rec.games.trading-cards.jyhad

[DECKS] 2 One Vamp Army multirush decks

37 messages from 11 participants · 01 July 2003 – 03 July 2003
original thread on Google Groups

Smiling Tom

Well, a local player felt in love with the psyche! and has developed two of the most nasty multirush decks i have ever seen... So here they come. Both are based on a given weapon, multirushing module and lots of psyches. 1 caps do the work for ousting your prey. Bloat via minion tap-taste Deck Name: Chainsaw massacre Created By: Claudio Description: Crypt: (14 cards, Min: 4, Max: 40, Avg: 4,86) --------------------------------------------- 6 Jaroslav Pascek CEL for obf POT PRE 10, Brujah, Justicar 1 Smudge the Ignored none 1, Caitiff 1 Royce dom 1, Pander 1 Nik cel 1, Caitiff 1 Navar McClaren ani 1, Caitiff 1 March Halcyon for 1, Pander 1 Huang pro 1, Pander 1 Antoinette DuChamp cel pre 1, Caitiff 1 Angela Decker pre 1, Pander Library: (90 cards) ------------------- Master (12 cards) 4 Al`s Army Apparatus 6 Minion Tap 2 Rack, The Action (15 cards) 3 Ambush 4 Bum's Rush 4 Harass 4 Nose of the Hound Action Modifier (10 cards) 10 Freak Drive Combat (47 cards) 5 Disguised Weapon 4 Infernal Pursuit 20 Psyche! 4 Skin of Night 6 Skin of Steel 8 Taste of Vitae Equipment (6 cards) 6 Talbot's Chainsaw -------------------------------------------------------------- Deck Name: Fatima assault Created By: Claudio Description: Crypt: (14 cards, Min: 4, Max: 32, Avg: 4,00) --------------------------------------------- 6 Fatima al-Faqadi aus CEL for OBF QUI 8, Assamite 1 Nik cel 1, Caitiff 1 Antoinette DuChamp cel pre 1, Caitiff 1 Huang pro 1, Pander 1 Angela Decker pre 1, Pander 1 Navar McClaren ani 1, Caitiff 1 Royce dom 1, Pander 1 Smudge the Ignored none 1, Caitiff 1 March Halcyon for 1, Pander Library: (90 cards) ------------------- Master (8 cards) 8 Minion Tap Action (15 cards) 3 Ambush 3 Bum's Rush 3 Clandestine Contract 3 Harass 3 Nose of the Hound Action Modifier (10 cards) 10 Freak Drive Combat (49 cards) 4 Infernal Pursuit 20 Psyche! 7 Pursuit 3 Skin of Night 4 Skin of Steel 3 Taste of Death 8 Taste of Vitae Equipment (8 cards) 8 Assault Rifle

Smiling Tom

"Smiling Tom" <t...@almadrava.net> escribió en el mensaje news:bdrq3s$p4i$1...@nsnmrro2-gest.nuria.telefonica-data.net... [ quoted text not captured ] Obviously, this are not for this deck, exchange them for either 4 second tradition or 4 forgotten labyrinth . [ quoted text not captured ]

salem

On Tue, 1 Jul 2003 13:09:38 +0200, "Smiling Tom" <t...@almadrava.net> scrawled: >Deck Name: Chainsaw massacre >Created By: Claudio >Description: > >Crypt: (14 cards, Min: 4, Max: 40, Avg: 4,86) >--------------------------------------------- >6 Jaroslav Pascek CEL for obf POT PRE 10, Brujah, Justicar [snip] >Equipment (6 cards) >6 Talbot's Chainsaw Just to confirm, you do know Talbot's is NOT a melee weapon, and Jaroslav's +2 damage is only on melee weapons, right? salem domain:canberra http://www.geocities.com/salem_christ.geo/vtes.htm

robtreasure

Smiling Tom wrote: > Well, a local player felt in love with the psyche! and has > developed two of > the most nasty multirush decks i have ever seen... So here > they come. Both > are based on a given weapon, multirushing module and lots > of psyches. 1 caps > do the work for ousting your prey. Bloat via minion tap-taste 2nd one looks nasty. That many Freaks/weenies, where is Fame :o) Rob -- Direct access to this group with http://web2news.com http://web2news.com/?rec.games.trading-cards.jyhad

Damnans

salem wrote: > > On Tue, 1 Jul 2003 13:09:38 +0200, "Smiling Tom" <t...@almadrava.net> > scrawled: > > >Deck Name: Chainsaw massacre > >Created By: Claudio > >Description: > > > >Crypt: (14 cards, Min: 4, Max: 40, Avg: 4,86) > >--------------------------------------------- > >6 Jaroslav Pascek CEL for obf POT PRE 10, Brujah, Justicar > [snip] > >Equipment (6 cards) > >6 Talbot's Chainsaw > > Just to confirm, you do know Talbot's is NOT a melee weapon, and > Jaroslav's +2 damage is only on melee weapons, right? Confirmed :-) Claudio knows Talbot's Chainsaw is not a melee weapon. He just uses it for the rush ability it grants. Greetings, Damnans

