Mark Rehbein <mark.r...@jcu.edu.au> writes:
>Hi,>I have a problem defeating a gangrel combat deck with my brujah potence
>celerity deck. The gangrel deck is based on the following combat combo:
You have a problem. As far as I can tell, there's no _easy_ way to get
around this. You could toss in a bunch of Sideslips to use at superior,
but that only prevents one damage. Perhaps when added with flak jackets
or Guardian Angels...? Otherwise, I'm not sure you're going to get very
far against a Gangrel deck with a Brujah cel/pot deck. You could include
some Majesties (assuming you have an adequate amount of presence too...).
However, your main problem (aside from sucking agg...) is, I'm willing to
bet, the Gangrel deck taking everything you can dish out with its
Fortitude. You can always pile on more Fists of Death or Torn Signposts
or Death of My Conscience, but then again, Skin of Steel is pretty common...
Pretty much the only way to get around the Scorpion Sting combo is either
Fortitude (or alternate damage prevention) of your own, or Strike: Combat
Ends, as far as I'm aware. I suppose there are also some cards in Sabbat
that turn agg to normal, but I believe they're farily few & far between.
>Drawing out the beast +
>scorpian sting (superior) +
>bone spur or wolf claws>result is my brujah can't maneuver or dodge in combat so they take two
>aggravated damage.>Please help
My recommendation would be to build another deck. Not specifically
designed to kill the Gangrel deck, because that's boring. But as a
suggestion, a thaumaturgy/fortitude deck (with some intercept) can be
utter death to Gangrel decks, or something simpler with damage
prevention. Potence/Fortitude if you want something outlandish, or a
straight Ventrue Dom/For/Pre deck would work nice...throw some votes in
for fun. Anoter option would be a Brujah Presence/Potence (and/or Celerity)
deck. Toss in Rake, other small guys with votes, maybe Carthage Remembered
for fun...Burning Wrath, use Majesty when you're worried, otherwise,
Immortal Grapple and pound your opponent. But Flak jackets are probably
a plus.
--Xian
Hi,
I have a problem defeating a gangrel combat deck with my brujah potence
celerity deck. The gangrel deck is based on the following combat combo:
Drawing out the beast +
scorpian sting (superior) +
bone spur or wolf claws
result is my brujah can't maneuver or dodge in combat so they take two
aggravated damage.
Please help
Thanks
Mark
eng...@jcu.edu.au
Mark Rehbein (mark.r...@jcu.edu.au) wrote:
: Hi,
[ quoted text not captured ]
The simplest answer is: don't try. Even if you do hit him he'll most
likely prevent the damage.
Your best bet here is presence. Try majesty or staredown or whatever to
end the combat. If you can't risk bleeding him then try pool hitting
votes. Elysium: Arboretum is a good addition.
Mark Rehbein wrote:
>
> Hi,
>
> I have a problem defeating a gangrel combat deck with my brujah potence
> celerity deck. The gangrel deck is based on the following combat combo:
>
> Drawing out the beast +
> scorpian sting (superior) +
> bone spur or wolf claws
>
> result is my brujah can't maneuver or dodge in combat so they take two
> aggravated damage.
>
One word: Rotschreck. Throw 5 or so in when you know you're going
against an agg. deck. People get surprisingly paranoid over this
wonderful little card.
--
rob. (rfle...@ix.netcom.com)
NOTE: If you wish to respond to me via email, please remove the * from
the
return address!
Christian S Herro wrote:
>
> Mark Rehbein <mark.r...@jcu.edu.au> writes:
>
> >Hi,
>
> >I have a problem defeating a gangrel combat deck with my brujah potence
> >celerity deck. The gangrel deck is based on the following combat combo:
>
> >Drawing out the beast +
> >scorpian sting (superior) +
> >bone spur or wolf claws
>
> >result is my brujah can't maneuver or dodge in combat so they take two
> >aggravated damage.
