Hello.
This is my trade list of singles for all V:TES-related sets. All cards are
in Fine to Mint condition, with most having never been played. In addition
to the cards listed below, I also have a huge stockpile of commons,
uncommons, and vampires from all the V:TES-related sets. If you have any
inquiries or offers to make, please do not hesitate to contact me, via
email, at mattrim...@home.com and I will reply within 24 hours. Thank
you.
Cards that I "WANT"...
Corruption (Ancient Hearts) (COMMON)
Dreams of the Sphinx (Ancient Hearts) (RARE)
Forced Awakening (Sabbat) (COMMON)
Freak Drive (Jyhad/V:TES) (RARE)
The Second Tradition: Domain (Jyhad/V:TES) (UNCOMMON)
There are also a number of vampires that I seek.
NOTE: when evaluating the value, and subsequent fairness, of a trade, I use
Mark Korshavn's (kors...@ix.netcom.com) most recent price quotes. These
price quotes can be found in rec.games.trading-cards.jyhad and
rec.games.trading-cards.marketplace.misc.
Without further hesitation, I present to you the cards that I am prepared to
trade for any number of the cards found on my "WANT" list! Enjoy...
SABBAT...
Ablative Skin (1)
Adaptability (1)
Art of Pain, The (1)
Art Scam (1)
Bestial Visage (2)
Blessing of Chaos (1)
Blood Brother Ambush (2)
Cardinal Benediction (3)
Cardinal Sin: Insubordination (1)
Carrion Crows (2)
Code of Milan Suspended (2)
Coma (2)
Communal Haven: Temple (1)
Concoction of Vitality (1)
Consecration Rites (2)
Creation Rites (1)
Crusade: Atlanta (4)
Crusade: Chicago (1)
Crusade: Houston (1)
Crusade: Mexico City (2)
Crusade: Pittsburgh (2)
Crusade: Toronto (1)
Cull the Herd (1)
Decapite (2)
Disarm (1)
Fade from View (1)
Forgotten Labyrinth (3)
Gang Territory (2)
Ghouled Street Thug (1)
Goth Band (1)
Guardian Ghoul (1)
Hand of Conrad (2)
Horrid Form (5)
Immortal Grapple (2)
Infernal Pact (1)
Innocent Bystander (3)
Intimidation (1)
Leather Jacket (3)
Lightning Reflexes (1)
Malkavian Derangement: Paranoia (1)
Marked Path (1)
Media Influence (3)
Mind Rape (1)
Mistaken Identity (1)
Nephandus (Mage) (1)
Obedience (2)
Orgy of Blood (1)
Out of Control (1)
Political Antagonist (1)
Political Stranglehold (1)
Propaganda (2)
Quick Exit (2)
Rumor Mill, Tabloid Newspaper, The (3)
Sacrifice (3)
Scrying of Secrets (1)
Shadow Court Satyr (Changeling) (1)
Slave Auction (1)
Song in the Dark (1)
Speed of Thought (1)
Spirit Summoning Chamber (1)
Succubus (1)
Sudden Reversal (1)
Sunrise Service (2)
Sword of Judgement (1)
Tithings (1)
Twisting the Knife (2)
Regarding The Sabbat: more Uncommons and Commons
are available upon your request. Vampires are also available.
ANCIENT HEARTS...
Akhenaten, The Sun Pharaoh (Mummy) (1)
Alamut (1)
Ankara Citadel, Turkey, The (2)
Beyond Reproach (1)
Cairo Int'l Airport (2)
Carthage Remembered (1)
Children of Osiris (1)
Death of My Conscience, The (5)
Dog Pack (1)
Grand Temple of Set (1)
Jackal (2)
Marijava Ghoul (5)
Oath of Loyalty (2)
Parthenon, The (2)
Portrait, The (2)
Praxis Seizure: Athens (2)
Praxis Seizure: Monaco (1)
Protect Thine Own (1)
Realm of the Black Sun, The (2)
Return to Innocence, The (1)
Scorpion Sting (5)
Secret Library of Alexandria, The (3)
Seeds of Corruption (3)
Signet of King Saul, The (3)
Treachery (2)
Uncontrollable Rage (5)
Regarding Ancient Hearts: more Uncommons and Commons
are available upon your request. Vampires are also available.
DARK SOVEREIGNS...
Acquired Ventrue Assets (2)
Anathema (3)
Antediluvian Awakening (2)
Banishment (2)
Brujah Debate (2)
Bureacratic Overload (1)
Command of the Harpies (2)
Compel The Spirit (1)
Fear of Mekhet (1)
Force of Will (8)
Forest of Shadows (2)
Heidelburg Castle, Germany (1)
Inveraray, Scotland (3)
Judgement: Camarilla Segregation (1)
Judgement: Death to the Brujah! (2)
Kindred Coercion (3)
Legacy of Power (1)
Legendary Vampire (3)
London Evening Star, Tabloid Newspaper (2)
Mausoleum, Venice, The (2)
Nosferatu Performance Art (1)
Of Noble Blood (3)
Ruins of Villars Abbey, Belgium (1)
Sacrificial Lamb (8)
Shackles of Endiku (1)
Shepherd's Innocence (5)
Strained Vitae Supply (2)
Thoughts Betrayed (11)
Triole's Revenge (1)
Ventrue Directorate Assembly (6)
Wrath of the Inner Circle (1)
Regarding Dark Sovereigns: more Uncommons and Commons
are available upon your request. Vampires are also available.
V:TES...
Curse of Nitocris (1)
Elder Intervention (3)
Gangrel Justicar (1)
Malkavian Justicar (1)
Shadow of the Beast (1)
Smiling Jack the Anarch (1)
The Third Tradition: Progeny (1)
Tremere Justicar (1)
JYHAD...
Aaron's Feeding Razor (2)
Anarch Troublemaker (1)
Arcane Library (1)
Behind You! (1)
Betrayer (1)
Body of Sun (2)
Burst of Sunlight (2)
Cat Burglary (1)
Charnas the Imp (2)
Curse of Nitocris (3)
Dawn Operation (6)
Day Operation (3)
Delaying Tactics (4)
Eco Terrorists (1)
Flesh of Marble (3)
Fragment of the Book of Nod (1)
Gangrel Justicar (1)
Giant's Blood (1)
Golconda - Inner Peace (2)
Hostile Takeover (2)
Immortal Grapple (1)
J. S. Simmons, Esq. (3)
Kindred Intelligence (2)
Kindred Society Games (2)
Kine Dominance (2)
Madness Network (3)
Malkavian Justicar (1)
Millicent Smith - Puritan Vampire Hunter (2)
Mr. Winthrop (6)
Murder of Crows (4)
Nosferatu Justicar (2)
Obedience (9)
Patagia - Flaps Allowing Limited Flight (2)
Political Ally (1)
Psychic Veil (5)
Pulled Fangs (2)
Renegade Garou (7)
Ritual Challenge (3)
RPG Launcher (1)
Rumors of Gehenna (4)
Sengir Dagger (3)
Smiling Jack the Anarch (2)
Society of Leopold (2)
Soul Gem of Etrius (1)
Spawning Pool, The (2)
Succubus Club (3)
Sudden Reversal (9)
Tasha Morgan (2)
Telepathic Vote Counting (2)
Temptation of Greater Power (3)
The Fifth Tradition: Hospitality (2)
The First Tradition: The Masquerade (1)
The Third Tradition: Progeny (5)
Tremere Justicar (2)
Vampiric Disease (2)
Ventrue Justicar (2)
Regarding Jyhad: more Uncommons and Commons
are available upon your request. Vampires are also available.
Internet references are available upon your request.
If you have any inquiries or offers to make, please do not hesitate to
contact me, via email, at mattrim...@home.com and I will reply within 24
hours. Thank you.
Yours Truly,
Mattrim.
mattrim...@home.com
~^v^V~^v^V~^v^V~^v^V~^v^V~^v^V~^v^V~^v^~~~~~~~~~~~~~
> My two cents is that the current errata seems to work fine and once
> newbies learn it, it becomes a accepted game mechanism.
This wasn't my point, Norm.