Damnans

robtreasure wrote: > > Smiling Tom wrote: > > Well, a local player felt in love with the psyche! and has > > developed two of > > the most nasty multirush decks i have ever seen... So here > > they come. Both > > are based on a given weapon, multirushing module and lots > > of psyches. 1 caps > > do the work for ousting your prey. Bloat via minion tap-taste > > 2nd one looks nasty. That many Freaks/weenies, where is Fame :o) 2nd is the best one. It's simply amazing!! However, Claudio's version of this deck does not include any Minion Tap, but 3 Direct Intercention, 3 Fortitude Skills, 3 Secure Haven, 1 Dreams of the Sphinx, 1 The Barrens and no Fame. Note that lots of weenies bleed for lots. Specially when your prey has no minions. Greetings, Damnans

robtreasure

Damnans wrote: [snip] >> 2nd one looks nasty. That many Freaks/weenies, where is Fame :o) > > 2nd is the best one. It's simply amazing!! > > However, Claudio's version of this deck does not include any > Minion Tap, but 3 Direct Intercention, 3 Fortitude Skills, > 3 Secure Haven, 1 Dreams of the Sphinx, 1 The Barrens and no > Fame. I think a combo of the two might be good. 8 Minion Taps is a lot but having none is dodgy. Maybe 6 Taps, 1 Dreams, 2 Skillcards and bin one Infernal Pursuit or summit else? > Note that lots of weenies bleed for lots. Specially when your > prey has no minions. Funnily enough I saw that :o) [ quoted text not captured ]

robtreasure

Smiling Tom wrote: > -------------------------------------------------------------- > > Deck Name: Fatima assault > > Action Modifier (10 cards) > 10 Freak Drive Just sat at work thinking some more about this powerhouse. I don't think this is 'enough' Freak Drives. Not sure what you would bin to get more but 15 (potentially 18) rushes!!!!! warrants more than 10 IMO. Brutal deck. <shakes head> [ quoted text not captured ]

Smiling Tom

"robtreasure" <robtreasure....@web2news.net> escribió en el mensaje news:4644...@web2news.com... > Smiling Tom wrote: > > -------------------------------------------------------------- > > > > Deck Name: Fatima assault > > > > Action Modifier (10 cards) > > 10 Freak Drive > > Just sat at work thinking some more about this powerhouse. I don't think > this is 'enough' Freak Drives. Not sure what you would bin to get more > but 15 (potentially 18) rushes!!!!! warrants more than 10 IMO. > > Brutal deck. > <shakes head> > > Rob Agreed, but there is always the same question attaining this terms. What to remove? I guess that those 3 taste of death are eager to be replaced for 3 more freaks. Change 2 minion taps for 2 skills Perhaps we can diversify even more the rushes, adding a pair master: contract instead of 2 of the non-stealth action rushes. 4 infernal pursuits for a barrens and a dreams of the sphinx and 2 more freak dives, tunning it to 15 freak drives IMHO it's the best multirush deck i have ever seen in play. Even better than Tariq eats the World or Muaziz gets the Eye. But havent seen it face too many gangrel decks, for instance. Perhaps an animalism deck may hose this one, though the fact that it rushes from the very first turn fatima hits the table, grants it a superb speed. Smiling Tom

David Cherryholmes

On Tue, 1 Jul 2003, Smiling Tom wrote: > Agreed, but there is always the same question attaining this terms. What to > remove? I've been developing this deck for a few weeks now. If you want to read any commentary, you can check out this link at The Path of Blood: http://thepathofblood.com/forums/viewtopic.php?t=354 Here's the current incarnation: Deck Name: Fatima Multi-Rush Created By: David Cherryholmes Description: Crypt: (12 cards, Min: 4, Max: 32, Avg: 3.92) --------------------------------------------- 5 Fatima al-Faqadi aus CEL for OBF QUI 8, Assamite 1 Antoinette DuChamp cel pre 1, Caitiff 1 Basil obf 1, Pander 1 Julius qui ser 1, Caitiff 2 Sandra White none 1, Caitiff 1 Franciscus aus 1, Caitiff 1 Nedal cel nec 1, Caitiff Library: (81 cards) ------------------- Master (13 cards) 1 Barrens, The 1 Dreams of the Sphinx 2 Fame 1 Fortitude 1 Guardian Angel 1 Humanitas 1 Market Square 3 Minion Tap 1 Secure Haven 1 Tension in the Ranks Action (16 cards) 3 Ambush 3 Bum's Rush 4 Clandestine Contract 3 Harass 3 Nose of the Hound Action Modifier (12 cards) 12 Freak Drive Combat (26 cards) 8 Psyche! 8 Pursuit 4 Skin of Steel 6 Taste of Vitae Equipment (10 cards) 8 Assault Rifle 1 Ivory Bow 1 Rowan Ring Combo (4 cards) 4 Swallowed by the Night > Perhaps we can diversify even more the rushes, adding a pair master: > contract instead of 2 of the non-stealth action rushes. > 4 infernal pursuits for a barrens and a dreams of the sphinx and 2 more > freak dives, tunning it to 15 freak drives I've bounced around from 14 to 20 rushes. More is better, of course, but 16 Rush/ 12 Freaks seems to perform well. A lot of what I might say with regards to tweaking your deck would boil down to a matter of taste; I'll leave it to the reader to infer from my decklist what I believe to be the right balance of cards. What I do want to stress is that you do not have enough weapons in the deck. Until you get the Assault Rifle, Fatima sits there while you ditch cards. Many games, you'll have one in your opener but, unless I'm just cursed, many games you won't. Even with ten weapons in an 80 card deck, I've had a few games where I was pulling my pud waiting to get a gun. IMO, 8 guns out of 90 makes this deck fragile. > IMHO it's the best multirush deck i have ever seen in play. Even better than > Tariq eats the World or Muaziz gets the Eye. But havent seen it face too > many gangrel decks, for instance. Perhaps an animalism deck may hose this > one, though the fact that it rushes from the very first turn fatima hits the > table, grants it a superb speed. Combat in my local metagame is cranked through the roof, I've been playing the deck for about a month now, and we play a few times a week (very understanding wives, you know). So, I've tested it against several things. I haven't hit DotB, but I do talk about how to deal with that in the thread I linked to. You may want to view your Tastes and damage prevention as a combined pool of slots, and tweak for what you expect to see (DotB + Claws, obviously, would favor the latter). It's not opposing combat that has given me any real problems, but rather the funky stuff... Mind Rape, Temptation, PTO have each cost me games with this deck. You can't cover every base, of course, but the 81st card was a Secure Haven. David Cherryholmes Duke Radiology P.E.T. Facility (919) 684-7714 david.che...@duke.edu

