The one thing that bothers be the most is how many re-printed cards
there are. Why are cards like Disguised Weapon, Flash, Manstopper
Rounds, etc in Sabbat Wars? I thought we were supposed to be able to use
older cards with the new ones? If that is true then why did WW think it
was necessary to make card sets that contained so many re-prints of
older cards? WW should have made sets consisting of 100% new cards. If
someone wanted Disguised weapon cards in their deck they can get them
from the V:TES set. Was WW too lazy to make all new cards? Or was it
cheaper to do mostly re-prints? At least WotC put new art work on the
re-printed cards in Sabbat.
Sabbat Wars was really bad for the amount of re-printed cards. Final
Nights wasn't so bad. I think the only re-printed cards were in the
pre-constructed decks (which were basically all re-printed cards with
maybe 3 or 4 new cards). Bloodlines was the best because it was all new
cards. Camarilla Edition looks like it will be similar to Sabbat Wars.
Mostly re-prints with only a few new cards (all new vampire with just a
few new library cards). Since I mainly only collect now (all the players
in my area stopped playing for one reason or another) I have actually
decided that I am only going to collect the new cards from Sabbat Wars
and Final Nights. I don't want any reprints.
I also didn't like the fact that there were cards in Sabbat Wars that
people could only get in the pre-constructed decks and not in the
boosters, but I'll save that for a different rant.
I know it is too late to change the sets that have already been released
but I hope that WW's future sets wont contain such a high number of
unnecessary re-prints.
Shadowdragon
>The one thing that bothers be the most is how many re-printed cards
>there are. Why are cards like Disguised Weapon, Flash, Manstopper
>Rounds, etc in Sabbat Wars? I thought we were supposed to be able to use
>older cards with the new ones? If that is true then why did WW think it
>was necessary to make card sets that contained so many re-prints of
>older cards? WW should have made sets consisting of 100% new cards. If
>someone wanted Disguised weapon cards in their deck they can get them
>from the V:TES set. Was WW too lazy to make all new cards? Or was it
>cheaper to do mostly re-prints? At least WotC put new art work on the
>re-printed cards in Sabbat.
There are several reasons why there might be reprints:
#1. For stand-alone sets, it may be pointless and/or frivolous to create new
cards that serve basic functions that are already dealt with by existing cards.
It's like re-inventing the wheel. We have Blood Doll, Minion Tap, and Tribute
to the Master. Do we really want every expansion to come up with a slightly
tweaked version? Blood Doll is already a fine, staple card so I don't see why
we can't keep bringing it back (in the precons and all).
#2. Forcing every expansion and set to be comprised of completely new cards
would create a gigantic influx of new cards. Jyhad/VTES does an excellent job
in maintaining balance. A Camarilla base set that only adds 3 or 4 new Potence
cards, and 3 or 4 new Presence cards is MUCH MUCH MUCH easier to balance (in
the short-term and long-term) than a base set consisting of all new cards with
12 new Potence and 12 new Presence cards.
#3. In some cases, there were distribution problems and/or difficulty in
getting old cards. The Sabbat expansion is notoriously difficult to get ahold
of, and Ancient Hearts is similarly a bit scarce. Without reprints, newer
players would be heavily disadvantaged since they wouldn't be able to get some
of the older cards.
#4. There are some staple cards (like Blood Doll) which are important to all
manner of decks. In that case, it doesn't really matter if you get several
Blood Dolls from SW and some from FN and some from the Camarilla Base Set. It's
a basic and versatile card that's important to have for most players.
#5. There are reprinted cards exactly *because* you are "able to use older
cards with the new ones." With "That Other Game," since they constantly rotate
out expansions, you see them constantly re-inventing the wheel. (Creating the
same card but changing the name, the card text, and maybe the creature type.
But you still have tons of 2/2 green creatures costing 1 green and 1 other.
Etc.).
#6. Having all of the expansions consist of only new cards would also coerce
customers into buying more and more boxes. This might seem like a good
marketing idea, but would probably drive more people away. That's why I quit
"that other game." Every new expansion kept having more and more powerful cards
and you just "had to" have them to be competitive.
>Sabbat Wars was really bad for the amount of re-printed cards.
Sabbat Wars was specifically supposed to have lots of re-printed cards. To
provide for the many people who were never able to get their hands on the
Sabbat.
>Bloodlines was the best because it was all new
>cards.
There are quite a lot of players who were annoyed by Bloodlines' rarity scheme.
Too many new cards and you often had to buy a ridiculous number of boxes to get
a full set.
>I also didn't like the fact that there were cards in Sabbat Wars that
>people could only get in the pre-constructed decks and not in the
>boosters, but I'll save that for a different rant.
That's called efficiency and/or a compromise. By keeping the pre-constructed
decks reprints, players that already have a lot of the old cards can mostly
skip the starters and just buy boosters. But at the same time, this wouldn't be
a good idea for the company since less people would be buying the starters.