> There is another cards which allow you to repeatedly block with the same
> minion: Cat's Guidence.
Or you can used Forced Awakening. Again, my point wasn't about blocking
more than once with the same minion. Although, the way you suggest it, you
should use Animalism if you ever want to block.
> So if you really wanted to block with the same vamp all
> the time use animalism.
What if I want to use vamps that don't have animalsm? Just
don't expect to block?
> But, WWEF is a great card and any vampire can use it, which
> is at the heart of this arguement.
Yes and no.
> Just how much should a methuselah be able to use it without it being
> subjectively abusive?
This point could be made with just about any card in the game.
> think that if you put 20 of these in your deck that there should be a
> rather expensive opportunity cost to use them,
But where do you draw the line at being *too* expensive? 1 blood
isn't *that* much of a cost when you compare it to going an entire turn
around the table with 1 less card in your hand.I mean, hell, you can get
the blood back for _free_ in many different ways. And I'm sorry, but
a card slot is worth significantly more than a blood on a vamp. "Which
would I rather have, hmmm.... a blood on Aleph or a TelMisdirection.
That's a tough call </sar>".
> How abusive is it to use it to untap constantly?
So you are saying that Freak Drive is abusive? Or FA? Or Cat's
Guidance? Hell, I remember several games that we played when
one of us would just keep playing Cat's Guidance after a successful
block. And how is untapping constantly any more abusive than
playing, say, Telepathic Counter constantly? I seem to remember
a few of our games where I'd bleed with my minions and you would
keep Countering them. At what point did constant become abusive?
> > Why is it that the card should have heavier cost at one end of
> > the table yet have a far greater reduced (to almost nothing if
> > used at the very last action of the pred's turn) cost at the other
> > end of the table? For the *exact same opportunity*?!?
Read the above again. *This* was my point. You have a 5 player
game. You Wake during your prey's turn to attempt to block an
action. Say, equipping a mean and nasty Flame Thrower. You
are now going to have to go through 4 turns before you can redraw
the Wake. Let's say you wake during your Grand Pred's turn so you
can Eagle's Sight/Intercept a Political Action that you know is going
to be targetted at you. You now have to wait 2 turns to redraw your
Wake. Ok, now it's your Pred's turn and you Wake to block a bleed.
You now have to wait <1 turn to redraw your Wake.
How is this right? The main 2 people who you should be worrying
about blocking are your Predator and your Prey. But for the *same
opportunity* (being able to block with your tapped minion) you:
* Pay the least for Waking to block your Predator
* Pay most dearly for Waking to block your Prey
* Pay a constantly reducing cost to Wake to block those across table
from you.
Why should it be that I end up paying less to block across table than
I do to block my prey, one of those who I should be targetting? For
the exact same opportunity? It is rediculous. It is like this errata is
saying the only person you should ever be concerned about blocking
is your predator. Anyone else you are going to have to pay for. And
to top it off, we are going to tack onto that cost the fact that you are
going to be more vulnerable against your Predator if you do try to
Wake and block anyone else.
I'm sorry, but all of the above does not equal 1 blood on a vampire
by *any* stretch of the imagination. No other card in the game has
this kind of "revolving" cost. And please don't point out that in my
above examples, you should use FA instead of Wake. My point is
that the cost of Wake does not equal the cost of FA (and is in fact
significantly more expensive), which Wake was errata'd to bring more
in line with.
Sorrow
---
I don't want to be alone | I hurt, therefore I am
anymore |--------------------------------
I don't want to be anyone | "What are you looking at...?
anymore | you never seen anyone try to
I don't need a reason to kill myself | commit suicide before?" - Anon
------------------------------------------------------------------------
In article <V5ud4.10735$Ce.1...@monger.newsread.com>, Sorrow
<cbo...@apdi.net> writes
>> So if you really wanted to block with the same vamp all
>> the time use animalism.>
>What if I want to use vamps that don't have animalsm? Just
>don't expect to block?
What if I don't want to use Setites, but still expect to Corrupt people?
Or hit people hard using Auspex?
There are some abilities that certain disciplines have as their asset.
--
James Coupe (Prince of Mercia, England)
Vampire: Elder Kindred Network
http://madnessnetwork.hexagon.nethttp://www.obeah.demon.co.uk
> >> So if you really wanted to block with the same vamp all
> >> the time use animalism.
> >What if I want to use vamps that don't have animalsm? Just
> >don't expect to block?> What if I don't want to use Setites, but still expect to Corrupt people?
No, because of that little symbol there on the left that says
"Followers of Set".
> Or hit people hard using Auspex?
No, because that's not what auspex does.
Blocking, however, is a *fundamental* part of the game that *all*
vampires do and should be able to do. There is an incredibly
diverse set of options any particular vamp has open to them to
help them to block that aren't discipline based. It seems like you
are summarily dismissing all the permanents in the game because
they are not discipline based.
> There are some abilities that certain disciplines have as their asset.
Ahh, so what you are saying now is that only certain disciplines
should ever be allowed to block. I mean, my lowly KRCG isn't
worth that much against S&B so as such I shouldn't bother with
any untaps because I'm not going to block them anyways and oh
right I don't have the proper discipline to be allowed to block.
So because untapping is an ability that should have been relegated
to certain disciplines, it should be as costly as humanly possible?
</tongue in cheek sarcasm>
Having access to Wake and FA is something that all vamps
should and rightly have. I just feel that the new cost for Wake
is significantly greater than it should and needs to be.
This game is all about resource management. I am sure
everyone can agree with that (I mean, I've heard that
enough times on the NG). You have the choice of any
of the following:
* Leave minion untapped
(which a great deal of the players frown upon)
* Use FA
* Use Wake
The first means you don't do squat with the minion
against your prey, which, again, most everyone agrees
is not the best of options and is a very poor use of
resources.
The second allows you to still use your minion and try
to block your predator, but burning a blood if you fail.
Your resource utilization: minion to perform whatever
action and 1 blood if you fail to block.
The last, allows you to still use your minion and try
to block your Predator. Your resource utilization:
minion to perform whatever action and you lose a very
valuable resource (a card in your hand) regardless of
whether or not the block was successful. You are
basically trading your minion's action for a card in your
hand no matter what whereas with FA, you are trading
\your minions action for *maybe* 1 blood from that
minion. That adds up?
Plus, the amount of time varies depending on who
you attempt to block.
You lose in the first instance, you don't really lose
anything in the second instance and you lose in the
last instance, maybe even more than in the first. For all
the cries to make the game fair and balanced, I don't
see how this is either. It may be better than what was
in others' opinions, but I can hardly see how this can
be considered 'fair'.
In article <sfwd4.19739$Jy4....@dfw-read.news.verio.net>, Sorrow
<cbo...@apdi.net> writes
>Blocking, however, is a *fundamental* part of the game that *all*
>vampires do and should be able to do.
They can, they do. They can stay untapped, they can use Forced
Awakening, they can use Metro Underground, they can even use Wake with
Evening's Freshness.
No-one is stopping anyone doing anything.
However, as one option, Animalism or being a Prince/Justicar allows you
to do it better than a disciplineless card - which is just how it should
be.
[ quoted text not captured ]
"Sorrow" <cbo...@apdi.net> writes:
>But where do you draw the line at being *too* expensive? 1 blood
>isn't *that* much of a cost when you compare it to going an entire turn
>around the table with 1 less card in your hand.I mean, hell, you can get
>the blood back for _free_ in many different ways. And I'm sorry, but
>a card slot is worth significantly more than a blood on a vamp.
I *strongly* disagree. Where that true, I would expect to see Elder
Library used a hell of a lot more than it is.
Again, it just depends on what your deck does. But I play around the
whole table with 6 card hands all the time with some of my decks. I
won't say it's not a disadvantage but I'm really confused by someone
having this much angst over the concept. (Especially when, as others
have pointed out, you only use Wake against your prey very rarely.)
