Hi to everybody (and merry X-mas)
Tournaments are tournaments (some people go to win only), but, during
friendly play, what's the deck type you hate most ?
I sometimes (lot of times) play with a intercept wall, and my friends
simply throw anithing to me when we set plaiyng seats and they discover
to be my predators.
By my side I hate wheenie/Anarch Revolt/Delayng Tactics decks 'couse
they shorten the games (and are so difficult to stop without 15+ Sudden
Reversal).
Generally speaking I hate decks that rely on a table reaction to deal
with; I mean, Toreador with 3+ Aching Beauty on them are nightmares to
stop just becouse there are (usually) not enough Sudden Reversals
available, and cross table players are unwilling to "waste" theyr to
stop a ally....the same for the wheenie above or for vote wheenies that
can be stopped only by a four players coaliction ready to vote against
them.
Generally speaking, I like slow games, where strategies other than pure
speed may develop freely...and play skill can match pure deckbuilding
skill (maybe becouse I'm poor at this last one).
We discussed about the best 5 vamps, the whorst cards, the stupid-est
(?) special ability...end this 2000 with a all-around discussion forum.
Thank you
akaisuisei
Sent via Deja.com
http://www.deja.com/
akais...@my-deja.com wrote in message <91u0f0$un0$1...@nnrp1.deja.com>...
>Hi to everybody (and merry X-mas)
>
>Tournaments are tournaments (some people go to win only), but, during
>friendly play, what's the deck type you hate most ?
>I sometimes (lot of times) play with a intercept wall, and my friends
>simply throw anithing to me when we set plaiyng seats and they discover
>to be my predators.
>By my side I hate wheenie/Anarch Revolt/Delayng Tactics decks 'couse
>they shorten the games (and are so difficult to stop without 15+ Sudden
>Reversal).
I have to agree with this unless I'm playing a fast stealth bleed deck.
Weenie/Anarch decks are the worst for totally messing up a game one way or
another.
>Generally speaking I hate decks that rely on a table reaction to deal
>with; I mean, Toreador with 3+ Aching Beauty on them are nightmares to
>stop just becouse there are (usually) not enough Sudden Reversals
>available, and cross table players are unwilling to "waste" theyr to
>stop a ally....the same for the wheenie above or for vote wheenies that
>can be stopped only by a four players coaliction ready to vote against
>them.
I don't really mind stuff like that. They take so long to build. The only
other decks that tend to drive me crazy are weenie fortitude/undead
persistence, weenie cryptic mission, and ToGP/Hostile Takeover decks. Of
course I also hate decks designed to survive (read as "the wall") rather
then win a game...
Steve Bucy
"The only human commander to survive combat
with the Minbari fleet is behind me. You are in front of me.
If you value your lives be somewhere else!" - Delenn
Check out http://vtesinla.org/ for all V:TES information in Los Angeles
area.
>during
>friendly play, what's the deck type you hate most ?
This question, by itself, was a revelation. In thinking over an answer, what
kept popping up was one trick pony decks - decks that did one thing over and
over again. It doesn't matter whether it is stealth bleed, Tradition Tap, rush
Grapple, KRR(eally)Contested, or whatever. The revelation part is that these
(one trick pony decks, though usually with bad cards or bad combos) are the
sorts of experimental/concept decks I build just to have more decks on hand. I
suppose it's time to build decks that do more things.
Of course, it's also boring to play against more interesting decks if you play
against them often enough. And, it can be painful to get a bad match up,
though that's hardly under anyone's control.
akais...@my-deja.com wrote:
> Tournaments are tournaments (some people go to win only), but,
> during friendly play, what's the deck type you hate most?
I'd have to say my least favorite deck to be on the business end of is a
poorly built Ravnos "Lock Down" deck. Y'know the type...Pentex
Subversion/Brainwash/Sensory Deprivation.
When I say "poorly built," I mean that's all it does...it keeps the
prey's vampires from doing anything. What it doesn't do is bleed for
much, meaning the prey sits there twiddling his thumbs waiting for the
Ravnos deck's predator to oust him.
