rec.games.trading-cards.jyhad

Changing non-preventable agg damage to normal (LSJ!)

29 messages from 10 participants · 15 December 1998 – 23 December 1998
original thread on Google Groups

Gomi no Sensei

In article <757h98$b...@sjx-ixn3.ix.netcom.com>, Randi S. Herdman <ran...@ix.netcom.com> wrote: >Can non-preventable aggravated damage (i.e., dawn operation with weather >control, force of will, >or daring the dawn) be changed to regular damage using skin of night? Force of Will, Daring the Dawn: No, as combat cards (such as Skin of Night) cannot be played outside of combat, which is when the damage dealt by such cards occurs. Dawn Operation/Weather Control: Sure. >I am expecting a "yes" answer, but if so, doesn't that make a daring the dawn/skin of night combo >entirely unblockable? Moot. gomi -- you say they taught you how to read and write yeah, they taught you how to count i say they taught you how to buy and sell your own body by the pound

Randi S. Herdman

Okay, I've been poking around trying to find a definitive answer but I can't. Can non-preventable aggravated damage (i.e., dawn operation with weather control, force of will, or daring the dawn) be changed to regular damage using skin of night? I am expecting a "yes" answer, but if so, doesn't that make a daring the dawn/skin of night combo entirely unblockable? Thanks. Neil Paananen

Dhar...@yahoo.com

> Can non-preventable aggravated damage (i.e., dawn operation with weather control, > force of will, or daring the dawn) be changed to regular damage using skin of night? For combat cards, yes. Action modifiers, no. > I am expecting a "yes" answer, but if so, doesn't that make a daring the dawn/skin of night > combo entirely unblockable? *nods* Which is why the Dawn Op/Skin of Night/Weather Control combo is really rude. In essence, it's Kiss of Ra at 2 less blood and isn't prevented if the opposing vampire has fortitude. It can only be stopped by the following cards: Direct Intervention (obviously), Skin of Night, Fire Dance, Death Pact and Heart of Darkness. Merrill Molitor is also immune to this combo and Undead Persistance will delay the inevitable. Noal -- "DISCUSSION, n. A method of confirming others in their errors." -Ambrose Bierce. -----------== Posted via Deja News, The Discussion Network ==---------- http://www.dejanews.com/ Search, Read, Discuss, or Start Your Own

Derek S. Ray

On Wed, 16 Dec 1998 14:36:35 GMT, Dhar...@yahoo.com wrote: >*nods* Which is why the Dawn Op/Skin of Night/Weather Control combo is really >rude. In essence, it's Kiss of Ra at 2 less blood and isn't prevented if the >opposing vampire has fortitude. > >It can only be stopped by the following cards: Direct Intervention >(obviously), Skin of Night, Fire Dance, Death Pact and Heart of Darkness. >Merrill Molitor is also immune to this combo and Undead Persistance will >delay the inevitable. Yes, but making a Tha/For deck comes with its own inherent icky problems - and after running mine last night, I found that after you pull off one "storms at dawn" combination, nobody ever actually blocks anything you do again. Which is great if you have big bleed. Except... Tha/For doesn't inherently come with big bleed, so you hafta add Dominate cards in and your deck starts getting this really really bloated look to it. =) Although it's almost as much fun to play Burst of Sunlight/Skin of Rock, too, just for the "You have WHAT in that deck?" surprise value. =) -- Derek (replying by email? remove the nospam from my domain :)

Luis P. Duarte

Randi S. Herdman wrote in message <757h98$b...@sjx-ixn3.ix.netcom.com>... >I am expecting a "yes" answer, but if so, doesn't that make a daring the dawn/skin of night combo >entirely unblockable? Maybe Heart of Darkness can be the solution to it. It changes the aggravated dmg to normal and so probably your vampire won't go to torpor by FoW/Daring the Dawn combo. .- Luis....@ip.pt