Thus a compromise is that there are a few (just two vampires for a particular
starter) that are only available in that starter. Thus there is a small
incentive for even Mr. Suitcase to get some starters.
>I know it is too late to change the sets that have already been released
>but I hope that WW's future sets wont contain such a high number of
>unnecessary re-prints.
The key word is "unnecessary." Many would argue that the reprints so far, and
many in the future are indeed "necessary."
Halcyan 2
"Halcyan 2" <halc...@aol.com> wrote in message
news:20020429022403...@mb-ba.aol.com...
> >The one thing that bothers be the most is how many re-printed cards
> >there are. Why are cards like Disguised Weapon, Flash, Manstopper
> >Rounds, etc in Sabbat Wars? I thought we were supposed to be able to use
> >older cards with the new ones? If that is true then why did WW think it
> >was necessary to make card sets that contained so many re-prints of
> >older cards? WW should have made sets consisting of 100% new cards. If
> >someone wanted Disguised weapon cards in their deck they can get them
> >from the V:TES set. Was WW too lazy to make all new cards? Or was it
> >cheaper to do mostly re-prints? At least WotC put new art work on the
> >re-printed cards in Sabbat.
>
> There are several reasons why there might be reprints:
>
> #1. For stand-alone sets, it may be pointless and/or frivolous to create
new
> cards that serve basic functions that are already dealt with by existing
cards.
> It's like re-inventing the wheel. We have Blood Doll, Minion Tap, and
Tribute
> to the Master. Do we really want every expansion to come up with a
slightly
> tweaked version? Blood Doll is already a fine, staple card so I don't see
why
> we can't keep bringing it back (in the precons and all).
I really like the idea of reprints in starters and new cards in boosters. It
gives ppl a choice as to wether they want to buy reprints ( and specific
ones in specific quantities at that ) or new cards. I may be wrong but I
think this was the case in FN. As mentioned, SW is a stand alone set, if you
only want to play Sabbat, you don't want to have to buy V:TES boosters,
which are hard to locate, and contain a lot of Camarilla cards that you
can't use. So, as pointed out by Halcyan, why re-invent the wheel, just
reprint the V:TES stuff that would be useful.
> #2. Forcing every expansion and set to be comprised of completely new
cards
> would create a gigantic influx of new cards. Jyhad/VTES does an excellent
job
> in maintaining balance. A Camarilla base set that only adds 3 or 4 new
Potence
> cards, and 3 or 4 new Presence cards is MUCH MUCH MUCH easier to balance
(in
> the short-term and long-term) than a base set consisting of all new cards
with
> 12 new Potence and 12 new Presence cards.
I very much agree here. Despite initial complaints when cards first come
out, experience has shown that 99% of cards are well balanced with very few
cards becoming redundant.
> #3. In some cases, there were distribution problems and/or difficulty in
> getting old cards. The Sabbat expansion is notoriously difficult to get
ahold
> of, and Ancient Hearts is similarly a bit scarce. Without reprints, newer
> players would be heavily disadvantaged since they wouldn't be able to get
some
> of the older cards.
Very, very true. It's a great injustice to new players to be disadvantaged
by the inacessability of cards from older sets.
> #4. There are some staple cards (like Blood Doll) which are important to
all
> manner of decks. In that case, it doesn't really matter if you get several
> Blood Dolls from SW and some from FN and some from the Camarilla Base Set.
It's
> a basic and versatile card that's important to have for most players.
Which is why it gets reprinted, you can always do with more :)
> #5. There are reprinted cards exactly *because* you are "able to use older
> cards with the new ones." With "That Other Game," since they constantly
rotate
> out expansions, you see them constantly re-inventing the wheel. (Creating
the
> same card but changing the name, the card text, and maybe the creature
type.
> But you still have tons of 2/2 green creatures costing 1 green and 1
other.
> Etc.).
I was talking to a friend today about "That Other Game", he likes playing it
but consistantly found that he'd always have to buy buttloads of the latest
set to get the power rares to make his decks competitive.
> #6. Having all of the expansions consist of only new cards would also
coerce
> customers into buying more and more boxes. This might seem like a good
> marketing idea, but would probably drive more people away. That's why I
quit
> "that other game." Every new expansion kept having more and more powerful
cards
> and you just "had to" have them to be competitive.
Heh, the exact point my friend made :)
> >Sabbat Wars was really bad for the amount of re-printed cards.
>
> Sabbat Wars was specifically supposed to have lots of re-printed cards. To
> provide for the many people who were never able to get their hands on the
> Sabbat.
>
> >Bloodlines was the best because it was all new
> >cards.
>
> There are quite a lot of players who were annoyed by Bloodlines' rarity
scheme.
