rec.games.trading-cards.jyhad

Coupla (GT) questions

8 messages from 6 participants · 29 October 1996 – 31 October 1996
original thread on Google Groups

Sorrow

In a vote, under GT, you can only throw down one additional vote card. Is that one per Meth of one per Minion? If a minion needs to hunt (0 blood), fails, and untaps do they have to hunt again? (no repeat actions) -(Not related to GT)- Why is it that an Ally cannot block a Day Op'd action? Makes no sense to me. If you are the recipient of a Sabbat Threat, you can burn the edge during your untap to get rid of the counters. Can you gain a pool from the edge *then* burn it to burn the counters? thanx, Sorrow -- I don't want to be alone | I hurt, therefore I am anymore |-------------------------------- I don't want to be anyone | "What are you looking at...? anymore | you never seen anyone try to I don't need a reason to kill myself | commit suicide before?" - Anon ------------------------------------------------------------------------

L. Scott Johnson

theCorrupter <adr...@ducat.cs.wisc.edu> writes: >> If a minion needs to hunt (0 blood), fails, and untaps do they have to hunt >> again? (no repeat actions) >They cannot hunt. No other minions may act until that minion hunts >(standard rules). Minion phase ends. The other minions may act if the vampire that must hunt becomes stuck. From the rules outline 2.6: EXCEPTION: any time one or more of your Vampires is Ready and has zero blood and is not prevented from hunting, your next Minion Action must be to hunt with each of those Vampires. (6.4) -- L. Scott Johnson (sjoh...@math.sc.edu) | I don't suffer from insanity. http://www.math.sc.edu/cgi-bin/sjohnson/home | I enjoy every minute of it. Graphics Specialist and V:tES Rulemonger. |

theCorrupter

On 29 Oct 1996, Sorrow wrote: > In a vote, under GT, you can only throw down one additional vote card. Is that > one per Meth of one per Minion? Standard GT is thus: "Only one political action card can be used as a vote per Methuselah per Political Action" Thus, One Per Meth (realizing, of course, that the vote calling Methuselah likely already used their one vote card to call the vote). A GT-variant has this changed to one _additional_ vote card. > If a minion needs to hunt (0 blood), fails, and untaps do they have to hunt > again? (no repeat actions) They cannot hunt. No other minions may act until that minion hunts (standard rules). Minion phase ends. > -(Not related to GT)- > Why is it that an Ally cannot block a Day Op'd action? Makes no sense to me. Because Jyhad is a card game, with a number of abstractions difficult to get onto a card (though in this case it would have been easy). If necessary, you can always have a house rule that allows it. > If you are the recipient of a Sabbat Threat, you can burn the edge > during your untap to get rid of the counters. Can you gain a pool from > the edge *then* burn it to burn the counters? Yes. [Reply-to:sull...@cslab.uwlax.edu] @ The Corrupter - Adrian Lee Sullivan @ GAT/CS/WS R+++* r(+)>++ # Gamer Coffee-Addict Scripter Author # P++ C(+++) USX+ N++ !w @#$ Comments ? sull...@cslab.uwlax.edu $#@ X++ b++(+++) tv(+)> @#$ <http://cslab.uwlax.edu/~sulli_al/jyhad> $#@ e+* PS++@ PE@ z*++?

Constant Hazard

theCorrupter wrote: > > > If a minion needs to hunt (0 blood), fails, and untaps do they have > > to hunt again? (no repeat actions) > > They cannot hunt. No other minions may act until that minion hunts > (standard rules). Minion phase ends. Huh? That seems way too debilitating. Just because one vampire can't try to hunt a second time due to GT, none of your other vampires can do anything that turn? After all, the 'no repeat actions' is a house rule, and the exact wording of the rulebook may not take it into account. In the standard rules (without GT), the vampire would just be forced to attempt to hunt again. This also seems against what the GT house rules are there for. The GT are to preserve the spirit of the rules, not to give rule lawyers some small obscure combination of events with which they can screw someone over. I would think that a vampire which is _forced_ to hunt due to having no blood would not be prevented from hunting by the 'no repeat actions' of GT. Shouldn't the standard rules take precedence over house rules? > > -(Not related to GT)- > > Why is it that an Ally cannot block a Day Op'd action? Makes no > > sense to me. > > Because Jyhad is a card game, with a number of abstractions difficult > to get onto a card (though in this case it would have been easy). If > necessary, you can always have a house rule that allows it. Well, you could reason that the ally didn't expect a vampire to be walking around during the day. Also, you might note that the new card, "Daring the Dawn" specifies 'vampires' and not just all minions. -- David Kent -aka- Constant Hazard \----------------------/ \ haz...@potomac.net / \------------------/