A well built "Lock Down" deck will capitalize on the weakness it
has created by bleeding for 2 or 3 per minion fairly regularly. Which of
course, results in a quicker VP for the Ravnos deck.
Outside of that, I'd have to say non-innovative S&B decks and vote
decks. They're fine if they do something unusual.
OTOH, Rush combat decks tend to be pretty popular in my area, so it's
not uncommon to see some pretty impressive battles between vampires. Any
true fan of VTES loves to see a good fight.
Regards,
Noal McDonald
Prince of Metro Detroit, MI
--
"I was probably pretty young, when I realised that I had come from
what you might call a family, a clan, a race, maybe even a species,
of pure sons of bitches."
--Faulkner, "The Mansion"
[ quoted text not captured ]
In article <91uir9$d4m$1...@nnrp1.deja.com>,
Noal McDonald <dhar...@my-deja.com> wrote:
> akais...@my-deja.com wrote:
> > Tournaments are tournaments (some people go to win only), but,
> > during friendly play, what's the deck type you hate most?
>
> I'd have to say my least favorite deck to be on the business end of
is a
> poorly built Ravnos "Lock Down" deck. Y'know the type...Pentex
> Subversion/Brainwash/Sensory Deprivation.
>
> When I say "poorly built," I mean that's all it does...it keeps the
> prey's vampires from doing anything. What it doesn't do is bleed for
> much, meaning the prey sits there twiddling his thumbs waiting for the
> Ravnos deck's predator to oust him.
>
I also hate to be the prey of a poorly built setite corruption deck.
your predator takes over all/most of your vamps and then is ousted
leaving you with 5 pool and no vamps.
[ quoted text not captured ]
In article <91u0f0$un0$1...@nnrp1.deja.com>,
akais...@my-deja.com wrote:
> Hi to everybody (and merry X-mas)
Why Thanx!
[ quoted text not captured ]
Interesting point. I do have to say that there isn't a single deck that
annoys me. Though there are playstyles that do, I'll get back to that
later.
All is fair love and JYHAD IMO. Of course there should be a kind of
friendliness in friendly games, still the object of the game it to
gather VP's, no matter what kind of environment. The only thing that it
good about frienly games, is that you get your ass kicked, without it
having repercussions unlike a tournament. Sure peope can play cheesy,
degenerate, good and evil decks, but that is part of the game, and no
deck is the end of it all. If it were, we'd all have stopped playing 2-3
years ago. And yes sometimes some player plays a hidiously effective
deck, so what? Next game I'll modify my deck, or play another, and we'll
see whether it is so good. That is the charm of the game IMO.
There are however playstyles which I really hate.
The "I-want-to-be-the-last-at-the-table" strategy, generally intercept
decks without forward motion. The "I'll-keep-everyone-in-the-game"
strategy. Even worse is the "I-need-kill-my-predator-first" srategy, and
i can think of several others. Basically I dislike any strategy, player,
that does not try to maximize his/her efforts to oust a prey. I have
been prey to numerous -I sit and do nothing-decks/players, and swept
tables. But having him as grand-predator will end your game before it
started. Which leaves you with no fun at all. Which is a big part of the
game for me. Biggest problem is the balance between competativeness and
fun. While I can get my kicks from a *very* competative game, others
cannot. This is reflected in the respective decks.
But to come back to the question of hated decks, i think that these
degenerate hated decks *should* be played, if only to make the metagame
evolve/change, and explore the vast depths of this game.
Just my babbling,
--
A.A.H. Tim Eijpe
V:EKN Prince of Utrecht
The Netherlands
E-mail: time...@hotmail.com
PROPHECY OF GEHENNA:
On The First Day Of Gehenna
The Shrieking Wind Shall Be Silent
And When A Black Sun Hangs From A Somber Sky
Caine's Sleeping Children Shall Once Again Arise
Ancient-The Cainian Chronicles
[ quoted text not captured ]
In article <91u5l...@enews1.newsguy.com>,
"Steve Bucy" <tb...@lainet.com> wrote:
> akais...@my-deja.com wrote in message <91u0f0$un0[ quoted text not captured ]
Exactly, you hit the point! We throw anything to him because he
designes decks not to win the game, but to be the last player to be
ousted, most of times without any VP (very annoying): he manages to
stop his predator (who often reaches an astounding 0 VP at the end of
the game) but he can't make any single VP because the deck is just too
slow, defensive and is the predator anybody is happy to have: maybe 3
attempted bleed in a game!