Dhar...@yahoo.com

> Yes, but making a Tha/For deck comes with its own inherent icky > problems - and after running mine last night, I found that after you > pull off one "storms at dawn" combination, nobody ever actually blocks > anything you do again. Which is great if you have big bleed. ...or Graverobbing. *grin* > Except... Tha/For doesn't inherently come with big bleed, so you hafta > add Dominate cards in and your deck starts getting this really really > bloated look to it. =) ...actually it's not that bad. Fortitude-Dominate-Thamaturgy is a great match-up. Thamaturgy has some great combat cards...but Potence and Protean decks beat the crap out of it. Fortitude gives the vampire much needed defense and there's even a Fortitude card with a press. Since Dominate tends to match up with Thamaturgy real well and does some great things like Grave Robbing, Mind Rape (which is a great set-up for Return to Innocence), Dominate Kine and Slaughtering the Herd. These kind of actions tend to make people want to block you, which of course unleashes the evil combo. Here's a sample fortitude-dominate-thaumaturgy crypt: Bindusara, Historian of the Kindred-Ventrue-9 cap Cardano-Tremere-9 cap (2x) Muaziz, Archon of Ulugh Beg-Tremere-7 cap (2x) Iliana-Gangrel-7 cap (2x) Marlene, The Infernalist-Ventrue Antitribu-6 cap Merill Molitor-Tremere-5 cap Sarah Cobbler-Tremere-4 cap Ingrid Russo-Ventrue Antitribu Jing Wei-Tremere-3 cap [ quoted text not captured ]

James Coupe

In article <758ghj$fof$1...@nnrp1.dejanews.com>, Dhar...@yahoo.com writes >*nods* Which is why the Dawn Op/Skin of Night/Weather Control combo is really >rude. In essence, it's Kiss of Ra at 2 less blood and isn't prevented if the >opposing vampire has fortitude. > >It can only be stopped by the following cards: Direct Intervention >(obviously), Skin of Night, Fire Dance, Death Pact and Heart of Darkness. >Merrill Molitor is also immune to this combo and Undead Persistance will >delay the inevitable. If Dawn Ops is prevalent, I find "don't block" to be a reasonable option. This prevents the agg damage from ever happening and lets hand jam sort them out. Then, on your turn, go and get them - when dawn ops is unplayable. -- James Coupe (Prince of Mercia, England) Vampire: Elder Kindred Network http://madnessnetwork.hexagon.net

Chris Berger

Dhar...@yahoo.com wrote: > > > *nods* Which is why the Dawn Op/Skin of Night/Weather Control combo is really > rude. In essence, it's Kiss of Ra at 2 less blood and isn't prevented if the > opposing vampire has fortitude. > > It can only be stopped by the following cards: Direct Intervention > (obviously), Skin of Night, Fire Dance, Death Pact and Heart of Darkness. > Merrill Molitor is also immune to this combo and Undead Persistance will > delay the inevitable. > Merrill is not immune, but simply "resistant" to the combo. I can, of course, always follow up the first Weather Control with another one. Unfortunately, though, as James mentions, the combo isn't quite foolproof. An intelligent blocker will soon stop blocking. -Chris

