LSJ,
As you are probably the only person on this list who has insight to this, you
might be willing to shed some light on this here card issue.
A) Meddling of Sensmith is a very powerful card. Whether or not it is a broken
card is certainly debateable, but not at issue in this here question. I think
it is clear, however, that it is a very powerful card, being a single card with
a limited cost that puts a *huge* restriction on the target. Thus, powerful. It
is also a card that provides a completely new mechanic to the game--no other
card in print provides such a power that is provided by Meddling.
B) Given that it is a powerful card, and a card that provides a completely new
mechanic to the game, how does anyone justify this card being released as a
*promo* card? Cards that are a good idea for promos are alternate art versions
of cards, preview cards that are going to be released soon anyways, or slightly
altered yet mostly equivelant versions of other cards--basically, cards that
aren't particularly neccessary for play purposes, but are fun to get and have
some collection value (Dan Murdock and Mariana Gilbert, for example, aren't
really much different than many other similar vampires, and while fun to have,
aren't really neccessary to any particular strategy). Cards that are not a good
idea for promos are powerful cards that provide a completely new mechanic to
the game, as they move a game (such as VTES) rapidly away from "$$$$ does not =
success" towards "$$$$=success", which is never good for a game. Ever.
Meddling is a powerful card that provides a new mechanic. It is only availaible
to a limited pool of people (those that attend this particular event). That it
is both powerful and providing a new effect means that people are going to want
many of them. Those who manage to accuire many of them will have a substantial
advantage over those who do not, in an environment where accuiring many of
these cards will be difficult due to how these cards are distributed as only
promos (although certainly not impossible, provided enough cash to spend). This
way leads to madness.
Regardless of the perceived inappropriateness of the power and ability of this
card by many, how did this card get designed and how was it decided that it
would only exist as a promo?
Peter D Bakija
PD...@aol.com
http://www.geocities.com/bakija6
"These streets are filled with danger and madness! MADNESS!"
-Zim.
Peter D Bakija wrote:
>
> LSJ,
>
> As you are probably the only person on this list who has insight to this, you
> might be willing to shed some light on this here card issue.
Any rules questions?
Any problems you've found in play?
--
LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc.
Links to revised rulebook, rulings, errata, and tournament rules:
http://www.white-wolf.com/vtes/
"LSJ" <vte...@white-wolf.com> wrote in message
news:3C632FBE...@white-wolf.com...
> Peter D Bakija wrote:
> >
> > LSJ,
> >
> > As you are probably the only person on this list who has insight to
this, you
> > might be willing to shed some light on this here card issue.
>
> Any rules questions?
> Any problems you've found in play?
>
So you're saying that there is no justification for releasing the card as a
promo?
In message <uyG88.10235$bh3....@rwcrnsc52.ops.asp.att.net>, Chris
Berger <ark...@ugcs.caltech.edu> writes:
>So you're saying that there is no justification for releasing the card as a
>promo?
Erm, I think you're deliberately mis-reading his post.
People are suggesting that there are huge over-powered problems with the
card. LSJ appeared to be asking for empirical proof of what these
problems are.
If these cannot be established - which thus far they have not - it is
unlikely that further 'justification' of the card is needed.
--
James Coupe but I lust after the raw pow0r of c.
PGP 0x5D623D5D together with the humping great
EBD690ECD7A1FB457CA2 elephant arse of gnome.
13D7E668C3695D623D5D - Vashti
James Coupe <ja...@zephyr.org.uk> wrote in message
news:6yBaXaSa...@gratiano.zephyr.org.uk...
> In message <uyG88.10235$bh3....@rwcrnsc52.ops.asp.att.net>, Chris
> Berger <ark...@ugcs.caltech.edu> writes:
> >So you're saying that there is no justification for releasing the card as
a
> >promo?
>
> Erm, I think you're deliberately mis-reading his post.
>
> People are suggesting that there are huge over-powered problems with the
> card. LSJ appeared to be asking for empirical proof of what these
> problems are.
>
I think what people are suggesting is not that the card is over powered, but
that either
a) the card is unique and would expand deck construction if available in
larger quantities
or
b) the card is unique and would greatly shift the metagame if available in
larger quantities
Thus they feel this card is one which should have been available in larger
quantities because of the play value it adds to the game.
Cheers,
Janus the Judgment
[ quoted text not captured ]
"James Coupe" <ja...@zephyr.org.uk> wrote in message
news:6yBaXaSa...@gratiano.zephyr.org.uk...
> In message <uyG88.10235$bh3....@rwcrnsc52.ops.asp.att.net>, Chris
> Berger <ark...@ugcs.caltech.edu> writes:
>
> >So you're saying that there is no justification for releasing the card as
a
> >promo?
>
> Erm, I think you're deliberately mis-reading his post.
>
> People are suggesting that there are huge over-powered problems with the
> card. LSJ appeared to be asking for empirical proof of what these
> problems are.
>
Oh, is that what he's saying? Coulda fooled me. Good thing I have you to
translate for me, or I would always be going around misinterpreting LSJ.
I woulda guessed he was just saying that he had no intention of commenting
on the card. He might say something along the lines of it's not his job to
explain the design team's intentions, or that there's no need to comment, or
what have you. It is at least possible that the reason he gave no
justification for the card is that there is no justification and it should
never have been printed. I'll choose to believe that until he contradicts
me. (Wouldn't be surprised if that contradiction were forthcoming,
however.)
James wrote:
>>People are suggesting that there are huge over-powered problems with the
card. LSJ appeared to be asking for empirical proof of what these
problems are.>>
No, no, what I am suggesting is that this is a powerful card that provides an
unprecidented ability, and consequently has no real place being a promo card,
and I am wondering why it is.
>>If these cannot be established - which thus far they have not - it is
unlikely that further 'justification' of the card is needed.>>
That it is potentially very powerful and provides an unprecidented new ability
isn't really a question, it is pretty much reality--the card provides an
ability that is both new and powerful. Why it was a good idea to make such a
card a promo is a question.
The only justification I am looking for (in this here instance) is why it was a
good idea to make a card that provides a powerful and new ability a difficult
to attain promo card.
[ quoted text not captured ]
Jason wrote:
>>I think what people are suggesting is not that the card is over powered, but
that either>>
No, no, I have clearly suggested that the card is overpowered, but that is
neither here nor there in this context. The question I am asking here is that
assuming this card is both powerful and provides a new, unprecidented ability
(which it is and it does), there is no real justification for it being released
only as a promo card.
>>Thus they feel this card is one which should have been available in larger
quantities because of the play value it adds to the game.>>
Nope. I feel that if a card is going to be produced that is both powerful and
provides a unprecidented, new ability, there is no good rational for it only
being released as a promo card, which is apparently the case in this instance.
[ quoted text not captured ]
> The only justification I am looking for (in this here instance) is why it
was a
> good idea to make a card that provides a powerful and new ability a
difficult
> to attain promo card.
Because everybody will want said powerful and new ability and maybe... just
maybe... they will decide to attend the promotional event where they can
attain the promotional card.
A promotional card that attains it goal... getting people to an event. And
as for the idea that a promotional card should duplicate existing powers or
be "new" art... where exactly and in what holy book of cards is this
written? I can think of several powerful cards that have appeared in other
games as promotional and they accomplished their goal also. Double Overtime
from the Battletech CCG comes to mind as perhaps the strongest example.
(Ack... I admit it.... I used to play BT...forgive me... I'm reformed)
I know of several people in my local group who will be attending their first
organized tournament at the local storyline event (for the card). I have
seen posts here about others heading to their first tournament shortly. And
while not everybody who goes to a storyline tournament is going just for a
card... they are out there.
We may not appreciate the effects that Meddling may bring into the game.
This remains to be seen. But to criticize White Wolf for producing effective
(ie successful in promoting the game) promotional cards that create interest
in events is counter productive.
Respectfully,
John
>A promotional card that attains it goal... getting people to an event. And
>as for the idea that a promotional card should duplicate existing powers or
>be "new" art... where exactly and in what holy book of cards is this
>written? I can think of several powerful cards that have appeared in other
>games as promotional and they accomplished their goal also. Double Overtime
>from the Battletech CCG comes to mind as perhaps the strongest example.
Promos aren't remotely as evenly distributed as cards in sets are. By making a
promo significantly different than a normal card, you create a fairness issue.
Alternate artwork promos (of staple cards) do not create a fairness issue.
And, IME, customers - player/collectors and collectors - value them highly.
I see no argument for putting out promos that do something different from
normally available cards.
John wrote:
> Peter D Bakija wrote:
> > The only justification I am looking for (in this here instance) is why it
> > was a good idea to make a card that provides a powerful and new ability a
> > difficult to attain promo card.
>
> Because everybody will want said powerful and new ability and maybe... just
> maybe... they will decide to attend the promotional event where they can
> attain the promotional card.
>
> A promotional card that attains it goal... getting people to an event.
I suppose we have to give you your due and admit you did answer Peter's
question above. But Peter's question is poorly chosen for the point I think
he's trying to make: not that there isn't a purpose that the card positively
fulfills, but that it was a poor choice for a promo card due to some of
the negative impact it may have on the game.
The fact is, no matter how much incentive you provide people, a fair number
of them will not be able to attend a storyline tournament this month. A
promo card that was unique (that is, identifiable from all the other cards
in the game) and has only a mild effect on the metagame or even none at
all (e.g. a reprinted card with new art) is likely to have only marginally
less impact on motivating players to come to the tournaments. I'd be
surprised if many players make the final decision about whether to show up
based on just the play text of this card. (If nothing else, not that many
of the players will likely know what the card is before they show so it
_can't_ affect their decisions.)
So if the card turns out to be something that makes much difference in a
metagame, then it will truly be an unfortunate choice for a promo card,
given that supply of them which get distributed to players will likely be
extremely limited.
For me, the jury's still out on whether it will make much of an effect on
the game. Still, I think I'm surprised at the choice for same reasons
that Peter is giving. It just seems like it was a lot more risk than
they should be taking with a promo card.
Fred
> Promos aren't remotely as evenly distributed as cards in sets are. By
making a
> promo significantly different than a normal card, you create a fairness
issue.
Fairness aside. The goal of a promo card is to PROMOTE. White wolf wants to
interest and encourage people to attend the Storyline events. Would as many
people come out if they were promised an alternate artwork Blood doll? I do
not think so (IMO). While alternate art has some appeal to some type of
collectors its virtually worthless to others.
Given the choice that white wolf has in selecting a promotional card its in
their best interest to select a card that will encourage the most people to
come out to games. A new, different card will beat a card where the only
thing new is artwork.
> I see no argument for putting out promos that do something different from
> normally available cards.
I'll give you an example. A player in my local group is attending Storyline
here JUST for the card. No other reason. If you offered an alternate blood
doll art or a card that duplicated blood doll he would probably not attend
(or if he did attend not knowing what the card would and received a reworked
card be he would be a little pissed off. Now is he the average player?
Probably not. Is he the only person out there thinking this way - no.
White wolf want people playing and attending events.
A new card idea (which of course would have new artwork) as compared to an
old card with just new artwork or a new card that duplicates an existing
card will draw less people. Is this not a clear concept?
Try not to look at the problem from the players point of view. As we all
know we do not make the decision. White Wolf makes the decision based on its
own criteria. I suspect its number one criteria for this promotional card is
to create interest and encourage participation at Storyline events. New
card accomplishes this better than a reworked card. Hands down.
-John
> The fact is, no matter how much incentive you provide people, a fair
number
> of them will not be able to attend a storyline tournament this month.
<<sniped>>
> less impact on motivating players to come to the tournaments. I'd be
> surprised if many players make the final decision about whether to show up
> based on just the play text of this card. (If nothing else, not that many
> of the players will likely know what the card is before they show so it
> _can't_ affect their decisions.)
Maybe its a rare case but I'll tell you that somewhere in the neighborhood
of 15-20 people are expected to show up at the tournament here. At least
three that I have talked to are showing up for the promotional card - all
were uncertain as to wether they would attend until they discovered the card
text. Now all three will be in attendance. Thats a minimum of 15% of the
attendance with less than 25% (5) of the expected population sampled)
I agree with you that some people will be unable to attend a storyline
tournament and if whitewolf never releases Meddling in a future set these
people may never get the card. Is this unfair - yes. Is it unreasonable or
avoidable - no. I myself do not have either of the two earlier promo only
cards - Dan and Mariana Gilbert. As I collect for the collecting, not
necessarily usefulness I would really like to have these cards. Being
unwilling to trade heavily or pay money for them I have accepted that I will
probably never have these cards. To me it is the exact same situation with
Meddling. For my purposes it does not matter the power of the card when
determining if I want it. I don't have one - therefore I want. But if I
wasn't a rabid collector I wouldn't care about a reworked card (eg: new
art).
<to be honest I was not aware at the time (and still not) of where and how
the two earlier promo cards were available. Had I known, and known what the
cards were it would not have motivated me to put a whole heck of a lot of
effort into attending whatever I had to as the cards meet your definition of
a good promo card - nothing really new or game changing. If they had offered
dramatically new cards my motivation would have been higher. Heck its a moot
point though as I wasn't aware of their existance until after the fact>
If I should break my leg tomorrow and be unable to attend the storyline
tournament while those in my playgroup do, that's my misfortune and I'll add
Meddling to the list of cards I expect to never have. Its the nature of the
game. Having or not having one card will not destroy Jyhad.
But for the new player, the introductory player, who has bought a few decks
and isn't big into the collecting thing (yet) a reworked art card has next
to no value. ("I've got enough of them") These are the players that White
Wolf is after and wants to draw them into the tournament scene. They know
we're likely to plunk down our money set after set (until we run out of
money ;-D ) while a beginner may not. A card that the player knows that
they cannot get (and cannot get a card that duplicates it) anywhere else is
a definite motivator to attend the tournament.
> So if the card turns out to be something that makes much difference in a
> metagame, then it will truly be an unfortunate choice for a promo card,
> given that supply of them which get distributed to players will likely be
> extremely limited.
We'll just have to disagree here as I feel a card that has no use, or that
duplicates an existing card (or is similar) does not fulfil the intention of
a PROMOtional card. I do see your point. And I am concerned about the
effects of Meddling. But I will not condem White Wolf for attempting to
encourage attendance until I've seen the effects that Meddling actually
has - as opposed to the effects we believe we see in the future.
If Meddling does prove to have an adverse effect its easily correctable.
White Wolf can errata, restrict or ban its use in tournament play, and as
always we are free to use whatever house rules we like. (our group has house
rules a page long). But without the risk taken the game will not progress.
Consider this:
Which is a worst case:
A. White Wolf promos a powerful new card, ensuring that only a certain
number of cards hit the marketplace. If the card has to be restricted or
banned only those with the card will be annoyed (and only if they disagree
with the decision) and for the most part people will only lose the use of
one card in their massive library of cards. The effect on the game a whole
is limited by the small release of the card
If the card turns out to not be too powerful it could then be included in
the next set.
or
B. White Wolf buts a powerful new card in their next expansion, in starters
and boosters and everybody and their dog has ten to twenty copies (if not
more) of the card if they like. The card unbalances play dramatically at
first until restricted/banned, etc. Now we all have a whack of useless cards
in our libraries and the game may suffer the effects of the card potentially
driving people away prior to any needed correction.
The promotional release is the perfect place (IMO) to try a radical new card
as the effects of this card are limited by the nature of the distribution
method. Ideally the card won't unbalance play but if it does it can be
removed with less commotion than release in a full set would cause.
Sorry about the length...
-John
John wrote:
>
> > Promos aren't remotely as evenly distributed as cards in sets are. By
> > making a promo significantly different than a normal card, you create a
> > fairness issue.
>
> Fairness aside. The goal of a promo card is to PROMOTE. White wolf wants to
> interest and encourage people to attend the Storyline events. Would as many
> people come out if they were promised an alternate artwork Blood doll?
Maybe not quite as many but it would still motivate people - which allows it
to fulfill its goal. It's just a question of balancing priorities. It's not
worth a potential fiasco to motivate a few more people.
Fred
"John" <verg...@hotmail.com> wrote in message
news:YJH88.37141$2x2.2...@news3.calgary.shaw.ca...
> > The only justification I am looking for (in this here instance) is why
it
> was a
> > good idea to make a card that provides a powerful and new ability a
> difficult
> > to attain promo card.
>
> Because everybody will want said powerful and new ability and maybe...
just
> maybe... they will decide to attend the promotional event where they can
> attain the promotional card.
Yes, this is well and good
>
<snip>
they are out there.
>
> We may not appreciate the effects that Meddling may bring into the game.
> This remains to be seen. But to criticize White Wolf for producing
effective
> (ie successful in promoting the game) promotional cards that create
interest
> in events is counter productive.
However the fact remains that it will be a limited availablity card,
therefore to get 4 for a deck will be difficult, perhaps if it was reprinted
in a years time in which ever is the next set after Camarilla, then there
would be less complaints because:
a) its worth going to the promo to get card early and play it
b) if you can't get there, there is hope of getting said card in future, the
artwork could be changed so the promo is unique
Jazzbeaux
>
> Respectfully,
> John
>
>
>
On 08 Feb 2002 03:53:45 GMT, Curevei wrote:
>Alternate artwork promos (of staple cards) do not create a fairness issue.
>And, IME, customers - player/collectors and collectors - value them highly.
If the card is valued highly then you still have a fairness issue.
But the real issue is not the method of distribution - that seems
fairly good spread. It's the number of cards in circulation. I
suppose that this card was printed on the rare sheet but was it an R1
an R2 or what? Has anyone seen an uncut sheet for Bloodlines?
Andrew
"Andrew S. Davidson" wrote:
>
> On 08 Feb 2002 03:53:45 GMT, Curevei wrote:
>
> >Alternate artwork promos (of staple cards) do not create a fairness issue.
> >And, IME, customers - player/collectors and collectors - value them highly.
>
> If the card is valued highly then you still have a fairness issue.
The "fairness issue" is about playing the card in future games, not about
the value of the card itself.
> But the real issue is not the method of distribution - that seems
> fairly good spread.
Actually, it's extremely unlikely to be.
Fred
Andrew S. Davidson <a...@csi.com> wrote in
news:6F346A0E45EBB929.DD057EBE...@lp.airnews.net:
> But the real issue is not the method of distribution - that seems
> fairly good spread. It's the number of cards in circulation. I
> suppose that this card was printed on the rare sheet but was it an R1
> an R2 or what? Has anyone seen an uncut sheet for Bloodlines?
All rare slots were accounted for in BL (and I believe so were uncommons
and commons). It's more likely that all promos were printed in a sheet of
their own, repeated several times to fill the sheet.
Flux
In message <TII88.37698$Jq.19...@news2.calgary.shaw.ca>, John
<verg...@hotmail.com> writes:
>Fairness aside. The goal of a promo card is to PROMOTE. White wolf wants to
>interest and encourage people to attend the Storyline events. Would as many
>people come out if they were promised an alternate artwork Blood doll? I do
>not think so (IMO). While alternate art has some appeal to some type of
>collectors its virtually worthless to others.
What *can* work is providing fairly unique cards - Dan and Mariana - but
making sure that they're still fairly "ordinary".
[ quoted text not captured ]
I believe that Peter's question was a good one, and that it deserves an
actual answer.
I don't think that Meddling of Sensmith is too powerful/needs
errata/should be banned. It has the same hindrances that all votes have.
It does seem like a very odd choice as a promo only card. I have seen
several tournament players get quite frustrated to see that I have a 4 count
Toreador with PRE and cel, and that they don't. I can't help but wonder
about the unhappy faces a few years from now when a handful of us will be
able to prevent a player from replacing cards during any minion phase.
I think that a better promotional card for these storyline events would
have been:
Too Many Crabs
+ 1 Stealth action
Put this card on a vampire you control. The vampire with this card gains 1
capacity during your influence phase. When the capacity of that vampire
reaches 12 burn him.
Jay Kristoff, V:EKN Prince of Columbus OH
PS: anyone want to volunteer to do the art for TMC?
WHOOPS!
Immediate errata for Too Many Crabs:
>Too Many Crabs
>+ 1 Stealth action
>Put this card on a vampire you control. The vampire with this card gains 1
>capacity during your influence phase. When the capacity of that vampire>reaches 12 <remove him from the game>.
Sorry, I am not here to provide more cheese for the Soul Gem
Jay
LSJ wrote:
> Peter D Bakija wrote:
> >
> > LSJ,
> >
> > As you are probably the only person on this list who has insight to this, you
> > might be willing to shed some light on this here card issue.
>
> Any rules questions?
> Any problems you've found in play?
Dodging the question is an answer in itself.
Thomas
Frederick Scott schrieb:
> John wrote:
> >
> > > Promos aren't remotely as evenly distributed as cards in sets are. By
> > > making a promo significantly different than a normal card, you create a
> > > fairness issue.