>
> Steve Bucy
>
> "The only human commander to survive combat
> with the Minbari fleet is behind me. You are in front of me.
> If you value your lives be somewhere else!" - Delenn
>
> Check out http://vtesinla.org/ for all V:TES information in Los
Angeles
> area.
>
>[ quoted text not captured ]
A good question, this.
I have seen one deck that I detested so much I very nearly went home in
a sulk - Leandro comes out, Secure Havens, Anarch Revolt /
Antideluvians and throws down the occasional Banishment, Protect Thine
Own, and KRC.
Then Arika comes out and starts to nail people with more votes.
Then Anson comes out, generates more master phases, and more Anarch
Revolts.
And so on.
Yuk.
However, my "least favourite deck ever" has to be Andrew from
Finchelys' "Skin Trap" deck. It sucks. Basically, it has about 60
damage prevention cards, and about 10 Traps. And that's all it does.
It does really well, but really sucks. No finesse, no skill, and you
risk getting RSI in your wrist throwing down all the damage prevention
cards. Boooring.
DH
[ quoted text not captured ]
In article <91vghe$2it$1...@nnrp1.deja.com>,
[ quoted text not captured ]
You'll be pleased to know it got just 1 VP in a six player game last
night in the hands of a newbie. It's prey was Andrew himself with his
Highlander (0 VP). I was next along with a piece of shite being
immediately dismantled (0 VP).
Tom
[ quoted text not captured ]
On Fri, 22 Dec 2000 13:25:10 GMT, Tom Kassel <tka...@my-deja.com>
wrote:
>In article <91vghe$2it$1...@nnrp1.deja.com>,
> hamd...@my-deja.com wrote:>> However, my "least favourite deck ever" has to be Andrew from
>> Finchelys' "Skin Trap" deck. It sucks. Basically, it has about 60
>> damage prevention cards, and about 10 Traps. And that's all it does.
>> It does really well, but really sucks. No finesse, no skill, and you
>> risk getting RSI in your wrist throwing down all the damage prevention
>> cards. Boooring.
Group is short on S:CE over there? =) That would really put a cramp
in Trap's style.
It should be worth noting that a more effective way to run such a deck
is to wander over to the Ravnos side of the fence and play Traps with
Carrion Crows, Song of Serenity, and Apparition. ANI/CHI is fairly
readily available, and the 4-cardness of the combo means that you can
have plenty of room for toys such as Tasha/JS/Laptops, Fata Morgana,
Ignis Fatuus (lovingly referred to around here as "Ignorant Fatass",
after Matt Bell's Ignorant Fatass deck that gave you Sabbat Threat
counters and then reduced all your bleeds for 1 to 0 so you could
never gain the Edge to burn the counters. Amusing as hell)
Or you could eyeball Natalia and Sarisha, and go the
Dominate-skill-card route with some Conditioning thrown in, and you
have a lovely bruise-bleed. Add some Raven Spies, Cat's Guidance, and
the Animalism bleed untap, and you are good to go against everything
but Ridiculous Stealth Bleed (add Deflections) or Ridiculously Insane
Combat (add Skin of Steel, they have Fortitude). Some of this depends
on your metagame. =)
-- Derek
Goon-of-the-Month club member
In article <91vghe$2it$1...@nnrp1.deja.com>,
hamd...@my-deja.com wrote:
> However, my "least favourite deck ever" has to be Andrew from
> Finchelys' "Skin Trap" deck. It sucks. Basically, it has about 60
> damage prevention cards, and about 10 Traps. And that's all it does.