Derek S. Ray

On Wed, 16 Dec 1998 20:06:42 GMT, Dhar...@yahoo.com wrote: > >> Yes, but making a Tha/For deck comes with its own inherent icky >> problems - and after running mine last night, I found that after you >> pull off one "storms at dawn" combination, nobody ever actually blocks >> anything you do again. Which is great if you have big bleed. > >...or Graverobbing. *grin* All five of mine made it into that deck. ;) >...actually it's not that bad. Fortitude-Dominate-Thamaturgy is a great >match-up. Thamaturgy has some great combat cards...but Potence and >Protean decks beat the crap out of it. Fortitude gives the vampire much >needed defense and there's even a Fortitude card with a press. Oh, it's a wonderful matchup and turns THA into the combat monster you always wanted it to be. But it takes so many cards that you start running up against the informal 90-card limit after awhile. (Although I must say, it's much more enjoyable to ignore maneuver cards when building a THA deck, since you're not worried about damage anymore.) >Since Dominate tends to match up with Thamaturgy real well and does >some great things like Grave Robbing, Mind Rape (which is a great >set-up for Return to Innocence), Dominate Kine and Slaughtering the >Herd. These kind of actions tend to make people want to block you, >which of course unleashes the evil combo. > >Here's a sample fortitude-dominate-thaumaturgy crypt: > >Bindusara, Historian of the Kindred-Ventrue-9 cap >Cardano-Tremere-9 cap >(2x) Muaziz, Archon of Ulugh Beg-Tremere-7 cap >(2x) Iliana-Gangrel-7 cap >(2x) Marlene, The Infernalist-Ventrue Antitribu-6 cap >Merill Molitor-Tremere-5 cap >Sarah Cobbler-Tremere-4 cap >Ingrid Russo-Ventrue Antitribu >Jing Wei-Tremere-3 cap Heh. Mine has more minion taps, and Merill, Sarah, Jing, and Ingrid removed in favor of Bryan Van Duesen (7, big THA, big DOM, +1 bleed if you hafta, just gotta stick a FOR card on him), another Cardano, and a Ulugh. =) Otherwise it's roughly the same. =) I don't normally like using big-cap vampires either, but it seems pretty tough to get all the skills you need with at least a COUPLE at superior without going much above 6. And if you're going to go much above six, you might as well minion tap/restoration or minion tap/Theft of Vitae a few times just for the blood. Although thinking about it, Merrill probably should go in just for his built in Skin of Night. And I've found that I just don't like having to RELY on skill cards to make my weenies worthwhile. If they don't have the skills at minor, I don't want to put them in usually. Except that Marlene is the smallest cap vamp with both at inferior... d'oh! But it's fun to Rush an untapped vampire, Dawn Op it at inferior so they back out of blocking (leaves them untapped), Weather Control/Skin of Night them to torpor, then Freak Drive and Grave Rob that vampire to your controlled region to block for you 'til your next turn. =) Doesn't go off very often, requiring six cards. But it's so fun, especially if they have other vampires who COULD block the graverobbing action... knowing that they will probably lose -that- one to torpor as well =) [ quoted text not captured ]

Randi S. Herdman

Thanks for the quick response, I realized why I had been so confused -- I was glancing over the 6/23 rulings and read, "Damage Prevention cards: are not restricted to strike resolution" I didn't continue to read the part about "whenever appropriate during combat." Whups. - Neil Paananen Confused Archbishop of Denver In article <757k5r$im8$1...@shell3.ba.best.com>, go...@best.com (Gomi no Sensei) wrote: >In article <757h98$b...@sjx-ixn3.ix.netcom.com>, >Randi S. Herdman <ran...@ix.netcom.com> wrote: > >>Can non-preventable aggravated damage (i.e., dawn operation with weather >>control, force of will, >>or daring the dawn) be changed to regular damage using skin of night? > >Force of Will, Daring the Dawn: > >No, as combat cards (such as Skin of Night) cannot be played outside >of combat, which is when the damage dealt by such cards occurs. > >Dawn Operation/Weather Control: > >Sure. > >>I am expecting a "yes" answer, but if so, doesn't that make a daring the dawn/skin of night combo >>entirely unblockable? > [ quoted text not captured ]

Derek S. Ray

On Thu, 17 Dec 1998 03:34:20 GMT, lor...@nospam.nineball.org (Derek S. Ray) wrote: >But it's fun to Rush an untapped vampire, Dawn Op it at inferior so >they back out of blocking (leaves them untapped), Weather Control/Skin >of Night them to torpor, then Freak Drive and Grave Rob that vampire >to your controlled region to block for you 'til your next turn. =) Do ignore that bit about "blocking for you 'til your next turn", since Dawn Op doesn't take effect for an unblocked action and so the vampire would -have- to be tapped. But that's why they made Burst of Sunlight, I s'pose. :) I think I was just brain dead while I was posting. [ quoted text not captured ]

Justin Fang

In article <7593sg$194$1...@nnrp1.dejanews.com>, <Dhar...@yahoo.com> wrote: >Mind Rape (which is a great set-up for Return to Innocence) Doesn't work post-7/7. Say, you Mind Rape a vampire, take control of it your next turn, and have it RtI. At the end of your turn, you give it back. During its owner's untap, RtI kicks in, and whoever happens to be its controller's prey at the time loses the pool. -- Justin Fang (jus...@ugcs.caltech.edu) This space intentionally left blank.

