hamd...@my-deja.com#
Compel the Spirit
Type: Action
Blood Cost: 1
Prerequisite: necromancy
Card Text:
+1 stealth action. Only usable if a retainer or ally you control has
been burned since your last turn. Move the card from your ash heap to
your hand.
SUP: As above, but you may move the ally or retainer to the active
region without paying the cost to put him or her in play. If a retainer
is chosen, he or she must be placed on the acting minion.
Does "...since your last turn..." also mean this card can be played
_during_ your turn if an ally has been burned?
e.g. During my minion phase, Abrosius the Ferryman with Talbots
Chainsaw rushes a Gangrel and falls afoul of some Wolf Claws and Undead
Strength. A Giovanni with superior Necromacy plays Compel the Spirit to
bring him (but not the chainsaw) back.
Is this legit? It has happened since my last turn!
DH
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