> Too many new cards and you often had to buy a ridiculous number of boxes
to get
> a full set.
I think WW are achieving a great balance between reprints and new cards. I
was annoyed by, not so much the rarity scheme in itself, but which cards
were rare in BL. There were too many rare cards that you'd want several of
in just about any deck using discipline X. Muricia's Call & Engling Fury
being good examples, I mean, as if you wouldn't have at least 3 of each in
every Ahrimanes deck. Same goes for Darkling Trickers except you'd want even
more in any Myt deck that fights ( and even several in a non-fight deck ).
> >I also didn't like the fact that there were cards in Sabbat Wars that
> >people could only get in the pre-constructed decks and not in the
> >boosters, but I'll save that for a different rant.
>
> That's called efficiency and/or a compromise. By keeping the
pre-constructed
> decks reprints, players that already have a lot of the old cards can
mostly
> skip the starters and just buy boosters. But at the same time, this
wouldn't be
> a good idea for the company since less people would be buying the
starters.
> Thus a compromise is that there are a few (just two vampires for a
particular
> starter) that are only available in that starter. Thus there is a small
> incentive for even Mr. Suitcase to get some starters.
Not the best situation for many player but as stated, it's a good marketing
decision, one which I have no major complaints about, most starters have
some nice reprints in them anyway, as well as the new cards.
> >I know it is too late to change the sets that have already been released
> >but I hope that WW's future sets wont contain such a high number of
> >unnecessary re-prints.
>
> The key word is "unnecessary." Many would argue that the reprints so far,
and
> many in the future are indeed "necessary."
>
> Halcyan 2
I think the the high number of reprints is necesseary for this next set.
Remeber that it's been several years since some of these cards have been
available.
> I think the the high number of reprints is necesseary for this next set.
> Remeber that it's been several years since some of these cards have been
> available.
Agreed. But release the cards in such a way that the older players can
pick and choose (to some extent) what cards they want reprints of. An
example of this scheme was evidenced in FN where only the starters
contained reprints. I realize that there are going to be too many reprints
to really do this, but hopefully WW can find a way. It's like, exactly *how
many* sets are going to release _the same card_? With the new cam
edition, that will make 5 sets that some cards were reprinted in. I don't
need another 40+ of a particular common that was reprinted in 4 sets
previously that I already have 100+ of. I want to buy boosters/starters
from the cam edition to get cards I don't have but not if it's going to leave
me with tons and tons of cards that I am just going to end up giving away
and thus wasting the money.
Reprints are fine if done smartly. With the exception of Final Nights,
they hadn't been. And if they aren't in the future, the reprints just become
gratuitous and it turns off the older players. Yes, you do need to think
about the newer players who don't have the cards, but you cannot turn
off a sigificant portion of your player base otherwise you will lose money.
And we can all agree that is something we don't want WW to do.
Sorrow
---
Through the screams of falling steel. By the light of flares and wisdom.
All the doubts I could not face. All this time I wanted more.
With a line I'll mark the past as a symbol of beginning.
To the gods whose names we've lost and the names who gave in vain.
Sorrow wrote:
>
> > I think the the high number of reprints is necesseary for this next set.
> > Remeber that it's been several years since some of these cards have been
> > available.
>
> Agreed. But release the cards in such a way that the older players can
> pick and choose (to some extent) what cards they want reprints of. An
> example of this scheme was evidenced in FN where only the starters
> contained reprints. I realize that there are going to be too many reprints
> to really do this, but hopefully WW can find a way. It's like, exactly *how
> many* sets are going to release _the same card_? With the new cam
> edition, that will make 5 sets that some cards were reprinted in. I don't
> need another 40+ of a particular common that was reprinted in 4 sets
> previously that I already have 100+ of. I want to buy boosters/starters
> from the cam edition to get cards I don't have but not if it's going to leave
> me with tons and tons of cards that I am just going to end up giving away
> and thus wasting the money.
> Reprints are fine if done smartly. With the exception of Final Nights,
> they hadn't been. And if they aren't in the future, the reprints just become
> gratuitous and it turns off the older players. Yes, you do need to think
> about the newer players who don't have the cards, but you cannot turn
> off a sigificant portion of your player base otherwise you will lose money.
> And we can all agree that is something we don't want WW to do.
>
Exactly! Actually, I like the idea of having all the re-prints in the
starters and all the new cards in the boosters. New players wanting to
get into the game can pick up a starter and get all the staple cards
they need that are out of print. But long time players can skip the
starters (thus skipping all the cards they already have from previous
sets) and just get all the new cards. If Camarilla Edition is like Final
Nights then great, I'll get as many of the boosters as I can afford and
leave the starters to new players. If it is like Sabbat Wars I think I
might pass and wait for The Anarchs.
Now that Sabbat Wars and Final Nights are out of print will WW re-print
cards from those sets in the newer sets?