Chris Berger

Derek S. Ray wrote: > > On Wed, 16 Dec 1998 20:06:42 GMT, Dhar...@yahoo.com wrote: > > > > >Here's a sample fortitude-dominate-thaumaturgy crypt: > > > >Bindusara, Historian of the Kindred-Ventrue-9 cap > >Cardano-Tremere-9 cap > >(2x) Muaziz, Archon of Ulugh Beg-Tremere-7 cap > >(2x) Iliana-Gangrel-7 cap > >(2x) Marlene, The Infernalist-Ventrue Antitribu-6 cap > >Merill Molitor-Tremere-5 cap > >Sarah Cobbler-Tremere-4 cap > >Ingrid Russo-Ventrue Antitribu > >Jing Wei-Tremere-3 cap > > Heh. Mine has more minion taps, and Merill, Sarah, Jing, and Ingrid > removed in favor of Bryan Van Duesen (7, big THA, big DOM, +1 bleed if > you hafta, just gotta stick a FOR card on him), another Cardano, and a > Ulugh. =) Otherwise it's roughly the same. =) I don't normally > like using big-cap vampires either, but it seems pretty tough to get > all the skills you need with at least a COUPLE at superior without > going much above 6. And if you're going to go much above six, you > might as well minion tap/restoration or minion tap/Theft of Vitae a > few times just for the blood. Although thinking about it, Merrill > probably should go in just for his built in Skin of Night. > And of course, do not forget Ian Forrestal, who has DOM/THA/for. At 7 capacity, he's perfect for this deck, perhaps even warranting two copies. -Chris

Dhar...@yahoo.com

jus...@ugcs.caltech.edu (Justin Fang) wrote: > >Mind Rape (which is a great set-up for Return to Innocence) > > Doesn't work post-7/7. Say, you Mind Rape a vampire, take control of it your > next turn, and have it RtI. At the end of your turn, you give it back. > During its owner's untap, RtI kicks in, and whoever happens to be its > controller's prey at the time loses the pool. I don't know what you've been smoking, but that is simply not true. The new errata states "your prey" not "the prey of the person controlling this vampire". Noal Return to Innocence [AH] - action (4) New card text: "Bleed. If you successfully bleed your Prey for one or more, put this card on the acting vampire. Burn this card if this vampire loses any blood or goes to torpor, or if your Prey is ousted. During your next untap, this vampire is removed from play and your Prey burns X pool, where X is the capacity of this vampire." [RTR 980707] [ quoted text not captured ]

Dhar...@yahoo.com

Chris Berger <ber...@cco.caltech.edu> wrote: > And of course, do not forget Ian Forrestal, who has DOM/THA/for. At 7 > capacity, he's perfect for this deck, perhaps even warranting two > copies. He's an 8 cap....and since he doesn't have Fortitude at superior and no special card text, he's too expensive for what he has. I've tried him in the deck and found that he was simply not effective. Noal [ quoted text not captured ]

LSJ

Dhar...@yahoo.com wrote: > jus...@ugcs.caltech.edu (Justin Fang) wrote: > > >Mind Rape (which is a great set-up for Return to Innocence) > > > > Doesn't work post-7/7. Say, you Mind Rape a vampire, take control of it your > > next turn, and have it RtI. At the end of your turn, you give it back. > > During its owner's untap, RtI kicks in, and whoever happens to be its > > controller's prey at the time loses the pool. > > I don't know what you've been smoking, but that is simply not true. > The new errata states "your prey" not "the prey of the person > controlling this vampire". Justin is correct. "You" refers to the controller of the card, as always. Since Return to Innocence is a minion card, if the controller of the minion it is on changes, it becomes controlled by the new controller of the minion it is on. "Your prey" means "the prey of the controller of this card" which is in this case "the prey of the controller of this vampire" (barring any unusual change-controller effects like Succubus Club). -- L. Scott Johnson (vte...@wizards.com) VTES Net.Rep for Wizards of the Coast. Links to revised rulebook, rulings, errata, and DCI (tournament) rules: http://www.wizards.com/VTES/VTES_Rules.html [ quoted text not captured ]