> >
> > Fairness aside. The goal of a promo card is to PROMOTE. White wolf wants to
> > interest and encourage people to attend the Storyline events. Would as many
> > people come out if they were promised an alternate artwork Blood doll?
>
[Sorry for cutting in in the wrong place, but my newsserver doesn't list all the
responses in the thread.]
Alternate art Blood Dolls might not draw huge crows. Alternate art [insert card
you consider a power rare of your choice] would, just as much as a power promo,
while still being less unfair toward those who can't/won't attend events.
Thomas
>White wolf want people playing and attending events.
I see no reason why they wouldn't if they didn't give out unique promos.
Meanwhile, I want a fair game.
>A new card idea (which of course would have new artwork) as compared to an
>old card with just new artwork or a new card that duplicates an existing
>card will draw less people. Is this not a clear concept?
Have you played CCGs with promos? Let's see:
1) Promos aren't very good marketing. Latest issue of Scrye had 4 promo cards
for 4 different games. Most of these are thrown out, another bunch are put on
eBay, they sell a few more mags to people who follow those games *already*.
The storyline tournaments are largely an existing player base phenomenon. The
true draw for those who don't play that often is the storyline format.
2) Promos aren't useful to newbies unless they are tournament level cards and
the newbies realize that holding on to them is worthwhile. Promos are a way to
turn off newbies. Babylon 5 got a reputation (inaccurate) for being a game
where you had to chase promos to compete. People would tell you they wouldn't
try B5 because they thought they'd never be able to compete without the promos.
3) What draws people is perceived value. I've played CCGs with alternate
artwork promos and ones without. I've seen no evidence that people didn't
value the alternate artwork (from a cash aspect, which I trust a lot more than
what people say).
>Try not to look at the problem from the players point of view. As we all
>know we do not make the decision. White Wolf makes the decision based on its
>own criteria. I suspect its number one criteria for this promotional card is
>to create interest and encourage participation at Storyline events. New
>card accomplishes this better than a reworked card. Hands down.
First, why would I not *want* to think of it from a player's POV? Promotions
only work if players or potential players care about them.
As for your conclusion that a new card is a better promotion, I don't agree
(obviously).
And, you are still ignoring the downside. If you don't care about fairness,
then there's no argument here.
"Thomas Pichler" <tom.p...@aon.at> wrote in message
news:3C642361...@aon.at...
> Frederick Scott schrieb:> Alternate art Blood Dolls might not draw huge crows.
Good. I hate crows.
-Brian
Thomas Pichler wrote:
>
> > John wrote:
> > >
> > > > Promos aren't remotely as evenly distributed as cards in sets are. By
> > > > making a promo significantly different than a normal card, you create a
> > > > fairness issue.
> > >
> > > Fairness aside. The goal of a promo card is to PROMOTE. White wolf wants to
> > > interest and encourage people to attend the Storyline events. Would as many
> > > people come out if they were promised an alternate artwork Blood doll?
>
> [Sorry for cutting in in the wrong place, but my newsserver doesn't list all the
> responses in the thread.]
(You should also remove attributions to people who you've snipped entirely from
your quoted text - saves confusion.)
> Alternate art Blood Dolls might not draw huge crows. Alternate art [insert card
> you consider a power rare of your choice] would, just as much as a power promo,
> while still being less unfair toward those who can't/won't attend events.
I don't think anything less than a foil card would draw huge crows. (They like
the shiny things, doncha know?) As for huge crowds, it's still a moot point
unless the nature of the promo is going be advertised well in advance. Having it
leaked out by means of Usenet once the tournaments start is not really going to
get the word out that well. Even then, the difference is likely to be marginal.
That said (and with the usual official denials that any card as a "power rare"
truly exists), that actually wouldn't be a bad thought in my humble opinion.
Fred
John wrote:
>>Because everybody will want said powerful and new ability and maybe... just
maybe... they will decide to attend the promotional event where they can
attain the promotional card.>>
I dunno, man. I don't know a single person who has ever gone to an event
specifically to get a promo card. Ever. Sure, everyone appreciates promo cards
at events, and it makes for a nice memento of the occasion, and everyone
appreciates the game company that hands out promo cards, but I have never
spoken to anyone, ever, who said "I'm just going to this event to get the promo
card."
Granted, this is completely anecdotal evidence (as is everything on this
newsgroup), but I'm not seeing that "power-promo" = "tournament attendance".
People go to tournaments because they like the game and have both the time and
money to go. People don't go to tournaments because they may or may not like
the game, and don't have either the time or money to go. Promo's, I suspect,
rarely, if ever, have an impact upon tournament attendance.
>>A promotional card that attains it goal... getting people to an event. And
as for the idea that a promotional card should duplicate existing powers or
be "new" art... where exactly and in what holy book of cards is this
written?>>
It is written in the book of "experience with various card games and companies
over the years dictates that promos that differ from this format tend to
alientate and piss off just as many people as not", which is a pretty long and
well regarded book.
As Curevei already mentioned elsewhere, Precidence (who made the B5 CCG, a good
game that went bad) *constantly* fought battles with their player base over
their use of promo cards. The ones that were farily mundane, but fun, variant
cards, everyone loved and were perfectly happy with. The ones that were
powerful and provided unique abilities caused a great deal of unrest amongst
the player base, to the point of driving people away from the game, as well as
creating a situation where people would stay away from trying the game, as
there was a perception of B5 being a game with "power-promos" that were
neccessary for competetive play, but impossible for newer players to get.
>>And while not everybody who goes to a storyline tournament is going just for
a
card... they are out there.>>
I suspect that such folks are very few and far between, and that the number of
people who will become disgruntled by a company releasing "power-promos" far
outweighs the number of folks who go to tournaments specifically for the promo
cards.
That, and do we *want* people going to tournaments just to get the promo cards?
People who do this generally have very little invested in the tournament and
often play for a single round and then leave. There was a huge thread recently
about just this sort of thing, and the general consensus was that no one liked
people who show up at a tournament just to get cards, play one round, and then
bail.
>>But to criticize White Wolf for producing effective (ie successful in
promoting the game) promotional cards that create interest in events is counter
productive.>>
How does creating a "power-promo" successfully promote the game? Most people
going to these tournaments don't know what the promo card does before they get
there, and I suspect that the vast majority of them aren't going to the
tournament to specifically get the promo card.
Critisizing a company, however, for making a very questionable decision in
terms of both game design and customer relations is often very productive.
Heck, there are those who would say that my (and others with the same opinion)
criticism of such things was directly responsible for Dadelus games offering a
trade in program for their Flashpoint Shadowfist expansion...
[ quoted text not captured ]
LSJ wrote:
>>What's the justification for releasing Mariana Gilbert as a promo?>>
Mariana Gilbert is not a powerful card that provides an unprecidented new
ability not reflected elsewhere in the game.
Mariana Gilbert is a 4 point vampire with an in clan superior and an in clan
inferior. Is there another vampire exactly like Mariana? No, but for 5 points,
you can get very similar vampires, and for 4 points, you can also get very
similar vampires. Is it nice to have Mariana? Sure--she fits very nicely in a
few different deck types, but if you don't have access to her, you can easily
replace her with various comperable vampires.
Dan Murdock is very similar--he has the exact same capacity and skills as an
already existing vampire (Doll Face), and trades having no clan (a minor
disadvantage) for a sometimes useful, corner case special ability. And a cool
picture. Sure, he is nice to have, but if your opponent plays one in a
tournament, you reaction is going to be "Cool! I haven't seen him yet!", rather
than "Man, that card is sooooo powerful. Why the hell is it only a promo?"
Meddling, however, provides a powerful ability (how powerful is up to
deabte--there are those who would claim it provides *too* powerful of an
ability, such a perception is problem enough, regardless of whether it is true
for a promo card) and it provides an ability that is not reflected elsewhere in
the game.
Mariana and Dan are interesting but not particularly powerful or neccessary,
and fairly mundane. Meddling is both powerful and unusual. Making a card that
is both powerful and unusual as a promo is a really good way to irritate one's
player base--it makes new players unhappy, as they have no access to such
cards. It makes older players unhappy, as they often percieve that their well
balanced game environment is being thrown out the window for $$$=success. It is
just a bad idea.
[ quoted text not captured ]
Peter D Bakija wrote:
>
> LSJ wrote:
> >>What's the justification for releasing Mariana Gilbert as a promo?>>
>
> Mariana Gilbert is not a powerful card that provides an unprecidented new
> ability not reflected elsewhere in the game.> [...]
Hmm.
I couldn't find any official justifications when I did a search.
Please cite your source(s) for my edification, thanks.
[ quoted text not captured ]
"LSJ" <vte...@white-wolf.com> wrote in message
news:3C64532A...@white-wolf.com...
> Peter D Bakija wrote:
>
> > Mariana Gilbert is not a powerful card that provides an unprecidented
new
> > ability not reflected elsewhere in the game.
> > [...]
>
> Hmm.
> I couldn't find any official justifications when I did a search.
> Please cite your source(s) for my edification, thanks.
>
Please cite where any justification was requested for Mariana, other than by
yourself (as you are, of course, in a better position to know the answer
than any of the rest of us).
[ quoted text not captured ]
I was not associated with WotC when they were released, sorry.
I had no part in developing, releasing, or justifying either of them.
Incidentally, for those who make claims regarding unique abilities being
mutually exclusive with promo-only, how did you search your library for
a Giant's Blood without using a promo-only card?
[ quoted text not captured ]
LSJ wrote:
>>I couldn't find any official justifications when I did a search.
Please cite your source(s) for my edification, thanks.>>
There is no official justification, as no one ever requested one. Perhaps if
someone felt justification was neccessary, there may have been one. Who knows.
The justification I gave was one of rationalization. Such rationalization is
supported by the fact that very few, if any, folks were perturbed by the
existance of Dan Murdock or Mariana Gilbert, for reasons I mentioned above.
This is simply not the case with Meddling of Sensmith. Plenty of folks seem
perturbed by the very existance of the card, let alone the fact that it is a
promo.
What we have here is a situation where there are a good number of people
looking for such a justification--which says something in and of itself--when
there were not similar folks looking for a justification for Mariana Gilbert.
I don't however, expect to see a justification. It couldn't hurt to ask,
though.
What my belief and hope is, however, is that someone other than you (LSJ) was
responsible for both the design of and decision to release this card in the
manner it was released. Knowing your track record with the design of and ruling
of this game, I find it difficult to conceive that this was the result of your
work. I could be wrong, however, and if so, I apologize for the presumption.
[ quoted text not captured ]
LSJ wrote:
>>Incidentally, for those who make claims regarding unique abilities being
mutually exclusive with promo-only, how did you search your library for
a Giant's Blood without using a promo-only card?>>
You don't, and you don't worry about it. Such an ability is certainly
occasionally effective, but hardly one that is particularly powerful.
The effect of Meddling is incredibly powerful, and one that will have a great
effect on the game environment as a whole (given enough people buying Meddlings
off e-bay for $20.00 each...). I doubt anyone would say the same of Dan
Murdock's ability.
[ quoted text not captured ]
"LSJ" <vte...@white-wolf.com> wrote in message
news:3C6458B7...@white-wolf.com...
>
> Incidentally, for those who make claims regarding unique abilities being
> mutually exclusive with promo-only, how did you search your library for
> a Giant's Blood without using a promo-only card?
>
The Barrens, Deal With the Devil, Fragment of the Book of Nod, Elder
Library... You just have to search more slowly.
>The justification I gave was one of rationalization. Such rationalization is
>supported by the fact that very few, if any, folks were perturbed by the
>existance of Dan Murdock or Mariana Gilbert, for reasons I mentioned above.
>This is simply not the case with Meddling of Sensmith. Plenty of folks seem
>perturbed by the very existance of the card, let alone the fact that it is a
>promo.
BTW, I am perturbed by the existence of Dan and Mariana. But, I don't consider
them at issue given that that was a long time ago and was a decision by a
different publisher.
Actually, Meddling isn't even what I'm addressing when I rant about bad promos.
What I'm addressing is decisions to be made.
Peter D Bakija <pd...@aol.comANTISPAM> wrote in message
news:20020208165649...@mb-cl.aol.com...
> John wrote:
> >>Because everybody will want said powerful and new ability and maybe...
just
> maybe... they will decide to attend the promotional event where they can
> attain the promotional card.>>
>
> I dunno, man. I don't know a single person who has ever gone to an event
> specifically to get a promo card. Ever. Sure, everyone appreciates promo
cards
> at events, and it makes for a nice memento of the occasion, and everyone
> appreciates the game company that hands out promo cards, but I have never
> spoken to anyone, ever, who said "I'm just going to this event to get the
promo
> card."
>
My Storyline event is a 1 1/2 hour drive away (and I'm not a morning
person). I wouldn't be going if it wasn't for the Promo.
>As Curevei already mentioned elsewhere, Precidence (who made the B5 CCG, a
>good
>game that went bad) *constantly* fought battles with their player base over
>their use of promo cards. The ones that were farily mundane, but fun, variant
>cards, everyone loved and were perfectly happy with. The ones that were
>powerful and provided unique abilities caused a great deal of unrest amongst
>the player base, to the point of driving people away from the game, as well
>as
>creating a situation where people would stay away from trying the game, as
>there was a perception of B5 being a game with "power-promos" that were
>neccessary for competetive play, but impossible for newer players to get.
Never been a big fan of Precedence Entertainment myself. You might be amused
that to "solve" the problem of unequal distributions in promos, Precedence is
*kind enough* to offer many promos through its on-line store. At a very hefty
cost of course...
Halcyan 2
Wow, lots of posts.
Powerful card? Maybe so. But what is it, it's an action. Can be blocked.
Powerful things usually are. What is it more, vote. Usually, even though
there are vote cards for the acting minion, there are even more vote
cards for the reacting minions.
For each action there is at least one counter action. In my experience I
personally seem to make actions for which most people use the counter
actions but I can't go around crying about it.
It is a promo only card, so what? This is a special event which White
Wolf invited its players of V:TES to participate in, an event which most
likely will have an impact on the game itself, with changes in the
Vampire history and possibly coming books. So they hand out a special
card for those who want have such an event. You don't have to be a
Prince to host an event, I know, I hosted events before I became Prince.
If you want a card then start hosting events. If you can't because
your're too busy (or lazy if that actually happens to be the case) then
you're going without one. So you will have to do like everyone else, buy
them from eBay when someone most likely will sell them. Will they be in
the game-winning decks even if they are all powerful? Nopes, and I
suggest you all read the Malkavian Newsletter for February to see why.
Archibald Zimonyi
Malkavian Prince of Gothenburg
>Powerful card? Maybe so. But what is it, it's an action. Can be blocked.
>Powerful things usually are. What is it more, vote. Usually, even though
>there are vote cards for the acting minion, there are even more vote
>cards for the reacting minions.
Yes, but once again it requires all the other players to play with those
specific counters. It forces other players to be reactive and to build decks
defensively. It is much easier on the other hand to build an assertive deck
relying on cards to get the vote through.
>For each action there is at least one counter action. In my experience I
>personally seem to make actions for which most people use the counter
>actions but I can't go around crying about it.
Yes, but to dredge up the Return to Innocence example, yet again, there were
also counters. Deflection and Telepathic Misdirection would foil Return to
Innocence. But one card (such as Return or Meddling) shouldn't *force* all the
other players to pack their decks full of counters.
>t is a promo only card, so what? This is a special event which White
>Wolf invited its players of V:TES to participate in, an event which most
>likely will have an impact on the game itself, with changes in the
>Vampire history and possibly coming books. So they hand out a special
>card for those who want have such an event. You don't have to be a
>Prince to host an event, I know, I hosted events before I became Prince.
>If you want a card then start hosting events. If you can't because
>your're too busy (or lazy if that actually happens to be the case) then
>you're going without one. So you will have to do like everyone else, buy
>them from eBay when someone most likely will sell them. Will they be in
>the game-winning decks even if they are all powerful?
And what if, say, it's because there's not much of a playgroup around? Hope
White Wolf is kind enough to send promos to your 4-person or even maybe
1-person storyline tournament?
Halcyan 2
"Jay Kristoff" <j...@columbus.rr.com> wrote in message news:<WOT88.29797$s43.8...@typhoon.columbus.rr.com>...
[ quoted text not captured ]
I hardly saw the original as cheese for the gem, I thought it was
quite amusing, and may make an interesting trick deck. As you have it
now the card is pointless. Can't even use it to get around an
obediancing Etrius, so whats the point.
Cameron
Peter D Bakija wrote:
>
> LSJ wrote:
> >>Incidentally, for those who make claims regarding unique abilities being
> mutually exclusive with promo-only, how did you search your library for
> a Giant's Blood without using a promo-only card?>>
>
> You don't, and you don't worry about it. Such an ability is certainly
> occasionally effective, but hardly one that is particularly powerful.
I thought someone was complaining about unique abilities being found
on promo-only cards.
> The effect of Meddling is incredibly powerful, and one that will have a great
> effect on the game environment as a whole (given enough people buying Meddlings
> off e-bay for $20.00 each...). I doubt anyone would say the same of Dan
> Murdock's ability.
As always, if there is a problem, it will be addressed.
So far, of course, there is no problem.
See also the many claims that Rewind Time was broken (which appeared immediately
after the card text was avaiable). Rewind Time has failed to require fixing
as yet.
[ quoted text not captured ]
Peter D Bakija wrote:
> John wrote:
> >>Because everybody will want said powerful and new ability and maybe... just
> maybe... they will decide to attend the promotional event where they can
> attain the promotional card.>>
>
> I dunno, man. I don't know a single person who has ever gone to an event
> specifically to get a promo card. Ever.
Me neither. I dare say a number of players have only bothered constructing decks
for some tourneys in the past because they wanted to get Dan/Mariana, but afaik all
of those actually tried to do well once they were there.
[As opposed to the BL pre-release, where one person was specifically there to get
the new cards.]
> Promo's, I suspect, rarely, if ever, have an impact upon tournament attendance.
I'm pretty sure they had some impact at the local "last chance" Dan/Mariana
tournament, but again, seems everyone that did show did with a deck and intent to
actually do well in the tournament, too.
> >>And while not everybody who goes to a storyline tournament is going just for
> a
> card... they are out there.>>
>
> I suspect that such folks are very few and far between, and that the number of
> people who will become disgruntled by a company releasing "power-promos" far
> outweighs the number of folks who go to tournaments specifically for the promo
> cards.
As is, I'll be going if time permits as I originally planned.
Knowing of course that if I can't make it I will be missing out on what will be an
impossible [loosely defining impossible as "if I had the money to have the trades
people will want for it, I could just go buy it instead] to trade for power-promo
card instead of some promo that it might actually be possible to trade for [like
alternate art, or like "just another vampire" Mariana] means I'm (once again) not
pleased with the direction VTES is taking.
> That, and do we *want* people going to tournaments just to get the promo cards?
> People who do this generally have very little invested in the tournament and
> often play for a single round and then leave.
By the looks of it that's what I'll wind up having to do, probably not having time
for the entire tournament but not willing to put up with having to try to trade for
a fragging power promo. Hopefully if it comes to this, it will be possible to not
play a round at all, which at least wouldn't (most likely negatively) influence the
course of the tournament.
Thomas
Thomas Pichler wrote:
> Peter D Bakija wrote:> > I dunno, man. I don't know a single person who has ever gone to an event
> > specifically to get a promo card. Ever.
>
> Me neither. I dare say a number of players have only bothered constructing decks
> for some tourneys in the past because they wanted to get Dan/Mariana, but afaik all
> of those actually tried to do well once they were there.
?
There are quite a few people going to tournaments for the first time and only because
of the promo card. In fact, there are several first-time tournament organizers who
are organizing tournaments in order to give their players access to the promo.
[ quoted text not captured ]
LSJ wrote:
>>I thought someone was complaining about unique abilities being found
on promo-only cards.>>
No, no. Someone is complaning about *significant* unique abilities being found
on only promo cards. Someone was fairly clear about this in previous posts.
Dan Murdock's special ability is almost completely insignificant, in terms of
overall play and game environment. Meddling, not so much.
>>As always, if there is a problem, it will be addressed.
So far, of course, there is no problem.>>
I'd like to think that such obvious problems would be avoided before they
became problems.
>>See also the many claims that Rewind Time was broken (which appeared
immediately after the card text was avaiable). Rewind Time has failed to
require fixing as yet.>>
And see also the many claims that Return to Innocence and Thoughts Betrayed
were broken. Such claims were made within virtual minutes of these cards being
released. Sadly, it took years to fix them.
[ quoted text not captured ]
LSJ wrote:
>>There are quite a few people going to tournaments for the first time and only
because of the promo card. In fact, there are several first-time tournament
organizers who are organizing tournaments in order to give their players access
to the promo.>>
I find it difficult to fathom that this is as big of a factor as some folks
here seem to be trying to make it--no one knew what the card did before the
tournaments were arranged, no one knew what the card did before a week ago, and
no one knew what the card did before they decided to run such an event. Most
players don't know what the card does before they decide to go to a torunament.