To be honest, even given the errata, I originally thought it was Forced
Awakening that was the disadvantaged reaction card. I had to actually use
them in some of my decks to discover they're not so bad. (Turned out, I
overestimated how often blood actually got lost.) Perhaps you should do
the same with Wakeys? Have you used them much since the errata? Even
if so, you might want to work on "rediscovering them" deliberately in a
few decks, just to see if you're not being a bit unfair. I've found such
excersises will occasionally improve my game.
>How is this right? The main 2 people who you should be worrying
>about blocking are your Predator and your Prey. But for the *same
>opportunity* (being able to block with your tapped minion) you:
>
>* Pay the least for Waking to block your Predator
>* Pay most dearly for Waking to block your Prey
>* Pay a constantly reducing cost to Wake to block those across table
> from you.
>
>Why should it be that I end up paying less to block across table than
>I do to block my prey, one of those who I should be targetting?
Are you actually questioning such a thing? What difference does it make?
It's just part of the game. Who said it shouldn't cost more to wake to
block your prey than your predator? How did they figure out your prey
should go before your predator and everyone else ANYWAY? Is that right?
And who cares? It's just part of the game.
All that matters is that the cards are balanced to one another. This kind
of question may be a matter of taste in how the game should work. As such,
it may be legitimate to question. But this point is so picky-uny (cost of
waking to block predator vs. prey) that I have a hard time believe you
really care either way. Forgive me if your concern is legitimate, but isn't
this really just more ammo to lob at the errata for Wake? And if so, it's
not very legitimate ammo because it says nothing about whether the errata
is balanced or not.
>No other card in the game has this kind of "revolving" cost.
Forget cards, just the fact that a tapped minion can't be used to block
but an untapped minion can, and the fact that you have to tap minions to
block is the exact *opposite* effect. In short, you get to see what your
prey does with his minions actions before you're allowed to see what your
preditor does with his actions when making the decision to tap and block.
At that, your ability to block your preditor was already lower than your
ability to block your prey, since you have fewer futures actions to be
concerned about in the former case. Shouldn't *that* be a concern, also?
When did you ever object to *that* on this board?!? It's the same thing:
not all blocks are created equal. Nor were they ever intended to be. Why
are we worrying about - if not to just lob something unfair at the Wake
errata?
>My point is that the cost of Wake does not equal the cost of FA (and is
>in fact significantly more expensive), which Wake was errata'd to bring more
>in line with.
They're different in terms of quality: one is more dependent on when it's
used than the other. That, by itself, doesn't mean they're out of line
with each other. It's a deckbuilding consideration, I guess - if you expect
to block your prey more often, use FA. If you expect to block your predator
more, you may want to use Wake, instead.
Fred
On Fri, 7 Jan 2000 19:18:23 -0600, "Sorrow" <cbo...@apdi.net> wrote:
>This game is all about resource management. I am sure
>everyone can agree with that (I mean, I've heard that
>enough times on the NG). You have the choice of any
>of the following:
oo! oo! I see where I can stick my nose in!
>* Leave minion untapped
> (which a great deal of the players frown upon)
>* Use FA
>* Use Wake
>
>The first means you don't do squat with the minion
>against your prey, which, again, most everyone agrees
>is not the best of options and is a very poor use of
>resources.
Not so! A good intercept deck will leave one or several minions
untapped, so as to be able to block its prey's actions for minimal
cost. If your prey chooses to Misdirect your minions, excellent! You
have bled your prey! (And you know he's scared of you, since
Misdirection backwards is kinda rare.) So, your prey takes actions,
which you block with your untapped minions and do whatever you want in
the resulting combats. You now have a bunch of tapped minions. Now
burn your Wakes on your predator, and the card slot liability is
minimal.
If you are being hit cross-table politically, that makes it tough.
You're going to have to be a deal-maker, because almost no deck can
successfully handle two decks' offense and one deck's defense all at
the same time. Ask him why he's coming across the table in the first
place? It's usually pretty rare to have significant pool loss handed
out from, say, your grand-prey - he should be trying to keep you in so
you can pressure his predator and give him a free ride.
>The second allows you to still use your minion and try
>to block your predator, but burning a blood if you fail.
>Your resource utilization: minion to perform whatever
>action and 1 blood if you fail to block.
Meaning that approximately 20-25 cards which were designed as "free"
now cost 1 blood from a vampire. Telepathic COUNTER costs 1 blood
now, even. That starts to add up real fast. Especially if you're
Deflecting for 2 blood each time.
I prefer to use the blood on my vamps for OFFENSIVE, not defensive
purposes. FA is only suitable if you intend to be blocking a lot.
>The last, allows you to still use your minion and try
>to block your Predator. Your resource utilization:
>minion to perform whatever action and you lose a very
>valuable resource (a card in your hand) regardless of
>whether or not the block was successful. You are
This is my objection - the loss of one card in your hand is not as
valuable as you think. If you have built your deck well, you will
have a few defensive cards in hand already, so you Wake, play the
cards, replace THOSE cards, and now are down to 6. In my experience,
Wake is only a problem after you've already played 2 - finding the
defensive card to go with the third Wake is tough with only 5 cards in
hand. But this is a functional cost for a deck that surprise-untaps
constantly.
>basically trading your minion's action for a card in your
>hand no matter what whereas with FA, you are trading
>\your minions action for *maybe* 1 blood from that
>minion. That adds up?
Er, no, your minion has already TAKEN the action. You are trading a
card in your hand for the chance to take an action AND stop your
opponent. And yes, it adds up. Use FA instead of Wake when you're
not going to block sometime and see how fast those guys run out.
>Plus, the amount of time varies depending on who
>you attempt to block.
>You lose in the first instance, you don't really lose
>anything in the second instance and you lose in the
>last instance, maybe even more than in the first. For all
>the cries to make the game fair and balanced, I don't
>see how this is either. It may be better than what was
>in others' opinions, but I can hardly see how this can
>be considered 'fair'.
What's wrong with it? If you're blocking a whole lot, you're an
intercept deck and you're leaving minions untapped to begin with. If
you're only blocking critical actions, you can deal with the one-card
loss pretty easily. In your example from before, you cite a
Flamethrower equip, a nasty vote, and something your predator does.
(We're going to ignore that I'd probably let the Flamethrower go
through, just because it's a bleed for 4. For some reason you need it
blocked. Say, the vamp is Atoned and you have weenies. whatever.)
You stop the Flamethrower, and hopefully kill the vamp. Excellent
result, with future implications - you can get your bleeds in safely.
Cost: 1 card in hand for your predator's turn.
You deal-make the vote, and just absorb the damage if you can't - I
don't see actually burning Eagle's Sight for that unless you are
*really* hurting. Odds are, your predator can do worse to you than
whatever's coming cross-table, so you probably don't want to risk the
slot. This balances because you rarely ever NEED to block
cross-table.
Now, you stop your predator's worst-looking action, and maybe even a
third just-bad-looking action if you have the cards for it. No
problem for the first two, probably only small problems for the third.
If you're blocking this much, we assume your deck was designed for
it... otherwise, why are you panic-blocking this much?
-- Derek
Deafness never kept composers from hearing the music.
It only stopped them hearing the distractions.
> >Blocking, however, is a *fundamental* part of the game that *all*
> >vampires do and should be able to do.
> They can, they do. They can stay untapped, they can use Forced
> Awakening, they can use Metro Underground, they can even use Wake with
> Evening's Freshness.
> No-one is stopping anyone doing anything.
No, but the decision whether or not to use Wake over FA (or vice versa)
is practically being made for you. A card slot is worth more than a blood
no matter how you look at it.
> However, as one option, Animalism or being a Prince/Justicar allows you
> to do it better than a disciplineless card - which is just how it should
be.
But FA is by far better than Wake (now) and is just as abusable. Is
that how it should be, too?
[ quoted text not captured ]
> >This game is all about resource management. I am sure
> >everyone can agree with that (I mean, I've heard that
> >enough times on the NG). You have the choice of any
> >of the following:
> oo! oo! I see where I can stick my nose in!
Then please do. :p
> >The first means you don't do squat with the minion
> >against your prey, which, again, most everyone agrees
> >is not the best of options and is a very poor use of
> >resources.
> Not so! A good intercept deck will leave one or several minions
> untapped, so as to be able to block its prey's actions for minimal
> cost.