Dhar...@yahoo.com

vte...@wizards.com (LSJ) wrote: > Since Return to Innocence is a minion card, if the controller of the minion > it is on changes, it becomes controlled by the new controller of the minion > it is on. That is not clear from the text of the card. It can easily be interpreted to specifically target a Methuselah (your prey) and that will not change no matter who controls the vampire afterwards. > "Your prey" means "the prey of the controller of this card" which is in this > case "the prey of the controller of this vampire" (barring any unusual > change-controller effects like Succubus Club). That's a bloody crock. That's not how the average person is going to interpret it...nor should they. If a vampire I control plays an effect that specifically targets my prey, then it should not matter if that vampire changes hands before the effect is completed. If you're going to re-write card text, please do so more clearly. Those of us that are trying to moderate games using your wordings are going to need to buy a case of aspirin for all the headaches it's giving us. *shakes head* Noal McDonald Michigan Jyhad League http://kite.eecs.umich.edu/MIRT/ -- "DISCUSSION, n. A method of confirming others in their errors." -Ambrose Bierce. -----------== Posted via Deja News, The Discussion Network ==---------- [ quoted text not captured ]

mboh...@shout.net

In article <75dvf9$43t$1...@nnrp1.dejanews.com>, vte...@wizards.com (LSJ) wrote: > Since Return to Innocence is a minion card, if the controller of the minion > it is on changes, it becomes controlled by the new controller of the minion > it is on. Where is this control thing from? I just looked through all the rulings and the updated rulebook and couldn't find any reference to this. Could you point me to the right place? I always thought control changing cards only associated with those specific cards. So if you took control of someone's Angel with a .44 and they were ousted, the .44 would be gone. By LSJ's statement, a skill card on a stolen vampire is controlled by whom? I always thought that control was maintained by whoever played the card unless explicit card text changed things. Mike -- Mike Bohlmann, MAIP - Prince of Urbana-Champaign http://www.shout.net/~mbohlman/ [ quoted text not captured ]

LSJ

Dhar...@yahoo.com wrote: > vte...@wizards.com (LSJ) wrote: > > Since Return to Innocence is a minion card, if the controller of the minion > > it is on changes, it becomes controlled by the new controller of the minion > > it is on. > > That is not clear from the text of the card. It can easily be interpreted to > specifically target a Methuselah (your prey) and that will not change no > matter who controls the vampire afterwards. > > > "Your prey" means "the prey of the controller of this card" which is in this > > case "the prey of the controller of this vampire" (barring any unusual > > change-controller effects like Succubus Club). > > That's a bloody crock. That's not how the average person is going to > interpret it...nor should they. If a vampire I control plays an effect that > specifically targets my prey, then it should not matter if that vampire > changes hands before the effect is completed. And how do you think Army of Rat's functions after Shepherd's Innocence is used to change the controller of the Army? Contrast the card text on Spying Mission and Incriminating Videotape for controller-independent targetting. > If you're going to re-write card text, please do so more clearly. Those > of us that are trying to moderate games using your wordings are going > to need to buy a case of aspirin for all the headaches it's giving us. > > *shakes head* *shakes head* This usage is consistent (cf. Powerbase: *, * Hunting Ground, <long list of other Master: Locations>, Anarch Troublemaker, Arms Dealer, Fragment of the Book of Nod, Millicent Smith, Soul Gem, Fortune Teller, Rutor's Hand, Arcanum Investigator, Form of Corruption, Jackal, Bauble, etc.) Getting the wrong reading from not reading the card text carefully/precisely enough can cause headaches, yes. See Blood to Water. Sure the wording could be clearer. Build a better mousetrap, deliver foolproof software, and all that. But the wording is sufficient as it is. And there's something to be said for concise text, as well. This is a complex game. Not every contengency can or should be written explicitly on the cards when the standard rules of the game apply. If I have to occasionally answer "Is an empty vampire burned by Blood to Water?" and the like, well, that's part of the job. -- L. Scott Johnson (vte...@wizards.com) VTES Net.Rep for Wizards of the Coast. Links to revised rulebook, rulings, errata, and DCI (tournament) rules: http://www.wizards.com/VTES/VTES_Rules.html -----------== Posted via Deja News, The Discussion Network ==---------- [ quoted text not captured ]

Dhar...@yahoo.com

mboh...@shout.net wrote: > > Since Return to Innocence is a minion card, if the controller of the minion > > it is on changes, it becomes controlled by the new controller of the minion > > it is on. > > By LSJ's statement, a skill card on a stolen vampire is controlled by whom? > I always thought that control was maintained by whoever played the card > unless explicit card text changed things. Since we are discussing control of cards...who is the controller of Charnas? The player of Charnas, the controller of the vampire that played Charnas or the controller of the vampire with Charnas on its back? Noal -- "DISCUSSION, n. A method of confirming others in their errors." -Ambrose Bierce. -----------== Posted via Deja News, The Discussion Network ==---------- [ quoted text not captured ]