> It does really well, but really sucks. No finesse, no skill, and you
> risk getting RSI in your wrist throwing down all the damage prevention
> cards. Boooring.
I have recently tried out a rush version of this, as everyone around
here in simply enthralled with Tzimisce/Lasombra/!Malk combat, and I
thought it would be interesting to screw with the agg pokes/go to
torpor strikes. Unless they can do massive agg damage, then it's
mutual torpor time.
I think that playing this deck properly requires quite a bit of skill
(I sure haven't mastered it yet), but the only thing it really screws
over is other combat decks. As someone (Fred? Derek?) commented, any
S:CE will screw the deck, as will press to end or - hand damage cards.
Xian
--
But rain falls down and I feel cold
A cold that sleeps within my heart
It tears the earth and sun apart
--New Order, "Shellshock"
[ quoted text not captured ]
Tom Kassel <tka...@my-deja.com> wrote:
> You'll be pleased to know it got just 1 VP in a six player game last
> night in the hands of a newbie. It's prey was Andrew himself with his
> Highlander (0 VP).
1 VP was a good performance, considering. The other 5 all went to
Dave's new pride & joy - his Aching Beauty / Change of Target deck
which I christened "Prick Teaser". Maybe I shouldn't have traded those
Changes of Target to him. I wonder what new horror he will contrive
with the Forms of Mist that he got too ...
Andrew
[ quoted text not captured ]
In article <9203u0$i3r$1...@nnrp1.deja.com>,
Andrew Davidson <a...@csi.com> wrote:
> Changes of Target to him. I wonder what new horror he will contrive
> with the Forms of Mist that he got too ...
Nothing exciting, as long as he doesn't get blocked. :)
Form of Mist is pretty darn useless if you're never in combat.
Xian
--
But rain falls down and I feel cold
A cold that sleeps within my heart
It tears the earth and sun apart
--New Order, "Shellshock"
[ quoted text not captured ]
>> I wonder what new horror he will contrive
>> with the Forms of Mist that he got too ...>
> Nothing exciting, as long as he doesn't get blocked. :)
Y'know...people tend to want to block Gangrels with Tier of
Souls and J.S.Simmons when they bleed with Force of Will. The whole
bleed for 5 thing gets their attention.
But that begs the question, if Force of Will gets blocked, can you use
Form of Mist to restart the action or do you go to torpor right away? I
recall LSJ addressing this a ways back, but I forget what he said.
Regards,
Noal
--
"I was probably pretty young, when I realised that I had come from
what you might call a family, a clan, a race, maybe even a species,
of pure sons of bitches."
--Faulkner, "The Mansion"
[ quoted text not captured ]
Noal McDonald <dhar...@my-deja.com> wrote:
> Y'know...people tend to want to block Gangrels with Tier of
> Souls and J.S.Simmons when they bleed with Force of Will. The whole
> bleed for 5 thing gets their attention.
>
> But that begs the question, if Force of Will gets blocked, can you use
> Form of Mist to restart the action or do you go to torpor right away?
Form of Mist (superior) continues the action - it doesn't restart
the action.
The damage from Force of Will occurs after the action is resolved,
so Form of Mist can safely continue it. The "or combat" bit on
Force of Will is just redundant with the "after the action" bit.
--
LSJ (vte...@white-wolf.com) VTES Net.Rep for White Wolf, Inc.
Links to revised rulebook, rulings, errata, and tournament rules:
http://www.white-wolf.com/vtes/[ quoted text not captured ]
(dave said:)
> I have seen one deck that I detested so much I very nearly went home in
> a sulk - Leandro comes out, Secure Havens, Anarch Revolt /
> Antideluvians and throws down the occasional Banishment, Protect Thine
> Own, and KRC.
> Then Arika comes out and starts to nail people with more votes.
> Then Anson comes out, generates more master phases, and more Anarch
> Revolts.
Surely it took a while to get primed...?