Justin Fang

In article <Pine.GSO.3.95.961029...@ducat.cs.wisc.edu>, theCorrupter <adr...@ducat.cs.wisc.edu> wrote: >On 29 Oct 1996, Sorrow wrote: >> If a minion needs to hunt (0 blood), fails, and untaps do they have to hunt >> again? (no repeat actions) >They cannot hunt. No other minions may act until that minion hunts >(standard rules). Minion phase ends. Wait. So you can make a player lose his minion phase by blocking a zero blood vampire trying to hunt and using obedience at normal? -- Justin Fang (jus...@ugcs.caltech.edu) This space intentionally left blank.

theCorrupter

On 30 Oct 1996, Justin Fang wrote: > In article <Pine.GSO.3.95.961029...@ducat.cs.wisc.edu>, > theCorrupter <adr...@ducat.cs.wisc.edu> wrote: > >On 29 Oct 1996, Sorrow wrote: > >> If a minion needs to hunt (0 blood), fails, and untaps do they have to hunt > >> again? (no repeat actions) > >They cannot hunt. No other minions may act until that minion hunts > >(standard rules). Minion phase ends. > Wait. So you can make a player lose his minion phase by blocking a zero > blood vampire trying to hunt and using obedience at normal? Nope. See elsewhere on this thread for my mistake. Basicly, though, the blocked hunting minion just sits there untapped, but everyone else can continue what they are doing. [ quoted text not captured ]

theCorrupter

On Wed, 30 Oct 1996, Constant Hazard wrote: > theCorrupter wrote: > > > If a minion needs to hunt (0 blood), fails, and untaps do they have > > > to hunt again? (no repeat actions) > > They cannot hunt. No other minions may act until that minion hunts > > (standard rules). Minion phase ends. > Huh? That seems way too debilitating. Just because one vampire can't > try to hunt a second time due to GT, none of your other vampires can do > anything that turn? After all, the 'no repeat actions' is a house rule, > and the exact wording of the rulebook may not take it into account. In > the standard rules (without GT), the vampire would just be forced to > attempt to hunt again. My above statement was a mis-interpretation of the rules as they would apply to GT. Apparently, your next minion action if you have an untapped empty vampire is to have that minion hunt before anyone else can do anything. But this is only if that vampire _can_ hunt. Thus, that minion just sits there til the next turn, and everyone else can do anything they want. > This also seems against what the GT house rules are there for. The GT > are to preserve the spirit of the rules, not to give rule lawyers some > small obscure combination of events with which they can screw someone > over. Granted. I apologize for my error. > I would think that a vampire which is _forced_ to hunt due to having no > blood would not be prevented from hunting by the 'no repeat actions' of > GT. Shouldn't the standard rules take precedence over house rules? Now they are official, actually... But since I mispoke, it doesn't really matter. This situation won't happen. [ quoted text not captured ]

Faethor

Justin Fang (jus...@ugcs.caltech.edu) asks: >In article <Pine.GSO.3.95.961029...@ducat.cs.wisc.edu>, theCorrupter <adr...@ducat.cs.wisc.edu> wrote: >>On 29 Oct 1996, Sorrow wrote: >>> If a minion needs to hunt (0 blood), fails, and untaps do they have to hunt >>> again? (no repeat actions) >>They cannot hunt. No other minions may act until that minion hunts >>(standard rules). Minion phase ends. >Wait. So you can make a player lose his minion phase by blocking a zero >blood vampire trying to hunt and using obedience at normal? No no NO. When your minion phase begins, all vampires with 0 blood must hunt first. If a 0 blood vampire is prevented from hunting, it can do NOTHING ELSE for the remainder of your turn (although s/he may be able to play reaction cards, not sure on that.) Your OTHER vampires with a positive amount of blood) have their normal minion phase. -j