"Walter Denny" <rd...@earthlink.net> wrote:
> This came up in a tournament. Player A's minion has a Phosphorous
> Grenade. He blocks Player B's minion and then plays Roteshock.
... after playing maneuvers (if any) and choosing strikes, where
he chooses the grenade for his strike...
> The argument was that the Grenade did not go away because the damage
> was never resolved. However isn't this much like a Combat ends card
> in that the strike still occurs,.
The grenade doesn't go away because the strike was never resolved.
This is better than S:CE, in that combat ends before strike
resolution is even approached.
--
LSJ (vte...@white-wolf.com) VTES Net.Rep for White Wolf, Inc.
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