rec.games.trading-cards.jyhad

Golden Tenents?

3 messages from 3 participants · 20 March 1997
original thread on Google Groups

Jeremy B. George

This may seem like a really dumb question for someone who has been playing Jyhad/Vampire since the game came out, but... What are the Golden Tenents, exactly? I was never really a Magic player. Does the term originally come from there? Thanks a lot in advance for taking the time to answer my question. Jeremy

The Corrupter

On Thu, 20 Mar 1997, Jeremy B. George wrote: > What are the Golden Tenents, exactly? I was never really a Magic > player. Does the term originally come from there? No. I coined the term some time ago in a discussion on Card Limit versus No Card Limit Jyhad. It was well agreed at the time that the game had a few problems, but was _SO_ close to being just right. It was discovered (through numerous groups playtesting, etc) that two house rules fixed virtually all of the problems: 1) No repeat actions (a minion cannot attempt the same action type twice in a turn) 2) No vote pushing (this varies, but generally, only one political action card, per political action, per Methuselah) The DCI continued with a relatively broken tourney format, and I instituted the SPTR (Sensible Player's Tournament Rules for Jyhad), which included the above rules. Eventually, the DCI adopted a variant of the Golden Tenets as a part of their Special Floor Rules: 1) No minion can use the same action type twice in a round. 2) Political Action cards used explicitly for votes are not replaced until the end of the minion phase. After extensive playtesting, my playgroup has decided to continue using the old Golden Tenets. We have found that the 2nd Tenet of the DCI has not been effective in stopping Weenie Vote Push decks. > Thanks a lot in advance for taking the time to answer my question. No problem. @#$ The Corrupter $#@ @#$ Adrian Lee Sullivan $#@ Truth is as @#$ Game Theory - Coffee - Opinion - Hedonism $#@ subjective as @#$ <http://upl.cs.wisc.edu/~adrian/jyhad> $#@ Reality ... GAT/CS/WS C(+++) USX+ P++ N++ PS++@ PE@ b++(+++) X+++ R+++* r+ z++**?

L. Scott Johnson

Jeremy B. George wrote: > What are the Golden Tenents, exactly? I was never really a Magic > player. Does the term originally come from there? Golden Tenets: 1. No Vote Push (i.e., 1 Methuselah: 1 Vote from a PA) 2. No Repeat Actions ** These are not officially adopted rules. ** The term comes not from Magic, but from the Corrupter. It was coined for this group by the Corrupter on January 18, 1996. Message-Id: <Pine.NXT.3.91.960118152744.14041C-100000-100000@blackjack> The two Tenets are generally regarded are necessary and sufficient conditions to prevent most degenerate decks. So much so that the DCI adopted a modified set of GT for official Tournament play on October 1, 1996: 1. PAs burned for votes are not replaced until the end of the current turn. 2. No repeat actions. -- L. Scott Johnson (vte...@regency.wizards.com) Official VtES Net.Rep for Wizards of the Coast. (*) - Subject to review by Rules Team