Are you honestly trying to tell me that someone, somewhere out their said "Hmm,
I have never run a tournament before. If I run this one, my play group will get
access to an unknown, possibly good, possibly useless promo, and many of them
will come out of the woodwork to come to this tournament that wouldn't
normally, simply because I am offering this possibly good, possibly useless
mystery card. I shall do that now!"
Umm, yeah.
[ quoted text not captured ]
Halcyan 2 wrote:
>>Never been a big fan of Precedence Entertainment myself. You might be amused
that to "solve" the problem of unequal distributions in promos, Precedence is
*kind enough* to offer many promos through its on-line store. At a very hefty
cost of course...>>
I'm right there with you, man. I liked the B5 game--it was a fun clever game
with a great license, but between the stupid power promos and the highly
questionable last expansion, our player base of 8-10 local players have
dwindled to zero of late.
Sad.
[ quoted text not captured ]
"Peter D Bakija" <pd...@aol.comANTISPAM> ha scritto nel messaggio
news:20020208165649...@mb-cl.aol.com...
> John wrote:
<snip>
> I dunno, man. I don't know a single person who has ever gone to an event
> specifically to get a promo card. Ever.
Actually, as many as 4 person, coming from very far,
will attend at the storyline tournament here
in Rome just to get the meddling of semsith.
<snip>
On 09 Feb 2002 16:36:05 GMT, pd...@aol.comANTISPAM (Peter D Bakija)
wrote:
>Are you honestly trying to tell me that someone, somewhere out their said "Hmm,
>I have never run a tournament before. If I run this one, my play group will get
>access to an unknown, possibly good, possibly useless promo, and many of them
>will come out of the woodwork to come to this tournament that wouldn't
>normally, simply because I am offering this possibly good, possibly useless
>mystery card. I shall do that now!"
Speaking for Austin, most of the new players showed up because of the
Storyline aspect. They wanted to influence the WoD storyline, and the
promo card was just a bonus. Hell, we saw 2 Ravnos decks out of 14
<g>
However that was before the text of Meddline of Semsith hit the net.
Dunno if that'll actually increase attendence for later Storyline
Tournaments or not, although I know it'll probably convince some
veterans to attend as many Storyline tournaments as possible to
accumulate as many Meddlings as they can.
Ethan Burrow - Prince of Austin
saa...@yahoo.com
http://whitestar.ddg.com/vtes/
"Peter D Bakija" <pd...@aol.comANTISPAM> wrote in message
news:20020209113325...@mb-fs.aol.com...
> LSJ wrote:
> >>I thought someone was complaining about unique abilities being found
> on promo-only cards.>>
>
> No, no. Someone is complaning about *significant* unique abilities being found
> on only promo cards. Someone was fairly clear about this in previous posts.
>
> Dan Murdock's special ability is almost completely insignificant, in terms of
> overall play and game environment. Meddling, not so much.
>
> >>As always, if there is a problem, it will be addressed.
> So far, of course, there is no problem.>>
>
> I'd like to think that such obvious problems would be avoided before they
> became problems.
I don't think he's saying that they just release any old card and let our play
decide whether or not its overpowered. When Scott (if he's the designer)
releases a card he is saying that the card is balanced and that there are, and
will be, no problems.
> >>See also the many claims that Rewind Time was broken (which appeared
> immediately after the card text was avaiable). Rewind Time has failed to
> require fixing as yet.>>
>
> And see also the many claims that Return to Innocence and Thoughts Betrayed
> were broken. Such claims were made within virtual minutes of these cards being
> released. Sadly, it took years to fix them.
Yeah, but we all know those cards were created under WotC by a completely
different design team. So far we've seen Sabbat War, Final Nights, and
Bloodlines without any card needing errata or banning to reduce its power. I
hope we wouldn't have as difficult a time convincing Scott to address a broken
card. To date he hasn't given us an opportunity to test him.
-Robert
rob...@vtesinla.org
In message <3C64EF92...@white-wolf.com>,
LSJ <vte...@white-wolf.com> mumbled something about:
>See also the many claims that Rewind Time was broken (which appeared immediately
>after the card text was avaiable). Rewind Time has failed to require fixing
>as yet.
The claims that Rewind Time were broken were based largely on a number
of people initially either misreading the card, outright failing to
understand it, or having "Counterspell" reflexes from Magic kick in.
Once people apprehended that RT's SR feature could only be played by an
untapped vampire (can't Wake, there's no action), the "broken" remarks
dwindled rapidly into the distance. And once people realized that you
couldn't play RT against an action modifier (pesky card text, again),
the "broken" remarks all but stopped -- it's generally more effective to
DI the Conditioning, the Freak Drive, and the stealth.
However, a far different situation applies with Meddling. I believe
that most people have correctly read the card and understand its effect.
I have even pointed out that the card does NOT go away when its target
is ousted, adding yet another disadvantage to playing Meddling.
I probably have a deck or two that would function under the influence of
Meddling, but I can't think of many. It's my experience that I
generally only have the cards-in-hand for one action at the start of my
turn. Since I generally have 4 vampires out, this means that 75% of my
game stops dead -- I simply won't have any cards to play. My vampires
bleed for 3 at no stealth and get killed, or call a vote that they can't
pass, or remain untapped with nothing to do except idle pointlessly
(since I haven't been able to cycle to any reaction cards).
Similarly, I rarely have more than one Wake in hand at any given time.
But many people have seen me play 3 and 4 on a single turn, through
cycling reaction, intercept, and combat cards against minions. No
longer -- I will only be able to defend against one action, and then I
will have an empty hand.
Suggestions that I take actions with those "spare vampires" and use the
built-in mechanic to remove the card are a laugher, because such cards
as Elder Kindred Network, Kindred Coercion, and Delaying Tactics
exist... even if the defending deck DOESN'T have vote lock already. DT
is even better in this deck than in an Anarch Revolt deck, because there
is only one card in play providing the action. DT it once and nobody
else can try to remove it, unlike just removing the "2nd" Anarch Revolt.
So what do we end up with? A card that says "You don't get to play." I
don't like such cards in principle, especially when they can be slotted
into an already-effective strategy.
--
"There's no gray. There's just white that's got grubby." -- T.P.
In message <3C64D034...@netg.se>,
Archibald Zimonyi <arc...@netg.se> mumbled something about:
>
>Wow, lots of posts.
>
>Powerful card? Maybe so. But what is it, it's an action. Can be blocked.
The Ventrue have Fortitude, and expect Daring the Dawn to see use.
Alternatively, my example uses Forgotten Labyrinth. +3 stealth. Now
you must be playing a heavy intercept deck to catch me.
>Powerful things usually are. What is it more, vote. Usually, even though
>there are vote cards for the acting minion, there are even more vote
>cards for the reacting minions.
None of the vote cards for reacting minions stands up to Awe/Voter
Captivation when played by a 10-cap. Either you have a 10-cap yourself
to play Kindred Coercion, you DI the Awe, or you play Delaying Tactics
(which just means you get hit with it next turn).
I do not like being forced to include 6-8 Delaying Tactics in my deck
simply to guarantee that I will be able to play my deck.
[ quoted text not captured ]
Peter D Bakija wrote:
>
> LSJ wrote:
> >>There are quite a few people going to tournaments for the first time and only
> because of the promo card. In fact, there are several first-time tournament
> organizers who are organizing tournaments in order to give their players access
> to the promo.>>
>
> I find it difficult to fathom that this is as big of a factor as some folks
> here seem to be trying to make it--no one knew what the card did before the
> tournaments were arranged, no one knew what the card did before a week ago, and
> no one knew what the card did before they decided to run such an event. Most
> players don't know what the card does before they decide to go to a torunament.
I think there's the difference between what Scott's saying and what you're
saying. There may be a real draw for these tournaments due to the prospect
of getting a unique, interesting promo card that can't be obtained elsewhere.
If so, it probably is a thing that works sight unseen. In fact, it may work
even *better* when the players don't know what it is because their hopes for
it may outstrip the reality, each person wanting a card that enhances their
favorite area of the game. By the time they realize it wasn't the type of
card they had hoped for, they're already at the tournament.
I think you're correct in saying that any particular card is not likely to
be a draw for its own sake unless White Wolf advertises what it is beforehand,
in whatever literature announces the tournament itself. But I'm thinking Scott
was not claiming that players are going to tournaments for the first time for
*this* promo card - only for "a promo card". Much as the use of promos for
this kind of a purpose disturbs me - especially when there aren't alternate
means of getting them, such as SASE offers - I still think he may be right.
Fred
Peter D Bakija wrote:
>
> LSJ wrote:
> >>There are quite a few people going to tournaments for the first time and only
> because of the promo card. In fact, there are several first-time tournament
> organizers who are organizing tournaments in order to give their players access
> to the promo.>>
>
> I find it difficult to fathom that this is as big of a factor as some folks
> here seem to be trying to make it--no one knew what the card did before the
> tournaments were arranged, no one knew what the card did before a week ago, and
> no one knew what the card did before they decided to run such an event. Most
> players don't know what the card does before they decide to go to a torunament.
Many princes decided to run an event because there would be a promo card available.
Many players decided to go to the events to get the promo.
The nature of the promo is immaterial to them and their decisions (since they made
those decisions without knowing the nature of the promo).
> Are you honestly trying to tell me that someone, somewhere out their said "Hmm,
> I have never run a tournament before. If I run this one, my play group will get
> access to an unknown, possibly good, possibly useless promo, and many of them
> will come out of the woodwork to come to this tournament that wouldn't
> normally, simply because I am offering this possibly good, possibly useless
> mystery card. I shall do that now!"
Yes. That's what the players/princes in question have claimed themselves.
The world is a big place.
It takes many kinds.
[ quoted text not captured ]
Derek Ray wrote:
>
> Once people apprehended that RT's SR feature could only be played by an
> untapped vampire (can't Wake, there's no action), the "broken" remarks
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
> dwindled rapidly into the distance.
Wait a minute! When did this get ruled? If you can't use a WwEF to allow
for a Rewind Time based on the logic that no action has yet occurred to allow
the Wake to allow the RT, then by the same logic, you cannot use a Rewind
Time against an action even when untapped. By the time an action exists to
allow one to play *ANY* reaction card, be it WwEF, Rewind Time, or any other,
then it much be too late to cancel the action.
Fred
Peter D Bakija wrote:
> >>As always, if there is a problem, it will be addressed.
> So far, of course, there is no problem.>>
>
> I'd like to think that such obvious problems would be avoided before they
> became problems.
Obvious problems are.
Meddling doesn't qualify.
> >>See also the many claims that Rewind Time was broken (which appeared
> immediately after the card text was avaiable). Rewind Time has failed to
> require fixing as yet.>>
>
> And see also the many claims that Return to Innocence and Thoughts Betrayed
> were broken. Such claims were made within virtual minutes of these cards being
> released. Sadly, it took years to fix them.
Well, that was with a different RT/DT.
And you'll forgive the current RT/DT if they don't jump to errata every card that
a few people claim is broken before even playing with it (or not, that's up to
you, of course).
[ quoted text not captured ]
Frederick Scott wrote:
>
> Derek Ray wrote:
> >
> > Once people apprehended that RT's SR feature could only be played by an
> > untapped vampire (can't Wake, there's no action), the "broken" remarks
> ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
> > dwindled rapidly into the distance.
>
> Wait a minute! When did this get ruled? If you can't use a WwEF to allow
Not sure. It's just a clarification.
Can't Wake in torpor to play, say, Reform Body (since you can't play reaction
cards in torpor).
Can't Wake in a master phase to play Rewind (since you can only play reaction
cards when another Methuselah's minion is acting). [1.6.3.5]
> for a Rewind Time based on the logic that no action has yet occurred to allow
> the Wake to allow the RT, then by the same logic, you cannot use a Rewind
> Time against an action even when untapped. By the time an action exists to
> allow one to play *ANY* reaction card, be it WwEF, Rewind Time, or any other,
> then it much be too late to cancel the action.
No. There's an action (described on the card played - the acting minion
tapped to start it).
[ quoted text not captured ]
LSJ wrote:
>>Obvious problems are.
Meddling doesn't qualify.>>
Ahh, see. Many disagree here, and see Meddling as an obvious problem.
>>Well, that was with a different RT/DT.>>
Clearly. Never claimed otherwise.
>>And you'll forgive the current RT/DT if they don't jump to errata every card
that
a few people claim is broken before even playing with it (or not, that's up to
you, of course).>>
Not not forgiving. Simply disapointed that such a glaring exception has slipped
through the cracks.
[ quoted text not captured ]
LSJ wrote:
>>The nature of the promo is immaterial to them and their decisions (since they
made those decisions without knowing the nature of the promo).>>
Many have claimed (not you, but others involved in this discussion) that it is
good to make "power-promos", as it gets people to want to go to tournaments to
get them. As the nature of the promo is immaterial, it stands that making
promos that are simply alternate art or slight variations on mundane cards will
be just as successful at attracting players to events and organizers to run
them.
Thus, no need to produce powerful cards that provide significant, unique
effects as promos, as folks are going to run and attend tournaments due to
promo incentive regardless of the actual card involved.
Wouldn't it make sense, then, to insure that future promos be benign, rather
than potentially incindiary, given the reaction in just a week to this
particular card?
>>Yes. That's what the players/princes in question have claimed themselves.
The world is a big place.
It takes many kinds.>>
Crazy. Who woulda thought. I still don't buy it that promos are a significant
factor in tournament attendance, but as others claim it is, I don't have much
to stand on here.
Simply as anecdotal evidence, I am attatched to a fairly large VTES playgroup.
When we go to tournaments, it is because we can arrange the time off and have
the money to do so. When we can't, it is 'cause we don't. The existance of a
promo card has zero bearing on the ability or desire to go to a given
tournament--there is a nearby storyline tournament that no one around here can
go to do to conflicting events and work/family schedules. After the text of the
promo incentive was revealed, a bunch of local players said "Crazy, I'd like to
get that stupidly powerful promo card!", but regardless, still no one is going.
If the promo card was simply an alternate art version of, say, Tourtured
Confession, it wouldn't have made any difference either. We can go or we can't,
promos play no role. Promo cards are a fun bonus, but in no way incentive in
either direction. But that is just us, I guess.
[ quoted text not captured ]
tetragrammaton wrote:
> Actually, as many as 4 person, coming from very far,
> will attend at the storyline tournament here
> in Rome just to get the meddling of semsith.
>
Check all that appy:
[ ] Most of the locals would still have come if there only were an alternate
art promo.
[ ] You don't really want the 2 guys who wouldn't to disrupt the tournament by
bringing "well I do have to play a game eh?"-decks, anyway.
[ ] None of those 4 would have come without knowing the awesome power of
Meddling of Semsith beforehand.
[ ] Those 4 must consider MoS uber-powerful and ultra-valueable to make the
trip.
[ ] It's not good for a card to be considered uber-powerful by players.
[ ] Better start praying MoS isn't as powerful as people seem to think.
[ ] Why the hell did WW print something like MoS, anyway?
[ ] Next time, foil Freak Drives will do just nicely.
Thomas
Robert wrote:
>>I don't think he's saying that they just release any old card and let our
play
decide whether or not its overpowered. When Scott (if he's the designer)
releases a card he is saying that the card is balanced and that there are, and
will be, no problems.>>
Oh, I got that. I just think that this particular instance does not fall under
that particular rubric. For whatever reason, this card was released, and it was
a mistake, both in the way it was relased (as a promo only card) and in the
effect of the card (in that it is overly powerful with an effect greatly
outweighing its cost).
I completely agree that the last few expansions were very solid and mercifully
free of damaging cards. That is why I am so taken aback by this particular
instance.
>>Yeah, but we all know those cards were created under WotC by a completely
different design team. So far we've seen Sabbat War, Final Nights, and
Bloodlines without any card needing errata or banning to reduce its power. I
hope we wouldn't have as difficult a time convincing Scott to address a broken
card. To date he hasn't given us an opportunity to test him.>>
Oh, I know. The expansions have been great, solid, and free of problems. I
simply don't believe that Meddling is a continuation of this positive trend.
[ quoted text not captured ]
LSJ wrote:
>
> Frederick Scott wrote:
> >
> > Derek Ray wrote:
> > >
> > > Once people apprehended that RT's SR feature could only be played by an
> > > untapped vampire (can't Wake, there's no action), the "broken" remarks
> > ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
> > > dwindled rapidly into the distance.
> >
> > Wait a minute! When did this get ruled? If you can't use a WwEF to allow
>
> Not sure. It's just a clarification.
> Can't Wake in torpor to play, say, Reform Body (since you can't play reaction
> cards in torpor).
> Can't Wake in a master phase to play Rewind (since you can only play reaction
> cards when another Methuselah's minion is acting). [1.6.3.5]
OK, I'm still confused then. Is what Derek said accurate? Is there some reason
that a tapped Time Lord can't react to a carded action taken by another player's
minion to first Wake with Evening's Freshness and then, since he can now play
reaction cards as if untapped, play a Rewind Time and cancel the action? If
so, then by what reasoning? And by what reasoning would that not apply to simply
playing a Rewind Time if the Time Lord actually is untapped?
Fred
In message <3C657D12...@removethis.com>,
Frederick Scott <freds64_at_...@removethis.com> mumbled
something about:
>LSJ wrote:>> > Derek Ray wrote:
>> > > Once people apprehended that RT's SR feature could only be played by an
^^^^^^^^^^^^^^^
>> Can't Wake in a master phase to play Rewind (since you can only play reaction
>> cards when another Methuselah's minion is acting). [1.6.3.5]>
>OK, I'm still confused then. Is what Derek said accurate? Is there some reason
Yes, it is. I said that Rewind Time's "Sudden Reversal" feature... etc.
>that a tapped Time Lord can't react to a carded action taken by another player's
>minion to first Wake with Evening's Freshness and then, since he can now play
>reaction cards as if untapped, play a Rewind Time and cancel the action? If
He certainly can play Wake and then RT against a carded action, yes.
He couldn't do it against a Master card being played, though.
[ quoted text not captured ]
In article <3C657D12...@removethis.com>,
[ quoted text not captured ]
You can definitely play WWEF to Rewind an Action; no-one's disputing that.
What is prohibited is Waking to Rewind a Master card, since there is
no action ongoing and Wake lacks Rewind's specific 'usable even though
there's no action' text.
gomi
--
Blood, guts, guns, cuts
Knives, lives, wives, nuns, sluts
"LSJ" <vte...@white-wolf.com> wrote in message
news:3C6568BD...@white-wolf.com...
>
> And you'll forgive the current RT/DT if they don't jump to errata every
card that
> a few people claim is broken before even playing with it (or not, that's
up to
> you, of course).
>
Forgiven. And you'll forgive the players if we don't, in the future, trust
the current RT/DT, after they have "playtested" and subsequently released
this particular card.
>OK, I'm still confused then. Is what Derek said accurate? Is there some
>reason
>that a tapped Time Lord can't react to a carded action taken by another
>player's
>minion to first Wake with Evening's Freshness and then, since he can now play
>reaction cards as if untapped, play a Rewind Time and cancel the action? If
>so, then by what reasoning? And by what reasoning would that not apply to
>simply
>playing a Rewind Time if the Time Lord actually is untapped?
First off, I *resent* your usage of the term "Time Lord." Krassimir, Nu, and
Synesios are not even in the ballpark compared to the likes of The Doctor and
The Master. The True Brujah are not true Time Lords in any sense of the term!
Heaven forbid, they don't even use a TARDIS!!!
BTW: Back to the topic of Meddling, I'm also in the camp of those who fear that
it is overpowered and may really mess things up. HOWEVER, I do agree with LSJ
that we should at the very least give it a chance. LSJ made a good point with
Rewind Time, so let's stop the bellyaching and *try* Meddling for a little bit.
And, if it turns out to be as broken as we all think it is (which it probably
will), we'll complain about it *then*. But I do think most people really are
jumping the gun right now...
Halcyan 2
>LSJ made a good point with Rewind Time, so let's stop the
bellyaching and >*try* Meddling for a little bit. And, if it turns
out to be as broken as we >all think it is (which it probably will),
we'll complain about it *then*. But >I do think most people really are
jumping the gun right now...
There's a huge difference here.
Rewind Time has a highly prohibitive cost, can only be played by three
vampires in the game, and it only effects one card ever. You have to
play a second to affect a second card, etc.
Meddling can be called by any vampire, can only be removed by the same
mechanic that puts it into play, effects the target for the remainder
of the game or until someone gets the referendum to remove it off, and
shuts down the target's ability to play during that time.
The first time I saw Rewind Time, I thought "nice card. SR and DI for
no master card slot, and it's costed such that they can't totaly stop
someone from playing." The first time it was played against me, I was
slightly annoyed.