Shadowdragon
I just went through the Sabbat Wars set. There are only 77 new cards in
that set (including vampires). 77 new cards in a set of 437 cards. That
is pathetic.
Shadowdragon
[ quoted text not captured ]
> I just went through the Sabbat Wars set. There are only 77 new cards in
> that set (including vampires). 77 new cards in a set of 437 cards. That
> is pathetic.
No, it's not. SW was designed to be a reprint of the Sabbat base set just
as the Camarilla Edition is designed to be a reprint of the V:tes base set.
Sorrow
---
"Happiness sucks" -me
> > Reprints are fine if done smartly. With the exception of Final Nights,
> > they hadn't been. And if they aren't in the future, the reprints just become
> > gratuitous and it turns off the older players. Yes, you do need to think
> > about the newer players who don't have the cards, but you cannot turn
> > off a sigificant portion of your player base otherwise you will lose money.
> > And we can all agree that is something we don't want WW to do.
> Exactly! Actually, I like the idea of having all the re-prints in the starters and
> all the new cards in the boosters.
I don't think this will be feasible. There will be too many reprints and too
few starters.
> sets) and just get all the new cards. If Camarilla Edition is like Final
> Nights then great, I'll get as many of the boosters as I can afford and
> leave the starters to new players. If it is like Sabbat Wars I think I
> might pass and wait for The Anarchs.
What would be nice would be to have different "types" of boosters.
One that has random Allies, equipment and retainers, one that has
random combat, one w/random masters and actions, etc. I believe
other card games do something like this but I could be wrong...
> Now that Sabbat Wars and Final Nights are out of print will WW re-print
> cards from those sets in the newer sets?
Are they out of print? I've heard no such thing. Of course, I'm by far from
the authority. :p
Sorrow
---
"Our generation has had no Great Depression, no Great War.
Our war is a spiritual war. Our depression is our lives."
- Tyler Durden
chris...@charter.net writes:
>With the new cam
>edition, that will make 5 sets that some cards were reprinted in. I don't
>need another 40+ of a particular common that was reprinted in 4 sets
>previously that I already have 100+ of. I want to buy boosters/starters
>from the cam edition to get cards I don't have but not if it's going to leave
>me with tons and tons of cards that I am just going to end up giving away
>and thus wasting the money.
*You* may not want reprints, but the Cam set has explicitly been aimed
at new players as well. There's a lot of cards you need to make normal
decks like Majesty, Theft of Vitae, hunting grounds, Computer Hack,
Deflection, etc., and if they (or close substitutes) aren't reprinted the
new players will quit. With many of the cards you want more than WW
seems to want to print in the starter packs (and I'm not convinced WW
should change that - 15 Majesty Ventrue starters I can pass on)
Just from the nature of the CCG beast, you always
get lots of cards you don't want but we buy the cards anyway as long as
we get reasonable numbers of the ones we do. Nobody has a right to expect
the set to be perfectly designed for them. I'd be relatively content with
Sabbat reprints, as I don't yet have a lot of SW and no Sabbat whatsoever.
Some people will roll their eyes at Sabbat reprints. To somebody who
can only buy DS, AH, and SB based on current availability (namely me,
but by extension new players) I find the reprint balance pretty good,
although I've complained about some rarity issues.
Curt Adams (curt...@aol.com)
"It is better to be wrong than to be vague" - Freeman Dyson
> *You* may not want reprints, but the Cam set has explicitly been aimed
> at new players as well.
Understood. And I'm not saying that there should be *no* reprints at all.
Obviously, that's the whole point of the set. However, what I am saying
is that they should be done *smartly*. I will grant you that this set is more
aimed towards the newer players. However, there is also a very large
player base that needs to be pandered (pardon the pun) to. If *only* new
players buy this set the odds are not good that it will make much money.
So old players are going to need to buy into it as well. That's all good and
fine. However, old players won't be buying into it if it means a ton more
cards that they already have 4 tons of. For example, I've got lots of .44
Mags from 4 previous sets, I don't need any more.
So reprint away. Make it so new players will want to buy and cards they
need and want. But also make it so old players will want to buy and cards
they need and want.
Sorrow
---
If you're frightened of dying and... and you're holding on,
you'll see devils tearing your life away. But if you've made
your peace, then the devils are really angels, freeing you
from the earth.
Michael (Shadowdragon) wrote:
> Why are cards like Disguised Weapon, Flash, Manstopper
> Rounds, etc in Sabbat Wars? I thought we were supposed to be able to use
> older cards with the new ones? If that is true then why did WW think it
> was necessary to make card sets that contained so many re-prints of
> older cards?
A) Not all players own or have access to older cards and/or sets. When WW
took over and released the game, they decided it was in their best interest
to effectively start from square one, so that people just starting the game
would have access to basic building blocks (like Flash, Wake, and Blood
Doll).