Smiling Tom

Ok then, picking your comments and viewing david's deck, here is a rewriting of ht efatima deck Deck Name: Fatima assault Created By: Tom Description: Crypt: (14 cards, Min: 4, Max: 32, Avg: 4,00) --------------------------------------------- 6 Fatima al-Faqadi aus CEL for OBF QUI 8, Assamite 1 Nik cel 1, Caitiff 1 Antoinette DuChamp cel pre 1, Caitiff 1 Huang pro 1, Pander 1 Angela Decker pre 1, Pander 1 Navar McClaren ani 1, Caitiff 1 Royce dom 1, Pander 1 Smudge the Ignored none 1, Caitiff 1 March Halcyon for 1, Pander Library: (90 cards) ------------------- Master (13 cards) 1 Barrens, The 2 Contract 2 Direct Intervention //** PTO, Sensory, mainly. 1 Dreams of the Sphinx 4 Minion Tap 2 Secure Haven//** Sensory, mind rape, etc. And obviously to contest a given s.h. in play. 1 Tension in the Ranks Action (13 cards) 2 Ambush 3 Bum's Rush 3 Clandestine Contract 2 Harass 3 Nose of the Hound Action Modifier (10 cards) 10 Freak Drive Combat (42 cards) 20 Psyche! 8 Pursuit 2 Skin of Night 6 Skin of Steel 6 Taste of Vitae Equipment (12 cards) 12 Assault Rifle//** Guess this will grant 1 in the first 9-10 cards.

robtreasure

Smiling Tom wrote: > Ok then, picking your comments and viewing david's deck, > here is a rewriting > of ht efatima deck Don't think this one is as good. I'm not posting my version I just knocked up on ELDB because, well, its mine :o) [ quoted text not captured ]

Damnans

[...] > A lot of what I might say with regards to tweaking your deck would boil > down to a matter of taste; I'll leave it to the reader to infer from my > decklist what I believe to be the right balance of cards. What I do want > to stress is that you do not have enough weapons in the deck. Until you > get the Assault Rifle, Fatima sits there while you ditch cards. This problem would almost vanish if you used 18-20 Psyches, since these cards are very easy to cycle (either played at superior or at inferior). [...] > It's not opposing combat that has given me any real problems, but rather > the funky stuff... Mind Rape, Temptation, PTO have each cost me games with > this deck. You can't cover every base, of course, but the 81st card was a > Secure Haven. You have those problems because your deck is weaker than Claudio's. First of all, Claudio's deck has 3 Direct Intercention and 3 Secure Haven (this card is both used as a protection and as a way to contest another Secure Haven on the table). Second. Claudio's deck is not stopped by S:CE, Rötschreck, and yours is (you only play 8 Psyche and he plays with 19). Third. Claudio has been playing and tweaking this deck for more than a year and knows that he must torporize almost every vampire on the table (this will depend on the situation). He usually starts torporizing his prey's vampires, and some of his predator's (the ones that might seem more dangerous). When he plays that deck, we already no that we can do little against Claudio, unless we play a deck built to counter his. And he usually wins. We let him play that deck because we know games are short when Fatima is out there :) (so not much suffering for us). However, he has not played that deck at a tournament yet >:) Thank God :) Greetings, Damnans

Matthew T. Morgan

On Tue, 1 Jul 2003, Damnans wrote: [snip] > When he plays that deck, we already no that we can do little against > Claudio, unless we play a deck built to counter his. And he usually > wins. We let him play that deck because we know games are short when > Fatima is out there :) (so not much suffering for us). Seems to me the way to stop this deck would be to block Fatima's first rush with a disposable minion. Fatima has inferior fortitude and can't Freak Drive when blocked. If this deck tears up tables every time it's played, I'm sure other players would offer rescues to keep a blocker out of torpor. Sure, there'd still be pool loss to Tension, but that's better than the alternative. How does Claudio deal with tactics like that? -Matt

Smiling Tom

"Matthew T. Morgan" <far...@eris.io.com> escribió en el mensaje news:Pine.LNX.4.44.030701...@eris.io.com... [ quoted text not captured ] 2 or 3 fortitude skills. Also, note that both Clandestine Contract and Nose of the Hound are at +1 stealth, so, not blockable by every deck, not to say by what expendable vamps are able to. > -Matt >

Smiling Tom

"robtreasure" <robtreasure....@web2news.net> escribió en el mensaje news:4652...@web2news.com... > Smiling Tom wrote: > > Ok then, picking your comments and viewing david's deck, > > here is a rewriting > > of ht efatima deck > > Don't think this one is as good. I'm not posting my version I just > knocked up on ELDB because, well, its mine :o) > Booooo!!!!! That's unfair! :-P [ quoted text not captured ]

