akaz...@gmail.com wrote:
> I'm new to VTES, although I'm a veteran of MTG, and I had some
> questions if anyone could please answer. Thanks!
>
> 1) Is there any marking on the cards to show their rarity level?
>
No. The predominance of the player base that is active on this
Newsgroup and web-based forums seem to not like them. Personally, I
think they would be good for new players and would not detract from the
look of the cards at all.
> 2) With the card The Sleeping Mind, why does it say choose a tapped
> vampire? Tapped minions cannot block actions anyway.
>
You are right. However, there are several cards that allow a vampire to
play reactions and to *block* as if untapped - Wake with Evenings
Freshness, Forced Awakening, and On the Qui Vive are the most common of
those. Also, several cards will actually untap a vampire - Guard Dogs,
Rat's Warning, 2nd Tradition Domain and others. And once the vamp is
untapped, then it can attempt to block. The Sleeping Mind is better
typically at Superior (although the first batch of cards I mention, the
"wakes", will still work because they don't actually untap the vamps,
just allow them to behave sort of like they were untapped).
> 3) How do players "remember" what happens?
> For example, in a 6 player game, if player 2 uses an out-of-turn
> master card, how do you keep tabs that he cannot play a master card
> when his turn comes around? Do you keep it lying around?
Yeah, I leave it on the table, or put it on my library face up and
perpendicular to the library. Same thing with Wakes that I can't
replace until my next untap etc etc.
> The same thing I've noticed with several cards, where there may be a
> lag between the card use and its action. For example, the reaction
> card Spirit's Touch which gives you an optional maneuver in the
> subsequent combat. It's a reaction card, so you discard it after using
> it, and replace your hand with a card. What if the combat goes on for
> several rounds? How do you remember you have that optional maneuver to
> use?
Usually, during combat, any cards that still have lingering effects I
leave out in front of me. As I use the effect (maneuvers, preventing
damage, future presses, etc), I then move it to the ash heap. This is
legal and traditional. *Technically* the cards are actually already in
your ash heap, but IIRC, to date there are no cards that allow you to
recall cards back to your hand *during combat*.
> Yet another example, Excommunication, which strips an archbishop of
> his title. It's an action card but do you put it on top of the vampire
> like an equipment card to show he is stripped?
Some folks do, some folks don't. In tournament play, most of the time
you can leave it as a reminder because of the friendly nature of the
games. However, if a player asks you to put it into your ash heap, you
must do so, since it is the rule. To aid you, the rules do state that
you can take notes of game state - so you could write down that your
archbishop is no longer titled.
1.4. Taking Notes
Players are allowed to take written notes of their opponents' decks and
activities, so long as doing so doesn't interfere with game play
(especially the speed of play).
I guess technically you can't take notes of your own game state...
Hmmm, sounds wonky - LSJ?
And if it was you who played the Excommunication, and you wanted to get
it back into your library or hand for some reason, you would want it to
be in the right place. Where the cards are in VTES isn't as critical as
in MTG because there isn't as much ash heap manipulation as there is
graveyard manipulation in Magic.
> Lastly, with a card like Infernal Pact, how do you indicate what
> discipline he has chosen so everyone can remember?
Again, you can take notes on this fact. AFAIK, there isn't a
traditional manner for keeping tabs on this.
>
> I realize that the answer may be that people just have to remember but
> wouldn't that get cumbersome in a game with many players that lasts 2
> hours?
>
You do get used to it.
> 4) For Robert Carter, a retainer that says its employer must burn 1
> blood each untap phase, who is the employer? Me (the player
> Methuselah) or the vampire that he is the retainer of?
>
Minions "recruit" allies, and "employ" retainers. Thus, Carter's
"employer" is the minion that he is on. Blood refers to the counters on
vampires, pool refers to the counters that represent your (the
Methuselah's) remaining status in the game, and life refers to the
counters on allies. Note that an ally could recruit Robert Carter, but
a) since the ally doesn't have blood, Carter would burn the next untap
phase and b) since an ally isn't a vamp, it wouldn't get the +2 bleed.
And if the controller of Carter changes, the new minion he is on becomes
his new employer.
I am typically wrong on rules questions, so maybe someone will be along
in a minute to correct me on most counts. But the traditional stuff I'm
pretty comfortable with, having played this for 12+ years now...
best -
chris
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