Derek Ray#
Standard disclaimer after my bonehead call on Torn Signpost/Fists of
Death: IANALSJ, YMMV, VWP, VIW, VEA, KOOROC, WYD, and stuff. =P
On Fri, 01 Sep 2000 03:15:54 +0200, reyda seddiki
<re...@club-internet.fr> wrote:
>hmmm... I've already stated so much about "Drawing out the beast + Dawn
>Operation", but I still wonder...
>
>-What if the blocking vampire manages to send to torpor the vampire
>using "DotB/ DayOp" ? the combat ends with both vampires going to torpor
I assume you meant Dawn Op, and the scenario you're thinking of
usually involves the blocking vampire using Torn Signpost and Immortal
Grapple to thump the DotB'ing vampire for oodles of aggravated hand
damage. Yes, both vampires will go to torpor.
>-if the blocking vampire manages to burn the opposing vampire using
>"decapitate", will he go to torpor at the end of combat ?
If he takes aggravated damage, and it is not prevented in any way, he
will go to torpor. So even if he prevents all the damage inflicted by
the opposing minion during normal combat, he will still go to torpor
from the DotB.
Note that he can't play Decapitate if he is going to torpor from
damage other than the DotB, per card text.
>-can the blocking vampire suffer "amaranth" and see his blood sucked by
>the acting gangr -er vampire ?
as DotB's damage happens during combat, i'd say yes, the acting minion
could play Amaranth, assuming the acting minion wasn't going to torpor
him/herself.
>-if the blocking vampire plays "undead persistance" to go another round,
>can he play amaranth on the acting vampire if he manages to wound him
>? or is it illegal since he will go to torpor sooner or later ?
Undead Persistence sends you to torpor AFTER combat, so I'd say that
yes, you would be able to play Amaranth. While combat continues, you
are "Persistent" and wounded, but not actually going to torpor.
>-if the blocking vampire (Aramis) plays "backstab, coma, amaranth" in a
>row ? is he forced to play "undead persistance" before amaranth ?
No, as he has suffered no damage during the combat. He will take one
point of agg at the end of the round, and go to torpor himself,
though.
>-except for "skin of night", "Fire Dance" and "heart of darkness" is
>there any other mean to prevent the aggravated damage from "DotB/DayOp"
There is no way to prevent the aggravated damage (card text
'unpreventable' from DotB). Merrill Molitor's ability would work to
change it to normal, though, as would Death Pact.
>-By the way, when a vampire plays combat end, there's no place for
>additional strike or presses. So one may think the combat round is
>somewhat "canceled" as it does not pursue as normal. Why, then, does
It isn't cancelled. It just ends immediately.
>drawing out the beast inflict damage anyway ? and explain me how a
>vampire can be majestuous while showing the ugly face of the beast
>within ? does it require a lot of cosmetics ? ;)
Sometimes horror can be majestic. Great Cthulhu would agree. =)
>-I've understood, there's no way to escape this stupid combo. I should
>make up my mind...
*shrug* Don't block, and presto, you've escaped it totally. Or play
with plenty of Skin of Night yourself.
-- Derek
Jack-Booted Thug of Atlanta