B) They wanted to make stand alone starter sets that you could play right
out of the box, which is good for new players and sealed deck events.
>I also didn't like the fact that there were cards in Sabbat Wars that
>people could only get in the pre-constructed decks and not in the
>boosters, but I'll save that for a different rant.
There were very few of those--two vampires in each box, plus probably some
reprinted cards. It gives incentive to buy starter decks. A viable buisness
decision.
-Peter D Bakija
PD...@bigplanet.com
http://www.myplanet.net/pdb6
Michael (Shadowdragon) wrote:
> I just went through the Sabbat Wars set. There are only 77 new cards in
> that set (including vampires). 77 new cards in a set of 437 cards. That
> is pathetic.
Sabbat War was basicaly a rerelease of the game, starting from square one.
White Wolf has no control over what pre White Wolf release sets (Jyhad,
VTES, Ancient Hearts, Dark Soverigns, Sabbat) are available to players, so
as they were essentially ressurecting a dead game, why would they not make a
set that was essentially a stand alone basic set?
Given that Sabbat War was, essentially a stand alone starter set, and there
are, say, 360 important cards that players who are just starting the game
need to have, it makes perfect sense to reprint them in the stand alone
starter set.
When White Wolf brought VTES back to life, they had to build up a new player
base, and to do that, they needed to print all the basic building blocks of
the game. Sabbat War was how they did that.
[ quoted text not captured ]
"Michael (Shadowdragon)" <mtbed...@rogers.com> wrote in message news:<3CCD8BAF...@rogers.com>...
> I just went through the Sabbat Wars set. There are only 77 new cards in
> that set (including vampires). 77 new cards in a set of 437 cards. That
> is pathetic.
Sure, there weren't a lot of new cards in SW, but then, if you were
playing when Sabbat was first released, IN 1996--FOUR FULL YEARS
BEFORE SABBAT WAR, then you pretty much had everything you'd want, and
hopefully could trade for the stuff you needed anew. Or, you could buy
one box, get all the commons and almost all the uncommons, then do
some trading or buying singles for a set.
I think White Wolf's track record, short though it may be, is pretty
good so far. Sabbat War was their first attempt, and they wanted to
get people back into the game, expanding upon Sabbat, which left most
antitribu clans wanting.
I was more disappointed with my 2 boxes of Final Nights really,
because I now have a zillion commons that I know I'll never use. I
mean, who needs 12 Banners of Neutrality? I was very happy to get more
Vampires for the Independent clans (I like the underdogs), and there
were some key commons too. But in general I won't use most of the
extra stuff.
I don't mind getting more Blood Dolls, Blurs, Undead Strength, Lost in
Crowds, Presence/Dominate bleed cards because I use them all the time
in multiple decks! It'd be a drag for someone like me (can afford 2
boxes per expansion plus random boosters) to have to keep switching my
staple cards around between my Lasombra Bruise/Bleed and my Malk
Stealth/Bleed all the time. Reprinted commons help tremendously here.
The problem is that WW is trying to make everyone happy. They are trying
to attract new players, but the new players need cards that have been
out of print for more then 4 years. WW doesn't want to make new cards
with similar effects to older cards (although I don't know why) so they
just reprint older cards and add in a few new cards to bring back long
time players. Unfortunately it means that old time players have to put
up with buying a lot of reprinted cards to get the few new cards. At
least WW could have made new art work for their re-prints, like what
WotC did for Sabbat. I can see the value of doing pre-constructed decks
that have nothing but reprints. This allows new players to buy all the
older cards, but long time players can ignore them and just get
boosters. Sabbat Wars, and the Camarilla Edition should have done that.
Instead, we have to pay a lot of money to get cards we already have so
that we can get the measly 77 new cards.
Shadowdragon
[ quoted text not captured ]
"Michael (Shadowdragon)" <mtbed...@rogers.com> wrote in message
news:3CCDFC1F...@rogers.com...
> The problem is that WW is trying to make everyone happy. They are trying
> to attract new players, but the new players need cards that have been
> out of print for more then 4 years.
None of these objections you are bringing up are really novel. Try searching
google.com for "reprints" and "new expansion" from sometime in 1999 through
early 2001, and come back when you have something new to add.
> WW doesn't want to make new cards
> with similar effects to older cards (although I don't know why) so they
They don't want to reinvent the wheel? They don't want to pay a lot of money
for completely new art to create virtual duplicates of perfectly working cards
that already exist? They have one (or more) smart cookies at the helm?
A small number of cards with similar effects to currently existing ones (Govern
vs. Scouting Mission, for example) is fine, but when you have duplication of
existing effects for no reason other than to add unneeded variety,
it's...somewhat pointless. If you virtually duplicate a bad card, people are
going to be upset to see a clone that they *still* don't want to use. If you
duplicate a good card, people are going to be upset that you didn't just reprint
the original which was fully functional already.