>> >Please help
>
Here are some more suggestions:
Leather Jacket
Rotsreicht!!! (Forget their normal clan hoser, this is the true Gangrel
clan hoser)
Rob LeGood <rflegood@*ix.netcom.com> writes:
>Mark Rehbein wrote:>>
>> Hi,
>>
>> I have a problem defeating a gangrel combat deck with my brujah potence
>> celerity deck. The gangrel deck is based on the following combat combo:
>>
>> Drawing out the beast +
>> scorpian sting (superior) +
>> bone spur or wolf claws
>>
>> result is my brujah can't maneuver or dodge in combat so they take two
>> aggravated damage.
>>>One word: Rotschreck. Throw 5 or so in when you know you're going>against an agg. deck. People get surprisingly paranoid over this
>wonderful little card.
Oh, man! I can't believe I forgot Rotschreck! Good call. This is
certainly (well...almost certainly) the best card to put in. Pack 'em
in. Only problem is going into combat on your turn. Maybe include some
stuff to get you blood so he has to go after you... Good good good idea rob.
--Xian
Rob LeGood wrote:
"One word: Rotschreck. Throw 5 or so in when you know you're going
against an agg. deck. People get surprisingly paranoid over this wonderful
little card."
Well, sure, but then you open up the horible world of "Side Boarding" and
specific deck killers. Once you start down that road, it won't be long
before everone starts putting in 6 Brujah Frenzies to defeat that Brujah
deck or 10 Nosferatu Putrescence just because they know some guy is
playing who always plays Nosferatu. Your group may like this sort of
play, but the world of "Trumping Trumps" is generally considered a bad
idea (and not needed in Jyhad).
A better way to deal with the Brujah/Gangrel problem is to try to fix the
deck proper to deal with these problems, rather than planning on putting
in "Screw the Gangrel" cards when you know you are playing the Gangrel
(this isn't Magic, ya know :-).
First, look at the problem: The Brujah can't really prevent damage
effectively, and the Gangrel make it impossible for you to Dodge. My
first answer would be "Then don't fight the Gangrel". If you know you
can't beat them, don't try. The best card to put in your deck for this
reason is the Sabbat card Staredown. While at first glance, Staredown
appears completely inferior to Majesty, in a Brujah combat deck, it is
perfect, as you can always use it to Dodge and then Additional Strike if
you don't need the S:CE. Replace all of your Sideslips/Acrobatics with
Staredown, and S:CE (which the Gangrel can only deal with by having Dog
Packs, which are expensive and fragile) when you get in a fight you can't
win.
When that fails, make a new deck. Every possible deck design can be
beaten senseless by another one (a S+B deck vs a heavy Wake/Deflections
deck, Brujah combat vs a Gangrel Scorpion Sting deck, a Gangrel Deck vs a
heavy S:CE deck, a Potence Immortal Grapple deck vs a deck full of Skin of
Steel, ect...). By making lots of new decks all the time, no one in your
play group can capitalize upon the weakness of a particular deck that
someone plays every week.
Peter D Bakija
PD...@aol.com
"In America, first you get the Sugar,
then you get the Power,
then you get the Women."
-Homer
A few ideas:
Leather Jackets
Donal and Constanza + Thoughts Betrayed
Roetschreck (depending on how and if you play with it)
Direct Intervention one of these steps
play with the Brujah/antitribu Brujah with fortitude
try a different deck idea for a while, then come back to this one (always
a good idea if people tailor their decks solely to beat yours)
Good luck,
TJH
In article <333724...@jcu.edu.au>, Mark Rehbein
<mark.r...@jcu.edu.au> wrote:
> Hi,
>
> I have a problem defeating a gangrel combat deck with my brujah potence
> celerity deck. The gangrel deck is based on the following combat combo:
>
> Drawing out the beast +
> scorpian sting (superior) +
> bone spur or wolf claws
>
> result is my brujah can't maneuver or dodge in combat so they take two
> aggravated damage.
>[ quoted text not captured ]
Rob LeGood <rflegood@*ix.netcom.com> wrote in article
<5h8qbt$a...@dfw-ixnews10.ix.netcom.com>...
> Mark Rehbein wrote:
> >
> > Hi,
> >
> > I have a problem defeating a gangrel combat deck with my brujah potence
> > celerity deck. The gangrel deck is based on the following combat
combo:
> >
> > Drawing out the beast +
> > scorpian sting (superior) +
> > bone spur or wolf claws
> >
> > result is my brujah can't maneuver or dodge in combat so they take two
> > aggravated damage.
