Mike Nudd#
OK.. I have a few questions that need some ruling on....
1) If a vampire plays effects from cards like Carrion Crows, DOTB,
Weather Control or Dawn Operation in combat, do their respective
effects of the cards still resolve if combat ends prematurely due to
Strike: Combats Ends or something bizarre like Illusions of the
Kindred?
2) If Blood to Water (thau) is played during combat, I assume that
it's effects are resolved *before* any minion strikes? The card says
that if you are a vampire you must lose blood. If the target vampire
does not have enough blood does it go to zero blood, or is it burned?
3) If Theft of Vitae (thau) is played as a strike, is the theft
resolved previous to any damage effects of simultaneous strikes,
after, or at the same time?
4) If a vampire going to torpor plays Unflinching Persistance (fort)
to stop itself from going to torpor, is it then allowed to play other
combat cards such a Taste of Vitae or Amaranth? If the vampire is sent
to torpor again by further combat strikes, is combat over, or is the
target protected still by the same copy of UP already played?
5) I heard somewhere that if a vmapire takes over it's capacity again
in normal damage it is burned, although in retrospect I cannot find
any trace of this rule in the main VtES rule corpus. Is this a
optional rule I have picked up, and if so can anyone identify the
source?
6) Can someone confirm that you can only play Out-of-Turn masters on
other player's turns - i.e. that it should be read literally rather
than simply out-of-sequence
7) Is it possible through any means to prevent the 1 damage left after
a Flesh of Marble is played?
8) Can a minion strike with two or more different weapons in a single
combat round, assuming that additional strikes are available (via cel
or obt)?
9) If damage is dealt to a vampire , but the vampire is not sent to
torpor or burned, then both vampires in the combat have the
opportunity to play additional strikes. If the non-lethal damage from
the primary strike is not prevented before the additional strikes are
played, then once these further strikes *are* played, can this prior
damage still be prevented?
10) Is Cat's Guidance (ani) inferior - untap this blocking vampire -
played and replaced before or after combat, or can you choose?
11) Can additional Cloak of the Gathering (obf) sup cards be played on
the same action be different vampires?
12) Since the Sengir Dagger's damage is worded '+2 agg hand damage',
and Bastard Sword and Bang Nakh are worded '+2 hand damage' then can
these weapons be used in conjunction with all cards that increase hand
damage, or not?
13) Does Strike: Combat Ends: break the combat loops created by
Unflinching Persistence and Trap?
14) When moving equipment between minions, the equipping minion taps.
However, does the previous owner remain untapped? Can this action be
attempted if the original owner is tapped? Can such an action be
attempted for retainers as well as equipment?
15) If a unique retainer is brought into play to contest another copy
already on the table, is it simply the two retainers that are
considered contested, or are the owning vamps also contested?
16) Can someone please clarify the differences between Controlled,
Uncontrolled, and Ready?
Thanks in advance for people's responses. I'm sure I'll think of some
more in due course...
Mike Nudd
mi...@vekn.org.uk
Probationary VEKN Prince of London