rec.games.trading-cards.jyhad

Question time... LSJ

2 messages from 2 participants · 02 October 2000
original thread on Google Groups

hamd...@my-deja.com

Compel the Spirit Type: Action Blood Cost: 1 Prerequisite: necromancy Card Text: +1 stealth action. Only usable if a retainer or ally you control has been burned since your last turn. Move the card from your ash heap to your hand. SUP: As above, but you may move the ally or retainer to the active region without paying the cost to put him or her in play. If a retainer is chosen, he or she must be placed on the acting minion. Does "...since your last turn..." also mean this card can be played _during_ your turn if an ally has been burned? e.g. During my minion phase, Abrosius the Ferryman with Talbots Chainsaw rushes a Gangrel and falls afoul of some Wolf Claws and Undead Strength. A Giovanni with superior Necromacy plays Compel the Spirit to bring him (but not the chainsaw) back. Is this legit? It has happened since my last turn! DH Sent via Deja.com http://www.deja.com/ Before you buy.

LSJ

hamd...@my-deja.com wrote: > Compel the Spirit > Does "...since your last turn..." also mean this card can be played > _during_ your turn if an ally has been burned? Yes. > e.g. During my minion phase, Abrosius the Ferryman with Talbots > Chainsaw rushes a Gangrel and falls afoul of some Wolf Claws and Undead > Strength. A Giovanni with superior Necromacy plays Compel the Spirit to > bring him (but not the chainsaw) back. > > Is this legit? It has happened since my last turn! Yes. -- LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc. Links to revised rulebook, rulings, errata, and tournament rules: http://www.white-wolf.com/vtes/