> just reprint older cards and add in a few new cards to bring back long
> time players. Unfortunately it means that old time players have to put
> up with buying a lot of reprinted cards to get the few new cards. At
Again, this is not new. I suspect that WW is guessing that there are enough
other cards from the original set (Freak Drive, ToGP, Hostile Takeover, 2nd
Tradition, etc.) that the older players *still* want more copies of, that sales
among the older players will be steady, if not perhaps as brisk as for the
Sabbat War expansion. I imagine approximately 100 new vampires will definitely
help sales out as well.
> least WW could have made new art work for their re-prints, like what
> WotC did for Sabbat. I can see the value of doing pre-constructed decks
Personally, I prefer to have the same artwork retained from set to set (although
I could have done without the Sabbat version of Flash). It reduces confusion
when you're skimming through any bunch of cards (draft tournament, your own
cards, someone else's deck), and on the plus side for WW, it reduces their
costs.
> that have nothing but reprints. This allows new players to buy all the
> older cards, but long time players can ignore them and just get
> boosters. Sabbat Wars, and the Camarilla Edition should have done that.
Sabbat War did pretty much do that. Of course, Sabbat War also had old cards in
the boosters, but since SW was basically a resurrection of the game, WW needed
to reprint a lot of cards that new players would need. Since there were a
number of other good cards in the boosters (Coma, Slave Auction, Disarm, etc.),
it seemed like things worked out well for most concerned.
> Instead, we have to pay a lot of money to get cards we already have so
> that we can get the measly 77 new cards.
In Sabbat War, yes. There are (over?) 100 new vampires in the upcoming
Camarilla set, and an unspecified number of new library cards. No excitement
that a lot of good old cards are going to be reprinted, along with more new
cards than were included in the SW printing.
Xian
--
I'd tell the world and save my soul, But rain falls down and I feel cold.
A cold that sleeps within my heart, It tears the earth and sun apart.
--_Shellshock_, New Order
www.waste.org/~xian
Xian wrote:
>
> "Michael (Shadowdragon)" <mtbed...@rogers.com> wrote in message
> news:3CCDFC1F...@rogers.com...> > WW doesn't want to make new cards
> > with similar effects to older cards (although I don't know why) so they
>
> They don't want to reinvent the wheel? They don't want to pay a lot of money
> for completely new art to create virtual duplicates of perfectly working cards
> that already exist? They have one (or more) smart cookies at the helm?
>
> A small number of cards with similar effects to currently existing ones (Govern
> vs. Scouting Mission, for example) is fine, but when you have duplication of
> existing effects for no reason other than to add unneeded variety,
> it's...somewhat pointless. If you virtually duplicate a bad card, people are
> going to be upset to see a clone that they *still* don't want to use. If you
> duplicate a good card, people are going to be upset that you didn't just reprint
> the original which was fully functional already.
>
The reason to "reinvent the wheel" is so that new players will get cards
with effects similar to those that are out of print, but also have it so
that older players aren't buying cards they already have from previous
sets. Because WW took over V:TES from WotC they should have "reinvented
the wheel". It is better then just reprinting an older set with a few
new cards added in.
Shadowdragon
"Michael (Shadowdragon)" <mtbed...@rogers.com> wrote in message
news:3CCE145F...@rogers.com...
> Xian wrote:
[snip]
> The reason to "reinvent the wheel" is so that new players will get cards
> with effects similar to those that are out of print, but also have it so
And have them complain that they they're at a disadvantage precisely *because*
they can't get the old OOP cards? Interesting solution.
A base set, by way of attempting some sort of definition, is a set that
prints/reprints cards that are meant to be in common circulation, and it is
presumed that all players will have equal access to these cards. For this
reason, it makes sense to reprint the old OOP cards that older players have
access to, but new players do not currently.
> that older players aren't buying cards they already have from previous
> sets. Because WW took over V:TES from WotC they should have "reinvented
> the wheel". It is better then just reprinting an older set with a few
> new cards added in.
In your opinion. Which is different from mine, and apparently different from
what WW's marketing-sense is telling them.
Xian
In message <3CCDFC1F...@rogers.com>,
"Michael (Shadowdragon)" <mtbed...@rogers.com> mumbled something
about:
>The problem is that WW is trying to make everyone happy. They are trying
>to attract new players, but the new players need cards that have been
>out of print for more then 4 years. WW doesn't want to make new cards
If new players are not constantly coming to your game, it will die.
I am personally still astonished that V:TES even managed one rebirth;
this is something almost completely unheard of for a CCG. If we kill it
again, it will stay dead forever. This means we must, must, must, MUST
have new players.