David Cherryholmes

On Tue, 1 Jul 2003, Damnans wrote: > This problem would almost vanish if you used 18-20 Psyches, since these cards > are very easy to cycle (either played at superior or at inferior). Remember, we're talking about Fatima *before* she gets a gun. If you start combat over again and again, that's Fatima taking a point of damage again and again and again. Fatima with very little blood presents problems with Freak Driving to drive the deck forward. Oh wait, since he doesn't play with any Fortitude skill cards or stealth, those freaks are just there look pretty in his hand. And please don't tell me about how she'll taste or use one of the few additional strike cards. Weighed against 20 Psyches.... she's going to be playing a bunch of Psyches and not much else (saved you a "Syndrome Moment" there). > You have those problems because your deck is weaker than Claudio's. Thanks for the tip. > First of all, Claudio's deck has 3 Direct Intercention and 3 Secure > Haven (this card is both used as a protection and as a way to contest > another Secure Haven on the table). I never feel like I've got all the masters I want in any deck. I went with the twelve that I thought were most necessary. Sure, I've been punked with a few cards, but mostly the minions who would be playing those cards are dead before they get the chance. DI means you're playing with a hand size of six until someone does something sufficiently nasty to you. Even though my deck doesn't actually cycle combat cards like mad (maxim: usually the Assault rifle is *all you need*), it is critical that you keep the freaks and the disperate rush actions flowing. DI impedes this. But, hey, it'll save your ass, so it's a judgement call. I only have one Secure Haven, but I'm also running eighty cards, so I'd say we're both in the ballpark on that one (does he have Dreams and Barrens? Can't remember... good for ditching waste guns). > Second. Claudio's deck is not stopped by S:CE, Rötschreck, and yours > is (you only play 8 Psyche and he plays with 19). How often are you going to really need it? I don't just spooge cards out of my hand because I can. I've had up to ten in the deck, but eight seems ok. Between the psyches, many many rushes, and permenant contract rush, I haven't found S:CE to be any real impediment. I also have proportionally more additional strikes, so I only really have to have the Psyche against the S:CE guys. > Third. Claudio has been playing and tweaking this deck for more than > a year and knows that he must torporize almost every vampire on the > table (this will depend on the situation). He usually starts > torporizing his prey's vampires, and some of his predator's (the > ones that might seem more dangerous). What's your point? It also sounds like your group is a little quick to gang-bang. Sure the decks a threat; good decks are. It's still going to take him some time to actually oust someone after he's erased their minions (especially since his oh-so-much-better rush deck never saw fit to include Fame or Tension). > When he plays that deck, we already no that we can do little against > Claudio, unless we play a deck built to counter his. And he usually > wins. We let him play that deck because we know games are short when > Fatima is out there :) (so not much suffering for us). I like my deck, but I wouldn't rate it so high as to say the whole damn table can do "little" against it. Damage gets prevented, strikes get dodged, S:CE happens. Over the course of the game, I think I've got these things addressed, but I haven't had many games (only a few) where I put everyone into the mode of sitting around with their thumbs up their butt. > However, he has not played that deck at a tournament yet >:) Thank God :) Played it once. Got too caught up in fending off a really aggressive weenie deck to get more than my first prey, then got my ass Arika'd the round after that. [ quoted text not captured ]

David Cherryholmes

On Tue, 1 Jul 2003, robtreasure wrote: > Don't think this one is as good. I'm not posting my version I just > knocked up on ELDB because, well, its mine :o) Tease. ;) [ quoted text not captured ]

David Cherryholmes

On Tue, 1 Jul 2003, Matthew T. Morgan wrote: > Seems to me the way to stop this deck would be to block Fatima's first > rush with a disposable minion. Fatima has inferior fortitude and can't > Freak Drive when blocked. If this deck tears up tables every time it's > played, I'm sure other players would offer rescues to keep a blocker out > of torpor. Sure, there'd still be pool loss to Tension, but that's better > than the alternative. That's why you need to have FOR or stealth. Originally, I had Forgotten Labyrinths, but I yielded a little stealth for the flexibility of SbtN. OTOH, even if she isn't going "turbo", a few turns of one solid rush isn't the end of the world, and it sure as hell isn't like they're walking away from the block (usually). [ quoted text not captured ]

Derek Ray

In message <bdrq3s$p4i$1...@nsnmrro2-gest.nuria.telefonica-data.net>, "Smiling Tom" <t...@almadrava.net> mumbled something about: >Well, a local player felt in love with the psyche! and has developed two of >the most nasty multirush decks i have ever seen... So here they come. Both >are based on a given weapon, multirushing module and lots of psyches. 1 caps >do the work for ousting your prey. Bloat via minion tap-taste > >Crypt: (14 cards, Min: 4, Max: 40, Avg: 4,86) >--------------------------------------------- >6 Jaroslav Pascek CEL for obf POT PRE 10, Brujah, Justicar Has inferior Fortitude, and cannot play Freak Drive when his Rush is blocked. >Master (12 cards) >4 Al`s Army Apparatus >6 Minion Tap >2 Rack, The No FOR skill cards here... >Action (15 cards) >3 Ambush >4 Bum's Rush >4 Harass >4 Nose of the Hound And only 4 stealthy actions here... >Action Modifier (10 cards) >10 Freak Drive And no stealth. Jaroslav will rarely be able to rush more than once a turn, without some OBF stealth added. >Equipment (6 cards) >6 Talbot's Chainsaw Not to mention that this isn't a melee weapon. >Crypt: (14 cards, Min: 4, Max: 32, Avg: 4,00) >--------------------------------------------- >6 Fatima al-Faqadi aus CEL for OBF QUI 8, Assamite Same problem. Inferior Fortitude -- cannot play Freak Drive when her Rush action gets blocked. >Master (8 cards) >8 Minion Tap No FOR skill cards... >Action (15 cards) >3 Ambush >3 Bum's Rush >3 Clandestine Contract >3 Harass >3 Nose of the Hound Slightly better. 6 Rush actions. >Action Modifier (10 cards) >10 Freak Drive And no stealth. -- "There's no gray. There's just white that's got grubby." -- T.P.

