On 21 Oct 2004 22:23:23 -0700, Brian Skelly <brian...@gmail.com> wrote:
> http://groups.google.com/groups?hl=en&lr=&safe=off&selm=3F0331BE.9090809%40white-wolf.com
>
> Ok, I understand how the whole action phase bit works, lets try this
> one:
>
> 1. Player A is bleeding B with a Social Charm:
>
> A Says Bleed with Social Charm
> B Says 'I Choose Not to Block at this Time'
> A Pumps the Bleed with Aire of Elation
> B Says Block
>
> Can B Now Block Legally?
No. The struggle of action resolution works similar to bidding in poker,
except that after every bid, the acting player's controller gets the
chance to up it again.
Opening the blocking opportunity window is such an effect. The acting
player, after announcing the action, may play any action modifiers he sees
fit. After he is done with playing all action modifiers, he may initiate
the blocking opportunities window. The window technically handles all
block attempts and then closes, allowing no further block attempts (unless
a card or effect changes this).
"I don't block now" is not a legal position. Once the acting minion's
controller asks you to block, you may attempt to block any number of times
(subject to the rules on blocking actions), but once you decline or fail
to block the action, your declaration must be a (technically) final "no
block".
> 2. Player A is bleeding B with a Social Charm:
>
> A Says Bleed with Social Charm
> B Says 'Dont Block'
> A Pumps the Bleed with Aire of Elation
> B Says 'I Did not know you were going to Pump it, I want to Block now'
>
> Can B Block Here Legally?
There is no difference between the scenarios. You must either succesfully
block the action or state not to block in order to proceed from the
blocking opportunities window. Certain effects may allow you to block
later (most notably if the target of the bleed changes, a new blocking
opportunity window is opened, with the new target of the bleed being
primarily able to block the (D) action).
--
Bye,
Daneel