For this, I am willing to put up with occasional reprints, as long as
sets like Final Nights and Bloodlines come out that have scads of new
cards.
>with similar effects to older cards (although I don't know why) so they
Example: Govern the Unaligned.
By your rules, you can't just duplicate the effect with a different
name, so you need to modify the effect and produce a similar one.
Scouting Mission already exists, so you can't go in that direction.
Govern is one of the staple common cards for Dominate, though, so if you
don't find SOMETHING relatively equivalent to the effect, you're going
to screw the new players who won't be able to stand up to old-school
decks built around shedloads of Govern, because they don't have anything
to match it. And they will get pissed and quit; see above about killing
the game.
And you need that effect to not break the game. Scouting Mission works
because it's simply a scaled-down Govern, and because "free" instead of
"1 blood" is strong and makes up for the scaled-down effects. But going
in the other direction either breaks Dominate or totally sucks: the new
card "t0tal 0wnersh1p", which costs 2 blood, is a bleed at +3 at
inferior, and adds 4 pool to an uncontrolled younger vampire? That's
too strong at superior and costs too much at inferior -- might as well
just reprint Govern, because that way you don't have to recheck balance
against every other card.
And now you have to do this for every Jyhad card. That's a lot of work
that really is neither necessary nor productive.
>just reprint older cards and add in a few new cards to bring back long
>time players. Unfortunately it means that old time players have to put
Except, of course, for Final Nights and Bloodlines, the boosters of
which were 100% new cards.
>up with buying a lot of reprinted cards to get the few new cards. At
Except for Final Nights and Bloodlines, where I bought three boxes of FN
boosters and got NO reprints whatsoever. Obviously, no reprints were in
Bloodlines.
>WotC did for Sabbat. I can see the value of doing pre-constructed decks
>that have nothing but reprints. This allows new players to buy all the
Funny, that seems to have been what Final Nights and Sabbat War were --
pre-cons that had mostly reprints, and boosters that were largely (or
100%) new cards.
>older cards, but long time players can ignore them and just get
>boosters. Sabbat Wars, and the Camarilla Edition should have done that.
Funny, Sabbat War did that, I thought.
>Instead, we have to pay a lot of money to get cards we already have so
>that we can get the measly 77 new cards.
Want to be useful? Sell your extra cards at cost, or on the cheap, to
some new players in your area. We have a "give-away box" around here,
where we throw in tons of commons and uncommons that we are never going
to use and purchased back when Jyhad boxes were $5 each. We also put in
the USEFUL commons (govern, social charm, .44 magnum, flash, etc), not
just all our spare Submachine Guns and Chainsaws. Those I use as
bookmarks.
I still have mostly Jyhad cards in my collection. I'd like to replace
them with V:TES backed cards, as I take quite a risk playing certain
decks in tournaments otherwise (the Business Pressure deck I took to the
finals at DragonCon, for example, had to be very carefully built, as all
my Business Pressure are Jyhad-backed and I had to make sure I could
prove I had no way to tell when a BP was coming up -- so I had to
scrounge through and make sure I was about 50/50 on Jyhad- and V:TES-
backed cards.)
--
"There's no gray. There's just white that's got grubby." -- T.P.
On Tue, 30 Apr 2002 04:01:46 GMT, Derek Ray wrote:
>I am personally still astonished that V:TES even managed one rebirth;
>this is something almost completely unheard of for a CCG. If we kill it
>again, it will stay dead forever.
You might say L5R has had two rebirths as it has passed from FRPG to
WotC to AEG though it has always had the same designer throughout.
Other CCGs which have suffered something similar include: Rage,
Shadowfist and Doomtown. Doomtrooper has been resurrected in online
form while the Decipher Star Wars CCG is entering an interesting new
phase now that they have lost their licence. They are creating
virtual cards (overlays providing new text for existing cards).
>I still have mostly Jyhad cards in my collection. I'd like to replace
>them with V:TES backed cards, as I take quite a risk playing certain
>decks in tournaments otherwise (the Business Pressure deck I took to the
>finals at DragonCon, for example, had to be very carefully built, as all
>my Business Pressure are Jyhad-backed and I had to make sure I could
>prove I had no way to tell when a BP was coming up -- so I had to
>scrounge through and make sure I was about 50/50 on Jyhad- and V:TES-
>backed cards.)
It would still be a marked deck as you can still tell when a Business
Pressure isn't coming up. Just buy a pack of opaque sleeves. The new
Japanese ones are good. Now that such sleeves exist, I can't see any
reason that visible mixed backs should still be tolerated
Andrew
In message
<CC4E13B3D6CA85DD.B4318831...@lp.airnews.net>,
Andrew S. Davidson <a...@csi.com> mumbled something about:
[ quoted text not captured ]
Not useful enough to matter. I defy anyone to base a viable strategy on
NOT top-decking a card of their choice -- in general, you shouldn't be
trying to top-deck cards anyway, you should be playing them from your
hand. In practice, I don't even bother speculating about the top card;
if it's something I happen to need, that's great.