Smiling Tom

It has been discused on the rest of the thread, look my last reply to main, above

Smiling Tom

"Smiling Tom" <t...@almadrava.net> escribió en el mensaje news:bds7oh$93d$1...@nsnmrro2-gest.nuria.telefonica-data.net... > Ok then, picking your comments and viewing david's deck, here is a rewriting > of ht efatima deck > > Deck Name: Fatima assault > Created By: Tom > Description: > > Crypt: (14 cards, Min: 4, Max: 32, Avg: 4,00) > --------------------------------------------- > 6 Fatima al-Faqadi aus CEL for OBF QUI 8, Assamite > 1 Nik cel 1, Caitiff > 1 Antoinette DuChamp cel pre 1, Caitiff > 1 Huang pro 1, Pander > 1 Angela Decker pre 1, Pander > 1 Navar McClaren ani 1, Caitiff > 1 Royce dom 1, Pander > 1 Smudge the Ignored none 1, Caitiff > 1 March Halcyon for 1, Pander > > Library: (90 cards) > ------------------- > Master (13 cards) > 1 Barrens, The > 2 Contract Ouch, forgot again, replace this 2 cards for 2 fortitude skill cards. [ quoted text not captured ]

David Cherryholmes

On Tue, 1 Jul 2003, Smiling Tom wrote: > 2 or 3 fortitude skills. Also, note that both Clandestine Contract and Nose > of the Hound are at +1 stealth, so, not blockable by every deck, not to say > by what expendable vamps are able to. Now I'm confused. Is this "Claudio's" deck the same one you posted initially? That deck didn't have jack in it except for Minion Taps. No stealth, no FOR, no Fame, no TitR. [ quoted text not captured ]

Smiling Tom

"David Cherryholmes" <david.che...@duke.edu> escribió en el mensaje news:Pine.GSO.4.21.03070...@petsparc.duhs.duke.edu... > On Tue, 1 Jul 2003, Smiling Tom wrote: > > > 2 or 3 fortitude skills. Also, note that both Clandestine Contract and Nose > > of the Hound are at +1 stealth, so, not blockable by every deck, not to say > > by what expendable vamps are able to. > > Now I'm confused. Is this "Claudio's" deck the same one you posted > initially? That deck didn't have jack in it except for Minion Taps. No > stealth, no FOR, no Fame, no TitR. > My first post was more of a general draw of the deck, as I have been thinking about it during last days. After Rob Treasure comments, yours -and your deck- and the comments from damnans, who has seen it in action more than I, I've posted a revision of it. But I'll say that deck sticks out of fame, though a TitR would work great. Sorry if I'd confused you with all these. [ quoted text not captured ]

Ego_Sum

"Smiling Tom" <t...@almadrava.net> wrote in message news:<bdsfi2$3tr$1...@nsnmrro2-gest.nuria.telefonica-data.net>... > It has been discused on the rest of the thread, look my last reply to main, > above Wht about D Weapons, I see none of them... so how are you suposed to equip the rifle?. 'Bout the FOR/drive Question, why not adding some swalloed by night (extra maneurver) and some cloak just to be able to rush unblocked or you can some stealth bleed with the weenies... Iñaki, Prince of Barcelona.-

Smiling Tom

"Ego_Sum" <inaki.pu...@estudiant.upc.es> escribió en el mensaje news:3ca8580b.03070...@posting.google.com... [ quoted text not captured ] Ejem. Upon disguised weapon...Do I have to remind you, my most honourable prince and honorific cardinal, the special ability of fatima Al Faqadi? For the swallowed, well, yes. Replacing the pursuits for swallowed might get a point. But I'm sure you really don't want me to really build this deck on your domains :-P > Iñaki, Prince of Barcelona.-

Damnans

"Matthew T. Morgan" <far...@eris.io.com> escribió en el mensaje news:Pine.LNX.4.44.030701...@eris.io.com... > On Tue, 1 Jul 2003, Damnans wrote: > > [snip] > > > When he plays that deck, we already no that we can do little against > > Claudio, unless we play a deck built to counter his. And he usually > > wins. We let him play that deck because we know games are short when > > Fatima is out there :) (so not much suffering for us). > > Seems to me the way to stop this deck would be to block Fatima's first > rush with a disposable minion. Fatima has inferior fortitude and can't > Freak Drive when blocked. This just causes the loss of the disposable minion. This does not stop this deck, since Fatima will rush your other minion on her next turn, or she will get superior Fortitude sooner than later. > If this deck tears up tables every time it's > played, I'm sure other players would offer rescues to keep a blocker out > of torpor. Sure, there'd still be pool loss to Tension, but that's better > than the alternative. > > How does Claudio deal with tactics like that? He torporizes the entire table :) Nobody dares confront Fatima's wrath. Greetings, Damnans

