Pat Ricochet wrote:
> > How is Reverend Blackwood's special figured in for strikes requiring
> > Thaumaturgy?
> It does "+1 point of damage", not "an additional point of damage," so it
> only adds to damage dealing strikes.
Correct.
> > With a Soul Burn, for example, it seems simple, it does +1 damage.
> Right on.
Correct.
> > How about
> > with Theft of Vitae? Does the strike steal 1 or 2 blood and then cause 1
> > damage in addition?
> No, nor does it steal 3 blood (not that you asked).
Correct.
> > How about Burst of Sunlight? Is all the damage, including the +1
> > aggravated?
>
> Good question. White-Wolf's site isn't loading right now, so I can't
> cut and paste the clarification, but I believe damage bonuses to agg strikes
> inherit the agg properties of the base damage. i.e,. Thetmes doing Lucky
> Blow is 2 agg, but a .44 with Dragon Breath Rounds is 2 normal+2agg.
> By that ruling, it would all be aggravated. (either 2 or 3 Agg, inf or
> superior)
Correct. If the base damage were unpreventable, the additional damage would
be as well, too.
> The question then is, does Rev Blacky take the +1 himself on the Burst?
> (I assume so)
No. The damage is only added to the strike (the effect that targets the opposing
target), not to any side-effect (environmental) damage.
--
LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc.
Links to revised rulebook, rulings, errata, and tournament rules:
http://www.white-wolf.com/vtes/