You figure, play Tomb of Rameses III to get
either of your IC members out faster -- but it'll still
take about two turns, minimum. So, they play two
Anarch Revolts or Antediluvian Awakenings in that
time, and then play Secure Haven on the IC member
the turn after they come out.
Without Parthenon, this puts them a good
piece of pool in the hole (no Minion Taps). Anyone
playing with more reasonably-sized minions would
have a few turns of free actions available.
It does sound rather single-minded, though.
I imagine it would frustrate one.
-Matt
akais...@my-deja.com wrote:
> Hi to everybody (and merry X-mas)
Merry X-mas to you too.
> Tournaments are tournaments (some people go to win only), but, during
> friendly play, what's the deck type you hate most ?
Any speed deck is generally not fun to play against, especially if you
are their prey. You sign up for a couple hour game and you get
ousted in the first 10 minutes and get to sit around waiting for the next
game.
If we're going for most annoying deck overall, tournament or not, I'd have
to go with Rob Grau's all master card deck. This deck has taken more
abuse from random table happenings (extra point from a KRC or Con Ag,
Cross table deflection) than any other that I've seen. I personally hate
the deck and try to destroy it any time I'm at a table with it so
I might be a bit biased. Sorry Rob, but it is amazingly annoying.
Jeff Dai
I'm interested how an all Masters deck might work. Would you or the hated
deck's master care to elucidate me, and, incidentally, the rest of the
newsgroup?
"Men choose as their prophets those who tell them that their hopes are true."
- Lord Dunsany
Chick...@aol.com
3930 Cody Road
Sherman Oaks, CA 91403 USA
day 818-718-1221
eve 818-784-8476
Well,
a friend of mine played a weenie presence with 10% Sudden Reversal,
to stop Blood Dolls and Minion Taps.
Also packs Anarch Revolt and some Parthenon.
Of course bleed cards and S:CE.
So I loose pool quickly and can't get any pool back.
So after some games we beg him to stop playing it.
Bobby_Doc
[ quoted text not captured ]
On Wed, 27 Dec 2000 13:43:19 GMT, bobby_doc <bobb...@my-deja.com>
wrote:
>Well,
>a friend of mine played a weenie presence with 10% Sudden Reversal,
>to stop Blood Dolls and Minion Taps.
>Also packs Anarch Revolt and some Parthenon.
>Of course bleed cards and S:CE.
>
>So I loose pool quickly and can't get any pool back.
>So after some games we beg him to stop playing it.
if it's really 10% (ie one Sudden on you every turn), making a pool
gain deck via Consanguineous Boon/Voter Captivation would be good.
Include some Arson to toast his Parthenon or Disputed Territory to
repo it, and plenty of Bewitching Oration to remove the Anarchs and
pass your own votes. Get a couple medium PRE guys out first and it
should dispose of THAT quite handily.
Or a pool-gainer that gets out one big DOM vamp and does nothing but
chuck around Governs at superior for awhile, and eventually gets an
Info Highway out to make the transfers off more efficient. Sure, he
can Sudden that, but it's not a major crisis if he does. And you can
always Kine Dominance away his Parthenon with the DOM too. :)
[ quoted text not captured ]
On Thu, 21 Dec 2000 22:33:04 GMT, akais...@my-deja.com wrote:
>Hi to everybody (and merry X-mas)
ho ho ho. merry crimmus everyone.
>Tournaments are tournaments (some people go to win only), but, during
>friendly play, what's the deck type you hate most ?
Hm. Anything that doesn't try to oust its prey. That always
unbalances a table pretty badly and depending on where you're sitting
in relation to the deck, can really mess things up. Badly made
intercept decks qualify here; you have to intercept your PREY, and
then you have to either kill his vampires or have some OTHER way of
ousting him once you bugger up the workings of his deck.
Legbiter will claim that Daffy doesn't try to oust its prey; these are
lies, fabrications, and balderdash, as it has six Pulse of the
Canaille in it and will usually get two out. =) (Although it is
still verboten in Atlanta.)