Minor exception.
> If your prey chooses to Misdirect your minions, excellent! You
> have bled your prey! (And you know he's scared of you, since
> Misdirection backwards is kinda rare.) So, your prey takes actions,
> which you block with your untapped minions and do whatever you want in
> the resulting combats. You now have a bunch of tapped minions. Now
> burn your Wakes on your predator, and the card slot liability is
> minimal.
But unless you are a dedicated intercept deck, this is a poor use of
resources. There are a considerable number of decks that make use
of casual intercept and these types of decks cannot afford to just
leave their minions untapped.
> If you are being hit cross-table politically, that makes it tough.
> You're going to have to be a deal-maker, because almost no deck can
> successfully handle two decks' offense and one deck's defense all at
> the same time. Ask him why he's coming across the table in the first
> place? It's usually pretty rare to have significant pool loss handed
> out from, say, your grand-prey - he should be trying to keep you in so
> you can pressure his predator and give him a free ride.
I am not discussing strategy. Every strategy has a different tactic, etc.
I understand that you have to be a deal maker. This is the case with
just about any and is part of the nature of the game. What I am discussing
is the _cost_ of the new Wake and how it is not in line with the cost
of FA and how it is both unfair and overcosted.
> >The last, allows you to still use your minion and try
> >to block your Predator. Your resource utilization:
> >minion to perform whatever action and you lose a very
> >valuable resource (a card in your hand) regardless of
> >whether or not the block was successful. You are
> This is my objection - the loss of one card in your hand is not as
> valuable as you think.
But it is. That's why Elder Library costs a pool. And why
Agressive Tactics, which is another card that reduces a players
hand size, costs 2 pool. Using the same point I'm going to make
in another post, so since you think that a card slot isn't that
valuable, you wouldn't mind playing the game with 5 cards in
your hand instead of 7? I mean, hey, those slots aren't that
valuable. Or if I played a couple of Agressive Tactics against
you, you wouldn't bother trying to burn it because those cards
aren't valueable and as such you don't need them...
> If you have built your deck well, you will
> have a few defensive cards in hand already, so you Wake, play the
> cards, replace THOSE cards, and now are down to 6.
You are still losing the slot...
> In my experience, Wake is only a problem after you've already
> played 2 - finding the defensive card to go with the third Wake is
> tough with only 5 cards in hand. But this is a functional cost for a
> deck that surprise-untaps constantly.
But you get the same thing with FA for not even a fraction of the
cost. And your opinion that Wake is a problem after already
playing X is part of my point. Why should it ever be a problem
at all.
> >basically trading your minion's action for a card in your
> >hand no matter what whereas with FA, you are trading
> >\your minions action for *maybe* 1 blood from that
> >minion. That adds up?
> Er, no, your minion has already TAKEN the action. You are trading a
> card in your hand for the chance to take an action AND stop your
> opponent.
This what I said. And it's the *chance* to stop your opponend.
If I was able to trade a card slot in my had to stop the opponent
every time, I'd take it every time. But the costs of failure and
success for both FA and Wake are not in line. At all.
> And yes, it adds up. Use FA instead of Wake when you're
> not going to block sometime and see how fast those guys run out.
I'd rather have an empty vamp than an empty hand. Further, you can
continue to dump the FAs even after your vamp has run out of blood
whereas you can't dump anything when you haven't a hand.
[snip strategy]
Again, I'm not arguing strategy. Those could have been any
examples at all. I just used them to illustrate the fact that the
cost of Wake varies with who you block and how that is not
fair, is unprecedented and is overcosted.
> Now, you stop your predator's worst-looking action, and maybe even a
> third just-bad-looking action if you have the cards for it. No
> problem for the first two, probably only small problems for the third.
> If you're blocking this much, we assume your deck was designed for
> it... otherwise, why are you panic-blocking this much?
You seem to be summarily dismissing the large number of decks that
have and use casual intercept (such as KRCG and Sports Bike) and/or
casual blocking -- not every deck is full scale offense or full scale
defense.
These kinds of decks are more proactive but also have an element of
defense. They are using this defense against both their predator and their
prey to make sure their position isn't hurt that bad. Now, because they
used a Wake on their prey's turn, they put themselves in a bit worse
position against their predator. If they do it again, even more in the hole
against their predator as their predator is slowly gaining more offenseive
ability to their defensive ability (he has 7 cards in his hand vs. your 6 or
5 or 4 or whatever). But how often you block is not the point. Whether
you include 1, 4, 8, 12, 20 or 90 is not the point. The point is the fact
that Wake is now way overcosted.
Sorrow
---
no hate no wars no ignorance no politics no pain no force
no weapons no oppression no sorrow no chemicals no dust
no leaders no violence no dust no leaders no leaders
now it's time for the world to see a man with open eyes
now it's time to realize we tell ourselves the best of lies
Sorrow wrote:
> No, but the decision whether or not to use Wake over FA (or vice versa)
> is practically being made for you. A card slot is worth more than a blood
> no matter how you look at it.
In <t2Ke4.12688$Ce.2...@monger.newsread.com>, you say that "This [use WwEF
on small vamps and FA on big ones] is what you are you are *forced* to do".
That's at least one way of looking at it that doesn't support your
statement above.
I certainly have seen many instances where the card slot was less valuable
than vampire blood - supported by the fact that WwEF is still being used (in
tournaments as well as casual play) over Forced Awakening, even when both
are available during deck construction.
> > However, as one option, Animalism or being a Prince/Justicar allows you
> > to do it better than a disciplineless card - which is just how it should
> be.
>> But FA is by far better than Wake (now) and is just as abusable [as the
> unerrata'ed Wake]. Is that how it should be, too?
It is not far better than Wake (now), nor is it as abusable as the
unerrata'ed wake.
It is probably still higher on the effect/cost ladder than it should be,
but probably not enough to warrant errata (given the data gathered at
tournaments, on the newsgroup, and in various playgroups around the world)
--
LSJ (vte...@wizards.com) V:TES Net.Rep for Wizards of the Coast.
Links to revised rulebook, rulings, errata, and tournament rules:
http://www.wizards.com/VTES/rules.asp
> >But where do you draw the line at being *too* expensive? 1 blood
> >isn't *that* much of a cost when you compare it to going an entire turn
> >around the table with 1 less card in your hand.I mean, hell, you can get
> >the blood back for _free_ in many different ways. And I'm sorry, but
> >a card slot is worth significantly more than a blood on a vamp.> I *strongly* disagree. Where that true, I would expect to see Elder
> Library used a hell of a lot more than it is.
I do see it used pretty often. I'll make this point again: a card slot is
worth enough to make the cost of Elder Library (something that allows
you to have another card in your hand) 1 pool and the cost of Aggressive
Tactics (a card that *takes away* a card slot) 2 pool. So since you
disagree that a card slot has any worth, then, as I mentioned in another
post, you wouldn't mind playing the game with 5 cards in your hand
to my 7? Or that you won't bother burning the Aggressive Tactics that
are played against you?
Again, it just depends on what your deck does. But I play around the
> whole table with 6 card hands all the time with some of my decks. I
> won't say it's not a disadvantage
But you are. Your predator has 7 cards to your 6 (or fewer). S/he
has more offensive options than you have defensive options.
> but I'm really confused by someone having this much angst over the
> concept.
I'll tell you why:
* This sets a precedent which is bad (varying cost)
* It is frustrating to me to see the kind of hypocrisy I am seeing. For
all the cries of cards being unfair with regards to power v. cost,
everyone is just overlooking the fact that this card has been changed
to be overcosted -- it didn't start out that way like other cards in the
set, it was made to be that way. Why not change Govern to cost 2
blood? Or Sudden Reversal cost 3 pool?
> (Especially when, as others have pointed out, you only use Wake
> against your prey very rarely.)
But you still use it so why should it have a different cost in that kind
of situation.
> To be honest, even given the errata, I originally thought it was Forced
> Awakening that was the disadvantaged reaction card. I had to actually use
> them in some of my decks to discover they're not so bad. (Turned out, I
> overestimated how often blood actually got lost.) Perhaps you should do
> the same with Wakeys?