The first time I saw Meddling, I thought "that seems a little
powerful." Then I read it again - and realized it effects EVERY turn,
not just the target's turn. Then I thought "um...they don't like
people playing this game anymore." The first time it was played
against me, I was unable to play the game.
If it hadn't been a tournament, i would've simply walked away from the
game - the outcome, for me at least, was quite clear. I was ousted
two turns later because the person who played it on me had brujah
princes, and i was relying on fortitude to stay alive. Game over.
In a friendly game, this is the kind of card that will cause me to
leave the table until the person who played it is ousted. AFter all,
once I'm rendered unable to play - what's the point of sticking
around. Might as well not be there so the game moves that much faster
for everyone else - because I'm just going to be bored sitting there
watching them play.
Fanboy
> None of the vote cards for reacting minions stands up to Awe/Voter
> Captivation when played by a 10-cap. Either you have a 10-cap yourself
> to play Kindred Coercion, you DI the Awe, or you play Delaying Tactics
> (which just means you get hit with it next turn).
Wouldn't it be easier to just DI the Meddling?
If I'm goign to pay a pool to make sure I don't get made not able to
play, I'm going to make absolutely sure it sticks.
But you do have the right point - I'm so angered by this card that I'm
half inclined to pack 6 Direct Interventions and 8 Delaying Tactics in
my next deck - which will of course be a heavy intercept deck. I was
entirely unable to play the game after being hit with it at the Austin
storyline.
There shouldn't EVER be a card that forces people to play with certain
other cards. It starts to take away from the fun of the game.
Heavily.
Anyone here who played that other card game several years ago might
remember Necro Summer. The summer where if your deck couldn't deal
with Necropotence, you might as well just concede every game, because
they were %80 of the tournament scene?
Well - looks like we're approaching Meddling Summer. Gentelme,
prepare your Direct Interventions.
Fanboy
In message <20020209140940...@mb-mn.aol.com>, Peter D Bakija
<pd...@aol.comANTISPAM> writes:
>>>Yes. That's what the players/princes in question have claimed themselves.>The world is a big place.
>It takes many kinds.>>
>
>Crazy. Who woulda thought. I still don't buy it that promos are a significant
>factor in tournament attendance, but as others claim it is, I don't have much
>to stand on here.
There is a reason that non-magazine promos were asked for in the first
place.
--
James Coupe but I lust after the raw pow0r of c.
PGP 0x5D623D5D together with the humping great
EBD690ECD7A1FB457CA2 elephant arse of gnome.
13D7E668C3695D623D5D - Vashti
In message <f99d61c5.02021...@posting.google.com>,
texas...@yahoo.com (The Fanboy) mumbled something about:
>> None of the vote cards for reacting minions stands up to Awe/Voter
>> Captivation when played by a 10-cap. Either you have a 10-cap yourself
>> to play Kindred Coercion, you DI the Awe, or you play Delaying Tactics
>> (which just means you get hit with it next turn).>
>Wouldn't it be easier to just DI the Meddling?
That would be just about as effective, I imagine.
I prefer to not DI action cards, as this leaves the minion untapped and
they can take either another action, or the original action all over
again if they have a second card. Obviously, if there aren't enough
table votes to fail the Meddling, then I'm going to have to DI the
Meddling. In most cases, though, I prefer to DI the action modifier --
since you then can't play a second action modifier of that type, your
action generally fails, and your minion doesn't have recourse to a
second action.
I will usually make exceptions to this for "corner-case" action cards
such as Disputed Territory, Far Mastery, and other cards that people
likely won't have more than 1 or 2 of in their deck.
>If I'm goign to pay a pool to make sure I don't get made not able to
>play, I'm going to make absolutely sure it sticks.
As I mentioned elsewhere, after the first time someone did that, I would
certainly make sure I had 2 Meddlings in hand next time I tried to call
one. =) But it should certainly kill the first one.
[ quoted text not captured ]
James wrote:
>>There is a reason that non-magazine promos were asked for in the first
place.>>
'Cause it is incentive to attend a tournament?
I don't really understand how promos increase attendance or make it more
desireable to go to an event. As I mentioned elsewhere, when I go to a
tournament, it is because I have the time and money to go. When I don't, it is
'cause I don't. The existance of a promo card has no bearing whatsoever. Sure,
I like getting free cards at events (unique promos or not), but I'm not going
to go to an event that I woudn't have gone to anyway just because of a promo
give away, and I wouldn't not go to an event that I normally would have because
there is no promo give away.
Are there actually people out there who are (dare I say) shallow enough to go
to a tournament that they would not have otherwise due to a promo give away?
Don't these people have more influential factors in their lives that govern
their ability to attend such events or not (like families, work, money,
transportation issues, etc) such that the existance of a promo is essentially a
non issue in terms of "Will I go to this event or not?"
I go to tournaments and events 'cause I like the game, I like playing the game,
I like the competition, and I like meeting new players (or hanging out with
ones I already know). I don't go just to win fabulous cash prizes, nor would I
go just to get pre-release cards a week early or just to get a promo card. If
there is a promo give away, I happily accept it and think "Cool. Free stuff!",
but such a give away isn't going to affect my experience such that I'd be more
likely to go to the next tournament if there was another give away, nor would
it make me less likely to go to the next tournament if there was not a give
away.
I'm just not seeing it, still.
[ quoted text not captured ]
[ quoted text not captured ]
Well Fanboy, there are options.
You could play Big Vampires with Superior Dominate (doesn't everyone
anyway?) and shoot down the votes with Kindred Coercion.
Honestly, I don't know what deck type you were playing at the Storyline
event but EVERY time Meddling came into play the effects were
negligible.
In fact, I placed the card on my predator and going to a 6-card hand
screwed MY game. Personally I think there's a lot of overreacting
going on right now.
Reminds me of all the bitching that came about when people first learned
of Ian Forrestal's ability. He's *So* Broken people would say.
Yet I can count the number of times Uncle Ian has hit the table on one
hand, after all these years..
When I read the card text for Meddling of Semsith before actually
playing it, I too thought it was Uber-strong. Not thinking so anymore.
BernieTime
<berni...@attbi.comHOLDLeSPAM> wrote in message
news:3c67370a....@netnews.attbi.com...
[ quoted text not captured ]
There is a difference between Ian Forrestal and Meddling, just as there is a
difference between Rewind Time and Meddling. The difference is that the
people who complained about Ian and Rewind Time were wrong and their
complaints were unfounded. They were also in the minority. Most of the
people who have a problem with Meddling are not the people who had problems
with Ian and Rewind Time (I certainly had no problem with either... they're
both balanced cards, although RT is an annoying kick in the pants), but the
people who had problems with RtI, ToRIII, Pulled Fangs, etc. Those cards
were broken, and complaints against them were warranted.
Regardless of whether or not the current design team had anything to do with
those previous broken cards, know that the critics on this newsgroup had a
fair bit to do with their fixing, and the brokenness was seen both before
and after the cards were used in play. Of course, there are probably some
who were against RtI who are on the opposite side of this argument, but the
number of people who agree on this issue is probably some sort of sign.
> Anyone here who played that other card game several years ago might
> remember Necro Summer. The summer where if your deck couldn't deal
> with Necropotence, you might as well just concede every game, because
> they were %80 of the tournament scene?
>
> Well - looks like we're approaching Meddling Summer. Gentelme,
> prepare your Direct Interventions.
There's one advantage Jyhad still has over Magic.
If 80% of decks become Meddling decks... that means potentially a LOT
of votes on the table. How often do you think Meddling will actually
pass at that rate?
Another advantage over magic: no matter how hard this card is, by
itself it is far from an INSTANT win. If such decks dominate game,
players will forcibly shut them down cross-table. It's not too hard to
do, especially since their hand size is reduced. Sure, I'm sitting
here with a bigger disadvantage for a while, but if it's so bad as to
be unbalancing, well, nobody wants Necro to win AGAIN...
Looking at the text of the card, I'd say that the two potentially most
aided parties by the card are predator and grandpredator of the person
who plays it.
If I play it on my prey, and fail to take him out before my predator
finishes me off (quite possible, especially since I've made myself
quite a cross-table target), predator gains 6 pool and a VP, and takes
advantage of the fact that I've slowed down his *new* prey so much to
get more quickly.
Even if I do oust my prey, I still have to deal with the -1 hand size
until I call another political action to burn Semsmith - my predator
might take advantage of this by blocking, out-voting, delaying THIS,
instead of the original vote.
If I play it on my predator, my grandpredator soon becomes my
predator, and the benefit of the card is lost, while the penalty still
applies, so I'm an even better target for the player who just gained
six pool for my lunacy (again, he may now delay, block, etc. my
attempts to burn it... what an intriguing way to win)
After thinking about it... I'd have to say it's more like Lord of the
Pit than Necropotence. Maybe it's not as harsh as the pitlord, but
it's not as much of a boon as the 'potence.
Lactamaeon
"Never, NEVER, skip your draw phase unless the reason starts with N
and ends with ecropotence."
In message <20020210214456...@mb-co.aol.com>, Peter D Bakija
<pd...@aol.comANTISPAM> writes:
>Are there actually people out there who are (dare I say) shallow enough to go
>to a tournament that they would not have otherwise due to a promo give away?
Yes. Attracting players to tournaments with things like Dan Murdoch and
Marianna has been done in the past.
This is often extra-true of new players.
[ quoted text not captured ]
>>Are there actually people out there who are (dare I say) shallow enough to>go>>to a tournament that they would not have otherwise due to a promo give away?>
>Yes. Attracting players to tournaments with things like Dan Murdoch and
>Marianna has been done in the past.
>
>This is often extra-true of new players.
I don't think that it's as simple as "people attend the tournaments just
because the promo is offered."
It's not like the promo is the *only* factor, but in many cases where a person
is on the fence between going and not going, the promo may very well be the
deciding factor to convince the person to go. Which isn't a problem at all
IMHO.
Halcyan 2
newq...@rose-hulman.edu (lactamaeon) wrote in message news:<786c1f73.02021...@posting.google.com>...
> > Anyone here who played that other card game several years ago might
> > remember Necro Summer. The summer where if your deck couldn't deal
> > with Necropotence, you might as well just concede every game, because
> > they were %80 of the tournament scene?
> >
> > Well - looks like we're approaching Meddling Summer. Gentelme,
> > prepare your Direct Interventions.
>
<snip>
>
> After thinking about it... I'd have to say it's more like Lord of the
> Pit than Necropotence. Maybe it's not as harsh as the pitlord, but
> it's not as much of a boon as the 'potence.
>
> Lactamaeon
>
> "Never, NEVER, skip your draw phase unless the reason starts with N
> and ends with ecropotence."
Ok, it's off-topic, but what the heck was necropotence?
Thanks
Tobias
Deventer
Peter D Bakija wrote:
>
> John wrote:
> >>Because everybody will want said powerful and new ability and maybe... just
> maybe... they will decide to attend the promotional event where they can
> attain the promotional card.>>
>
> I dunno, man. I don't know a single person who has ever gone to an event
> specifically to get a promo card. Ever. Sure, everyone appreciates promo cards
> at events, and it makes for a nice memento of the occasion, and everyone
> appreciates the game company that hands out promo cards, but I have never
> spoken to anyone, ever, who said "I'm just going to this event to get the promo
> card."
Me. I not onlyplay on going to two other events simply to get cards,
play Vtes and have a good time. I held a Storyline event also.
There, now you know at least one player.
This will net me 3 cards, one for my collection, and 2 to file away,
since I'm not too keen on playing them.
Raille
In message <8aa6db00.02021...@posting.google.com>, Tobias
<tobiasop...@hotmail.com> writes:
>> "Never, NEVER, skip your draw phase unless the reason starts with N
>> and ends with ecropotence.">
>Ok, it's off-topic, but what the heck was necropotence?
It was a card - called Necropotence - that allowed the generation of
lots of cards.
http://www.magic4you.nu/magic/community/judge/necroarmor.htm
Because of Magic's slow card generation relative to V:TES - where you
can tear through your deck if you want to/have built it like that -
drawing extra cards has always been a Big Thing.
[ quoted text not captured ]
> > "Never, NEVER, skip your draw phase unless the reason starts with N
> > and ends with ecropotence."
>
> Ok, it's off-topic, but what the heck was necropotence?
>
> Thanks
>
> Tobias
> Deventer
A Magic card. Enchantment. It cost 3 black to cast. Reads:
Skip your draw phase. If you discard a card from your hand, remove
that card from the game. (0) {that's an activation cost, since you've
apparently not played much if any Magic} Pay one life to set aside the
top card of your library. At the beginning of your next discard
phase, put that card in your hand. Effects that prevent or redirect
damage cannot be used to counter this loss of life.
Essentially, a card that breaks one of the most fundamental mechanisms
of Magic. In any game where you generally get to draw one card a
turn, the potential to draw seven or more is...terrifying. One life
per card was not enough of a cost.
Necro Summer refers to the time when the full potential of this card
dawned on the tournament crowd in Magic. IIRC, about 40-50% of all
tournaments were won by necropotence powered decks that summer.
They eventually decided to ban the card for most formats, and restrict
it in the others.
> Ok, it's off-topic, but what the heck was necropotence?
An enchantment that forced you to skip your draw step. During your
upkeep, you paid X life, and moved X cards from the top of your
library to the side. At the end of your turn, you took those cards
into your hand.
It's a very efficient way to maintain a card advantage over your
opponent, and for a period of several months, was the dominant deck
archtype in the game.
Fanboy
Thomas Pichler wrote:
>[ ] Better start praying MoS isn't as powerful as people seem to think.
I doubt it is nearly as powerful as people think. But I do think it was
designed to SEEM powerful. Helps the promo aspect, y'know.
One of the tricks used to make it seem powerful was to actually make it "extra
powerful" (in a sense) but give it a cost to balance its extra effect. Many
players will often consider only the powerful effect, while taking inadequate
account of the cost. One can have nightmares about Renegade Garous, while
failing to consider that he who plays the card is usually destroying himself
through pool loss.
In the case of Semsith, the cost to the player is less than that to the
victim. But that is as it should be. Conservative Agitation has no extra
cost, but can cost your victim 4 pool. ConAg is arguably a better option for
ousting your prey than Semsith,, for a wide number of reasons. For one thing,
you need vote-lock to keep Semsith in play, whereas ConAg is irreversible once
you push it through. For another, you cannot be too sure it will have much
effect on your victim. Depending on the design of his deck, he may be
minimally effected. You may even induce him to spend less effort attacking his
prey, and leave more minions untapped for blocking you, which is not what you
want.
pd...@aol.comANTISPAM (Peter D Bakija) wrote in message news:<20020210214456...@mb-co.aol.com>...
> I'm just not seeing it, still.
Well, I have noticed that for the most part in my dealings with the
current/ex-Ithaca crowd (and especially you, Peter) that there is
definitely less of an emphasis on having lots of cards available,
rather than having cards you want to build the decks you like the most
(or are currently highly interested in). Which is probably
influencing your take on this.
On the other hand, here in Minnesota, virtually everyone wants to be a
collector, and they have to have one of each card that they can get
their hands on, won't trade away a card if they have only one copy (no
matter if it's only useful in multiples, like, say, Derange or
whatever). So anyway, pretty much everyone does this, even if they're
nowhere near close to completing "a set" (whatever that is). I can
guarantee you that there are people here that would go to a tournament
just to get a unique promo card that they can't get elsewhere. And
yes, it's kind of sad, IMO, but getting more people to play
competitively isn't all bad either.
This weekend, I went to the Madison Storyline tournament (had a great
time, btw, and am anxiously anticipating the tournament report in
order to comment on it. Placed 6th, and I am (as always) Cardano's
bitch. I almost certainly would have gone anyway, as it's my
hometown, got to see my family, etc. but I think there was some extra
effort by some of the other Minnesota players to make it down for the
tournament because of the promo.
So yeah, I agree with you that it's weird, but I definitely see this
sort of thing around. Seems like 'Fist does it a lot, too...though
generally the promo cards aren't nearly as huge as Meddling is.
Xian
"Nystulc" <nys...@cs.com> ha scritto nel messaggio
news:20020211135416...@mb-fk.news.cs.com...
> Thomas Pichler wrote:
<snip>
> In the case of Semsith, the cost to the player is less than that to the
> victim. But that is as it should be. Conservative Agitation has no
extra
> cost, but can cost your victim 4 pool.
Conservative agitation is a pain when you remain 1 VS 1,
since you'll be forced to damage yourself.
On the other hand, MoS would be still quite powerful,
above all in such a 1 vs 1 situation.
Just my thought
Emiliano, v:ekn Prince of Rome
<snip>
Xian wrote:
>>So yeah, I agree with you that it's weird, but I definitely see this
sort of thing around. Seems like 'Fist does it a lot, too...though
generally the promo cards aren't nearly as huge as Meddling is.>>
Yeah, I still think it is a pretty weird concept that someone would go to a
tournament that they wouldn't have otherwise just to get a promo card. I mean,
if they can afford the time and money to go, and can get there, wouldn't they
go anyways?
I just don't understand. But that is me.
Yeah, Fist has promo cards, but I have been playing for a long time, and
haven't run into that many, in terms of tournament incentive. The most buff
Fist promo ever was the New White Ninja (who is powerful, sure, but very
expensive), and she was a give away from buying the players guide originally,
and at this point, she just gets given away by the handfull to anyone who shows
up at any event.
[ quoted text not captured ]
Raille wrote:
>>Me. I not onlyplay on going to two other events simply to get cards,
play Vtes and have a good time. I held a Storyline event also.>>
You are honestly telling me that you would not have gone to the other two
tournaments anyway, if there wasn't a promo give away?
Why not? Too expensive? Too far away? Not enough time? If any of these are the
reason, how does getting a free card nullify these reasons? If there were no
reasons to prevent you from going, why wouldn't you have gone anyway?
>>There, now you know at least one player.>>
I'm just not seeing it. Sure, getting the card is good and all, but you really
would not have gone to these tournaments but for the promo card?
[ quoted text not captured ]
> In the case of Semsith, the cost to the player is less than that to the
> victim. But that is as it should be. Conservative Agitation has no extra
> cost, but can cost your victim 4 pool. ConAg is arguably a better option for
> ousting your prey than Semsith,, for a wide number of reasons.
True - it doesn't inflict direct pool loss.
But, if I've got vote lock (which is generally a variable of who else
is at the table more than deck construction - most political decks are
designed to get vote lock), and I have to worry about getting my votes
on the table because either predator or prey is playing dedicated
intercept - and I know I can pass the next vote, and I've got the
Daring the Dawn in my hand, guess which one I'd choose.
I'd Meddle the intercept deck. Let him try to stop me cold now - he
has enough cards in his hand to block one political action, play
through the resulting combat - and he's done for the turn.
Meanwhile, I've got one less card in my hand. Very few decks suffer
that badly from one less card in their hand - and those that do are
generally Rube Goldberg decks that are constantly cycling through 5 or
6 different kinds of moving parts. The vote deck only needs two types
of cards to work: referendums and Vote Push (sometimes they don't even
need that). If you shut down the person who can block your actions -
the push will never jam your hand, and you're free to steamroll them
off the table.
Vote lock means it doesn't leave until you're ready to let it go.
Your only X-Factor is making sure you've got the card(s) to survive
the resulting combat from the one action that gets blocked in a turn.
If both predator and prey are blocking you easily - go for the Con Ag
(preferably to oust one or the other), but intercept decks don't seem
that common. Tzimice, Ravnos, and Ahrimane walls are totally
hamstrung by this card.
The two decks most hampered by Meddling are highly reactive decks (the
aforementioned walls, for example) and rush decks (one action a turn =
never ousting). It will slow down, but not cripple, your standard S&B
deck, bruise bleed becomes so tooloboxy that it either fights or
bleeds - that's a big slowdown, but it doesn't stop you cold. Vote
decks only marginally notice, unless they've weenie politics, and then
they simply run out of cards each turn.
If a rush deck depends on transient rush, then they have no turn
unless they have that rush card in their hand after their master
phase. Intercept decks get to block one action, maybe two, before
they're sitting ducks.
Sadly - these are the two deck types I enjoy playing. This means that
whenever the card comes out - I can't play. This is not doing much to
encourage my support of the product.
Fanboy
Peter D Bakija wrote:
>
> 'Cause it is incentive to attend a tournament?
>
> I don't really understand how promos increase attendance or
You don't have to understand it, just accept the fact that it has
happened.
Raille
Peter D Bakija wrote:
>
> Raille wrote:
> >>Me. I not onlyplay on going to two other events simply to get cards,
> play Vtes and have a good time. I held a Storyline event also.>>
>
> You are honestly telling me that you would not have gone to the other two
> tournaments anyway, if there wasn't a promo give away?
Probably only one of the other two.