Derek S. Ray

On Fri, 18 Dec 1998 18:06:11 GMT, Dhar...@yahoo.com wrote: > vte...@wizards.com (LSJ) wrote: >That's a bloody crock. That's not how the average person is going to >interpret it...nor should they. If a vampire I control plays an effect that >specifically targets my prey, then it should not matter if that vampire >changes hands before the effect is completed. You are holding a fire hose, spraying water on a house fire to put it out. You have begun an effect that targets a house, one that does not resolve instantaneously. I walk up to you and turn you around so that you are now spraying water on the house across the street. Does this matter in the resolution of the effect (ie, do you still successfully put out the fire) ?? Of course it matters, and that's EXACTLY how the average person will interpret the card text. If you stop something before it's done happening, it obviously changes what happens. [ quoted text not captured ]

James Coupe

In article <75eeh6$hii$1...@nnrp1.dejanews.com>, Dhar...@yahoo.com writes >Since we are discussing control of cards...who is the controller of Charnas? >The player of Charnas No, although they could be. >, the controller of the vampire that played Charnas No, although they could be. >or >the controller of the vampire with Charnas on its back? This one. The only minion card which doesn't work like this is Shackles of Inky- Doo. From the other way around, master cards are always controlled by the person who plays them, until control of the CARD is shifted. Note the way that Blood Doll is worded, to only allow the current controller of this vampire to use it. [ quoted text not captured ]

LSJ

James Coupe <ve...@obeah.demon.co.uk> wrote: > The only minion card which doesn't work like this is Shackles of Inky- > Doo. Right, by errata [RTR 08-JUL-96] And Phobia and Temptation [RTR 13-NOV-96] -- L. Scott Johnson (vte...@wizards.com) VTES Net.Rep for Wizards of the Coast. Links to revised rulebook, rulings, errata, and DCI (tournament) rules: http://www.wizards.com/VTES/VTES_Rules.html -----------== Posted via Deja News, The Discussion Network ==---------- [ quoted text not captured ]

LSJ

Dhar...@yahoo.com wrote: > > mboh...@shout.net wrote: > > > Since Return to Innocence is a minion card, if the controller of the minion > > > it is on changes, it becomes controlled by the new controller of the minion > > > it is on. > > > > By LSJ's statement, a skill card on a stolen vampire is controlled by whom? > > I always thought that control was maintained by whoever played the card > > unless explicit card text changed things. > > Since we are discussing control of cards...who is the controller of Charnas? > The player of Charnas, the controller of the vampire that played Charnas or > the controller of the vampire with Charnas on its back? Charnas is a minion card, so it is controlled by the controller of the minion it is on. [ quoted text not captured ]

LSJ

mboh...@shout.net wrote: > > In article <75dvf9$43t$1...@nnrp1.dejanews.com>, > vte...@wizards.com (LSJ) wrote: > > > Since Return to Innocence is a minion card, if the controller of the minion > > it is on changes, it becomes controlled by the new controller of the minion > > it is on. > > Where is this control thing from? I just looked through all the rulings > and the updated rulebook and couldn't find any reference to this. Could you > point me to the right place? I always thought control changing cards only > associated with those specific cards. RTR 27-OCT-95: 4) If you gain control of a card, you get control of any cards played on it except for master cards. Note that this is very different from similar situations in Magic. Example: You take control of your opponent's Ozmo, who is equipped with a Laptop and has a Master Discipline card for Protean. You could control the Laptop, but not the Protean. > So if you took control of someone's > Angel with a .44 and they were ousted, the .44 would be gone. No. You would control both Angel and the .44, so they would both remain. > By LSJ's statement, a skill card on a stolen vampire is controlled by whom? The Methuselah who played it. > I always thought that control was maintained by whoever played the card > unless explicit card text changed things. That's true for Master cards. Minion cards (non-Master library cards) are controlled by the controller of the minion (barring explict card text, of course). [ quoted text not captured ]