David Cherryholmes

On Tue, 1 Jul 2003, Damnans wrote: > This problem would almost vanish if you used 18-20 Psyches, since these cards > are very easy to cycle (either played at superior or at inferior). Chewed on your post some more over the past day and had a few more thoughts.... First off, I've gotten it straight that you aren't talking about the deck that Tom & etc. initially posted. Sorry about missing that. I still think SbtN is too good a card to ignore for this deck, but he's obviously working on the FOR angle. > Second. Claudio's deck is not stopped by S:CE, Rötschreck, and yours > is (you only play 8 Psyche and he plays with 19). How many decks are going to play 8 Rotschrecks? I'd venture almost none and, given that there's always going to be a counter to your deck, I'll accept that the guy with a PILE of Rotschrecks might give me problems. Otherwise I'll apply "all other things being equal" and say 8 Psyches is a sufficient counter to Rotschreck. Even were a Rotschreck to actually land, there's always the decent probability that Fatima can Freak off the rush, get rescued by a nerd, and continue the carnage. > Third. Claudio has been playing and tweaking this deck for more than > a year and knows that he must torporize almost every vampire on the > table (this will depend on the situation). He usually starts > torporizing his prey's vampires, and some of his predator's (the > ones that might seem more dangerous). He only needs to torp EVERY SINGLE VAMPIRE because he's not playing with Fame (which makes his deck inferior). Sans Fame, he has to oust with nerds bleeding for one, which any old blocker can stop. Fame + Contract/Clandestine means that he can just keep rescuing that guy over and over, with Fatima if necessary, and it ousts much faster. He also only needs to torpor every vampire if he's playing for the sweep. This is unnecessary and, as you note, draws down the table on you. Much better to nudge the table into collapsing into the right kind of three-way and proceed with the curbstomping from there. I don't know if you caught my post in another thread, but one of the things that makes this archetype good is that you can project the image of a much slower rush deck if choose to, and then get up and "lunge" when necessary. [ quoted text not captured ]

Timlagor

>> Second. Claudio's deck is not stopped by S:CE, Rötschreck, and yours >> is (you only play 8 Psyche and he plays with 19). > How many decks are going to play 8 Rotschrecks? I'd venture almost none > and, given that there's always going to be a counter to your deck, I'll > accept that the guy with a PILE of Rotschrecks might give me > problems. Otherwise I'll apply "all other things being equal" and say 8 How does Psyche help againt Rotschreck? Rot sends you to torpor and Psyche can only be played when you are still ready... >> Third. Claudio has been playing and tweaking this deck for more than >> a year and knows that he must torporize almost every vampire on the >> table (this will depend on the situation). He usually starts >> torporizing his prey's vampires, and some of his predator's (the >> ones that might seem more dangerous). > He only needs to torp EVERY SINGLE VAMPIRE because he's not playing with > Fame (which makes his deck inferior). Sans Fame, he has to oust with > nerds bleeding for one, which any old blocker can stop. Fame + > Contract/Clandestine means that he can just keep rescuing that guy over > and over, with Fatima if necessary, and it ousts much faster. He also > only needs to torpor every vampire if he's playing for the sweep. This is > unnecessary and, as you note, draws down the table on you. Much better to > nudge the table into collapsing into the right kind of three-way and > proceed with the curbstomping from there. I don't know if you caught my > post in another thread, but one of the things that makes this archetype > good is that you can project the image of a much slower rush deck if > choose to, and then get up and "lunge" when necessary. Maybe he WANTS to go fo the sweep. Even so I would have thought that a Fame or two would be worth having.

LSJ

Timlagor wrote: > How does Psyche help againt Rotschreck? > Rot sends you to torpor and Psyche can only be played when you are still > ready... Röt ends combat while you are still ready. It doesn't send you to torpor until after. When combat is ending (and you're still ready), you play Psyche!. This starts a new combat and voids the remainder of the effect of Rötschreck. -- LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc. Links to V:TES news, rules, cards, utilities, and tournament calendar: http://www.white-wolf.com/vtes/

Damnans

"David Cherryholmes" <david.che...@duke.edu> escribió en el mensaje news:Pine.GSO.4.21.03070...@petsparc.duhs.duke.edu... On Tue, 1 Jul 2003, Damnans wrote: > > This problem would almost vanish if you used 18-20 Psyches, since these cards > > are very easy to cycle (either played at superior or at inferior). > Remember, we're talking about Fatima *before* she gets a gun. If you > start combat over again and again, that's Fatima taking a point of damage > again and again and again. Which she might prevent using Fortitude (more card cycling). She could also use Pursuits to maneuver or to get additional strikes. She could also use Infernal Pursuit or play Taste of Vitae. That's not a problem. > Fatima with very little blood presents > problems with Freak Driving to drive the deck forward. Oh wait, since he > doesn't play with any Fortitude skill cards or stealth, those freaks are > just there look pretty in his hand. And please don't tell me about how > she'll taste or use one of the few additional strike cards. Weighed > against 20 Psyches.... she's going to be playing a bunch of Psyches and > not much else (saved you a "Syndrome Moment" there). He, he... My syndrome is mine and I'll do what I want with it :-P Jokes aside, you are not being realistic here, since those cards can be easily cycled by attacking a weak minion on the table. [...] > > First of all, Claudio's deck has 3 Direct Intercention and 3 Secure > > Haven (this card is both used as a protection and as a way to contest > > another Secure Haven on the table). > I never feel like I've got all the masters I want in any deck. I went > with the twelve that I thought were most necessary. Sure, I've been > punked with a few cards, but mostly the minions who would be playing those > cards are dead before they get the chance. Yep, that's true as well :-) [...] > does he have Dreams and Barrens? Can't > remember... good for ditching waste guns). Yes, he has both cards. > > Second. Claudio's deck is not stopped by S:CE, Rötschreck, and yours > > is (you only play 8 Psyche and he plays with 19). > How often are you going to really need it? I don't just spooge cards out > of my hand because I can. Of course not. You must play them wisely, and you may need to cycle cards fast when necessary. Besides, if 2 or more Methuselahs at the table play decks whose combat defense is based on S:CE (which is quite likely in tournament play: vote decks, for instance), eight Psyches will not be enough. [...] > > Third. Claudio has been playing and tweaking this deck for more than > > a year and knows that he must torporize almost every vampire on the > > table (this will depend on the situation). He usually starts > > torporizing his prey's vampires, and some of his predator's (the > > ones that might seem more dangerous). > What's your point? It also sounds like your group is a little quick to > gang-bang. I would simply say, most of our decks are not prepared to confront Claudio's. > Sure the decks a threat; good decks are. It's still going to > take him some time to actually oust someone after he's erased their > minions (especially since his oh-so-much-better rush deck never saw fit to > include Fame or Tension). You underestimate weenie hordes :-) Claudio prefers to add more Fortitude Skill cards (which are really more important than Tension in the Ranks and Fame, for they allow effective multi-rush) and Secure Havens instead. [...] Greetings, Damnans