I have played with Wake. Alot. And I've also used FA even before the
errata was issued so I know the utility of both of the cards. But I found
that post-errata Wake to be unfairly overcosted and nowhere near in
line with FA as it was meant to be.
> Have you used them much since the errata? Even if so, you might want
> to work on "rediscovering them" deliberately in a few decks, just to see
> if you're not being a bit unfair.
I have. I've used both cards in different decks for the last year and a
half.
Before, I thought that Wake was overcosted. Now I am certain of it.
> >Why should it be that I end up paying less to block across table than
> >I do to block my prey, one of those who I should be targetting?
>> Are you actually questioning such a thing?
Yes.
> What difference does it make?
Alot
> Who said it shouldn't cost more to wake to block your prey than
> your predator?
Why is it that it doesn't cost more to FA to block your prey than
it does your predator? They both do the same thing and are both
disciplineless. Cards that do basically the same thing should have
basically the same cost. It is this way with just about the rest of
the entire set. All HGs cost 2 pool. All Arcane Library type cards
cost 2 pool, etc. Wake is overcosted when compared to Wake.
> All that matters is that the cards are balanced to one another.
Because Wake is overcosted, FA and Wake are not balanced.
> of question may be a matter of taste in how the game should work. As
such,
> it may be legitimate to question. But this point is so picky-uny (cost of
> waking to block predator vs. prey) that I have a hard time believe you
> really care either way.
I do. See above as to why.
> Forgive me if your concern is legitimate, but isn't
> this really just more ammo to lob at the errata for Wake?
How so?
> And if so, it's not very legitimate ammo because it says nothing
> about whether the errata is balanced or not.
It is not because it is overcosted.
> >No other card in the game has this kind of "revolving" cost.> Forget cards, just the fact that a tapped minion can't be used to block
> but an untapped minion can, and the fact that you have to tap minions to
> block is the exact *opposite* effect. In short, you get to see what your
> prey does with his minions actions before you're allowed to see what your
> preditor does with his actions when making the decision to tap and block.
> At that, your ability to block your preditor was already lower than your
> ability to block your prey, since you have fewer futures actions to be
> concerned about in the former case. Shouldn't *that* be a concern, also?
I've read this a couple of times and I'm not sure I'm seeing your point.
> not all blocks are created equal. Nor were they ever intended to be.
This is true. Blocking a bleed of 6 is not the same as blocking a Hunt.
But blocking the same action with a Wake costs more than it does with
a FA, even though they both do the exact same thing.
> >My point is that the cost of Wake does not equal the cost of FA (and is
> >in fact significantly more expensive), which Wake was errata'd to bring
more
> >in line with.> They're different in terms of quality: one is more dependent on when it's
> used than the other.
I believe this is not the case with any other cards in the set with similar
functions. Though a great number of people cry balance v. other cards
in the set, Wake is not, with regards to cost, v. FA.
> with each other. It's a deckbuilding consideration, I guess - if you
expect
> to block your prey more often, use FA. If you expect to block your
predator
> more, you may want to use Wake, instead.
So if there was a card that did the exact same thing that Govern the
Unaligned
did, it had no cost but made it so that your hand size was reduced for a
turn,
you would consider that balanced and fair with regards to cost v. power when
compared with Govern?
[ quoted text not captured ]
> AhHA! So *that's* how you use Raptors! I've been looking at this card
> for ages trying to figure it out. Looked like a free discard for your
> oppenent to me. I never thought about stacking the suckers. Glory
> halelujah! Thankyou thankyou thankyou!
>
> Now, what other hints can I get for building a "Raptor deck"? :-}
>
> Fred
Be able to intercept or Direct Intervention a Shepherds Innocence as it will
beat the crap out of you.
Mike
On Tue, 11 Jan 2000 18:51:57 GMT, "Sorrow" <cbo...@apdi.net> wrote:
>> >The first means you don't do squat with the minion
>> >against your prey, which, again, most everyone agrees
>> >is not the best of options and is a very poor use of
>> >resources.
>> Not so! A good intercept deck will leave one or several minions
>> untapped, so as to be able to block its prey's actions for minimal
>> cost.>
>Minor exception.
Hm, I don't think so, actually. If I have ANY sort of intercept in my
deck and intend to attempt to block one of my prey's actions, (even if
it be a KRCG or a minion with a Sport Bike), i will leave one guy
untapped to serve as the prey-interceptor. This serves as sending a
warning to my prey, and hopefully causes him to alter his strategy
sharply as a result, giving me more benefit than merely untapping and
surprise-blocking him.
>> If your prey chooses to Misdirect your minions, excellent! You
>> have bled your prey! (And you know he's scared of you, since
>> Misdirection backwards is kinda rare.) So, your prey takes actions,
>> which you block with your untapped minions and do whatever you want in
>> the resulting combats. You now have a bunch of tapped minions. Now
>> burn your Wakes on your predator, and the card slot liability is
>> minimal.>
>But unless you are a dedicated intercept deck, this is a poor use of
>resources. There are a considerable number of decks that make use
>of casual intercept and these types of decks cannot afford to just
>leave their minions untapped.
Not all of them, no. BJ plays a Brujah sport bike/KRCG/ass-beating
deck, and typically he takes several actions (rush, bleed, nose-pick)
and then leaves one guy untapped to do the intercepty things. If his
prey does nothing worth intercepting, he has a free guy to stop his
predator, who will ALWAYS do something worth intercepting. If he DOES
pick on his prey a bit, then he doesn't have to waste an untap card,
for whatever cost. Keep in mind we see between zero-stealth and
six-stealth decks around here, almost completely at random, so FA is
NOT an immediate benefit for his deck - and it works just fine with
Wakes in it.
>I am not discussing strategy. Every strategy has a different tactic, etc.
>I understand that you have to be a deal maker. This is the case with
>just about any and is part of the nature of the game. What I am discussing
>is the _cost_ of the new Wake and how it is not in line with the cost
>of FA and how it is both unfair and overcosted.
Wake costs a card slot in your hand until your untap.
FA costs a blood off a vampire if you fail to block (which is not as
uncommon as you think - stealth was designed to be easier to gain than
intercept), OR if you need to cycle the card, OR if you play a
non-blocking reaction card. Non-blocking reaction cards are VERY
common - there are over 20 of them.
These seem balanced.
>But it is. That's why Elder Library costs a pool. And why
But Elder Library takes a back seat to the Barrens and Fragment of the
Book of Nod and Dreams of the Sphincter, in almost every deck. I
submit that a card in hand is valued at less than a pool.
>Agressive Tactics, which is another card that reduces a players
>hand size, costs 2 pool. Using the same point I'm going to make
This card FORCIBLY reduces a player's hand size, making him
discard/waste a card that is probably useful to him. Raptors also do
this, and after multiple incarnations of Raptor decks locally, we
figured out the following table:
- 1 Raptor is a benefit to whomever you are fighting. One free
discard is great, and six cards is just not a big problem.
- 2 Raptors are a nuisance, but you can function with it.
- 3 or more Raptors suck all kinds of ass to EVER have to fight.
This is based on a LOT of game-experience playing short a card slot or
two - we found that most decks always seem to have a less than 100%
perfect hand. Six cards, TEMPORARILY, is just no big deal if you've
built the deck well. Six cards 'til your untap is no big deal as long
as you see it coming.
>in another post, so since you think that a card slot isn't that
>valuable, you wouldn't mind playing the game with 5 cards in
>your hand instead of 7? I mean, hey, those slots aren't that
this is, of course, an exaggeration. 5 cards permanently would put
you at a significant disadvantage, and so would 6. But we are
discussing a temporary disadvantage, not a permanent one.
>valuable. Or if I played a couple of Agressive Tactics against
>you, you wouldn't bother trying to burn it because those cards
>aren't valueable and as such you don't need them...
Again, a permanent disadvantage, not a temporary one. But if you
lobbed out one, I might consider whether to waste my time going after
it, since you obviously have a heavy intercept deck to back up the
AT's - why give your deck an opportunity to do what it does well?