>By my side I hate wheenie/Anarch Revolt/Delayng Tactics decks 'couse
>they shorten the games (and are so difficult to stop without 15+ Sudden
>Reversal).
short games are not ALWAYS bad; you can just play another. =) Last
night we had four Big-Ass Vamp decks at a table (lowest cap seen: 7),
and sure enough, someone dropped an Antediluvian Awakening on the
first turn. :) Slowed things RIGHT down, especially when nobody drew
up Minion Taps anytime soon. :)
>Generally speaking I hate decks that rely on a table reaction to deal
>with; I mean, Toreador with 3+ Aching Beauty on them are nightmares to
>stop just becouse there are (usually) not enough Sudden Reversals
>available, and cross table players are unwilling to "waste" theyr to
>stop a ally....the same for the wheenie above or for vote wheenies that
>can be stopped only by a four players coaliction ready to vote against
>them.
I dunno. We don't see a lot of Sudden Reversal around here; one in
every deck usually, but they get saved for key moments as opposed to
chucked out to stop an Aching Booty.
We also rarely have a vote-weenie problem; I suppose it's due to the
amount of intercept and/or combat available. Weenies can't seem to
ever make themselves Princes because they can't get the Prince vote
off; and the ones that DO finally manage to get beat up and munched.
>Generally speaking, I like slow games, where strategies other than pure
>speed may develop freely...and play skill can match pure deckbuilding
>skill (maybe becouse I'm poor at this last one).
play skill is *always* paramount over deckbuilding skill. sure, you
can put together a nice bulletproof weenie bleed horde with the works
and turn it loose with an average player at the wheel, but a STRONG
player will be able to capitalize on the weaknesses and turn it
around... usually by making the weenie bleed horde look like a target
so the table jumps on him.
[ quoted text not captured ]
[snip some good ideas how too counter that kind of deck]
> -- Derek
> Goon-of-the-Month club member
Hello Derek!
Well, of course I can make a deck that specializes in how to deal with
just that deck. But if players build decks with that purpose, we are in
trouble, IMHO. I personally think it's more fun to build decks with an
own worked out strategy, not to counter some others strategy.
[ quoted text not captured ]
On Wed, 27 Dec 2000 14:51:58 GMT, bobby_doc <bobb...@my-deja.com>
wrote:
>[snip some good ideas how too counter that kind of deck]
>>> -- Derek
>> Goon-of-the-Month club member>
>Hello Derek!
>Well, of course I can make a deck that specializes in how to deal with
>just that deck. But if players build decks with that purpose, we are in
>trouble, IMHO. I personally think it's more fun to build decks with an
>own worked out strategy, not to counter some others strategy.
i agree. But I also strongly dislike using social pressure of the
form "you can't play that deck anymore, it's no fun". I prefer to
simply adjust the metagame to deal with it until the deck goes away.
if you notice, both those decks aren't designed specifically to
-counter- his strategy, they're designed to ignore it. A big DOM deck
can do all KINDS of things besides just Govern backwards and gain
pool; the idea is simply to use the Govern backwards concept to gain
pool outside of your master phase. Same with a Bewitching/Cons.
Boon/Voter Cap deck; it can do lots of things besides that, but it
just uses a form of pool gain that isn't in your Master phase.
It becomes a local playgroup metagame; especially if you have someone
who likes to play the same deck over and over. We discovered that
long ago in our group; if you brought the same deck too many times,
someone would "accidentally" have something that contained the counter
to that deck. If you had a monster Gangrel Fortitude
prevent-and-bleed deck, you could expect that the Tremere with
Guardian Angels would show up to the table eventually, shifting the
game around. If Potence IG was the order of the day, obf/cel gun
decks or Obedience would start to show up. If weenies come around too
much, Atonement starts to make an appearance. (And Todd discovered
that Drawing out the Beast fries the Assamites pretty good.)