(compare to the VERY viable strategy of making all bleed modifiers
Jyhad-backed and all stealth modifiers V:TES backed.)
>Japanese ones are good. Now that such sleeves exist, I can't see any
>reason that visible mixed backs should still be tolerated
Because sleeves suck to shuffle, and the gleam off them generally
prevents others from reading the card without making a visible effort.
I don't like being forced to give "tells" such as "hey, how much pool do
you have?" or "what disciplines does that vampire have?" ... both of
which indicate a target, and if I either choose not to take the action
at that time OR I happen to do this on someone else's turn, that
indicator could easily spell problems for me. "You're looking at that
vampire? I guess I'd better banish Beast then, instead of your
Cardinal."
I sleeve my crypts because I often include 2-3 Jyhad-back vamps in with
the other 9-10, and when you only have 2 Jyhad vamps, you can always
tell which one they are. But sleeving a library? Unnecessary.
[ quoted text not captured ]
Sorrow wrote:
>
> > Now that Sabbat Wars and Final Nights are out of print will WW re-print
> > cards from those sets in the newer sets?
>
> Are they out of print? I've heard no such thing. Of course, I'm by far from
> the authority. :p
>
WW did 2 print runs of Sabbat Wars. Both runs have nearly sold out (or
have already sold out) and WW is not planning on doing a 3rd. The first
print run of Final Nights has also nearly sold out (or has already sold
out) and WW is not planning on doing a 2nd. There was a discussion about
it a while ago (I can't remember when exactly).
So now that Sabbat Wars and Final Nights are out of print will we see
re-prints of cards from those sets in newer sets?
Shadowdragon
"Michael (Shadowdragon)" wrote:
> WW did 2 print runs of Sabbat Wars. Both runs have nearly sold out (or
> have already sold out) and WW is not planning on doing a 3rd. The first
> print run of Final Nights has also nearly sold out (or has already sold
> out) and WW is not planning on doing a 2nd. There was a discussion about
> it a while ago (I can't remember when exactly).
There has been no official statement re: "WW is not planning to make
another print run" for any particular set, AFAIK.
--
LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc.
Links to V:TES news, rules, cards, utilities, and tournament calendar:
http://www.white-wolf.com/vtes/
"Sorrow" <chris...@charter.net> wrote in message news:<ucqccj...@corp.supernews.com>...
> Agreed. But release the cards in such a way that the older players can
> pick and choose (to some extent) what cards they want reprints of. An
> example of this scheme was evidenced in FN where only the starters
> contained reprints. I realize that there are going to be too many reprints
> to really do this, but hopefully WW can find a way. It's like, exactly *how
> many* sets are going to release _the same card_?
I suspect all the stand-alones are going to have BD/MT, etc.. They
aren't stand-alones without them, as those are cards that
realistically must be in most decks in some #.
> With the new cam
> edition, that will make 5 sets that some cards were reprinted in. I don't
> need another 40+ of a particular common that was reprinted in 4 sets
> previously that I already have 100+ of.
While I agree that it'd be nice not to have to accomodate new players,
and thus print only new, interesting, fun, and balanced cards, that
isn't reality. You can't not reprint BD/MT, the skill masters, HGs,
deflection, GtU, and so forth. Because the newbies would be at a
ridiculous disadvantage, unless there are new cards that outclass
those.
Shadowdragon writes:
>I just went through the Sabbat Wars set. There are only 77 new cards in
>that set (including vampires). 77 new cards in a set of 437 cards. That
>is pathetic.
No, it's great! I can get Sabbat cards without paying $300 dollars a box.
That was a great idea. My complaints with SW are related to too *few*
reprints - they left out too many of the good Dementation cards (which,
unlike other disciplines, I have no alternative for) and there's not enough
vampires for the clans lacking starters.
[ quoted text not captured ]
"Michael (Shadowdragon)" <mtbed...@rogers.com> wrote in message news:<3CCD8BAF...@rogers.com>...
> I just went through the Sabbat Wars set. There are only 77 new cards in
> that set (including vampires). 77 new cards in a set of 437 cards. That
> is pathetic.
>>> >> > Shadowdragon
Well excuse me for havung the audacity to have started playing well
after the times at which Sabbat was an affordable expansion. Sorry,
that i wanted some of theose cool cards that I kept seeing but would
have to trade or sell a gold encrusted left testicle to get. All my
fault (and players like me) that WW decided to reprint some extremly
difficult to obtain cards and make them more accesible to us gamers.
IMO, people that base comments purely on the collectibilty of the
cards , well... I will leave you to fill in the blanks. I would hate
to be accused of starting something.
-Scrote