>> If you have built your deck well, you will
>> have a few defensive cards in hand already, so you Wake, play the
>> cards, replace THOSE cards, and now are down to 6.>
>You are still losing the slot...
Minor. The defensive bonus that Wake has provided is generally on the
order of 2-3 pool - I assume that the basic action most people will
Wake and deal with is a bleed for 2 or 3, or a KRC for 3, or Waking to
block a Rush action (varies, but vampires are certainly more than 3
pool). Even if I accept your assumption above that a card slot is
worth 1 pool, you are still at a benefit in the exchange - and I don't
accept that assumption.
Think of it this way - currently, Wake is a primarily defensive card.
It serves its purpose best when used with Deflections, TC's, Delaying
Tactics, and intercepting things your predator does. FA is a
primarily OFFENSIVE card - you MUST intercept for it to work properly,
which rules out Deflections, TC's, etc., because blood on vamps is a
Good Thing. It turns into Govern the Unaligneds, Legal Manipulations,
Minion Taps, Fifth Traditions... even Earth Controls. You name it.
>> In my experience, Wake is only a problem after you've already
>> played 2 - finding the defensive card to go with the third Wake is
>> tough with only 5 cards in hand. But this is a functional cost for a
>> deck that surprise-untaps constantly.>
>But you get the same thing with FA for not even a fraction of the
>cost. And your opinion that Wake is a problem after already
>playing X is part of my point. Why should it ever be a problem
>at all.
Because it needs to have SOME cost, of course. A crazy-untap deck
that can also do all sorts of other things is at an advantage unless
there is a cost to its crazy-untapness. One untap is no biggie. Two
untaps is a mediumie. Three untaps is a deck that is taking multiple
actions AND multiply untapping - doing a LOT of offense and defense.
That needs to have some cost.
>> >basically trading your minion's action for a card in your
>> >hand no matter what whereas with FA, you are trading
>> >\your minions action for *maybe* 1 blood from that
>> >minion. That adds up?
>> Er, no, your minion has already TAKEN the action. You are trading a
>> card in your hand for the chance to take an action AND stop your
>> opponent.>
>This what I said. And it's the *chance* to stop your opponend.
>If I was able to trade a card slot in my had to stop the opponent
>every time, I'd take it every time. But the costs of failure and
>success for both FA and Wake are not in line. At all.
Cost of success for Wake: 1 card slot less.
Cost of failure for Wake: 1 card slot less, feeling of humiliation.
Cost of Deflecting with Wake: 1 card slot, 1 blood from a vamp.
Cost of success for FA: diddly
Cost of failure for FA: 1 blood from a vamp, feeling of humiliation.
Cost of Deflecting with FA: 2 blood from a vamp (ow!)
I'm sorry, these seem balanced. (ok, ignore the humiliation bit, just
a humor break.) Note that Gloria Giovanni, one of the most common
Deflectors and nasty bleeders in the game, can now only bounce bleeds
twice, and you can be certain that someone is going to be intercepting
her hunt. I think you're underestimating the value of vampire blood,
myself.
>> And yes, it adds up. Use FA instead of Wake when you're
>> not going to block sometime and see how fast those guys run out.>
>I'd rather have an empty vamp than an empty hand. Further, you can
>continue to dump the FAs even after your vamp has run out of blood
>whereas you can't dump anything when you haven't a hand.
Who exactly DO you play with that lets these empty vampires survive so
well? =) and how do these empty vampires fit into your play
strategy? Empty vamps around here are torpor-bait, XTC laced blood
bait, Cryptic Mission/Soc Leopold bait... you name it.
>[snip strategy]
>Again, I'm not arguing strategy. Those could have been any
>examples at all. I just used them to illustrate the fact that the
>cost of Wake varies with who you block and how that is not
>fair, is unprecedented and is overcosted.
You have ACTIONS to take against your prey in the normal course of
events. Being able to do double damage to your prey (take actions
against him, then wake to stop all his) is very powerful, and requires
a powerful cost. Being able to stop your predator is expected of all
decks, and your predator almost certainly expects at least ONE wake to
be in your hand. Your prey may not have prepared for this sort of
thing. It is not overcosted.
>You seem to be summarily dismissing the large number of decks that
>have and use casual intercept (such as KRCG and Sports Bike) and/or
>casual blocking -- not every deck is full scale offense or full scale
>defense.
Actually, I am to some degree. If I just have a KRCG and Rumor Mill
in my deck, I am hoping to either (a) sell the intercept, or (b) have
it handy for that One Time i need it to keep from being ousted. No,
not every deck is full-scale offense or defense, but those are the
most common at tournaments, and most "get away with it" decks have
ways around light intercept. Other decks are set up to ignore light
intercept or beat the hell out of anyone stopping them.
>These kinds of decks are more proactive but also have an element of
>defense. They are using this defense against both their predator and their
>prey to make sure their position isn't hurt that bad. Now, because they
>used a Wake on their prey's turn, they put themselves in a bit worse
>position against their predator. If they do it again, even more in the hole
>against their predator as their predator is slowly gaining more offenseive
>ability to their defensive ability (he has 7 cards in his hand vs. your 6 or
>5 or 4 or whatever). But how often you block is not the point. Whether
>you include 1, 4, 8, 12, 20 or 90 is not the point. The point is the fact
>that Wake is now way overcosted.
But it's not. Why should you be able to block your prey and predator
for free? You take actions against your prey, you block your
predator's actions against you. That is the basic game mechanic.
When you disrupt it to block your prey's actions as well, there needs
to be a cost. Wake has it. So does FA.
[ quoted text not captured ]
lor...@yahoo.com (Derek S. Ray) writes:
>Raptors also do this, and after multiple incarnations of Raptor decks
>locally, we figured out the following table:
>
>- 1 Raptor is a benefit to whomever you are fighting. One free
>discard is great, and six cards is just not a big problem.
>- 2 Raptors are a nuisance, but you can function with it.
>- 3 or more Raptors suck all kinds of ass to EVER have to fight.
>
>This is based on a LOT of game-experience playing short a card slot or
>two - we found that most decks always seem to have a less than 100%
>perfect hand. Six cards, TEMPORARILY, is just no big deal if you've
>built the deck well. Six cards 'til your untap is no big deal as long
>as you see it coming.
AhHA! So *that's* how you use Raptors! I've been looking at this card
[ quoted text not captured ]
"Cult Fiction Comics" <bh9...@semovm.semo.edu> writes:
>>> AhHA! So *that's* how you use Raptors! I've been looking at this card
>> for ages trying to figure it out. Looked like a free discard for your
>> oppenent to me. I never thought about stacking the suckers. Glory
>> halelujah! Thankyou thankyou thankyou!
>>
>> Now, what other hints can I get for building a "Raptor deck"? :-}
>>
>> Fred>>Be able to intercept or Direct Intervention a Shepherds Innocence as it will
>beat the crap out of you.
Or play with them yourself?
Seems like one of those hose cards that if anyone plays it while you're
using animalism retainers, you're just screwed on the metagame. But how
often would you expect another player to be using such things?
I'm actually a lot more scared of Mariel, Lady Thunder. ("THAT'S IT LADY,
I'M CALLING THE SPCA!!!....my poor birds...")
Fred
On 12 Jan 2000 00:57:12 GMT, fre...@netcom.com (Frederick Scott)
wrote:
>
>
>lor...@yahoo.com (Derek S. Ray) writes:
>>>Raptors also do this, and after multiple incarnations of Raptor decks
>>locally, we figured out the following table:
>>
>>- 1 Raptor is a benefit to whomever you are fighting. One free
>>discard is great, and six cards is just not a big problem.
>>- 2 Raptors are a nuisance, but you can function with it.
>>- 3 or more Raptors suck all kinds of ass to EVER have to fight.
>>
>>This is based on a LOT of game-experience playing short a card slot or
>>two - we found that most decks always seem to have a less than 100%
>>perfect hand. Six cards, TEMPORARILY, is just no big deal if you've
>>built the deck well. Six cards 'til your untap is no big deal as long
>>as you see it coming.>>AhHA! So *that's* how you use Raptors! I've been looking at this card
>for ages trying to figure it out. Looked like a free discard for your
>oppenent to me. I never thought about stacking the suckers. Glory
>halelujah! Thankyou thankyou thankyou!