mboh...@shout.net

In article <367E44...@wizards.com>, LSJ <vte...@wizards.com> wrote: > mboh...@shout.net wrote: > RTR 27-OCT-95: > 4) If you gain control of a card, you get control of any cards played on it > except for master cards. Note that this is very different from similar > situations in Magic. > > I always thought that control was maintained by whoever played the card > > unless explicit card text changed things. > > That's true for Master cards. > Minion cards (non-Master library cards) are controlled by the > controller of the minion (barring explict card text, of course). Why the inconsistency as this is obviously a ruling rather than something that is in the rulebook? What would be the adverse effects of making both minion and master cards the same in "change of controller" situations? Mike -- Mike Bohlmann, MAIP - Prince of Urbana-Champaign http://www.shout.net/~mbohlman/ -----------== Posted via Deja News, The Discussion Network ==---------- [ quoted text not captured ]

LSJ

mboh...@shout.net wrote: > LSJ <vte...@wizards.com> wrote: > > mboh...@shout.net wrote: > > > RTR 27-OCT-95: > > 4) If you gain control of a card, you get control of any cards played on it > > except for master cards. Note that this is very different from similar > > situations in Magic. > > > > I always thought that control was maintained by whoever played the card > > > unless explicit card text changed things. > > > > That's true for Master cards. > > Minion cards (non-Master library cards) are controlled by the > > controller of the minion (barring explict card text, of course). > > Why the inconsistency as this is obviously a ruling rather than something > that is in the rulebook? What would be the adverse effects of making > both minion and master cards the same in "change of controller" situations? The current system is the most logical/sensical. You expect minions to "control" weapons, retainers, etc. they have. Change the controller of the minion, then the controller of those minion cards on that minion changes as well. While Master cards "on" minions are not generally "controlled" by the minion. Often they're not even controlled by the controller of the minion in common usage (Fame, Haven Uncovered, etc.). It wouldn't make sense to have the controller of these master cards somehow linked to the controller of the minion they are on when the control of the minion changes. That's the entirety of the explanation. -- L. Scott Johnson (vte...@wizards.com) VTES Net.Rep for Wizards of the Coast. Links to revised rulebook, rulings, errata, and DCI (tournament) rules: http://www.wizards.com/VTES/VTES_Rules.html -----------== Posted via Deja News, The Discussion Network ==---------- [ quoted text not captured ]

James Coupe

In article <75n9dt$gmh$1...@nnrp1.dejanews.com>, mboh...@shout.net writes >> That's true for Master cards. >> Minion cards (non-Master library cards) are controlled by the >> controller of the minion (barring explict card text, of course). > >Why the inconsistency as this is obviously a ruling rather than something >that is in the rulebook? What would be the adverse effects of making >both minion and master cards the same in "change of controller" situations? Well, if you want Master cards to be controlled by whoever they're on, look at the Master cards that you put on other vampires. e.g. I put a Haven Uncovered cross-table and never get the opportunity to defend it from a burn action because that's directed at the controller, which would be that vampire's Methuselah - so only his predator and prey get the opportunity. Also, it provides the only current method of getting rid of some cards. Gangrel Atavism, say, cannot be got rid of except by ousting its controller (since cards you control go with you when you are ousted, but not cards that have changed control). There are a few cards like this that would be adversely affected if you couldn't get rid of them because you controlled them. [ quoted text not captured ]

Dhar...@yahoo.com

Mike Bohlmann wrote: > > That's true for Master cards. > > Minion cards (non-Master library cards) are controlled by the > > controller of the minion (barring explict card text, of course). > > Why the inconsistency as this is obviously a ruling rather than something > that is in the rulebook? What would be the adverse effects of making > both minion and master cards the same in "change of controller" situations? Mike, I think a case may be made that any minion card on a vampire (retainers, equipment, Pulse of Canille, etc.) is owned by the vampire and that anyone who controls the vampire controls those kind of cards. Master cards are owned by the "Master" that played them. Which means that unless somebody specifically takes control of them (like stealing a location) they are still controlled by the originating player. That's how it makes sense to me. Noal -- "DISCUSSION, n. A method of confirming others in their errors." -Ambrose Bierce. -----------== Posted via Deja News, The Discussion Network ==---------- [ quoted text not captured ]