> Why not? Too expensive? Too far away? Not enough time? If any of these are the
> reason, how does getting a free card nullify these reasons? If there were no
> reasons to prevent you from going, why wouldn't you have gone anyway?
Variation of Not enough time. The reason for going, means time away
from the family and I burn up a LOT of brownie points. The Promo card
gained is iceing on the cake. I love simply playing, but the long drive
to go is harder to bargin out on the home from, however having a rather
understanding wife, the addition of the Promo card, gains me the edge,
which I burn to attend the game(s).
> >>There, now you know at least one player.>>
>
> I'm just not seeing it. Sure, getting the card is good and all, but you really
> would not have gone to these tournaments but for the promo card?
Maybe, maybe not. Like I said going without the Promo is a hard sell,
here at Daves House.
Raille
Peter D Bakija wrote:
> The effect of Meddling is incredibly powerful, and one that will have a great
> effect on the game environment as a whole (given enough people buying Meddlings
> off e-bay for $20.00 each...). I doubt anyone would say the same of Dan
> Murdock's ability.
Have you seen any for sale on Ebay Yet?
Raille
Raille wrote:
>>Maybe, maybe not. Like I said going without the Promo is a hard sell,
here at Daves House.>>
Kooky. So you can use "But there is a promo card!" as a legitimate excuse? Man.
My wife would never buy that :-)
[ quoted text not captured ]
[ quoted text not captured ]
That actually tends to support what Peter is saying. Had it been a card valued
in the moderate range, I expect we would have. The fact that no one has chosen
to put his card up for auction very quickly suggests that they're rather coveted
by those who own them so far. If so, demand is likely to outstrip supply and we'll
likely see some truly stunning prices for a single slab of cardboard - at least at
first.
Of course, all this is mere speculation. Reality frequently has a way of doing
whatever I least expect. (And often screams, "Nyuk, nyuk!!!", after doing it to
me...)
Fred
Peter D Bakija wrote:
>
> Raille wrote:
> >>Maybe, maybe not. Like I said going without the Promo is a hard sell,
> here at Daves House.>>
>
> Kooky. So you can use "But there is a promo card!" as a legitimate excuse? Man.
> My wife would never buy that :-)
>
Well I have a half/gamer for a wife. And while it maybe kooky, I ain't
complaining!
Raille
>>>Me. I not onlyplay on going to two other events simply to get cards,>play Vtes and have a good time. I held a Storyline event also.>>
>
>You are honestly telling me that you would not have gone to the other two
>tournaments anyway, if there wasn't a promo give away?
>
>Why not? Too expensive? Too far away? Not enough time? If any of these are
>the
>reason, how does getting a free card nullify these reasons? If there were no
>reasons to prevent you from going, why wouldn't you have gone anyway?
I'll admit that this month, I'll be going to a lot more tournaments than I
normally go to in a month (2 vs. a typical 0).
Truth be told, my primary motivating factor is the fact that they are storyline
tournaments (go !Tremere!). The secondary factor would be for the promo. If
both of these two factors were not present, I probably wouldn't make (or have
made) the extra effort to go to the tourneys (but I'm glad I went to the
Madison one so far...).
Halcyan 2
Peter D Bakija wrote:
> LSJ wrote:
> >>Yes. That's what the players/princes in question have claimed themselves.
> The world is a big place.
> It takes many kinds.>>
>
> Crazy. Who woulda thought. I still don't buy it that promos are a significant
> factor in tournament attendance, but as others claim it is, I don't have much
> to stand on here.
>
> Simply as anecdotal evidence, I am attatched to a fairly large VTES playgroup.
> When we go to tournaments, it is because we can arrange the time off and have
> the money to do so. When we can't, it is 'cause we don't. The existance of a
> promo card has zero bearing on the ability or desire to go to a given
> tournament--there is a nearby storyline tournament that no one around here can
> go to do to conflicting events and work/family schedules.
For further anecdotal evidence (to the other side), there were 35 VEKN
tournaments sanctioned for January. There are 103 for February (including 74
Storyline tournaments). Each of December and November 2001 had 31.
(December's numbers are artificially low due to the number of BL pre-release
events being held at the beginning of that month, however.)
--
LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc.
Links to revised rulebook, rulings, errata, and tournament rules:
http://www.white-wolf.com/vtes/
In message <3C693A9F...@white-wolf.com>, LSJ <vtesrep@white-
wolf.com> writes:
>For further anecdotal evidence (to the other side), there were 35 VEKN
>tournaments sanctioned for January. There are 103 for February (including 74
>Storyline tournaments). Each of December and November 2001 had 31.
Out of interest, do you have the numbers for January and February 2001,
just to prove (or not) that these things don't just happen to be related
to the fact that we always triple the number of tournaments held in
February.
[ quoted text not captured ]
James Coupe wrote:
> In message <3C693A9F...@white-wolf.com>, LSJ <vtesrep@white-
> >For further anecdotal evidence (to the other side), there were 35 VEKN
> >tournaments sanctioned for January. There are 103 for February (including 74
> >Storyline tournaments). Each of December and November 2001 had 31.
>
> Out of interest, do you have the numbers for January and February 2001,
> just to prove (or not) that these things don't just happen to be related
> to the fact that we always triple the number of tournaments held in
> February.
I switched over to tha Yahoo! calendar around January 2001, so not all of
January's data is available, I'm afraid.
The Calendar shows 10 events for January and 31 for February 2001
(and 0 for November and December 2000).
Perhaps Todd still has those records...
--
LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc.
Links to revised rulebook, rulings, errata, and tournament rules:
http://www.white-wolf.com/vtes/
>For further anecdotal evidence (to the other side), there were 35 VEKN
>tournaments sanctioned for January. There are 103 for February (including 74
>Storyline tournaments). Each of December and November 2001 had 31.>(December's numbers are artificially low due to the number of BL pre-release
>events being held at the beginning of that month, however.)
I'm sure this is beating a dead horse by now, but here's my take on the
storylines and "marketing".
A: Storylines will draw more people than normal tournaments. Having storylines
is more desirable to people than having normal tournaments.
B: The primary reason will be the idea that the players may have some influence
on the direction of the WoD and/or (indirectly) the CCG.
C: Having a hard to get promo is a draw.
D: Having the promo be a new card versus some other hard to get promo version
of an existing card might have some trivial effect on attendance.
I've never argued that storylines wouldn't be more popular or that having a
promo unique to them wouldn't be a draw (unlike Peter). I only suggest that
the effect of one sort of promo over another is not worth creating a play
imbalance due to (additional) inequities in availability should the promo be
useful.
There's one other comment I'd like to make about marketing and promos. Not so
much a rant against promos, even though they are primarily only of interest to
existing players. But, there are far better ways to market CCGs. Best thing
to do is gather a group of volunteers and have them run frequent *demos* and
tournaments and compensate them for their efforts. Best visibility is having
games going on in stores and having events at cons.
These happen anyway, though I don't see that many demos (kind of a pain in the
ass to demo). But, once you have a volunteer structure in place, you have a
lot more of it going on and greater consistency.
Though usually prohibitively expensive, having the company give away *starters*
at demos is the way to go if feasible.
In message <f99d61c5.02021...@posting.google.com>, The Fanboy
<texas...@yahoo.com> writes:
>But, if I've got vote lock (which is generally a variable of who else
>is at the table more than deck construction - most political decks are
>designed to get vote lock),
And when two irresistible forces sit down at the same table...
--
James Coupe but I lust after the raw pow0r of c.
PGP 0x5D623D5D together with the humping great
EBD690ECD7A1FB457CA2 elephant arse of gnome.
13D7E668C3695D623D5D - Vashti
>I've never argued that storylines wouldn't be more popular or that having a
>promo unique to them wouldn't be a draw (unlike Peter). I only suggest that
>the effect of one sort of promo over another is not worth creating a play
>imbalance due to (additional) inequities in availability should the promo be
>useful.
You know, I really don't think that promos will be *that* difficult to get even
if you don't make the storyline tourney. At the Madison Tourney, the Prince had
a really thick stack of undistributed promos (which I suppose he gets to
distribute at later tournaments at his discretion). If every tournament
organizer gets that many copies of Meddling, you should probably be able to get
a copy if you manage to attend any tournament in the next year or so...
Halcyan 2
LSJ wrote:
>>For further anecdotal evidence (to the other side), there were 35 VEKN
tournaments sanctioned for January. There are 103 for February (including 74
Storyline tournaments). Each of December and November 2001 had 31.
(December's numbers are artificially low due to the number of BL pre-release
events being held at the beginning of that month, however.)>>
Which is fair, but the vast increase in tournaments in February could easily be
attributed to the fact that people like being a part of a well organized, well
publicized global event like a Storyline tournament (which helps to draw in the
roleplaying crowd as well as the less hard core competetive crowd, due to the
non sanctioned storyline format), which strikes me as far more of an enticement
than a promo card give away. But that is just me.
I bet there is also an upswing of tournaments (compared to "normal") when
pre-release events are available to run (which only gets you new cards a week
early) that don't include unique promo give aways.
And I bet if there were another well organized, well publicized global event,
such as another Storyline tournament, say, in 6 months, and it did not have a
unique promo give away, there would still be a substantial upswing in the
number of tournaments run in that given month.
But as this is all pure speculation, it is completely moot.
That, and this brings us back to the idea that the promo could very well have
been something mundane, like the foil Freak Drive someone mentioned, or a
mostly inconsequential new vampire or something, as all of those 74 storyline
tournaments were organized before anyone knew what the particular promo card
was, as opposed to some new, arguably very powerful and highly significant card
with unique abilities. There still would have been those 74 Storyline
tournaments.
Peter D Bakija
PD...@aol.com
http://www.geocities.com/bakija6
"These streets are filled with danger and madness! MADNESS!"
-Zim.
LSJ wrote:
>
> Peter D Bakija wrote:
> > Simply as anecdotal evidence, I am attatched to a fairly large VTES playgroup.
> > When we go to tournaments, it is because we can arrange the time off and have
> > the money to do so. When we can't, it is 'cause we don't. The existance of a
> > promo card has zero bearing on the ability or desire to go to a given
> > tournament--there is a nearby storyline tournament that no one around here can
> > go to do to conflicting events and work/family schedules.>
> For further anecdotal evidence (to the other side), there were 35 VEKN
> tournaments sanctioned for January. There are 103 for February (including 74
> Storyline tournaments). Each of December and November 2001 had 31.
> (December's numbers are artificially low due to the number of BL pre-release
> events being held at the beginning of that month, however.)
Oh, comparing February to any month is obviously meaningless evidence in terms
of finding any direct evidence of the lure of a promotional card. Clearly,
White Wolf is promoting an entire package with its Storyline Tournaments,
including not just the card but the also tournament concept (clan-based), the
opportunity to have your game featured in a book, and focusing a marketing
campaign of sorts around getting out the word that these things are going on.
So you can't really know what the draw is, exactly, from looking at such
numbers.
Not that you're wrong about your ultimate point. I just thought that was a
particularly poor argument, even as anecdotal evidence goes.
Fred
Halcyan 2 wrote:
> You know, I really don't think that promos will be *that* difficult to get even
> if you don't make the storyline tourney. At the Madison Tourney, the Prince had
> a really thick stack of undistributed promos (which I suppose he gets to
> distribute at later tournaments at his discretion). If every tournament
> organizer gets that many copies of Meddling, you should probably be able to get
> a copy if you manage to attend any tournament in the next year or so...
Don't bet on it. What a tournament organizer does with his stack of unused cards
will vary greatly. And this is *still* no help for people who live hundreds of
miles away from the nearest stack, no matter how benevolent its holder might be.
I still remember stories of people gushing about how easy it was to get hold
of Marianna and Dan at tournaments in New York while no one had one to spare in
the Bay Area. (If they were ever handed out at any tournament around there, I
never heard of it. Though granted, I wasn't playing Jyhad when they were first
published.) That was an extremely frustrating thing and a good reason companies
like White Wolf should avoid such types of promos like the plague. Like Ian,
I don't disagree that promo cards are a draw - just that their overall effect is
highly questionable if the goal is to create *good* feeling about your game...
Fred
Peter D Bakija wrote:
> That, and this brings us back to the idea that the promo could very well have
> been something mundane, like the foil Freak Drive someone mentioned, or a
> mostly inconsequential new vampire or something, as all of those 74 storyline
> tournaments were organized before anyone knew what the particular promo card
> was, as opposed to some new, arguably very powerful and highly significant card
> with unique abilities. There still would have been those 74 Storyline
> tournaments.
To this, I have to concur. There would have been 74 story line events
regardless of the utility of the card.
Raille
pd...@aol.comANTISPAM (Peter D Bakija) wrote in message news:<20020209113605...@mb-fs.aol.com>...
> LSJ wrote:
> >>There are quite a few people going to tournaments for the first time and only
> because of the promo card. In fact, there are several first-time tournament
> organizers who are organizing tournaments in order to give their players access
> to the promo.>>
>
> I find it difficult to fathom that this is as big of a factor as some folks
> here seem to be trying to make it--no one knew what the card did before the
> tournaments were arranged, no one knew what the card did before a week ago, and
> no one knew what the card did before they decided to run such an event. Most
> players don't know what the card does before they decide to go to a torunament.
> Are you honestly trying to tell me that someone, somewhere out their said "Hmm,
> I have never run a tournament before. If I run this one, my play group will get
> access to an unknown, possibly good, possibly useless promo, and many of them
> will come out of the woodwork to come to this tournament that wouldn't
> normally, simply because I am offering this possibly good, possibly useless
> mystery card. I shall do that now!"
>
> Umm, yeah.
Ermmm Peter?
Yes, there IS someone out there like that - namely me.
I'll dilute that statement by saying that the local situation really
cried out for a 'centralised' event in my area - since THE local store
that tied together 2 seperate play groups, and offered space to play
went belly-up, and people got scattered to the wind (and yes, we'd
been discussing appointing a prince from this region for a while
before we even heard the whole Storyline thing.)
So, the Storyline event was the 'clincher' - not enough reason in and
of itself, but enough reason, given the previous circumstances. The
thoughts you describe happened almost literally in my head.
It's working, too. Since then, I've been in touch with players I did
not know the existence of, and VTES has taken a big upswing again.
Now only to convince those pesky 4CL players that it CAN be fun to
attend a NCL Storyline event... ;)
Greets,
Tobias
Deventer
cur...@aol.com (Curevei) wrote in message news:<20020212150747...@mb-mj.aol.com>...
> >For further anecdotal evidence (to the other side), there were 35 VEKN
> >tournaments sanctioned for January. There are 103 for February (including 74
> >Storyline tournaments). Each of December and November 2001 had 31.
> >(December's numbers are artificially low due to the number of BL pre-release
> >events being held at the beginning of that month, however.)
>
> I'm sure this is beating a dead horse by now, but here's my take on the
> storylines and "marketing".
Here are the local answers, as far as I can see them as
Prince/organizer.
> A: Storylines will draw more people than normal tournaments. Having storylines
> is more desirable to people than having normal tournaments.
Part one of this statement: True, since it is 'new' and 'fresh', more
laid-back and spurring some new creativity. Second part: unsure.
> B: The primary reason will be the idea that the players may have some influence
> on the direction of the WoD and/or (indirectly) the CCG.
A strong draw, from what I see here.
> C: Having a hard to get promo is a draw.
Yes. Even if only as memento, a Deal With the Devil with alternate
art.
> D: Having the promo be a new card versus some other hard to get promo version
> of an existing card might have some trivial effect on attendance.
As long as it differs a little from all other cards, it's worthwile.
Greets,
Tobias
Deventer
Tobias wrote:
>>So, the Storyline event was the 'clincher' - not enough reason in and
of itself, but enough reason, given the previous circumstances. The
thoughts you describe happened almost literally in my head.>>
No, no, you misunderstand me. I'm not talking about the Storyline event--I'm
specifically talking about the existance of a promo card. The situation you
present indicates that the organized *Storyline* event was the draw for a
tournament in your particular area. I accept that. Would you not have held that
Storyline event if there hadn't been a promo give away?
>>It's working, too. Since then, I've been in touch with players I did
not know the existence of, and VTES has taken a big upswing again.>>
Organized international events that are attaractive to players (like Storyline
events, for instance) have that effect.
What I am not seeing, however, is that the existance of a promo card has much
bearing on the situation. And that the particular utility and ability of the
promo card has even less bearing on the situation.
I completely accept that players and/or organizers were sucked in by the
existance of a Storyline event, and found it appealing enough that people were
running and attending tournaments that they might not have had it not been
attatched to a well organized, well publicized, international event, like the
Storyline event.
It seems likely to me that:
A) If all other things were identical, but there was no promo card give away,
just as many Storyline tournaments would have been run and attended.
B) If there had to be a promo give away, and that promo give away had been,
say, a Foil Freak Drive or a new 6 point Toreador with PRE, AUS, pot, cel and a
goofy corner case special ability, it would have been just as successful, just
as many would have run, and just as many folks would have attended.
[ quoted text not captured ]
On 13 Feb 2002 23:51:27 GMT, pd...@aol.comANTISPAM (Peter D Bakija)
wrote:
>Tobias wrote:>>>So, the Storyline event was the 'clincher' - not enough reason in and>of itself, but enough reason, given the previous circumstances. The
>thoughts you describe happened almost literally in my head.>>
>
>No, no, you misunderstand me. I'm not talking about the Storyline event--I'm
>specifically talking about the existance of a promo card. The situation you
>present indicates that the organized *Storyline* event was the draw for a
>tournament in your particular area. I accept that. Would you not have held that
>Storyline event if there hadn't been a promo give away?
>>>>It's working, too. Since then, I've been in touch with players I did>not know the existence of, and VTES has taken a big upswing again.>>
>
>Organized international events that are attaractive to players (like Storyline
>events, for instance) have that effect.
>
>What I am not seeing, however, is that the existance of a promo card has much
>bearing on the situation. And that the particular utility and ability of the
>promo card has even less bearing on the situation.
>
>I completely accept that players and/or organizers were sucked in by the
>existance of a Storyline event, and found it appealing enough that people were
>running and attending tournaments that they might not have had it not been
>attatched to a well organized, well publicized, international event, like the
>Storyline event.
>
>It seems likely to me that:
>
>A) If all other things were identical, but there was no promo card give away,
>just as many Storyline tournaments would have been run and attended.
Back when Dan Murdock first came out as a Promo,
you could only get it by mailing in the coupon from the back of a
specific Vampire novel. Had the coupon not been the only way to
obtain those cards (at the time), I would not have bought the book.
Didn't matter that the book was marginal in content.
Never underestimate Greed or Collectors
>B) If there had to be a promo give away, and that promo give away had been,
>say, a Foil Freak Drive or a new 6 point Toreador with PRE, AUS, pot, cel and a
>goofy corner case special ability, it would have been just as successful, just
>as many would have run, and just as many folks would have attended.
I agree with this, though don't buy into the idea of reprints with
different art.
Bernie
[ quoted text not captured ]
Well, I played in the PHX tournament and every single deck had the
promo card added (the tourney organizer said that we should do this).
My friend played an Assamite deck and had this card played on him on
the second turn. He had to pull out thetmes to get rid of it (it was
obviously not played by a vote deck). There *were* vote strong decks
at the tournament and none of them either played it, or used it
successfully. To be honest anybody I see playing meddlings in a
tournament is likely to spanked real fast. I mean REAL fast. That in
itself is going to be a control. Its hard to defend when your voters
are in torpor from cross table rush. If I was a rusher on the other
side of the table from a meddling deck I would make it my mission
(barring killing my prey) to crush him into the dirt for fear he could
play one on me. I am not afraid of this card enough to change my deck
building one iota. Sure, if my predator is a meddling deck, and I am
a combat deck I expect to take some hurting. I also expect to spend
all my time going backwards, and very little time bleeding my prey. I
would do everything to help the meddling decks predator. The very
mechanics of the multiplayer game work against the card. Also it will
never ever instantly kill anyone (the obvious reason for issues with
return to innocence for instance). It will be a large pain in the
arse, but not an broken card or a game winner by any stretch!
> I mean REAL fast. That in
>itself is going to be a control. Its hard to defend when your voters
>are in torpor from cross table rush. If I was a rusher on the other
>side of the table from a meddling deck I would make it my mission
>(barring killing my prey) to crush him into the dirt for fear he could
>play one on me.
Well, if he just played it, it's rather unlikely that he'll be able to play
another one anytime soon. Unless he's playing Giovanni (or some other NEC
clan), Reinforcements, Sargon Fragment, and/or just threw Carlotta in the
crypt. In addition, you'd think that it would be nicer to have it out without
targeting you (because then they can't even fetch it from the ash heap and play
it again).
Halcyan 2
swcrusader wrote:
>
> Well, I played in the PHX tournament and every single deck had the
> promo card added (the tourney organizer said that we should do this).
> My friend played an Assamite deck and had this card played on him on
> the second turn.