After awhile of this ever-shifting metagame, people began to rarely if
ever play the same deck two weeks in a row, and never twice in one
night. The game around here has slowly shifted to what the designers
intended; you never DO know what your opponents have, so you will need
to be prepared for everything. Sure, when I build a deck I keep it
built for a month or so, and play it on a few occasions to test it out
and tweak it some; and if it's especially fun I keep it built and
bring it out every so often. But if I tried to play my flung-junk
bleed deck every week, I would quickly find either an awful lot of
Drawing out the Beast hitting the table, or a lot of pesky Ivory
Bow/Flamethrower decks, or a lot of Celerity gun decks.
As it stands now, you have NO idea what you'll run into when you come
to our table; last night's first game looked like this (prey
downwards):
Me: AUS/obf intercept with Disguised .44s (swept)
Pat: Shadow Twin/Fame with Embraces, Humanitas, and Catacombs
Tatu: a Rob Treasure style (Tatu's words) toolbox voter/bloater
Mike: this vote deck was brought to you by the letter "A"
(alexandra, arika, anson)
Not exactly your run of the mill setup. Someone bringing a "stock"
deck into this environment is likely to have a rude surprise, too;
especially if they sit down in the wrong place.
[The deck you described above would've gone absolutely nowhere, by the
way; I'd have intercepted and killed all the weenies, Pat would've
Shadow Twinned them all into torpor and yo-yoed the Famous one, Mike
would've bounced the bleeds, bloated like a pig, and voted down the
Anarchs if he gave a damn (two Master actions means one Sudden
Reversal doesn't cut it anymore), and Tatu's deck would probably have
done the same since he was using a lot of 4th Tradition.]
Sometimes it's necessary to specifically avoid a deck. But a lot of
times, just building something that's reasonably functional on its own
will do the trick.
[ quoted text not captured ]
In article <92cvmc$atc$1...@nnrp1.deja.com>,
bobby_doc <bobb...@my-deja.com> wrote:
> [snip some good ideas how too counter that kind of deck]> Well, of course I can make a deck that specializes in how to deal with
> just that deck.
Playing a bloat/vote deck isn't really a counter to the Anarch/bleed
deck, as it'll do well against lots of other decks as well. I don't
think it qualifies as a specific counter to that deck, it's more along
the lines of a valid metagame choice if you're seeing a fair amount of
speed-bleeders.
> But if players build decks with that purpose, we are in
> trouble, IMHO. I personally think it's more fun to build decks with an
> own worked out strategy, not to counter some others strategy.
Agreed. And I'll put words in Derek's mouth and say that he agrees
too. :)
Xian
--
But rain falls down and I feel cold
A cold that sleeps within my heart
It tears the earth and sun apart
--New Order, "Shellshock"
[ quoted text not captured ]
>I'm interested how an all Masters deck might work.
I had one years ago that didn't work all that well, though it was just kind of
fun to play.
Weenie Gangrel, Tremere to use both Eco Terrorists and Arcane Library (of which
there were obviously multiple copies). Lots of Elysiums back when it was a
great card. Just kind of sat around blood managing until it could bring up
about 3 vamps at once and turned into a weenie "horde". The occasional Anarch
Revolt kept the table under some pressure.
I have no idea whether this bears any relation to the deck mentioned. And, I
believe some signifigant changes would be made.
In message <92crlm$7te$1...@nnrp1.deja.com>, bobby_doc
<bobb...@my-deja.com> writes
>a friend of mine played a weenie presence with 10% Sudden Reversal,
>to stop Blood Dolls and Minion Taps.
>Also packs Anarch Revolt and some Parthenon.
>Of course bleed cards and S:CE.
A combat deck should be taking out its minions very quickly. Immortal
Grapple, Dog Pack, Telepathic Tracking, Thoughts Betrayed and so forth
are all potential cards to get around S:CE.
A vote deck can now have weenie defence in the form of Rabble Rouse (or
whatever it's called, I don't have the new card lists yet). It can also
Ancilla Empowerment, and get blood back with Voter Captivation,
Tithings, Ancient Influence (which also hurts the weenie deck), Transfer
of Power, Consanguineous Boon, Political Stranglehold and the like.
throwing Kine Resources at the weenie deck, if necessary. It can
Dramatic Upheaval/Kindred Restructure out of the way, along with getting
rid of the Anarch Revolt or Disputing the Parthenon.