>
>Now, what other hints can I get for building a "Raptor deck"? :-}
>
>Fred
Just the usual stuff for the raptor deck ie lots of animalism and
hiedelberg, Blaze Calebos are the usual suspects with much dodging and
blurs with those vital tastes at the end so you can afford the next
raptor, and just enough sneak to get the raptors and owl
companions....just for the record our in house record is 6 raptors on
Blaze followed up by 6 different combats (pysche) a grand total of 36
cards down the drain..mmmmm...
Regards,
Steve
On Tue, 11 Jan 2000 21:29:03 -0600, "Cult Fiction Comics"
<bh9...@semovm.semo.edu> wrote:
>>> AhHA! So *that's* how you use Raptors! I've been looking at this card
>> for ages trying to figure it out. Looked like a free discard for your
>> oppenent to me. I never thought about stacking the suckers. Glory
>> halelujah! Thankyou thankyou thankyou!
>>
>> Now, what other hints can I get for building a "Raptor deck"? :-}
>>
>> Fred>>Be able to intercept or Direct Intervention a Shepherds Innocence as it will
>beat the crap out of you.
>>Mike
>
>
Why not just put one or two in for yourself, if the other guy
isplaying with Shepherds INN, then he will be playing with other
animalism cards and you can just get them all back, besides Raptors
give you 1 intercept each, by the time you have 2 or 3 it is pretty
hard to get by...
Regards,
LSJ wrote:
>
> It is probably still higher on the effect/cost ladder than it should be,
> but probably not enough to warrant errata (given the data gathered at
> tournaments, on the newsgroup, and in various playgroups around the world)
>
Looks like this argument will take Jyhad down the road of Magic the
gathering, where every card needs to be BALANCED. Or at least have the
appearance of being balanced.
Does all these changes invaidate all the tournements played in the past.
Do those player now get to be considered second class, because their
victories where with cards that had not yet been watered down?
All those articles writen on how to use certain cards, kaput!
drive on, water down, suck it up.
Raille.
Derek S. Ray wrote:
> But it's not. Why should you be able to block your prey and predator
> for free? You take actions against your prey, you block your
> predator's actions against you. That is the basic game mechanic.
> When you disrupt it to block your prey's actions as well, there needs
> to be a cost. Wake has it. So does FA.
>
> -- Derek
Its never free. You have only 90 card slots then your out of the game.
Sabbat forced withdrawal rule. That is another cost to free discards.
In the complete fantasy game where my predator has 8 weenies, I get
about 15 turns of waking and blocking with my massive 90 WWeF deck, then
regardless of what happens to all those bleeds I withdraw.
That is the cost of freely cycling cards, perhaps this should be changed
too?
Anyhow, I have not seen any reason to change the way I'm playing, so I
will continue to play Wake the old way. If you stop in to play, Its my
house and my house rules.
Raille.
Raille wrote:
> LSJ wrote:
> > It is probably still higher on the effect/cost ladder than it should be,
> > but probably not enough to warrant errata (given the data gathered at
> > tournaments, on the newsgroup, and in various playgroups around the world)
>
> Looks like this argument will take Jyhad down the road of Magic the
> gathering, where every card needs to be BALANCED. Or at least have the
> appearance of being balanced.
That is the idea for V:TES (not to be like Magic, that is, but rather to
have a balanced set of cards - as was the initial idea with Jyhad - unlike
Magic). If this was meant as a cut, I don't see it.
> Does all these changes invaidate all the tournements played in the past.
> Do those player now get to be considered second class, because their
> victories where with cards that had not yet been watered down?
>
> All those articles writen on how to use certain cards, kaput!
>
> drive on, water down, suck it up.
Just to be clear: some cards are so overpowered that not "watering them
down" would "water down" the game (esp. in the tournament scene) by
discouraging variety - since use of the "power" card (or the power card's
counter) would be necessary for winning. That had been the case with WwEF
- most "competitive" decks relied on it - they had to in order to be
competitive.
Some cards, while more powerful than others, are not so powerful as to
discourage variety. Such is the case with Forced Awakening. So such
cards are not "watered down".
If, before the "watering down", a player used WwEF, then of course she
is not to be considered "second class". She it to be commended for
discerning the best resources in the game and using them to their full
effect (as well as for bringing the overpowered/undercosted cards to the
spotlight). Marking players who use certain cards or strategies as
"second class" is the type of "social errata" that some groups rely on
to maintain "balance". The RT seeks to avoid relying on or using such
tactics (by ensuring that the game itself is balanced under the rules).
[ quoted text not captured ]
In article
<490A8EB4D99AE11E.9FF4E8B6...@lp.airnews.net>,
lor...@yahoo.com (Derek S. Ray) wrote:
<snip>
> This card FORCIBLY reduces a player's hand size, making him
> discard/waste a card that is probably useful to him. Raptors also do
> this, and after multiple incarnations of Raptor decks locally, we
> figured out the following table:
>
> - 1 Raptor is a benefit to whomever you are fighting. One free
> discard is great, and six cards is just not a big problem.
> - 2 Raptors are a nuisance, but you can function with it.
> - 3 or more Raptors suck all kinds of ass to EVER have to fight.
>
This summary of the Raptors was great. I was nearly on the floor.
> This is based on a LOT of game-experience playing short a card slot or
> two - we found that most decks always seem to have a less than 100%
> perfect hand. Six cards, TEMPORARILY, is just no big deal if you've
> built the deck well. Six cards 'til your untap is no big deal as long
> as you see it coming.
>
While I do agree with being down to six card is not a major deal in a
combat situation. Being down any amount of cards until your turn is
not the ideal situation most people enjoy being in. Sometimes it
doesn't matter as much based upon who and what you have as your
predator.
I can see where the point of the conflict is on the WweF is at as I
felt the same way when I initially restarted Jyhad after my move. It
never sounded quite right that you would have to leave (through reduced
hand size) yourself vulnerable to interfer with your prey more than
against your predator. But with the shift of the paradigm, so to did
my decks to compensate with the temporary vulnerability.
<snip>
> >
> >This what I said. And it's the *chance* to stop your opponend.
> >If I was able to trade a card slot in my had to stop the opponent
> >every time, I'd take it every time. But the costs of failure and
> >success for both FA and Wake are not in line. At all.
>
> Cost of success for Wake: 1 card slot less.
> Cost of failure for Wake: 1 card slot less, feeling of humiliation.
> Cost of Deflecting with Wake: 1 card slot, 1 blood from a vamp.
> Cost of success for FA: diddly
> Cost of failure for FA: 1 blood from a vamp, feeling of humiliation.
> Cost of Deflecting with FA: 2 blood from a vamp (ow!)
>
> I'm sorry, these seem balanced. (ok, ignore the humiliation bit, just> a humor break)
Thanks for the humor break and the breakdown. :)
This breakdown actually helps provide a good overview.
Success w/Wake -> 1 less card slot
Failure w/Wake -> 1 less card slot, feeling humiliation
Deflect w/Wake -> 1 less card slot, 1 blood from minion
Success w/FA -> Nothing
Failure w/FA -> 1 blood from minion, feeling humiliation
Deflect w/FA -> 2 blood from minion
A balance exists with the Deflection and the Failure, but in the
Success it doesn't. You are still down a card slot. Sure you blocked
an action but the price is carried over until your next untap no matter
when you did the Wake. With FA, you have no price to pay for Success.
I understand the errata was made to give Wake a cost balance on par
with all the other cards while keeping it simple, but I have seen other
errata used to balance cards that were not simple. I can see the Wake
becoming identical to the FA (cost-wise) if the block action is
successful replace card after combat, but if you fail then don't
replace until next untap. However, this may be too complicated from
what I have heard. <shrug>
My 2 pool.
Michael Eichler
Sent via Deja.com http://www.deja.com/
Before you buy.