By the way, I was the culprit in this, too. I drew my Meddling in my
opening hand and had a 3-cap out on the first turn. (I went third
that game.) Played it without a dissenting vote. I'm not sure if it
really had much effect on the Assamite combat deck or not. The whole
game, the Assamites were unable to do anything to be because I never
ran out of combat-ends cards of one sort or another. Meddling probably
wouldn't have affected that point.
> He had to pull out thetmes to get rid of it (it was
> obviously not played by a vote deck).
I think he could have called the vote earlier had he wanted to and
felt he had a good opportunity to. CJ, his grandprey (my prey) had
Kite out on the second turn and either he or CJ owned the edge on
some of his turns. By all appearances, CJ probably would have happily
voted to burn the meddling without demanding any concessions or probably
even giving it a second thought.
When the Meddling *did* burn, I wasn't at all unhappy either. I got
my seventh card back in hand. Both effects "felt" minor and I'm very
unsure of who was actually hurt more from the deal. Of course, it
didn't really stay on the board long enough to draw much of a
conclusion.
Fred
pd...@aol.comANTISPAM (Peter D Bakija) wrote in message news:<20020213185127...@mb-me.aol.com>...
> Tobias wrote:
> >>So, the Storyline event was the 'clincher' - not enough reason in and
> of itself, but enough reason, given the previous circumstances. The
> thoughts you describe happened almost literally in my head.>>
>
> No, no, you misunderstand me. I'm not talking about the Storyline event--I'm
> specifically talking about the existance of a promo card. The situation you
> present indicates that the organized *Storyline* event was the draw for a
> tournament in your particular area. I accept that. Would you not have held that
> Storyline event if there hadn't been a promo give away?
Ahhh - indeed. You expressed yourself clearly, my response did not go
into the extra level of cranial activity.
Would I not have held the event? Tough call to make, as I know that
the existence of the promo was a slight boost to make an affirmative
decision, and I was at that time see-sawing rather a lot.
In the end, I guess I still would have, because the major draws were
the 'fun' aspect (a little lighter-hearted than most straight
tourneys), and the 'influence storyline' aspect.
The promo card pushed it form the realm of... "Hmmm, ok, will be fun"
to "heck, let's do that, make a lot of people happy, maybe I won't
play (having to judge and all), but it'll be fun anyways, and I'll get
one of those cards (whatever silly thing they might be) for my own as
well."
Where, for me, it was not really neccessary, for some others it may
have been.
>
> >>It's working, too. Since then, I've been in touch with players I did
> not know the existence of, and VTES has taken a big upswing again.>>
>
> Organized international events that are attaractive to players (like Storyline
> events, for instance) have that effect.
3 weeks previously, there was a tourney in Tilburg (which was
well-run, nothing wrong with it), but, besides me and my faithful
primogen, no-one crawled out of the woodworks. Now, they have.
(Tilburg is a 2 hour drive - almost negligable).
Storyline does offer a 'plus', yes.
>
> What I am not seeing, however, is that the existance of a promo card has much
> bearing on the situation. And that the particular utility and ability of the
> promo card has even less bearing on the situation.
>
> I completely accept that players and/or organizers were sucked in by the
> existance of a Storyline event, and found it appealing enough that people were
> running and attending tournaments that they might not have had it not been
> attatched to a well organized, well publicized, international event, like the
> Storyline event.
>
> It seems likely to me that:
>
> A) If all other things were identical, but there was no promo card give away,
> just as many Storyline tournaments would have been run and attended.
Think not. At least the amount of players attending would have been
lower.
> B) If there had to be a promo give away, and that promo give away had been,
> say, a Foil Freak Drive or a new 6 point Toreador with PRE, AUS, pot, cel and a
> goofy corner case special ability, it would have been just as successful, just
> as many would have run, and just as many folks would have attended.
That is probably true.
Tobias
Deventer
Peter D Bakija wrote:
> A) If all other things were identical, but there was no promo card give away,
> just as many Storyline tournaments would have been run and attended.
As stated before, some (>2) people are running tournaments solely for the
reason of getting (or making available to their players) the (then
undisclosed) promo-only card. Similarly some players planned to attend
solely to get said promo card.
[ quoted text not captured ]
"LSJ" <vte...@white-wolf.com> wrote in message
news:3C6B9BC4...@white-wolf.com...
> Peter D Bakija wrote:
> > A) If all other things were identical, but there was no promo card give
away,
> > just as many Storyline tournaments would have been run and attended.
>
> As stated before, some (>2) people are running tournaments solely for the
> reason of getting (or making available to their players) the (then
> undisclosed) promo-only card. Similarly some players planned to attend
> solely to get said promo card.
>
Is that supposed to be a good thing? Or does that just go to show how
over-powerful the promo is?
In message <_QSa8.59673$AV5.3...@rwcrnsc51.ops.asp.att.net>, Chris
Berger <ark...@ugcs.caltech.edu> writes:
>> As stated before, some (>2) people are running tournaments solely for the
>> reason of getting (or making available to their players) the (then
>> undisclosed) promo-only card. Similarly some players planned to attend
>> solely to get said promo card.
>>>Is that supposed to be a good thing? Or does that just go to show how
>over-powerful the promo is?
Erm, I believe that the point of this particular sub-thread has been
about whether (potentially unknown) promos draw people to tournaments.
YMMV.
[ quoted text not captured ]
Chris Berger wrote:
> "LSJ" <vte...@white-wolf.com> wrote in message> > Peter D Bakija wrote:
> > > A) If all other things were identical, but there was no promo card give
> away,
> > > just as many Storyline tournaments would have been run and attended.
> >
> > As stated before, some (>2) people are running tournaments solely for the
> > reason of getting (or making available to their players) the (then
> > undisclosed) promo-only card. Similarly some players planned to attend
> > solely to get said promo card.
> >
> Is that supposed to be a good thing?
It's just a fact. If you want it to be a negative, fine.
> Or does that just go to show how
> over-powerful the promo is?
Read the statement again to find out.
[ quoted text not captured ]
In article <_QSa8.59673$AV5.3...@rwcrnsc51.ops.asp.att.net>, Chris
> Is that supposed to be a good thing? Or does that just go to show how
> over-powerful the promo is?
I don't think it's a reflection on how powerful people thing Semsith
is, but rather because this is the only way to get Semsith. If the
promo card was anything else, say a foil or alternate art, there would
still be a desire to go to the tournaments, because this is the only
way to get the card.
-Sam
Tobias wrote:
>>3 weeks previously, there was a tourney in Tilburg (which was
well-run, nothing wrong with it), but, besides me and my faithful
primogen, no-one crawled out of the woodworks. Now, they have.
(Tilburg is a 2 hour drive - almost negligable).>>
Why not? That makes no sense to me. If people are willing to go to a tournament
(i.e. they have access to transportation, funds, and time) to get a promo card,
why wouldn't they go if there was no promo card?
Is it simple greed? Are we stuck having to appeal to the lowest common
denominator--bribery?
>>Think not. At least the amount of players attending would have been
lower.>>
(due to a lack of promo support).
Honestly speaking, I think that is really sad. Why are people more likely to
show up for a tournament because they get free stuff? Isn't the draw of a good
game of VTES enough?
[ quoted text not captured ]
swcrusader wrote:
>> Its hard to defend when your voters are in torpor from cross table rush. If
I was a rusher on the other side of the table from a meddling deck I would make
it my mission (barring killing my prey) to crush him into the dirt for fear he
could
play one on me.>>
And as a result, you would lose, due to wasting effort on someone who is not
your predator or prey. You honestly think it is a good idea to rush from across
the table to get someone just for playing this card?
>>It will be a large pain in the arse, but not an broken card or a game winner
by any stretch!>>
But wait a second--you just stated that if anyone played this card in a
situation where you could attack them from across the table, you would
sacrifice your own position just to punish them for playing Meddling on someone
who isn't even you. If the card isn't either broken or a game winner, why would
you do this?
By your own statement, you indicate that this card is powerful enough that it
is a good idea to attack someone across the table, at the expense of your own
position, just to, I believe you wrote, "make it my mission (barring killing my
prey) to crush him into the dirt for fear he could play one on me."
Why would you sacrifice your own position and attack across table in
retributuion for playing a card that is neither broken nor a game winner?
[ quoted text not captured ]
In message <20020214180840...@mb-cl.aol.com>, Peter D Bakija
<pd...@aol.comANTISPAM> writes:
>Why not? That makes no sense to me. If people are willing to go to a tournament
>(i.e. they have access to transportation, funds, and time) to get a promo card,
>why wouldn't they go if there was no promo card?
Because (many) people are inherently 'greedy' and irrational.
You appear to be trying to make people act rationally.
[ quoted text not captured ]
> And as a result, you would lose, due to wasting effort on someone who is not
> your predator or prey. You honestly think it is a good idea to rush from across
> the table to get someone just for playing this card?
>
You think a rush deck never rushes cross table for something that may
later become a threat? This is analagous to me to a political deck
voting with another player or two to breat down something it may later
see as a threat. There are any number of cards I'd cross table rush
as soon as I saw them smacked down - Mariel Lady Annoying, Arika are
two vamps I'd do instantly. If my predator is spending his time
fighting off a nasty opponent, isn't it my job to make that last as
long as possible (or if necessary pre-emptively strike someone *about*
to become my predator?). Its strategy man. No I wouldn't like this
card played on me, but I also wouldn't like a Smiling Jack, Aggresive
Tactics, Anything that gives someone +1 stealth a turn, any vampire
that has a permanent +1 stealth yadda yadda yadda....
> >>It will be a large pain in the arse, but not an broken card or a game winner
> by any stretch!>>
>
> But wait a second--you just stated that if anyone played this card in a
> situation where you could attack them from across the table, you would
> sacrifice your own position just to punish them for playing Meddling on someone
> who isn't even you. If the card isn't either broken or a game winner, why would
> you do this?
For the same reason I'd do the same thing for the cards I mentioned
above. While they aren't game winners, they will hurt me, or annoy me
or I fear them. Following human nature I must mutilate that I fear
:-)
>
> By your own statement, you indicate that this card is powerful enough that it
> is a good idea to attack someone across the table, at the expense of your own
> position, just to, I believe you wrote, "make it my mission (barring killing my
> prey) to crush him into the dirt for fear he could play one on me."
>
> Why would you sacrifice your own position and attack across table in
> retributuion for playing a card that is neither broken nor a game winner?
>
You seem to assume cross table actions sacrifice my position. Why
would it? My reasoning is sound. If it *could* hurt me in the near
future then I will try to take care of it. Tournament Vampire isn't a
3 player game, its a 4 or 5 player game. I have more considerations
than just my prey and predator. I fear Meddling sure - well played it
could hurt my deck. But as I said above there are any number of cards
that 'well played' could hurt me just as much, and most of them give
me less advance warning too. Thats why Return was 'fixed'. Maybe you
and I disagree on how strategic Vampire is. I just honestly don't
believe that this card is ban-necessary, or even errata necessary.
"swcrusader" <swcru...@crownambassador.com> wrote in message
news:95cd23dc.02021...@posting.google.com...
> If I was a rusher on the other
> side of the table from a meddling deck I would make it my mission
> (barring killing my prey) to crush him into the dirt for fear he could
> play one on me.
>
This just doesn't make sense to me. The Meddling is affecting only one
player, and that's not you. In fact, if the Meddler is your grand-predator,
the Meddling is helping you considerably. I should think you would be
ecstatic that someone cross-table has played a Meddling, because it
essentially hurts one methuselah a whole lot, and hurts the one who played
it a little. If two players at the table have lost strength, that's
equivalent to you gaining strength. Also, that's one less Meddling that
they will be able to use against you, if it comes down to that.
This is why I don't understand people saying that table dynamics will take
care of this card. The only person hurt by the card is the person it's
played on, generally the prey or predator of the person who played it. The
only person who would care or try to get rid of it is the other person next
to the Meddler. That is, if it's played on the Meddler's prey, the only
other person at the table who might care is the Meddler's predator. The
Meddler's grand-prey would be happy that the card is in play, and the
meddler's grand-predator would not care much one way or the other. This
leaves 2 in favour, 2 against, and 1 ambivalent, where one of the 2 against
is *crippled* by the Meddling and won't be able to do much about it, and one
of the 2 that is in favour of it has built their deck knowing that they
would have a Meddling in play.
swcrusader wrote:
>>You think a rush deck never rushes cross table for something that may
later become a threat?>>
Not one that wins. Rushing across table is a waste of your actions and a waste
of your resources. That, and it draws undue attention to you and makes people
want to act against you as you are a loose cannon.
I play a Rush deck at pretty much every tournament I go to, and I have never
successfully gotten anywhere by Rushing across the table (well, except that
time I killed Aaron out of spite, but A) that was funny and B) I wasn't going
to win anyways, as he stole my VP...). I have, however, gotten quite far by not
rushing across table as policy.
>>There are any number of cards I'd cross table rush as soon as I saw them
smacked down - Mariel Lady Annoying, Arika are two vamps I'd do instantly.>>
Foolish and impulsive. A jedi craves not such things.
Sure, ok, occasionally there might be a viable reason to Rush across table, but
those instances are very few and far between. You are much better off simply
killing your prey and your predator, in that order.
>>If my predator is spending his time fighting off a nasty opponent, isn't it
my job to make that last as long as possible (or if necessary pre-emptively
strike someone *about* to become my predator?).>>
Nope. It is your job to kill your prey. Messing with your grand predator to
slow him down against your predator is a waste of your effort, and gets an
extra person on your back.
>>You seem to assume cross table actions sacrifice my position. Why would
it?>>
It pretty much always does. Spending an action to rush across table is wasting
effort that could be either killing your prey or hamstringing your predator.
Then, you also incur the wrath of someone across the table who should have been
your ally to begin with. Certainly a sacrifice of position.
>>Tournament Vampire isn't a 3 player game, its a 4 or 5 player game. I have
more considerations than just my prey and predator.>>
Of course you do, but working across table isn't usually the way to deal with
them. Make friends and allies. Kill your prey. Slow down your predator.
Threaten, but rarely act. That is the way of the rush deck.
>>Maybe you and I disagree on how strategic Vampire is. I just honestly don't
believe that this card is ban-necessary, or even errata necessary.>>
Back to the Meddling, you don't believe that the card is overpowered, but you
believe someone playing it is justification to do away with the standard
predator/prey relationship that is the heart of the game.
When a card is so powerful that it makes folks do questionable things (like
rush across table), that is indication that there is something wrong.
You seem willing to rush across table to "punish" someone for playing Meddling,
even if they don't play it on you. This is an indication of something wrong.
[ quoted text not captured ]
> This just doesn't make sense to me. The Meddling is affecting only one
> player, and that's not you. In fact, if the Meddler is your grand-predator,
> the Meddling is helping you considerably. I should think you would be
> ecstatic that someone cross-table has played a Meddling, because it
> essentially hurts one methuselah a whole lot, and hurts the one who played
> it a little. If two players at the table have lost strength, that's
> equivalent to you gaining strength. Also, that's one less Meddling that
> they will be able to use against you, if it comes down to that.
>
> This is why I don't understand people saying that table dynamics will take
> care of this card. The only person hurt by the card is the person it's
> played on, generally the prey or predator of the person who played it. The
> only person who would care or try to get rid of it is the other person next
> to the Meddler. That is, if it's played on the Meddler's prey, the only
> other person at the table who might care is the Meddler's predator. The
> Meddler's grand-prey would be happy that the card is in play, and the
> meddler's grand-predator would not care much one way or the other. This
> leaves 2 in favour, 2 against, and 1 ambivalent, where one of the 2 against
> is *crippled* by the Meddling and won't be able to do much about it, and one
> of the 2 that is in favour of it has built their deck knowing that they
> would have a Meddling in play.
Well, nothing happens in isolation. If my grandpredator is strong,
and my predator is weak, it is in my benefit to weaken the
grandpredator enough so he doesn't oust my predator too quick. Its my
benefit to make sure my weakened predator doesn't get replaced by a
strong predator with an extra 6 pool. I mean don't you ever keep an
eye on your grandprey??? especially when you may oust your prey in a
turn or two, you want to keep an eye on them! While yes, the card
only hurts those it is played on, someone playing a sesmith deck is
likely to have several sesmiths. Odds are one will eventually be
winging my way. You may also want to note that meddling can be played
on any methuselah in the game, and in a deck based around it the
player is likely to use them all over the place. Its not a matter of
if I'm going to recieve a meddling, its *when* I am going to get hit.
Its in my best interest to kick the player so he doesn't have vote
lock. I think you may be thinking under the old VP thinking of
tourney play. Me - I'm after table wins. Everyones a threat and
everyones a friend - I aim to be the last one standing :-).
> Why not? That makes no sense to me. If people are willing to go to a
tournament
> (i.e. they have access to transportation, funds, and time) to get a promo
card,
> why wouldn't they go if there was no promo card?
Some people are very happy playing in their own playgroup(such as myself). I
myself do not go to a lot of tournaments. Why? Because I play one or two
games a week with good friends and do not feel any real need to play any
more then that. But I do not get a promo card for playing within my
playgroup.
So to get a promo card I will venture to the local tournament, try and
forget all the house rules that my group plays with (most of which I enjoy),
and try to figure out what deck might have a fun chance of winning in a
metagame that I may be entirely unfamiliar with.
> Is it simple greed? Are we stuck having to appeal to the lowest common
> denominator--bribery?
no - it is complacency (in my case, and in the othe case of the other
members of the playgroup). We require motivation to play in an environment
that is unfamiliar to us as opposed to playing in our own friendly and
comfortable environment. (hmmm... maybe it is bribery but its not because of
greed and I prefer "motivation" or "encouragement")
> Honestly speaking, I think that is really sad. Why are people more likely
to
> show up for a tournament because they get free stuff? Isn't the draw of a
good
> game of VTES enough?
But many of us can get a good game of VTES without going to the bother of
attending a tournament.
Additionaly going to a tournament is an unknown where I may be subjected to
boring, repetitive (although frighteningly effective) decks. My own group
avoids such decks looking for variety, innovation, and avoiding what WE
consider "boring" - weenie hordes or Malkavian stealth-bleed to identify a
couple of generic types. We've been there - done that - and will not go back
to playing that deck type. Its an essential unspoken agreement within our
group that allows us to play the same players on a regular basis while
keeping the games interesting (in our activity).
Further, in our regular play we rarely play the same deck twice in a row.
All of us bring several decks when we are going to play in order to provide
variety. Being forced to play the same deck several times in a row can be
annoying - especially if in an early game in a tournament you notice a
prevalent weakness not previously seen, but are forbidden from modifying the
deck to correct the problem.
Having said this I believe I will have a good time at the storyline
tournament. My experience there may encourage me to attend more local
tournaments. But if I want a good game of VTES, I *know* I can get that
within my own playgroup. To get me to a tournament and to drag my playgroup
into the potentially harsh light of the tournament scene took one thing - a
promo card with potential impact on the game. (The entire group decided to
attend after learning what the card did).
I realize that this may make no sense to you. But it does not have to - as
it makes sense to us for our reasons. We applaud White Wolf's decision to
use a powerful promocard. We hope that it does not unbalance the game and
see the potential for Meddling's abuse, but are willing to adopt a wait and
see approach before screaming about it being too powerful.
Again sorry about the length of the post.
Respectfully,
-John
John wrote:
>>Some people are very happy playing in their own playgroup(such as myself). I
myself do not go to a lot of tournaments. Why? Because I play one or two
games a week with good friends and do not feel any real need to play any
more then that. But I do not get a promo card for playing within my
playgroup.>>
Going to a tournament requires expenditures of:
A) Time.
B) Money.
C) Effort.
Some of which may be substanial in any given circumstance. Given that this is
the case, getting one promo card makes it worth it to go to such an event, when
it wasn't worth the time, money, and effort without the promo card?
>>So to get a promo card I will venture to the local tournament, try and
forget all the house rules that my group plays with (most of which I enjoy),
and try to figure out what deck might have a fun chance of winning in a
metagame that I may be entirely unfamiliar with.>>
But if you don't like the rules being used at the tournament, don't have
practice playing in the tournament environment, and don't feel the need to play
anymore than the couple games a week you play, you probably aren't going to
have a particularly good time. Is getting a single promo card worth the outlay
of time, money, and effort, considering how you probably aren't going to have
that good a time anyways?
I'm not saying you need to love tournament VTES--if you are happy playing with
houserules in your group, and have a great time, more power to you. It doesn't
make sense to me, however, that getting a promo card will outweigh the other
expenditures as well as counteract the fact that you aren't really interesting
in tournament VTES.
