rec.games.trading-cards.jyhad

Force of Will, Form of Mist, Psyche, Majesty (Mr. Wylie?)

3 messages from 2 participants · 03 May 1996 – 04 May 1996
original thread on Google Groups

Mike Bohlmann

In last night's league games, someone played the first Force of Will/ Movement of the Slow Body/Rapid Healing deck in our group. And don't forget the Fame. Here is what happened. With a vampire with Fame, player 1 takes an action (equip a Laptop, I believe). He then plays Force of Will. His Prey attempts to block. Player 1 plays Dawn Operation. The action is blocked and they enter combat. Player 1 plays Form of Mist superior. His prey plays a Psyche. Does the Dawn Operation still apply? When does the Force of Will damage take place? Ok, combat continues, and the winning argument is that the FoW damage waits, and the DO still applies. What happens when the acting vamp plays a untap card? In this case, we said it would end the action with no continuation. Both do hand damage. The reacting minion prevents. The acting minon goes into torpor from aggravated damage. The Form of Mist fizzles because the vampire is in torpor and cannot take actions, correct? He then takes another damage from the FoW, as we played it. I think we took about 15 minutes arguing about the various problems in this action. The FoW/MotSB/RH combo ousted his prey, but his next prey (my predator) was playing a Golconda/Soul Gem deck. He won with probably 40 pool left. Basically, the only way to stop it was to block the Soul Gem equip action, but my Raven Spies were burried. I drew the FoW/MotSB/RH guy as my prey again in the second game. Since we all knew what he was up to, his prey's Muddled kept his vampires in torpor. Of course, after I elliminated my prey, he quickly sent Nikolaus Vermeulen and Harrod into torpor with a Sengir Dagger. Mike

L. Scott Johnson

In article <4mcqgd$e...@vixen.cso.uiuc.edu>, Mike Bohlmann <mboh...@students.uiuc.edu> wrote: >In last night's league games, someone played the first Force of Will/ >Movement of the Slow Body/Rapid Healing deck in our group. And >don't forget the Fame. > >Here is what happened. With a vampire with Fame, player 1 takes an action >(equip a Laptop, I believe). He then plays Force of Will. His Prey attempts >to block. Player 1 plays Dawn Operation. The action is blocked and they >enter combat. > >Player 1 plays Form of Mist superior. His prey plays a Psyche. Does the >Dawn Operation still apply? When does the Force of Will damage take place? Dawn Op. only applies to the initial combat. Damage from Force of Will occurs immediately after the first combat. >Ok, combat continues, and the winning argument is that the FoW damage waits, >and the DO still applies. What happens when the acting vamp plays a >untap card? In this case, we said it would end the action with no What untap card? Cat's Guidance? Majesty? >continuation. Both do hand damage. The reacting minion prevents. The >acting minon goes into torpor from aggravated damage. The Form of Mist >fizzles because the vampire is in torpor and cannot take actions, correct? Yes (although moot, since the second combat would not have occured anyhow). Anytime an acting vampire winds up in torpor, any action he was undertaking as a ready vampire cannot be continued. >He then takes another damage from the FoW, as we played it. > >I think we took about 15 minutes arguing about the various problems in this >action. The FoW/MotSB/RH combo ousted his prey, but his next prey (my >predator) was playing a Golconda/Soul Gem deck. He won with probably 40 >pool left. Basically, the only way to stop it was to block the Soul >Gem equip action, but my Raven Spies were burried. Steal/Destroy the Equipment. Sudden Reversal the Golconda. Send the bearer to torpor and Grave Rob him. Contest the Soul Gem. Contest the bearer (when yielded, the minion card - the Gem - is out of play and will not function). If you're playing by the VtES wording on Soul Gem, then diablerize the bearer - the Gem will be burnt. >I drew the FoW/MotSB/RH guy as my prey again in the second game. Since >we all knew what he was up to, his prey's Muddled kept his vampires in torpor. >Of course, after I elliminated my prey, he quickly sent Nikolaus Vermeulen >and Harrod into torpor with a Sengir Dagger. What? No Canine Hordes? Shame on you :-)

Mike Bohlmann

lsc...@crl.com (L. Scott Johnson) writes: >>Ok, combat continues, and the winning argument is that the FoW damage waits, >>and the DO still applies. What happens when the acting vamp plays a >>untap card? In this case, we said it would end the action with no >What untap card? Cat's Guidance? Majesty? Sorry, meant a S:CE/untap type card. >>I drew the FoW/MotSB/RH guy as my prey again in the second game. Since >>we all knew what he was up to, his prey's Muddled kept his vampires in torpor. >>Of course, after I elliminated my prey, he quickly sent Nikolaus Vermeulen >>and Harrod into torpor with a Sengir Dagger. >What? No Canine Hordes? Shame on you :-) Yeah, I know. This was a basically untested deck. I had wanted to put in Canine Hordes but not enough vamps had sup. Animalism, so I left it out thinking it wouldn't be too important. I prob would have won the game with how I modified it. Threw in a couple animalism skill cards, Canine Hordes, and Drawing out the Beast. Now, my Amaranth won't backfire and give my predator the pool cuz he has all those guns. One thing I don't like about the groups current house rules, is that you can't pile on Undead Strengths on a Torn Signpost. I was rather upset when i used my Vial of Garou Blood and a Torn Signpost, and was told I couldn't play an Undead Strength and then a Burning Wrath. The league president was my prey and he said that ruling would probably be overturned. *cross fingers* Mike