> >
>> One word: Rotschreck. Throw 5 or so in when you know you're going
> against an agg. deck. People get surprisingly paranoid over this
> wonderful little card.
Wonderful advice Rob. I have almost given up on agg. damage in my group.
Every time I do agg. damage some wise guy (sometimes not even my victim)
throws Rotschreck on me. It can be a total game ender. After you get your
I.C. diablerized because of it your guaranteed to be a little paranoid of
Rotschreck...
--
Steve Bucy
I'd be better off undead...
"Hmmm. I notice the number of conditional phrases in there... _seems_ to
indicate a weakness, _may_ be vulnerable in theory." - G'Kar
In article <19970326002...@ladder01.news.aol.com>,
PDB6 <pd...@aol.com> wrote:
>Rob LeGood wrote:
>First, look at the problem: The Brujah can't really prevent damage
>effectively, and the Gangrel make it impossible for you to Dodge. My
>first answer would be "Then don't fight the Gangrel". If you know you
>can't beat them, don't try. The best card to put in your deck for this
>reason is the Sabbat card Staredown. While at first glance, Staredown
>appears completely inferior to Majesty, in a Brujah combat deck, it is
>perfect, as you can always use it to Dodge and then Additional Strike if
>you don't need the S:CE. Replace all of your Sideslips/Acrobatics with
>Staredown, and S:CE (which the Gangrel can only deal with by having Dog
>Packs, which are expensive and fragile) when you get in a fight you can't
>win.
You might also want to try using another Sabbat card, Preternatural Evasion.
It's almost the exact same thing as Staredown, but uses celerity, and so
may fit better with the vamps you have.
Aside from that though, I agree with pretty much everything Peter had to
say in his post.
--
Robert Granat
Lackey of the Schnitzel Industry
> Wonderful advice Rob. I have almost given up on agg. damage in my
> group. Every time I do agg. damage some wise guy (sometimes not even
> my victim) throws Rotschreck on me. It can be a total game ender.
> After you get your I.C. diablerized because of it your guaranteed to
> be a little paranoid of Rotschreck...
I probably shouldn't even be getting into this, since we banned
Rotschreck for this very reason. How are you saying this card works,
and why?
It seems to me like card text and the rules team ruling are in complete
disagreement, so I'm curious why you would pick one over the other.
James
--
James E. Hamblin
je...@cornell.edu
"There is a greater darkness than the one we fight. It is the
darkness of the soul that has lost its way. ... Greater than
the death of flesh is the death of hope, the death of dreams.
Against this peril we can never surrender."
-- G'Kar, Babylon 5: "Z'ha'dum"
James Hamblin wrote:
>
> > Wonderful advice Rob. I have almost given up on agg. damage in my
> > group. Every time I do agg. damage some wise guy (sometimes not even
> > my victim) throws Rotschreck on me. It can be a total game ender.
> > After you get your I.C. diablerized because of it your guaranteed to
> > be a little paranoid of Rotschreck...
>
> I probably shouldn't even be getting into this, since we banned
> Rotschreck for this very reason. How are you saying this card works,
This card works (officially) by being played on a vampire as that
vampire attempts to deal aggravated damage in combat.
> and why?
Because that's how the Rule Team has ruled/errataed it to work.
> It seems to me like card text and the rules team ruling are in complete
> disagreement, so I'm curious why you would pick one over the other.
You would pick the official version because it is official.
You could pick a house rule only if your group agrees to it.
BTW (and not to say you're wrong for playing Rot the way it is
written - my group uses the same house rule), I think this line
of attack ("why use RT errata over printed text?") won't serve
well in the long run.
For instance, do you burn a vampire if his last blood is stolen?
(Official: "No" / Print: "Yes")
Another: Is playing the P/J card Blood Hunt directed or undirected?
--
L. Scott Johnson (vte...@regency.wizards.com)
Official VtES Net.Rep for Wizards of the Coast.
(*) - Subject to review by Rules Team
> BTW (and not to say you're wrong for playing Rot the way it is
> written - my group uses the same house rule), I think this line
> of attack ("why use RT errata over printed text?") won't serve
> well in the long run.