>>no - it is complacency (in my case, and in the othe case of the other
members of the playgroup). We require motivation to play in an environment
that is unfamiliar to us as opposed to playing in our own friendly and
comfortable environment. (hmmm... maybe it is bribery but its not because of
greed and I prefer "motivation" or "encouragement")>>
But given that you are in a complacent group who have no real interest in
tournament play, and don't really enjoy tournament play, is a promo card going
to make you enjoy tournament play? Probably not--in all likelyhood, you'll go
to the tournament, get the promo card, play in what is possibly a not
particularly friendly (relatively speaking) and uncomfortable environment, not
have a good time, and spend time, money, and effort for a mostly forgettable,
if not regrettable experience.
Thus, what we have is people going to tournaments who don't really want to be
there, just to get promo cards. People who don't really want to be at
tournaments don't generally have a good time, and often compromise the good
time of others--not neccessarily by being unpleasant, but by not enjoying
themselves or playing poorly (due to being unfamiliar with the environment) or
by leaving after the first round ('cause they didn't really want to be there to
begin with, only showed up for the promo, and didn't really have much fun in
the first round using rules that they are unfamiliar with in an environment
they are not used to).
>>But many of us can get a good game of VTES without going to the bother of
attending a tournament.>>
So then why go even to get the promo card? You don't want to play at the
tournament and you probably aren't going to have a good time.
Is it good to attract people to events with promo cards who don't actually want
to be there and aren't going to have a good time anyway?
>>Additionaly going to a tournament is an unknown where I may be subjected to
boring, repetitive (although frighteningly effective) decks.>>
Which is a reasonable viewpoint. These decks are a possibility, promo or no,
Storyline format or no. Why spend the time, money, and effort to go to a
torurnament, when you probably aren't going to have a good time, and you are
not going to enjoy playing against many of the decks you are going to see, just
to get a promo card? Is the card worth that much?
>>My own group avoids such decks looking for variety, innovation, and avoiding
what WE consider "boring" - weenie hordes or Malkavian stealth-bleed to
identify a
couple of generic types. We've been there - done that - and will not go back
to playing that deck type. Its an essential unspoken agreement within our
group that allows us to play the same players on a regular basis while
keeping the games interesting (in our activity).
Further, in our regular play we rarely play the same deck twice in a row.
All of us bring several decks when we are going to play in order to provide
variety. Being forced to play the same deck several times in a row can be
annoying - especially if in an early game in a tournament you notice a
prevalent weakness not previously seen, but are forbidden from modifying the
deck to correct the problem.>>
All of this indicates that you probably won't have that good of a time at a
given tournament, which is perfectly reasonable--I'm not saying that you have
to like tournament VTES. I simply don't see how it is beneficial to either you
or those at the event you are going to that you are going just to get the promo
card, don't really like the rules, environment, or decks that you are likely to
face, and are likely to not have a good time, which will be not so good for you
or the tournament as a whole.
>>Having said this I believe I will have a good time at the storyline
tournament. My experience there may encourage me to attend more local
tournaments.>>
But if you have a bad experience, which isn't that unlikely given your
expectations and your reasons for going (not 'cause you wanna play in a
tournament, but because you are willing to give a tournament a go so you can
get a promo card), it'll be a bust for you and those around you.
>>But if I want a good game of VTES, I *know* I can get that within my own
playgroup. To get me to a tournament and to drag my playgroup into the
potentially harsh light of the tournament scene took one thing - a promo card
with potential impact on the game. (The entire group decided to attend after
learning what the card did).>>
What difference does the impact on the game of the card have? You aren't a
competetive player (which is not meant as a slight--just as an observation
based on your own descriptions), and your group doesn't play at
tournaments--having a "power" card (which is apparently is, as your entire
group felt the power of the card justified the expenditure of time, money, and
effort, as well as overcoming your lack ot interest in tournament VTES just to
get one of each) isn't really important.
>>I realize that this may make no sense to you.>>
None whatsoever, but cei la vie.
>>But it does not have to - as it makes sense to us for our reasons. We applaud
White Wolf's decision to use a powerful promocard.>>
Because it convinces folks who have little or no interest in tournament VTES to
spend time, money, and effort going to an event that they have only limited
interest in attending, so they can have not such a good time, which is a drag
for them as well as the other tournament attendees?
>>We hope that it does not unbalance the game and see the potential for
Meddling's abuse, but are willing to adopt a wait and see approach before
screaming about it being too powerful.>>
And if it turns out to be too powerful, in all likelyhood, your group will have
a tacit agreement to not use it, much like Malk S+B and weenie hordes. So you
are going to a tournament that you don't really want to go to, spending time,
money, and effort that you would not have normally spent, so you can have
probably not such a good time in an environment that is neither comfortable nor
friendly, submitting yourself and possibly those around you to the negative
effects of all of these factors, just so you can get ahold of a card that is
very possibly powerful enough that you probably won't play with it anyways.
Check.
Why not simply wait a few weeks for them to show up on e-bay, and get one for
$10.00?
[ quoted text not captured ]
>"Peter D Bakija" <pd...@aol.comANTISPAM> wrote in message> Going to a tournament requires expenditures of:
>
> A) Time.
> B) Money.
for my purposes Money=0$ as our local tournament apparently has no monetary
cost.
> C) Effort.
>
> Some of which may be substanial in any given circumstance. Given that this
is
> the case, getting one promo card makes it worth it to go to such an event,
when
> it wasn't worth the time, money, and effort without the promo card?
I am not saying it was not worth the cost (total cost=A+B+C+other) to go to
a tournament without a promo card (IMHO) in return. I sincerely doubt that
one card will be worth the time spent in straight evaluation (7 hours).
However the opportunity cost [the cost of using resources for a certain
purpose, measured by the benefit given up by not using them in their best
alternative] is considerably lower. What else am I going to do this Sunday?
Not much laundry maybe. Was I going to be paid for my time if I was not
attending this tournament - no. Do I have something better to spend my
effort on - no since its a pretty small effort. This gives a pretty low
opportunity cost which is what the value of a promo card overcomes. This
results in my motivation to attend.
> Is getting a single promo card worth the outlay
> of time, money, and effort, considering how you probably aren't going to
have
> that good a time anyways?
Please do not put words into my mouth. I did not say that I do not like the
rules being used at a tournament. I said I enjoyed my group's house rules.
While making a tournament worthy deck (I hope) I simply had to expend a
small amount of brain matter to recall the differences between house rules
and tournament rules.
The card is not worth the cost of my time - it never can be. Even at minimum
wage 7 hours = somewhere near 42$ around here. But making an evaluation on
cost is irrelevant. No one is offering to pay me for any other activity I
have planned on Sunday. I make my decision based on Opportunity cost. I do
not live in a vacuume. My decision is based on the cost of the next best
alternative as compared to the cost of going to the tournament.
I believe I will have a good time at the tournament. As I said the rules are
not THAT hard to remember and in addition the tournament organizer expects a
variety of decks as this is considered by the locals to be a "fun" event.
> I'm not saying you need to love tournament VTES--if you are happy playing
with
> houserules in your group, and have a great time, more power to you. It
doesn't
> make sense to me, however, that getting a promo card will outweigh the
other
> expenditures as well as counteract the fact that you aren't really
interesting
> in tournament VTES.
Expenditures are small enough (see above) that a card will cover them (and I
value the card I will receive at about 2$ to 5$ Canadian. That is not what I
would sell it for mind you, but that is about the maximum that I would pay -
the cost to cover about 1.5 boosters).
Again I never said I was not interested in tournament VTES or it would make
no sense for me to go to a tournament. I never bothered to go to a
tournament as the opportunity cost was too high as I was gaurunteed nothing
in return to outweigh it. With a decent (read - new and possibly useful ie:
not new art) promo card it tips the scale in favour of going by increasing
the opportunity cost of NOT going.
I am going. The opportunity cost of not going is higher than the opportunity
cost of going. Therefore I will select tyhe lower opportunity cost and
attend. Makes sense to me.
> But given that you are in a complacent group who have no real interest in
> tournament play, and don't really enjoy tournament play, is a promo card
going
> to make you enjoy tournament play? Probably not--in all likelyhood, you'll
go
> to the tournament, get the promo card, play in what is possibly a not
> particularly friendly (relatively speaking) and uncomfortable environment,
not
> have a good time, and spend time, money, and effort for a mostly
forgettable,
> if not regrettable experience.
As already stated I do not agree with YOUR belief that I have no interest in
tournament play, don't enjoy tournament play, or that I will spend money at
the event.
I am willing to attend an event in the hope of having a good time as my
opportunity cost has been covered by the promo card (as I deem it worthy).
If as you believe I will have a bad time, no fun, etc... this will factor
into my next decision to attend or not attend a tournament. If I have a bad
experience the opportunity cost of attending the tournament will increase
(as I assess a cost for putting up with a potential bad experience) and
perhaps I will not make the same decision next time (or will require an even
MORE powerful promo card - :-D. By the same repect a good experience may
increase the opportunity cost of Not going to the next tournament - thus
encouraging me to attend )
> Thus, what we have is people going to tournaments who don't really want to
be
> there, just to get promo cards. People who don't really want to be at
> tournaments don't generally have a good time, and often compromise the
good
> time of others--not neccessarily by being unpleasant, but by not enjoying
> themselves or playing poorly (due to being unfamiliar with the
environment) or
> by leaving after the first round ('cause they didn't really want to be
there to
> begin with, only showed up for the promo, and didn't really have much fun
in
> the first round using rules that they are unfamiliar with in an
environment
> they are not used to).
Just to be clear:
I am going to the tournament
I want to be there
I expect to have a good time (call me an optimist)
I expect to play well (paint me humble)
I will be there for all rounds including the final even if I don't make it
Did I show up for the promo - yes. But it accomplished its goal of getting
me to the tournament to see if I will enjoy it. Life's a dice game and to
play you gotta throw.
> So then why go even to get the promo card? You don't want to play at the
> tournament and you probably aren't going to have a good time.
See above for my accessment of this statment. Low opportunity cost. Value of
card higher than opportunity cost. Rational choice = go.
> Is it good to attract people to events with promo cards who don't actually
want
> to be there and aren't going to have a good time anyway?
No but this is not the case.
>Additionaly going to a tournament is an unknown where I may be subjected to
> boring, repetitive (although frighteningly effective) decks.>>
>
> Which is a reasonable viewpoint. These decks are a possibility, promo or
no,
> Storyline format or no. Why spend the time, money, and effort to go to a
> torurnament, when you probably aren't going to have a good time, and you
are
> not going to enjoy playing against many of the decks you are going to see,
just
> to get a promo card? Is the card worth that much?
See above. Little money. Low effort. Will have good time. Might be surprised
by the decks. In addition as I have not played against the decktypes I do
not enjoy in the recent past it may even no longer bother me to the same
degree that inspired our group to remove those decktypes from common play.
> All of this indicates that you probably won't have that good of a time at
a
> given tournament, which is perfectly reasonable--I'm not saying that you
have
> to like tournament VTES. I simply don't see how it is beneficial to either
you
> or those at the event you are going to that you are going just to get the
promo
> card, don't really like the rules, environment, or decks that you are
likely to
> face, and are likely to not have a good time, which will be not so good
for you
> or the tournament as a whole.
I think that the storyline event will have a fair amount of variety as
compared to normal tournaments. Was just informed that 50% more players than
was originally expected will be attending the tournament. Thats 50% more
than attend a normal tournament on a good day. Why? Probably the promo card.
Because lets face it the chance to affect the storyline of WoD is minimal
for any given deck. Although some of the clans such as Ravnos have been
doing pretty well so far (2 wins of 10 or something). Although I will
concede that most people have not rationally thought this through and so
believe in their minds that them winning the tournament will have some great
single handed effect on the WoD.
The only possible motivator is the card (IMHO). Meddling. Whether these
people know what it does (and I suspect that they do) or not, they came to
collect a promo. I believe (and I know that you apparently do not) that they
would not have come for an alternate art Blood Doll or Deal with the Devil.
More likely that they would attend for any new promo (new as in entirely
new) but I think that they are there because its a new power promo (or has
potential to be or at least is conceived to have potential to be)
> But if you have a bad experience, which isn't that unlikely given your
> expectations and your reasons for going (not 'cause you wanna play in a
> tournament, but because you are willing to give a tournament a go so you
can
> get a promo card), it'll be a bust for you and those around you.
Disagree as per above. And I also believe that I have the maturity to let my
enjoyment not affect those around me negatively.
> What difference does the impact on the game of the card have? You aren't a
> competetive player (which is not meant as a slight--just as an observation
> based on your own descriptions),
Agreed but I might someday become one (I can dream can't I)
>But it does not have to - as it makes sense to us for our reasons. We
applaud
> White Wolf's decision to use a powerful promocard.>>
>
> Because it convinces folks who have little or no interest in tournament
VTES to
> spend time, money, and effort going to an event that they have only
limited
> interest in attending, so they can have not such a good time, which is a
drag
> for them as well as the other tournament attendees?
Disagree based on my own experiences as noted above
>
> >>We hope that it does not unbalance the game and see the potential for
> Meddling's abuse, but are willing to adopt a wait and see approach before
> screaming about it being too powerful.>>
>
> And if it turns out to be too powerful, in all likelyhood, your group will
have
> {{snip}}> effects of all of these factors, just so you can get ahold of a card that
is
> very possibly powerful enough that you probably won't play with it
anyways.
In all likelyhood we would intenally modify either the removal method or
increase the cost. Another possiblity is that it may not prove broken in our
environment as we will all be restricted to having one and our local group
is pretty intercept intensive.
>
> Why not simply wait a few weeks for them to show up on e-bay, and get one
for
> $10.00?
Because I would not pay more than 5$ CND for one.
Tell you what. Storyline here is tomorrow. Will let you know how I feel
about it after the fact. But we obviously have very different outlooks on
the situation and are probably in different circumstances. I in no way mean
to be insulting to you so if I have by chance I would like to apologize, but
while I can see your points they have little meaning in my situation to my
perspective.
-John
John wrote:
>>for my purposes Money=0$ as our local tournament apparently has no monetary
cost.>>
Well, you know, travel costs, Gas, eating lunch, whatever.
>>I am not saying it was not worth the cost (total cost=A+B+C+other) to go to
a tournament without a promo card (IMHO) in return. I sincerely doubt that
one card will be worth the time spent in straight evaluation (7 hours).
However the opportunity cost [the cost of using resources for a certain
purpose, measured by the benefit given up by not using them in their best
alternative] is considerably lower. What else am I going to do this Sunday?
Not much laundry maybe. Was I going to be paid for my time if I was not
attending this tournament - no. Do I have something better to spend my
effort on - no since its a pretty small effort. This gives a pretty low
opportunity cost which is what the value of a promo card overcomes. This
results in my motivation to attend.>>
What I am simply not understanding is if it doesn't cost you anything, you have
nothing else to do, the effort to attend is very limited, and you like the
game, yet you wouldn't have gone anyways if there wasn't a promo card?
>>The card is not worth the cost of my time - it never can be. Even at minimum
wage 7 hours = somewhere near 42$ around here. But making an evaluation on
cost is irrelevant. No one is offering to pay me for any other activity I
have planned on Sunday. I make my decision based on Opportunity cost. I do
not live in a vacuume. My decision is based on the cost of the next best
alternative as compared to the cost of going to the tournament.>>
And without the promo card as incentive, you would not have gone to this
tournament, even though you had nothing else to do, the cost was negligible,
and the effort required to go was minimal?
>>I believe I will have a good time at the tournament. As I said the rules are
not THAT hard to remember and in addition the tournament organizer expects a
variety of decks as this is considered by the locals to be a "fun" event.>>
So you think you *will* have fun at this tournament--why would you have not
gone if there was no promo card?
>>Again I never said I was not interested in tournament VTES or it would make
no sense for me to go to a tournament. I never bothered to go to a
tournament as the opportunity cost was too high as I was gaurunteed nothing
in return to outweigh it.>>
The fun of playing in a tournament isn't something in return?
>>I am going. The opportunity cost of not going is higher than the opportunity
cost of going. Therefore I will select tyhe lower opportunity cost and
attend. Makes sense to me.>>
But if there was no promo card, you would choose not to go, correct?
>>As already stated I do not agree with YOUR belief that I have no interest in
tournament play, don't enjoy tournament play, or that I will spend money at
the event.>>
I don't neccessarily think that you have no interest in tournament play--I was
just making suppositions based on what you wrote. What I don't understand is
that if you do have interest in tournament play and are likely to enjoy
tournament play, combined with the low opportunity cost of the event, why would
you not have gone if there was no promo card?
>>Just to be clear:
I am going to the tournament
I want to be there
I expect to have a good time (call me an optimist)
I expect to play well (paint me humble)
I will be there for all rounds including the final even if I don't make it>>
Given all of these points, you still maintain that if there was no promo card
as incentive, you would not have gone. Why not?
>>Did I show up for the promo - yes. But it accomplished its goal of getting
me to the tournament to see if I will enjoy it. Life's a dice game and to
play you gotta throw.>>
And you wouldn't have thrown those dice if there was no promo card. Check.
>>See above. Little money. Low effort. Will have good time. Might be surprised
by the decks. In addition as I have not played against the decktypes I do
not enjoy in the recent past it may even no longer bother me to the same
degree that inspired our group to remove those decktypes from common play.>>
So again, why would you have not gone if there was no promo card?
>>Tell you what. Storyline here is tomorrow. Will let you know how I feel
about it after the fact. But we obviously have very different outlooks on
the situation and are probably in different circumstances.>>
I simply can't understand how someone can be willing to play in a tournament,
not opposed to playing in a tournament, be likely to have a good time playing
at a tournament, have nothing else to do during the time frame of the
tournament, be unconcerned about the money and effort expended on the
tournament, yet still be unwilling to go to the tournament unless there is a
promo give away as incentive.
>>I in no way mean to be insulting to you so if I have by chance I would like
to apologize,>>
Not insulted.
>>but while I can see your points they have little meaning in my situation to
my
perspective.>>
I simply don't understand. But that is me.
[ quoted text not captured ]
> Well, you know, travel costs, Gas, eating lunch, whatever.
I'll give you that my case was an exception but it literally cost me
nothing.
> What I am simply not understanding is if it doesn't cost you anything, you
have
> nothing else to do, the effort to attend is very limited, and you like the
> game, yet you wouldn't have gone anyways if there wasn't a promo card?
I'm not saying I was dead set against going to a tournament prior to
storyline and its promo. But the fact of the matter is that I did not go to
a tournament. Why? I felt no motivation to do so. Why was there no
motivation? I don't know ask a shrink. Had no motivation. Promo card
motivated me. End of story.
> And without the promo card as incentive, you would not have gone to this
> tournament, even though you had nothing else to do, the cost was
negligible,
> and the effort required to go was minimal?
I know this may seem strange but that is exactly the case.
> So you think you *will* have fun at this tournament--why would you have
not
> gone if there was no promo card?
Because a card tournament is not the only way I can have fun. While the
effort to attend a tournament is minimal for myself I can find something fun
to do with even less effort.
>>Again I never said I was not interested in tournament VTES or it would
make
>> no sense for me to go to a tournament. I never bothered to go to a
>> tournament as the opportunity cost was too high as I was gaurunteed
nothing
>> in return to outweigh it.>>
>>> The fun of playing in a tournament isn't something in return?
Fun is something in return but it is not guaranteed. Promo card was
guaranteed.
> But if there was no promo card, you would choose not to go, correct?
This is probably correct. I was not planning on attending.
> I don't neccessarily think that you have no interest in tournament play--I
was
> just making suppositions based on what you wrote. What I don't understand
is
> that if you do have interest in tournament play and are likely to enjoy
> tournament play, combined with the low opportunity cost of the event, why
>would you not have gone if there was no promo card?
its that minimal effort that had to be balanced and complacency to overcome.
> I simply can't understand how someone can be willing to play in a
tournament,
> not opposed to playing in a tournament, be likely to have a good time
playing
> at a tournament, have nothing else to do during the time frame of the
> tournament, be unconcerned about the money and effort expended on the
> tournament, yet still be unwilling to go to the tournament unless there is
a
> promo give away as incentive.
call me an enigma. Its always been a close thing to attend or not attend a
tournament. The decision always just came down against attending.
------------------
For the record the storyline event here was pretty good. My deck was not
adequately prepared and in the two preliminary rounds I exited second in
both (4 player games). Still had an okay time. I will probably give the next
regular tournament a shot (without the incentive of a promo) before deciding
wether its worth it to continue or not.
I was disapointed with the number of stealth/bleed there. Was hoping for
more variety. (perhaps they all just showed up at my tables though)
Meddling came out once in the two prelim rounds. (20 players) Didn't see the
end of the final. It appeared to have a significant effect but not
overwhelming. General concensus was concern over the card's power.
-------------------
-John
Raille wrote:
> To this, I have to concur. There would have been 74 story line events
> regardless of the utility of the card.
Yes and no.
Had the promo card been different from existing cards or had been an
alternate art version of an existing card that's high in demand, this
would be true. Were it a foil card of Twisting the Knife (2 big strikes
against it IMHO) I doubt the reaction would have been anything but
derisive laughter.
