rec.games.trading-cards.jyhad

(LSJ) Gather

10 messages from 7 participants · 02 October 2004 – 04 October 2004
original thread on Google Groups

Joscha Duell

Gather +1 stealth action. Unique. Put this card in play, tapped, and choose a younger Gangrel in your uncontrolled region. During the influence phase, you may tap this card to move that Gangrel to your ready region, with whatever counters he or she has, unless that Gangrel would contest a vampire in play. Any vampire can burn this card as a (D) action that costs 1 pool. The card stays in game until burnt. Later in the game the chosen vampire enters torpor. Can I move him to the ready region in my influence-phase by tapping this card?

LSJ

[ quoted text not captured ] No. It only works on uncontrolled Gangrel. -- LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc. Links to V:TES news, rules, cards, utilities, and tournament calendar: http://www.white-wolf.com/vtes/

Sten During

LSJ wrote: > Joscha Duell wrote: > >> Gather >> +1 stealth action. Unique. Put this card in play, tapped, and choose a >> younger Gangrel in your uncontrolled region. During the influence >> phase, you may tap this card to move that Gangrel to your ready >> region, with whatever counters he or she has, unless that Gangrel >> would contest a vampire in play. Any vampire can burn this card as a >> (D) action that costs 1 pool. >> >> The card stays in game until burnt. Later in the game the chosen >> vampire enters torpor. Can I move him to the ready region in my >> influence-phase by tapping this card? > > > No. It only works on uncontrolled Gangrel. > Uncontrolled region I hope. Otherwise I could tap it to move a contested Ganrel to my ready-region (contesting it again, I know) or tap it to move my everyday Gangrel having played Descent into Darkness to my ready region without burning the action-card (don't even try to convince me I'd ever try anhything as convoluted). Sten During

Joscha Duell

LSJ <vte...@white-wolf.com> wrote in message news:<415EAB0C...@white-wolf.com>... > Joscha Duell wrote: > > Gather > > +1 stealth action. Unique. Put this card in play, tapped, and choose a > > younger Gangrel in your uncontrolled region. During the influence > > phase, you may tap this card to move that Gangrel to your ready > > region, with whatever counters he or she has, unless that Gangrel > > would contest a vampire in play. Any vampire can burn this card as a > > (D) action that costs 1 pool. > > > > The card stays in game until burnt. Later in the game the chosen > > vampire enters torpor. Can I move him to the ready region in my > > influence-phase by tapping this card? > > No. It only works on uncontrolled Gangrel. Thank you for answering even though somebody else did asking this before (I found your answer in the meantime, next time I look before posting). I wonder what was the intention that the card stays in game after the vampire enters the ready region. Just to protect him from Banishments? To make the card weaker? I thought the answer is because he can use it's effect more often (beside the mentionend Banishment). I fear the card is not attractive to play with this ruling. You have to invest an action, a pool, need a younger vampire, have to protect the card and have to remove it afterwards for another action and pool to be able to play another one because it's uniqueness. The effect of the card is that you save on some influences on a highcap vampire and get him out earlier with less poolinvestment, something you can get on a less complicate way with Info-Highway/Dreams and Minion Tap. Or ist there a clue I missed? Help me community ;o).

Curevei

>To make the card weaker? This has been my assumption. Don't want people easily Gathering repeatedly because there might be an abuse in that. >I thought the answer is because he can use >it's effect more often (beside the mentionend Banishment). I fear the >card is not attractive to play with this ruling. You have to invest an >action, a pool, need a younger vampire, have to protect the card and >have to remove it afterwards for another action and pool to be able to >play another one because it's uniqueness. The effect of the card is >that you save on some influences on a highcap vampire and get him out >earlier with less poolinvestment, something you can get on a less >complicate way with Info-Highway/Dreams and Minion Tap. > >Or ist there a clue I missed? Help me community People who have played with it have said good things about it. Since I can't see any reason to play with it, I think this is another case where I have to play someone else's deck and see what the supposed benefit is.

Darky

"Curevei" <cur...@aol.commetal> schreef in bericht news:20041002160654...@mb-m18.aol.com... [ quoted text not captured ] You can get out a minion at a very reduced cost at greatly improved speed. I think there's obvious benefits right there. Also you dont -have- to remove it yourself, unless you're trying to build a trick deck with it. Playing Info Highway + minion tap just looks like a greater investment to me than playing Gather and defending it a turn, but that might just be my misguided judgement. -Bram Vink -Bram Vink

Reyda

"Joscha Duell" <joscha...@gmx.de> a écrit dans le message de news:8b87b6c9.0410...@posting.google.com... > I wonder what was the intention that the card stays in game after the > vampire enters the ready region. my guess : clumsy wording =P

Jozxyqk

Joscha Duell <joscha...@gmx.de> wrote: > I wonder what was the intention that the card stays in game after the > vampire enters the ready region. To prevent you from turbo-Gathering. The card is unique, and takes a 1-pool action to burn it. So you need to spend some resources to play a second Gather. Otherwise, it would be too easy to get a zillion free Gangrel into play.

Joscha Duell

"Darky" <remove...@phil.uu.nl> wrote in message news:<415f1bfd$0$767$3a62...@reader20.nntp.hccnet.nl>... [ quoted text not captured ] Hm... don't forget that you have to pay one pool and at least one action to bring one vampire out faster. With Minion Taps you can do that more often, without investing another pool and action, although you are a bit more slow.

Darky

<snip> > > You can get out a minion at a very reduced cost at greatly improved speed. > > I think there's obvious benefits right there. Also you dont -have- to remove > > it yourself, > > unless you're trying to build a trick deck with it. > > Playing Info Highway + minion tap just looks like a greater investment to me > > than playing Gather and defending it a turn, but that might just be my > > misguided judgement. > > > Hm... don't forget that you have to pay one pool and at least one > action to bring one vampire out faster. With Minion Taps you can do > that more often, without investing another pool and action, although > you are a bit more slow. You also have to make a much larger initial investment. Mid-game that can be crucial when you don't have the pool to spare to bring out another minion. It's good to wheedle out another minion when you're already set up. -Bram vink