rec.games.trading-cards.jyhad

Sunset strip and ousted player

7 messages from 4 participants · 26 August 2004 – 28 August 2004
original thread on Google Groups

henrik isaksson

If a player has tapped sunset strip during his turn, and then is ousted before his next, do all vampires always have +1 stealth for the rest of the game? /henrik isaksson

Colin McGuigan

henrik isaksson wrote: > If a player has tapped sunset strip during his turn, and then is ousted > before his next, do all vampires always have +1 stealth for the rest of the > game? Yes. (I would've thought that the +1 stealth would go away when the card did, but LSJ's ruling on turbo-Annabelle indicates I would've been wrong.) --Colin McGuigan

LSJ

"Colin McGuigan" <magu...@BGONEspeakeasy.net> wrote in message news:ZN2dnQqmXrv...@speakeasy.net... [ quoted text not captured ] Correct. This clarification matches the precedent set by the Camarilla Vitae Slave example. http://groups.google.com/groups?selm=5esuvu%2461i%40news.wizards.com -- LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc. V:TES homepage: http://www.white-wolf.com/vtes/ Though effective, appear to be ineffective -- Sun Tzu

henrik isaksson

"LSJ" <vte...@white-wolf.com> wrote in message news:2p8omcF...@uni-berlin.de... > "Colin McGuigan" <magu...@BGONEspeakeasy.net> wrote in message > news:ZN2dnQqmXrv...@speakeasy.net... > > henrik isaksson wrote: > > > > > If a player has tapped sunset strip during his turn, and then is ousted > > > before his next, do all vampires always have +1 stealth for the rest of > the > > > game? > > > > Yes. > > > > (I would've thought that the +1 stealth would go away when the card did, > > but LSJ's ruling on turbo-Annabelle indicates I would've been wrong.) > > > Correct. > This clarification matches the precedent set by the Camarilla Vitae Slave > example. > http://groups.google.com/groups?selm=5esuvu%2461i%40news.wizards.com > Cool. Extra cool for my legion deck. For +2 fun, have 3 other players all play the strip and then get ousted, giving everyone +3 stealth when hunting... Now all I have to do is convince the other players to play decks with 40 secret horde and 40 sunset strip. /henrik isaksson

Colin McGuigan

henrik isaksson wrote: > Cool. Extra cool for my legion deck. For +2 fun, have 3 other players all > play the strip and then get ousted, giving everyone +3 stealth when > hunting... Now all I have to do is convince the other players to play decks > with 40 secret horde and 40 sunset strip. And to ignore that whole "Unique" text on the card... --Colin McGuigan

henrik isaksson

"Colin McGuigan" <magu...@BGONEspeakeasy.net> wrote in message news:iqidnapNK9n...@speakeasy.net... [ quoted text not captured ] Uhu... But it goes like this: turn 1: Player 1 plays sunset strip turn 2: Player 1 taps sunste strip and puts 29 pool on secret horde. turn 3: player 2 plays sunset strip... repeat for all players exept you! (and maybe one other player as it's kinda boring to play solitaire jyhad) /henrik isaksson

Oortje4ever

> Uhu... But it goes like this: > turn 1: Player 1 plays sunset strip > turn 2: Player 1 taps sunste strip and puts 29 pool on secret horde. > turn 3: player 2 plays sunset strip... > > repeat for all players exept you! (and maybe one other player as it's kinda > boring to play solitaire jyhad) > > /henrik isaksson LOL This is one of lames and funiest post Ive seen lately. Did you also know the turn 2 kill? turn 1 put out boy toy turn 2 play a malkavian game and tie 28 times. OR turn 1 put out lana butcher turn 2: equip with soulgem, freakdrive, call Praxis Seizure: Geneva, forceof will, conditioning, then a new lana comes into play. call Praxis Seizure: Geneva, freak drive (2 blood left), gover + conditioning (0blood left), daring the dawn get 2 agrevated and burn. A new lana comes into play. call Praxis Seizure: Geneva, freak drive (2 blood left), gover + conditioning (0blood left), daring the dawn get 2 agrevated and burn. A new lana comes into play. call Praxis Seizure: Geneva, freak drive (2 blood left), gover + conditioning (0blood left), daring the dawn get 2 agrevated and burn.A new lana comes into play. call Praxis Seizure: Geneva, freak drive (2 blood left), gover + conditioning (0blood left), daring the dawn get 2 agrevated and burn.A new lana comes into play. call Praxis Seizure: Geneva, freak drive (2 blood left), gover + conditioning (0blood left), daring the dawn get 2 agrevated and burn.A new lana comes into play. call Praxis Seizure: Geneva, freak drive (2 blood left), gover + conditioning (0blood left), daring the dawn get 2 agrevated and burn.A new lana comes into play. call Praxis Seizure: Geneva, freak drive (2 blood left), gover + conditioning (0blood left), daring the dawn get 2 agrevated and burn.A new lana comes into play. call Praxis Seizure: Geneva, freak drive (2 blood left), gover + conditioning (0blood left), daring the dawn get 2 agrevated and burn.A new lana comes into play. call Praxis Seizure: Geneva, freak drive (2 blood left), gover + conditioning (0blood left), daring the dawn get 2 agrevated and burn.A new lana comes into play. call Praxis Seizure: Geneva, freak drive (2 blood left), gover + conditioning (0blood left), daring the dawn get 2 agrevated and burn.A new lana comes into play. call Praxis Seizure: Geneva, freak drive (2 blood left), gover + conditioning (0blood left), daring the dawn get 2 agrevated and burn.A new lana comes into play. call Praxis Seizure: Geneva, freak drive (2 blood left), gover + conditioning (0blood left), daring the dawn get 2 agrevated and burn.A new lana comes into play. call Praxis Seizure: Geneva, freak drive (2 blood left), gover + conditioning (0blood left), daring the dawn get 2 agrevated and burn.A new lana comes into play. call Praxis Seizure: Geneva, freak drive (2 blood left), gover + conditioning (0blood left), daring the dawn get 2 agrevated and burn.A new lana comes into play. call Praxis Seizure: Geneva, freak drive (2 blood left), gover + conditioning (0blood left), daring the dawn get 2 agrevated and burn. Then you probebly run out of cards. Oortje