After all, if you're using a card to promote a tournament, it's got to
be something people will want. As far as whether this card is too much
or not, I can't say as of yet. It didn't have a huge impact in the two
storyline tournaments I've been in. The only way we'll know for sure is
when a constructed deck uses it as a key part of its strategy.
Regards,
Noal McDonald
VEKN Prince of Metrtro Detroit
[ quoted text not captured ]
I think you missed the point there Noal. The Comment was that The Sotry
line events would still have had 74, or whatever amount its at,
tourneys. The change to a Foil Twisting the Knife would not change the
number of Storylines played, but would have reduced the amount of player
turn out. The two things, games/players, are not interchangable.
Raille
"John" <verg...@hotmail.com> wrote in message
news:%Q%b8.57259$A44.3...@news2.calgary.shaw.ca...
> For the record the storyline event here was pretty good. My deck was not
Good to hear.
> adequately prepared and in the two preliminary rounds I exited second in
> both (4 player games). Still had an okay time. I will probably give the
next
> regular tournament a shot (without the incentive of a promo) before
deciding
> wether its worth it to continue or not.
Also a good idea. Don't give up after the first time. :)
> I was disapointed with the number of stealth/bleed there. Was hoping for
> more variety. (perhaps they all just showed up at my tables though)
Could be. I saw more S&B at the storyline tournament in Madison than I have
in other recent tournaments. I suspect this is due to lots of people
feeling restricted by the "single-clan" crypt, and not knowing what else to
play, other than something that is pretty classically effective. I don't
think that I've heard of a true S&B deck winning a storyline tournament yet,
though.
IME, S&B will make a showing at any tournament, but it rarely wins, because
it's unable to work its position very well.
Xian
John wrote:
>>I'm not saying I was dead set against going to a tournament prior to
storyline and its promo. But the fact of the matter is that I did not go to
a tournament. Why? I felt no motivation to do so. Why was there no
motivation? I don't know ask a shrink. Had no motivation. Promo card
motivated me. End of story.>>
Kooky. A world view I simply can't wrap my head around, but it takes all kinds
to populate this nutty world.
See, I see the world (and by world, I mean occasionally playing in VTES
tournaments :-) like this--if I can go to a tournament, I go, 'cause I like
going. I like meeting new players, I like playing against folks I don't
normally play against, I like the competition, I like supporting events that
folks put the effort into running (nothing sucks more than putting the time and
effort into running a tournament and having no one show up), and I like playing
VTES. When I can go, meaning I have the time to blow, money to spend, people to
go with, a way to get there, and nothing else I gotta do, I go. The existance
of a promo card would have absolutely no bearing on my desire or ability to go.
But again, that is me. Clearly, this is not the case for you. Which I find
weird, but we have already covered that.
>>Because a card tournament is not the only way I can have fun.>>
Certainly not, which was not my intention. I don't go to that many
tournaments--maybe 4 or 5 a year--as I am married with a full time job and lots
of other stuff to do, and the ones that I go to, I go to 'cause I can arrange
the various factors in my life such that I can go. This being said, I can't
imagine being in a situation where I would have decided to not go to a
particular tournament for whatever reason, but discovering the existance of a
promo give away would facilitate me rearranging my life so that whatever was
keeping me from going to the tournament to begin with would no longer keep me
from going.
>>This is probably correct. I was not planning on attending.>>
So you knew about the tournament and had no desire to go at all, in fact had
decided specifically *not* to go, but then after reading the spoiler for
Meddling, changed your mind and decided to go?
That is soooo deeply weird to me. Don't get me wrong here--I'm not saying that
playing in a VTES tournament is the most important thing in the world, or even
a particularly high priority in life, but given a situation where there is a
nearby tournament that is essentially free, transportation isn't an issue, you
have nothing better to do, and you like playing the game, you wouldn't show up
without promo incentive? Sure, if there was something better to do (go to a
show, have plans go out with non VTES related friends, work, spending time with
family, whatever), the tournament would be out, but if there *was* something
better to do that was going to keep you from the tournament, you would cancel
these plans so as to facilitate attending the tournament just to get the promo
card? If there wasn't something better, doing nothing in particular is more
attractive than playing in a VTES tournament that has limited cost in terms of
money, time, and effort that does not get you a promo card?
Given the opportunity to go, I'd be incilned to go just to support the guy
running the show.
>>call me an enigma. Its always been a close thing to attend or not attend a
tournament. The decision always just came down against attending.>>
An enigma you are. I'll simply chalk this up to the never ending mystery that
is life.
>>I was disapointed with the number of stealth/bleed there. Was hoping for
more variety. (perhaps they all just showed up at my tables though)>>
S+B is always popular, as it is fairly straight forward and effective, but
difficult to actually win with as it has a few serious weaknesses (Rush combat;
Bleed Bounce; inflexibility). Certainly in a restricted clan based tournament,
S+B is probably going to be seen as one of the most viable options, as a few
clans are simply built for the strategy (Malks; !Malks; Setites; Baali) from
the get go, where many other clans aren't as effective at anything as a whole.
[ quoted text not captured ]
>Could be. I saw more S&B at the storyline tournament in Madison than I have
>in other recent tournaments. I suspect this is due to lots of people
>feeling restricted by the "single-clan" crypt, and not knowing what else to
>play, other than something that is pretty classically effective. I don't
>think that I've heard of a true S&B deck winning a storyline tournament yet,
>though.
Really Xian? I didn't think there was that much S&B at Madison, truth be told.
In fact, I thought that *many* players were deliberately trying to *not* play
S&B decks at the Madison Tourney.
For example, Boris barely had any bleed in his Malkavian deck (focused on
Protean instead). Chris made it clear that he had very few bleed modifiers in
his !Malk deck as well.
If anything, I saw too much of you and Dax doing nasty Seductive PC bleeds! =P
Halcyan 2
"Halcyan 2" <halc...@aol.com> wrote in message
news:20020218160121...@mb-ba.aol.com...
[snip that I saw more S&B in Madison than in the past]
> Really Xian? I didn't think there was that much S&B at Madison, truth be
told.
There were at least 3 S&B decks there, which is more than there has been in
the past...the tournament was somewhat bigger than past events have been (by
a table), but not insanely bigger.
1 Malk S&B deck
1 !Malk S&B deck
1 Kiasyd S&B deck (and I really mean to get around to writing the *other*
Kevin about those trades, but I've been busy all weekend)
maybe one more?
In the past, there have been only one or two S&B decks at each Madison
tournament that I can recall.
> In fact, I thought that *many* players were deliberately trying to *not*
play
> S&B decks at the Madison Tourney.
Perhaps. I'm not sure.
> For example, Boris barely had any bleed in his Malkavian deck (focused on
> Protean instead). Chris made it clear that he had very few bleed modifiers
in
> his !Malk deck as well.
Boris' deck is in *no* way an S&B deck. :) It's a weenie swarm deck. And
really annoying. But good. I didn't see Chris' deck, so I have no clue.
> If anything, I saw too much of you and Dax doing nasty Seductive PC
bleeds! =P
Hey, it's not S&B now, is it? :P
Xian
On 15 Feb 2002 21:43:30 GMT, Peter D Bakija wrote:
>You seem willing to rush across table to "punish" someone for playing Meddling,
>even if they don't play it on you. This is an indication of something wrong.
And the thing that's wrong is the idea of rushing someone across
table. I see Meddling as a good way of punishing players that do
this.
Andrew
On Sat, 16 Feb 2002 14:53:48 GMT, John wrote:
>The only possible motivator is the card
These events have had several motivating factors for me:
1. the promo card
2. the storyline effect
3. not rated
4. only two rounds before the final
5. more of a fun, role-playing atmosphere (due to the 75% rule)
Andrew
In message <C7AA0597EED6CF3E.A301EAC6...@lp.airnew
s.net>, Andrew S. Davidson <a...@csi.com> writes:
>And the thing that's wrong is the idea of rushing someone across
>table.
No, this is the thing that you don't like.
In the right circumstances, it can be completely "right".
[ quoted text not captured ]
Andrew wrote:
>>And the thing that's wrong is the idea of rushing someone across
table. I see Meddling as a good way of punishing players that do
this. >>
You seem to be under the impression that people who know what they are doing
Rush across the table all the time, which they don't.
Rushing cross table is akin to Conservative Agitating across table (i.e.
calling a CA where you do 4 damage to a guy across the table and 1 damage to
someone else across the table, neither of which are your predator or
prey)--most of the time a waste of effort, a good way to destabilize the table,
and the fast track to making someone else win.
Rushing across the table is generally just a bad idea. People who do so on a
regular basis rarely win, and as such, are playing poorly. Sure, once in a blue
moon it will be a very good idea, but the same goes for Conservative Agitating
someone across the table--it comes up sometimes, but not often enough to
justify "punishing" it.
Justifying a card as being "a good way of punishing" players who play poorly,
which is self defeating anyway, is just silly. Why not make a card that is "a
good way of punishing" people who play stupid in the name of being a "crazy
Malkavian"? That is just as likely.
[ quoted text not captured ]
On 20 Feb 2002 14:57:07 GMT, Peter D Bakija wrote:
>You seem to be under the impression that people who know what they are doing
>Rush across the table all the time, which they don't.
>Rushing cross table is akin to Conservative Agitating across table (i.e.
>calling a CA where you do 4 damage to a guy across the table and 1 damage to
>someone else across the table, neither of which are your predator or
>prey)--most of the time a waste of effort, a good way to destabilize the table,
>and the fast track to making someone else win.
I agree that going cross table is a bad thing but that doesn't stop it
happening to me quite frequently. At the London event, Pierre kept
rushing me cross table with his war ghouls. In LA game 2, I had
trouble with both my "allies". Keith put a Pentex Subversion on my
best minion and defended it to the death while Gary called a Parity
Shift on me for 5 pool while only taking 1 for himself.
My impression is that you get more trouble of this kind with veteran
players than the newbies. I played with a comparatively green crowd
at the Cambridge event last night and it was a refreshing change to
have minimal deal-making and cross-table action - everyone just
focussed on ousting their prey while watching their back, just as they
should.
>Justifying a card as being "a good way of punishing" players who play poorly,
>which is self defeating anyway, is just silly. Why not make a card that is "a
>good way of punishing" people who play stupid in the name of being a "crazy
>Malkavian"? That is just as likely.
I've yet to come across any crazy Malkavians apart from myself. A lot
more players seem in love with the idea of making killer combat decks
- you say yourself that's all you ever play. Hosers have some value
in forcing players out of a rut - why don't you just try playing a
vote deck for a change and make Meddling work for you rather than
against you?
Andrew
Andrew wrote:
>>I agree that going cross table is a bad thing but that doesn't stop it
happening to me quite frequently.>>
Hmm. I don't know what to tell you. Do these people just not like you?
>>At the London event, Pierre kept rushing me cross table with his war
ghouls.>>
I bet he didn't win.
>>In LA game 2, I had trouble with both my "allies". Keith put a Pentex
Subversion on my best minion and defended it to the death while Gary called a
Parity
Shift on me for 5 pool while only taking 1 for himself.>>
This sounds either like A) idiocy or B) "Let's honk off Andrew". Did these
people attempt to justify their actions, or were they simply playing stupid?
I rarely see any sort of cross table action. Sure, occasionally someone will
come up with some convoluted way that ousting the guy across the table will win
them the game, and occasionally they are even right, but most of the games I
play (locally and away) are very much "kill your prey" games. What do you gain
by wasting effort on folks across the table when you could just oust your prey
and deal with them later when you have a VP and 6 more pool?
>>My impression is that you get more trouble of this kind with veteran
players than the newbies.>>
Or, folks that know you...
>>I played with a comparatively green crowd at the Cambridge event last night
and it was a refreshing change to have minimal deal-making and cross-table
action - everyone just focussed on ousting their prey while watching their
back, just as they
should.>>
That is pretty much what every game I play is like. Sure, there is smack talk
and threats, but the vast majority of action occurs between the appropriate
people.
>>I've yet to come across any crazy Malkavians apart from myself. A lot
more players seem in love with the idea of making killer combat decks
- you say yourself that's all you ever play.>>
No, no. I play them in tournaments, 'cause I like to, 'cause no one expects to
see them, and 'cause no one prepares for them. In casual play, however, I
almost never play Rush decks, 'cause I like playing other stuff. I currently
have about 10 active decks ready to play that I cycle thorough. Of them, 2 are
actually Rush decks, and I can't even remember the last time I played the good
Rush deck of the two. Most recently, I have been playing Nosferatu/Samedi
Politics/Bloat; weenie celerity Arms Deallers and Guns; and a mostly bad
bruise/bleed Gargoyle deck.
>>Hosers have some value in forcing players out of a rut>>
Hosers never have any value when simple strategy changes accomplish the same
goal is a far more balanced way.
[ quoted text not captured ]
>These events have had several motivating factors for me:
>
>1. the promo card
>2. the storyline effect
>3. not rated
>4. only two rounds before the final
>5. more of a fun, role-playing atmosphere (due to the 75% rule)
Regarding #5, based on what I saw, I thought the level of competition was
higher and the decks were stronger for the storyline than for the constructed
we had at a con this past weekend.
Only complaint lodged was in the storyline tournament, and there was blatant
stalling that wasn't brought to the judge.
I'm not sure that's surprising so much as interesting.
In message <C0711B1C38819BB0.400237E3...@lp.airnew
s.net>, Andrew S. Davidson <a...@csi.com> writes:
>I played with a comparatively green crowd
>at the Cambridge event last night and it was a refreshing change to
>have minimal deal-making and cross-table action - everyone just
>focussed on ousting their prey while watching their back, just as they
>should.
Your assertion that this is what people "should" do is not the same as
it being true.
People want to get most VPs. The tactics of the above will often ensure
a split table, whereas a well-timed rush can destabilise a strong force
cross-table just long enough for you to get those VPs.
[ quoted text not captured ]
"Peter D Bakija" <pd...@aol.comANTISPAM> wrote in message
news:20020220151633...@mb-fs.aol.com...
>
> I rarely see any sort of cross table action. Sure, occasionally someone
will
> come up with some convoluted way that ousting the guy across the table
will win
> them the game, and occasionally they are even right, but most of the games
I
> play (locally and away) are very much "kill your prey" games. What do you
gain
> by wasting effort on folks across the table when you could just oust your
prey
> and deal with them later when you have a VP and 6 more pool?
>
Not to contradict your argument (which I agree with), but I actually had a
game where I screwed up by *not* ousting my predator. He was playing a
nasty discard/bloat deck, and I was playing Lasombra/Kiasyd S&B. My prey
was an anti-Malk S&B. My prey and I each had 1 VP. I was struggling with
the notion of having Julia Prima bleed my predator for 7 (enough to oust
him). Even if he bounced me, there would be no real problem. Instead, I
told him that I would bleed him if he played any Feline Saboteurs or
Revelations on me that turn. He refrained from those, I ousted my prey next
turn, and then he proceeded to run me out of cards (I lost a good 15-20
cards off the top of my library after I could have ousted him). He had only
2 pool left, but he had an extra minion on me as well as minor stealth, and
thus he ousted me.
Instead of a 3-2 table split with my prey (presumably with me winning... as
long as my prey didn't pull another AI like the one that burned poor
Marconius), I instead settled for a 2-2-1 table split.
My point is just that going backwards ("cross-table") would have probably
won me the game. Which means it was a good idea, strategy-wise, regardless
of whether or not Andrew likes it.
And further, there is absolutely no indication that Meddling discourages
cross-table action anymore than there is indication that it increases such
action. Meddling, quite simply, makes your prey lose. You can play it
cross-table if you like, but you can do the same with KRC. If you Meddling
the whole table, then you have become the bad guy (and a bad guy with only 3
cards in his hand, to boot). Meddling just your prey, and who cares?
You're not aggressively ousting your prey, you're simply causing them to not
win, which helps out *everyone* at the table.
On 20 Feb 2002 20:16:33 GMT, Peter D Bakija wrote:
>I bet he didn't win.>This sounds either like A) idiocy or B) "Let's honk off Andrew". Did these
>people attempt to justify their actions, or were they simply playing stupid?
None of this cross-tablerie was justified by results but all concerned
were reasonably experienced players and had their reasons for what
they did. My point is that a fair bit of this goes on and so it's
reasonable to provide counter-measures for players who want to deter
it.
>>I've yet to come across any crazy Malkavians apart from myself. A lot
>>more players seem in love with the idea of making killer combat decks
>>- you say yourself that's all you ever play.>>>
>No, no. I play them in tournaments, 'cause I like to, 'cause no one expects to
>see them, and 'cause no one prepares for them.
You have a different metagame. Here's what I've seen so far in the
storyline events (clockwise starting with my prey)
London #1: Warghoul rush
? Rush
Ventrue vote/bleed
Gangrel rush
London #2: Lasombra toolbox?
Warghoul rush
?
Los Angeles #1: Antitribu-Malkavian toolbox
Blood Brothers rush
Brujah rush
Tremere rush
Los Angeles #2: Lasombra stealth/bleed
Ally intercept
Ventrue vote
Antitribu-Toreador Embrace/Palla Grande
Cambridge #1: Gangrel rush/intercept
Gangrel rush/intercept
Tremere rush/intercept
Malkavian bleed
Cambridge #2: ?
Giovanni bruise/bleed?
Malkavian bleed
Gangrel rush/intercept
I figure that about 60% of these decks had combat as the major part of
their strategy. And this is pretty much what I expected and prepared
for. Punishing combat is a significant part of my Antitribu Malkavian
deck - lots of "gotcha" cards like Disguised Weapon, Coma and Reality
Mirror. Meddling would be a mediocre addition to these as it's a
two-edged sword, far from a sure thing and the ally-based decks can
shrug it off.
>Hosers never have any value when simple strategy changes accomplish the same
>goal is a far more balanced way.
What do you mean by "simple strategy changes"?
Andrew
On Wed, 20 Feb 2002 21:40:40 GMT, Chris Berger wrote:
>My point is just that going backwards ("cross-table") would have probably
>won me the game. Which means it was a good idea, strategy-wise, regardless
>of whether or not Andrew likes it.
Going backwards is not the same as going cross-table. It's reasonable
when used in the sense of "the best defense is a good offense" but is
rather perverted when used as the sole strategy with the aim of being
the last-man-standing. One should at least have something like
Smiling Jack/Army of Rats to put some pressure on your prey too.
Andrew
Chris wrote:
>>My point is just that going backwards ("cross-table") would have probably
won me the game. Which means it was a good idea, strategy-wise, regardless
of whether or not Andrew likes it.>>
Sure--occasionally, it is a good idea to do something non-standard, like get
your predator ousted, or get someone across the table ousted. Sometimes it is
the best option, and given that it is the best option, it is something you
should do, but still, these circumstances are pretty few and far
between--hardly the epidemic that Andrew seems to think it is.
Sure, there was the time that Steve Wampler won a tournament by bleeding his
grand prey (back when you could do that...), so that everyone was ousted in
order by his predator's Anarch Revolts, but generally speaking, it isn't a good
idea to willy-nilly attack across table.
Why those guys decided it was a good idea to Pentex Subvert or Con Ag Andrew
from across the table is a total mystery to me, but then I wasn't there.
[ quoted text not captured ]
Andrew wrote:
>>None of this cross-tablerie was justified by results but all concerned
were reasonably experienced players and had their reasons for what
they did. My point is that a fair bit of this goes on and so it's
reasonable to provide counter-measures for players who want to deter
it.>>
How are you going to deter it? As far as I can tell, the actions taken against
you were either A) completely justified by something I don't understand or B)
totally random and malicious. In either case, logical deterrent isn't going to
make any difference.
>>You have a different metagame.>>
Just lucky, I guess. Most tournaments I go to, my Rush deck is very effective,
due to low combat and low combat defense. Why? I dunno.
Around here, however, it kinda sucks, due to there being a lot of combat
defense or manuvers (primarily due to the fact that I used to play that deck a
lot), so I don't play it much.
>>I figure that about 60% of these decks had combat as the major part of
their strategy.>>
That is *very* unusual as far as my experience goes. Maybe it is because all
the new Bloodlines clans have a lot of combat or something.
>>What do you mean by "simple strategy changes"?>>
Adjusting your strategy and play to take advantage of what you expect to see
(i.e. "metagaming"). If there are a lot of combat decks around, for instance,
play a slow, anti-combat deck (which will do very well in a combat heavy
environment, but suck in a speedy bleed environment). Win a lot until people
start changing their decks. When you stop winning all the time, change your
deck to something else. Back in the day when our entire play group was doing
nothing by playing IG Rush decks, Josh, one day, showed up with a Ventrue
Bonding Bleed deck with 20% combat defense. He killed us over and over again
until we changed decks. And then he changed his deck.
This is much more effective, and much less arbitrary than hoser cards.
[ quoted text not captured ]