Timlagor

On Wed, 02 Jul 2003 11:48:46 -0400, LSJ wrote: > Timlagor wrote: >> How does Psyche help againt Rotschreck? >> Rot sends you to torpor and Psyche can only be played when you are still >> ready... > > Röt ends combat while you are still ready. It doesn't send you to torpor > until after. When combat is ending (and you're still ready), you play > Psyche!. This starts a new combat and voids the remainder of the effect > of Rötschreck. Oh wow. That's so nice. Thanks for mentioning this one :-)

Damnans

[...] > First off, I've gotten it straight that you aren't talking about the deck > that Tom & etc. initially posted. Sorry about missing that. I still > think SbtN is too good a card to ignore for this deck, but he's obviously > working on the FOR angle. I will post his deck ASAP. > > Second. Claudio's deck is not stopped by S:CE, Rötschreck, and yours > > is (you only play 8 Psyche and he plays with 19). > How many decks are going to play 8 Rotschrecks? Almost none, I think, but take into account that Claudio does not want to FAIL in combat. He actually must not fail in combat, if he wants his deck to work. That's why 18-20 Psyches are vital. [...] > > Third. Claudio has been playing and tweaking this deck for more than > > a year and knows that he must torporize almost every vampire on the > > table (this will depend on the situation). He usually starts > > torporizing his prey's vampires, and some of his predator's (the > > ones that might seem more dangerous). > > He only needs to torp EVERY SINGLE VAMPIRE because he's not playing with > Fame (which makes his deck inferior). Sans Fame, he has to oust with > nerds bleeding for one, which any old blocker can stop. Well, his weenies employ Tasha Morgan, J.S. Simmons, ....(I'll post his deck ASAP, didn't I tell that above? :-D ) However, Fame and TitR would make his deck more effective. I will have a look at his deck and see which two master cards should be dropped. [...] > I don't know if you caught my > post in another thread, but one of the things that makes this archetype > good is that you can project the image of a much slower rush deck if > choose to, and then get up and "lunge" when necessary. He, he... I know. But that's not Claudio's style >:-) Greetings, Damnans

David Cherryholmes

On Wed, 2 Jul 2003, Damnans wrote: > Which she might prevent using Fortitude (more card cycling). Which were all Skin of Steel, correct? I'm not saying she's going to get pounded; I'll assume you picked an innocuous minions to cycle your hand on. But that's still costing you a blood per, and that most certainly adds up in a deck that plans to freak with a bunch with one minion. Now, if things go well, you could end up knocking four blood off her, finally getting to your AR, and then tasting back that four and be good to go. That, I think, is your point. My point is that there are an uncomfortable number of games (a gazillion draws from ELDB confirm this) where you won't see the first gun until 20 cards down or so, and that was 8 out of 80. 8 out of 90 is much worse, so I conclude that "cycling the Psyches" will more often than not result in a dangerously low Fatima. It sucks either way, but I think it is better to sit there and ditch cards and look like a non-threat while the rest of the table spends their 15 pool for you. That's where lunging is good. > She could also use Pursuits to maneuver or to get additional strikes. Syndrome! > She could also use Infernal Pursuit or play Taste of Vitae. Syndrome! OK... you do have a fair chunk of tastes but... ouch! Playing them for one. Guess you do what you gotta do. > That's not a problem. Not in the that magical Spanish land where statistics is yo' beeyatch, it isn't. > He, he... My syndrome is mine and I'll do what I want with it :-P And you do it well, I might add. > Jokes aside, you are not being realistic here, since those cards can be > easily cycled by attacking a weak minion on the table. No, our decks are essentially the same, except on four points: 1) Number of Psyches 2) Number of weapons 3) Fame 4) Inclusion of stealth cards Your point is predicated upon the idea that I have not enough Psyches, and that they can be easily cycled to get to the gun if you don't have one. You can only cycle as many Psyches as the opposing minion has blood. Each Psyche you cycle is going to cost Fatima a blood. This adds up. Your friend's deck put almost all his eggs in the Psyche Basket and not enough weapons, and I think this makes the deck fragile. > Besides, if 2 or more Methuselahs at the table play decks whose > combat defense is based on S:CE (which is quite likely in tournament > play: vote decks, for instance), eight Psyches will not be enough. IME, decks that rely heavily on S:CE also tend to have a few large minions (or at least not many many small ones). Multi-rush will take care of this if the one Psyche in hand that you're likely to need doesn't. Remember, we're talking assault rifles here. And this is purely anecdotal but, IME, 8 Psyches is enough. I'm sure it comes down to the differences in metagames, but I'm much more concerned with getting my One Vampire Wonder's ass kicked that I am getting foiled by combat defense. It sounds like the Spanish Crew needs to discover this cool new thing called "striking at range". > I would simply say, most of our decks are not prepared to confront > Claudio's. Then I guess his deck does rock the hizz'ouse, but does that make it a great deck, or just a deck that runs in a game full of people butt-welded to S+B and PTO? > You underestimate weenie hordes :-) This is ironic on.... so many levels. But how can I underestimate it when our decks are virtually identical in that respect? I do bleed for one after I've cleared the way. And I play Fame. And I play Tension in the Ranks. > Claudio prefers to add more > Fortitude Skill cards (which are really more important than Tension in the > Ranks and Fame, for they allow effective multi-rush) and Secure Havens > instead. Yeah, I actually have two FOR skill cards in my deck, not one. I looked at it when I got home yesterday and it's actually crept up to a sloppy 83 cards. [ quoted text not captured ]