A !Malk bleed deck can always back bleed to force the Presence deck off
the table.
A deck with AUS or dom/DOM can bounce the bleeds, and you often don't
need to bounce that many to seriously bugger up both your predator (the
presence deck) or your prey.
The presence deck will either need some stealth (which is more difficult
in a weenie pre deck), or taps. With minor intercept, you're likely to
be able to do well. 2nd Tradition, Forced Awakening, Wake with
Evening's Freshness, Eternal Vigilance, Metro Underground, Guardian
Angel and Atonement are all candidates for defence against weenie
hordes. If you're playing Tremere, you have Justine - but you have
bigger problems to worry about if you're playing Tremere, like having a
good deck to play. ;)
--
James Coupe | PGP Key 0x5D623D5D
"What's wrong with wanting more?
If you can fly -- then soar!
With all there is, why settle for just a piece of sky?"
In article <20001227074157...@ng-fk1.aol.com>,
chick...@aol.com (ChickLewis) wrote:
> I'm interested how an all Masters deck might work.
> Would you or the hated deck's master care to elucidate me, and,
> incidentally, the rest of the newsgroup?
Chick,
Rob Grau posted the deck back in March of this year.
It was posted here:
http://www.deja.com/getdoc.xp?AN=604938880
It took a majority of the victory points at every table it was at
during the first 3 rounds of a tournament in Raleigh, North Carolina.
The deck gains pool with Minion Taps & Golcondas, does damage
to its prey (and the rest of the table) with Anarch Revolts
and Antediluvian Awakenings. It will also help out its grand
prey and others at the table from being ousted with the Life
Boons.
It is not a deck to be played by the weak of will, or those
who MUST ACT. Two cards played per turn, three when lucky,
and then sit around until it is your turn again. Knowing what
to discard and will also take quite a while to get the hang of.
I will also post the deck here, so that you needn't interrupt
your reading to go to the deja link then come back.
Here it is:
Deck name: Methuselah Madness
Created by: Rob Grau
Crypt: (14 cards) [Min: 32, Max: 41, Avg: 8.86]
1 Angelica, The Canonicus (Lasombra, 10, ce DO ob OT PO, Cardinal)
7 Anson (Toreador, 8, au CE do PR, Prince)
1 Arika (Ventrue, 11, au ce DO FO OB PR, Inner
Circle)
1 Cassandra, Magus Prime (Tremere, 10, AU ce DO pr TH, Primogen)
3 Ingrid Rossler (Gangrel, 9, AN do FO PT, Prince)
1 Ulugh Beg, The Watcher (Tremere, 10, AU ce DO fo po TH, Justicar)
Library: (90 cards)
Master (90)
17 Anarch Revolt
4 Antediluvian Awakening
2 Archon Investigation
1 Art Museum
6 Ascendance
4 Barrens, The
1 Blood Doll
3 Effective Management
3 Elder Library
1 Elysium: The Arboretum
3 Giant's Blood
8 Golconda: Inner Peace
3 Information Highway
6 Life Boon
2 Malkavian Dementia
13 Minion Tap
6 Parthenon, The
2 Protected Resources
5 Sudden Reversal
Carpe Noctem.
Lasombra
http://lasombra.tripod.com/news2000.htmhttp://legbiter.tripod.comhttp://vekn_clans.tripod.com[ quoted text not captured ]
> i agree. But I also strongly dislike using social pressure of the
> form "you can't play that deck anymore, it's no fun". I prefer to
> simply adjust the metagame to deal with it until the deck goes away.
Actually we have a very relaxed playgroup. If a person have a deck that
effects the play too much in a negative way, we stop using that deck
and use in a tournament (if we think it's good :-), the friendly
environment is more for testing decks not to win every time.
And, *hrmmm*, actually he did it as a reaction to a very successful
Lucian MinionTap/5:th deck I have used lately.
[snip a lot of nice exemples I totally agree in.]
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