VTES2004#
This is boring illustration of VTES game procedure which I am
fascinated with for no apparent reason other than they seem woefully
inadequately defined in the rulebook.
Setup-
The Order of Players' seating
MethA
MethB
MethC
MethD
MethE (MethE's prey is MethA)
consider:
0. MethA's minion phase
1. MethA declares bleed against MethB with VampA
2. MethB has option to respond (let's say attempt block)
3. MethC has option to respond (Eagle's Sight,Bauble, whatever...)
4. MethD has option to respond
5. MethE has option to respond
6. MethA has option to respond
Seems simple enough if it is correct but it's not according to my
digging in the newsgroup.
This flow demonstrates the flow within reason:
1. MethA declares bleed against MethB with VampA
(Has option to play as many effects as she wants)
MethE activates a sup. bauble
MethE activates a sup. bauble
Pass
2. MethB has option to respond
(Has option to play as many effects as she wants)
MethB attempts to block with VampB
MethE activates a sup. bauble
MethE activates a sup. bauble
Pass
3. MethC has option to respond
MethC activates a sup. bauble.
MethC play's sup eagle sight on VampC
Pass
4. MethD has option to respond
Pass
5. MethE has option to respond
(MethE has option to play as many effects as she wants)
MethE activates a sup. bauble
MethE activates a sup. bauble
MethE burns sabbat threat counters
...
Pass
6. MethA has option to respond
Adds stealth via bonding (or whatever)
Pass
7. MethB has option to respond
Enhanced Senses
Pass
8. MethC has option to respond (Eagle's Sight,Bauble, whatever...)
Pass
9. MethD has option to respond
Plays Sup. Eagle Sight on VampD
Pass
10.MethE has option to respond
Pass
11.MethA has option to respond
MethA plays Lost in crowds
12.MethB has option to respond
Pass
Block Fizzles?
13.MethC has option to respond
VampC attempts to block.
MethC plays enhanced senses.
(MethC fails to draw more intercept or to play it)
Pass
Block fizzles?
14.MethD has option to respond
VampD attempts to block.
MethD plays enhanced senses.
MethD plays Venetian Conference (let's pretend it applies)
Pass
15.MethE has option to respond
Pass
16.MethA has option to respond
MethA plays Dawn operation
Pass
17.MethB has option to respond
Pass
18.MethC has option to respond
MethC plays Venetian Conference
Pass
19.MethD has option to respond
Cancels block attempt
Pass
Block no longer exists
20.MethE has option to respond
Pass
Action resolves, to the chagrin of all parties.
So we see MethC had a vamp capable of blocking, but is afforded no
opportunity to do so because of action-response flow, correct?
Makes sense to me.
Now here's something that doesn't...
0. MethA declares start of minion phase
1. MethA declares end of minion phase
If other meths wanted to burn sabbat threat counters, when does that
option come in and in response to what? Are declaring the beginning
and ending of a phase akin to an undirected action or do they allow a
meth to completely bypass a phase (as far as other meths are
concerned, as they cannot play effects in between like bauble or
threat counters). Obviously reaction cards can only be played in
response to actions, so those are excluded from the discussion.