James Coupe

In message <1cblc0918s1ef$.tur1qc9...@40tude.net>, Timlagor <Timlagor...@yahoo.co.uk> writes: >> Röt ends combat while you are still ready. It doesn't send you to torpor >> until after. When combat is ending (and you're still ready), you play >> Psyche!. This starts a new combat and voids the remainder of the effect >> of Rötschreck. > >Oh wow. That's so nice. Thanks for mentioning this one :-) Reading all of: http://www.thelasombra.com/rules/RTR512.txt should help. I even understand it! It's great against Rotschreck, though, since both Psyche! and Telepathic Tracking are great general purpose cards for other reasons, and Fast Reaction is playable, if not great. The Tzimisce, Toreador, Tremere, Brujah and Assamites all get good access to anti-Rotschreck defence, as a result. The Gangrel, the Lasombra and the Nosferatu don't but, hey-ho, sucks to be them. -- James Coupe PGP Key: 0x5D623D5D Lucky that my breasts are small and humble, EBD690ECD7A1FB457CA2 So you don't confuse them with mountains. 13D7E668C3695D623D5D

David Cherryholmes

On Wed, 2 Jul 2003, Damnans wrote: > Almost none, I think, but take into account that Claudio does not want to > FAIL in combat. He actually must not fail in combat, if he wants his deck > to work. That's why 18-20 Psyches are vital. Failing in combat can be getting foiled by S:CE or prevention. It can also be getting hit back for more than you can handle. I'm more concerned about the latter. Massive obedience, a likelier candidate for "pile of twenty" by the way, will still foil you regardless of Psyche. > Well, his weenies employ Tasha Morgan, J.S. Simmons, ....(I'll post his deck > ASAP, > didn't I tell that above? :-D ) This is also a mistake. I believe no nerd should be more valuable than another. But, unless you're doing all this equipping after you've managed to clear the field of blockers completely, it's only a +1 stealth action being taken by a skilless, harmless, nerd. I suppose it will soak up casual +1 intercept that might be used to bock Fatima's rushes before she gets FOR, though. My nerds basically just sit there and block 0 stealth stuff that's worth their one pool-ness until I send them in for diablerie. Bleeding for one with three of them seems adequate. BTW, I think that might be another difference in how we look at decks. I'm aiming for just barely good enough to win more often than lose, and do it with as little card investment as possible. I suppose this puts me in the "stingy and lazy" school of deckbuilding. You, or your friend, seem to have your eyes set on grandly stomping the opposition, as in smacking down the whole table like the hand of god. > However, Fame and TitR would make his deck more effective. I will have a > look > at his deck and see which two master cards should be dropped. I tried to rebuild my deck and squeeze in more Psyches. I mean, I always knew it was good, but I've gradually dialed back on it as I found myself more often lacking in rush or freak drive than anything else. Anyway, I eventually gave up on it... eight it remains. I did start thinking more about the weak point of getting blocked before getting FOR, and switched out a few SbtN for Faceless Night. The tap effect might make the difference in the next two or three actions going unblocked. > He, he... I know. But that's not Claudio's style >:-) Cool. [ quoted text not captured ]

Damnans

[...] > > I will post Claudio's deck ASAP. Well, here is Claudio's Fatima multi-rush deck: Deck Name: Fatima multi-rush deck Created By: Claudio Crypt: (12 cards, Min: 4, Max: 32, Avg: 3,33) --------------------------------------------- 4 Fatima al-Faqadi aus CEL for OBF QUI 8, Assamite 1 Franciscus aus 1, Caitiff 1 Igo the Hungry pre pro 1, Caitiff 1 Nik cel 1, Caitiff 1 Hasina Kesi pot 1, Caitiff 1 Smudge the Ignored none 1, Caitiff 1 Antoinette DuChamp cel pre 1, Caitiff 1 Navar McClaren ani 1, Caitiff 1 March Halcyon for 1, Pander Library: (90 cards) ------------------- Master (15 cards) 1 Barrens, The 3 Contract 3 Direct Intervention 1 Dreams of the Sphinx 3 Fortitude 1 Fragment of the Book of Nod 3 Secure Haven Action (12 cards) 1 Ambush 4 Bum's Rush 5 Clandestine Contract 1 Harass 1 Nose of the Hound Action Modifier (8 cards) 8 Freak Drive Combat (43 cards) 2 Infernal Pursuit 19 Psyche! 6 Pursuit 8 Skin of Steel 8 Taste of Vitae Retainer (3 cards) 1 J. S. Simmons, Esq. 1 Mr. Winthrop 1 Tasha Morgan Equipment (9 cards) 5 Assault Rifle 4 Submachine Gun Greetings, Damnans