Oh, I totally agree. In the case of this specific card, we banned it,
since people would attempt to play it and arguments about what the card
does would ensue. In my mind, if we were to play with the card, I would
be for the text version (i.e., the house rule), since it seems to make
more sense.
I guess I just want to know how pervasive Rotschreck is. When we banned
it, it seemed to me like this was the norm; people disagreed with the RT
ruling, and thus the card was made useless (in the sense that it _could_
not be used). I'm wondering now if maybe we should have chosen one side
of the fence or the other, instead of bulldozing the fence...
[ quoted text not captured ]
> I guess I just want to know how pervasive Rotschreck is. When we banned
> it, it seemed to me like this was the norm; people disagreed with the RT
> ruling, and thus the card was made useless (in the sense that it _could_
> not be used). I'm wondering now if maybe we should have chosen one side
> of the fence or the other, instead of bulldozing the fence...
The three main groups I play with don't play Roetschreck because it
always causes arguments.
TJH
Mark Rehbein (mark.r...@jcu.edu.au) wrote:
: Hi,
:
: I have a problem defeating a gangrel combat deck with my brujah potence
: celerity deck. The gangrel deck is based on the following combat combo:
:
: Drawing out the beast +
: scorpian sting (superior) +
: bone spur or wolf claws
:
: result is my brujah can't maneuver or dodge in combat so they take two
: aggravated damage.:
: Please help
:
: Thanks
:
: Mark
First off, the Brujah seldom can match the Gangrel in head-on
combat. So what if you can do 46 damage in a given round if I
can do one agg. damage and play skin of steel. However, there
are many other strategies which can kill the Gangrel. Weenie
pool gain/Hostile Takover is always an interesting strategy
against them, and the Tremere, used properly, can counter them
as well with Thoughts Betrayed massacre combos or, on a more
equitable level with first round anti-fortitude strikes (Blood
Fury or Theft of Vitae) to get the licks in, and fortitude for
yourself to avoid the agg damage. Stealth and bleed or vote
can usually give the Gangrel a hard time as well.
Dave Green
T.J. Hull (t...@nwlink.com) wrote:
: > I guess I just want to know how pervasive Rotschreck is. When we banned
[ quoted text not captured ]
: TJH
We decided to use Rotschreck as the Jyhad card reads (the card
text is not as unclear as a first impression might suggest, if
you look closely at the wording), sending the vampire receiving
agg damage to torpor. It is not really imbalancing, certainly
far less so than, say, Archon Investigation, and no one has had
severe problems with it.
-Dave Green
> Mark Rehbein (mark.r...@jcu.edu.au) wrote:
> : Hi,
> :
> : I have a problem defeating a gangrel combat deck with my brujah potence> : celerity deck. The gangrel deck is based on the following combat
combo:
> :
> : Drawing out the beast +
> : scorpian sting (superior) +
> : bone spur or wolf claws
> :
> : result is my brujah can't maneuver or dodge in combat so they take two
> : aggravated damage.
> :
> : Please help
Another possibility that just came to mind would be Rapid Thoughts and
Catatonic Fear. You get out of combat, cause some damage, and can
wait to see if he actually pulls that big nasty combo. And all you need is
celerity and presence.
John Baker
"When I hit the streets, I am the Crown Prince of Pavement."
Boingo, "Pedestrian Wolves"
On Tue, 1 Apr 1997 23:38:41 GMT, dc...@faraday.clas.Virginia.EDU (Dave
Green) wrote:
>We decided to use Rotschreck as the Jyhad card reads (the card
>text is not as unclear as a first impression might suggest, if
>you look closely at the wording), sending the vampire receiving
>agg damage to torpor. It is not really imbalancing, certainly
>far less so than, say, Archon Investigation, and no one has had
>severe problems with it.
Common sense suggests to me that this is correct way to deal with
the Rötschreck card. After all, the Rötschreck is something a vampire
can go through when faced with potentially fatal circumstances such as
fire, claws of undead creatures, sun, etc. We've also had these
arguments in our group but have decided to go with the official errata
(we'de rather play than argue) but I have a feeling of dissatisfaction
with the errata in this particular case. Also, we've so far avoided
house rules (except for 4CL which we're taking a holiday from now).
Oh well :)
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