rather than spend more time saying the same thing and painting it one way or the > other, let's try the direct approach: So is the best way to deal with Enkil Cog simply to refuse any request by an opponent to use Enkil Cog? i.e. whenever anyone asks "Can I Enkil Cog now?" can you just say "Nope. I'm not done acting." legally and just always make Mr. Cog act after you are done with everything? -Peter

Petri Wessman

On Nov 25, 5:40 pm, Petri Wessman <or...@orava.org> wrote: > I have the option to act with minion B regardless of whether X > takes an action or not. ... or does my passing after A's action, followed by X's player also choosing to pass, effectively end my turn and disallow me to act with B? //Petri

LSJ

Petri Wessman wrote: > Ok, interesting discussion. Just to be absolutely clear: > > Say I control minion A and B and my predator has 10-cap vampire X with > Enkil Cog. It is my turn. > > On my minion phase, I act with minion A. After that, I have the option > of either acting with minion B, or passing. If I pass, minion X may > act. I have the option to act with minion B regardless of whether X > takes an action or not. Not after you pass. If you (the active Methuselah) pass and everyone else passes, then you're done. Move on to the next timing arena. > X can only act between A and B's actions if I let him (i.e. pass). > Likewise, X can act before any of my own (non-mandatory) actions only > if I let him. I cannot stop X from taking an action after all my > minion actions are done (other than by card effects etc). > > Right? When it comes time to declare an action, you either do so or pass. If you pass, others get the opportunity (Madness Network, Enkil Cog, whatever). If they all pass, then move on to the Influence Phase. Standard sequencing rules.

Peter D Bakija

On Nov 25, 10:47 am, LSJ <vtes...@white-wolf.com> wrote: > When it comes time to declare an action, you either do so or pass. So just to clarify my previous question, in the face of Enkil Cog, can you simply never pass the opportunity to take an action on your turn, and effectively force the Enkil Cog player to just wait till you are done with all your actions before doing anything? -Peter

Petri Wessman

On Nov 25, 5:47 pm, LSJ <vtes...@white-wolf.com> wrote: > When it comes time to declare an action, you either do so or pass. > > If you pass, others get the opportunity (Madness Network, Enkil Cog, whatever). > If they all pass, then move on to the Influence Phase. > > Standard sequencing rules. Right, that's clear enough now that I think about it -- but wasn't at all clear to me before this thread :}. Thanks. So, as Peter notes, the only sane way to deal with Cog is to say "no" to any and all requests to use it before you're done with all of your minion actions. Something to keep in mind -- and something I can predict causing some nasty table arguments before people learn this. //Petri

LSJ

[ quoted text not captured ] Just like the only sane way to deal with Cailean's pesky "can I set range now?" request is to say "no" until you're done playing the pre-range effects you want to play (in case Cailean passes instead of setting range).

Matthew T. Morgan

[ quoted text not captured ] That depends on what you want to do. Maybe you leave Beast untapped threatening to rush the Enkil Cog'd vampire if he takes an action you don't like. Anyway, it doesn't seem like you're quite grasping it. You're not refusing anything any more than you'd be refusing a player who didn't have any way to act in your minion phase but kept asking "Do you pass? Do you pass?" You take minion phase actions until you feel like passing. Then you pass. Matt Morgan

Matthew T. Morgan

[ quoted text not captured ] Yeah, this. In vtes sequencing rules, when everyone passes, the phase is over. I'm told this is in the rulebook. Matt Morgan

John Flournoy

[ quoted text not captured ] Absolutely. Just as you can play as many pre-range combat cards and effects as you want and effectively force all the other players to wait til you are done with all your effects before they can do anything. > -Peter -John Flournoy

Blooded Sand

[ quoted text not captured ] Yup! Course, when you have no minions left who can act, just sitting with your tumb in your ass, not passing becomes time wasting, so i can get you disqualified. Woooooooooohooooooooooo! :)

Merlin

[ quoted text not captured ] It depends on what the Enkil Cog (or Madness Network with the reprint) deck is up to, shennanigans-wise. If you happen to be that deck's predator and there is some kind of "Edge in my untap" Victoria/ Instability or multiple Using the Advantage antics going on, the best thing is to take a minimum of actions, leaving enough guys to regain the edge if they act with Cog/Network (admittedly easier to outminion a ten-cap than Clan Malkvaian) so that the trick doesn't work so well. I actually like this change because it makes it a little less mandatory to burn the damn network as soon as i see it adjacent at a table. Being able to act after the Malks do negates some of the trumpiness that the network brought to the table. A lot more madness now and a lot less network, imo. -Merlin

Peter D Bakija

On Nov 25, 10:56 am, "Matthew T. Morgan" <farq...@io.com> wrote: > Anyway, it doesn't seem like you're quite grasping it. Nah, I think I'm grasping it reasonably well. I just wanted to confirm that the whole "I can accidentally lose my minion phase if the Enkil Cog guy says he wants to take an action in the middle of my actions, and I say yes, which is passing my priority, and then he passes, and I'm hosed" issue can be completely circumvented by simply not ever passing priority. Just take all your actions and let Enkil Cog guy act when you are done. -Peter

librarian

[ quoted text not captured ] Nosferatu Putresence FTW! best - chris