On 12 Jan 2000 04:01:02 GMT, fre...@netcom.com (Frederick Scott)
wrote:
>>> AhHA! So *that's* how you use Raptors! I've been looking at this card
>>> for ages trying to figure it out. Looked like a free discard for your
>>> oppenent to me. I never thought about stacking the suckers. Glory
>>> halelujah! Thankyou thankyou thankyou!
>>>
>>> Now, what other hints can I get for building a "Raptor deck"? :-}
>>>
>>> Fred>>
>>Be able to intercept or Direct Intervention a Shepherds Innocence as it will
>>beat the crap out of you.>>Or play with them yourself?
Well, yeah. Otherwise, how will you get all the Raptors on one guy?
It's much faster to recruit three Raptors and then Shepherd them all
onto one vamp, than to have one vamp stall and recruit three Raptors
for three turns. (expensive for that one vampire, too.)
Someone else HAPPENS to be playing with Shepherd's? Fine - just take
them back on your own turn. =)
>Seems like one of those hose cards that if anyone plays it while you're
>using animalism retainers, you're just screwed on the metagame. But how
>often would you expect another player to be using such things?
>
>I'm actually a lot more scared of Mariel, Lady Thunder. ("THAT'S IT LADY,
>I'M CALLING THE SPCA!!!....my poor birds...")
Weather Control, baby. =)
[ quoted text not captured ]
On Wed, 12 Jan 2000 08:33:24 -0500, Raille <rai...@mich.com> wrote:
>Derek S. Ray wrote:>> But it's not. Why should you be able to block your prey and predator
>> for free? You take actions against your prey, you block your
>> predator's actions against you. That is the basic game mechanic.
>> When you disrupt it to block your prey's actions as well, there needs
>> to be a cost. Wake has it. So does FA.
>>
>> -- Derek>>Its never free. You have only 90 card slots then your out of the game.
>Sabbat forced withdrawal rule. That is another cost to free discards.
There is no forced withdrawal rule in DCI tournaments. And frankly, I
haven't seen a deck run out of cards very often at ALL in our
playgroup, OR at our tournaments.
>Anyhow, I have not seen any reason to change the way I'm playing, so I
>will continue to play Wake the old way. If you stop in to play, Its my
>house and my house rules.
(shrug) If you stop in at a DCI tourney, it will be under errata. If
you can't see the flaws with it, try playing a Malk obf/dom offense,
wake/aus defense deck. Moves forward fast, very difficult to do much
to. Or use the Ventrue Anti - they don't bleed as well, but they have
Fortitude so they survive a lot longer. With FA, they have to be
careful. With unerrata'd Wake, you can just pull cards as you need
them.
[ quoted text not captured ]
On Wed, 12 Jan 2000 16:29:00 GMT, ramst...@my-deja.com wrote:
>In article
><490A8EB4D99AE11E.9FF4E8B6...@lp.airnews.net>,
> lor...@yahoo.com (Derek S. Ray) wrote:
><snip>>> This card FORCIBLY reduces a player's hand size, making him
>> discard/waste a card that is probably useful to him. Raptors also do
>> this, and after multiple incarnations of Raptor decks locally, we
>> figured out the following table:
>>
>> - 1 Raptor is a benefit to whomever you are fighting. One free
>> discard is great, and six cards is just not a big problem.
>> - 2 Raptors are a nuisance, but you can function with it.
>> - 3 or more Raptors suck all kinds of ass to EVER have to fight.
>>>This summary of the Raptors was great. I was nearly on the floor.
Heh. Thanks. It's really annoying, too - you look at your hand and
say 'Damn. I have to pick either THESE cards to survive the combat,
or THESE cards to kill my prey next turn.' *grumble, grumble*
>> This is based on a LOT of game-experience playing short a card slot or
>> two - we found that most decks always seem to have a less than 100%
>> perfect hand. Six cards, TEMPORARILY, is just no big deal if you've
>> built the deck well. Six cards 'til your untap is no big deal as long
>> as you see it coming.
>>>While I do agree with being down to six card is not a major deal in a
>combat situation. Being down any amount of cards until your turn is
>not the ideal situation most people enjoy being in. Sometimes it
>doesn't matter as much based upon who and what you have as your
>predator.
Right, it's not ideal. That's the cost. =) If you know what your
predator is likely to throw at you (Ozmo is out), then you can assess
the situation appropriately - in this case, you know that you must
locate a Deflection before Ozmo takes an action or you are going to
eat 6. If you have no Deflection, you will immediately go fishing for
one. Being down any amount of cards in this situation is mildly
annoying, but not half as annoying as eating 6.
>I can see where the point of the conflict is on the WweF is at as I
>felt the same way when I initially restarted Jyhad after my move. It
>never sounded quite right that you would have to leave (through reduced
>hand size) yourself vulnerable to interfer with your prey more than
>against your predator. But with the shift of the paradigm, so to did
>my decks to compensate with the temporary vulnerability.
Yep. Most people's have. I refer back to my post - you take actions
against your prey, and defend against your predator. When you defend
against your prey as well, you are unbalancing the game in your favor,
so there needs to be a cost for it, since it's very powerful.
>Success w/Wake -> 1 less card slot
>Failure w/Wake -> 1 less card slot, feeling humiliation
>Deflect w/Wake -> 1 less card slot, 1 blood from minion
>Success w/FA -> Nothing
>Failure w/FA -> 1 blood from minion, feeling humiliation
>Deflect w/FA -> 2 blood from minion
>
>A balance exists with the Deflection and the Failure, but in the
>Success it doesn't. You are still down a card slot. Sure you blocked
>an action but the price is carried over until your next untap no matter
>when you did the Wake. With FA, you have no price to pay for Success.
well... I consider 2 vampire blood a LOT, since the average vamp size
is probably 4 or so.. I think Wake is cheaper to use if you're
non-blocking, and that balances out the fact that FA has no cost if
you successfully block.
Also, note that the Success and Failure are exactly the same for Wake,
while for FA you start to seriously pay for being outstealthed. And
again, stealth is easier to come by than intercept.
>I understand the errata was made to give Wake a cost balance on par
>with all the other cards while keeping it simple, but I have seen other
>errata used to balance cards that were not simple. I can see the Wake
>becoming identical to the FA (cost-wise) if the block action is
>successful replace card after combat, but if you fail then don't
>replace until next untap. However, this may be too complicated from
>what I have heard. <shrug>
True - but I think most of the other cards were significantly more
rare. Wake is sufficiently common as to be, well, common. It tends
to put an appearance in for most decks. It HAS to be a simple errata,
no matter what. :/ Current errata, you say "instead of combat, read
'next untap'." That's quick to remember for new players. A more
complicated errata... ick.
[ quoted text not captured ]
rai...@mich.com writes:
>LSJ wrote:>>
>> It is probably still higher on the effect/cost ladder than it should be,
>> but probably not enough to warrant errata (given the data gathered at
>> tournaments, on the newsgroup, and in various playgroups around the world)
>>>
>Looks like this argument will take Jyhad down the road of Magic the
>gathering, where every card needs to be BALANCED. Or at least have the
>appearance of being balanced.
Of course ever card should be balanced - unless you're relying on some
sort of card limits on the good cards, like restricted cards in T1 DCI
Magic construction rules. This opens the game to an additional luck
factor but some folks like that, I'm told.
Otherwise, imbalance just means people use mostly just the powerful cards,
which to me is boring and a waste of cardboard for the weaker cards.
Of course you try to balance cards. The only constroversial issues are
how far you go in pursuit of balance and how much balance do you actually
need. If you can get your balance before you print the cards, that's best.
Errataing cards causes problem distributing the errata and getting all
the players to respect the errata - or respect WotC's errata vs. their own
house rules solving the same balance problem then like better.
As for how much you really need, I think if all the different cards ever
printed play a moderate to major role in some reasonable deck archetype
(note that it's not necessary for a card to be present in a deck in large
numbers to play major role) and none of them are basically obselesced (made
into wallpaper) by another card, then you've done a great job. Most CCGs
have so many different cards printed that it's practically impossible to
do this. But if you're going to slip up, slip up by printing a few bad,
underpowered cards compared to the lot. It's the ones that are distinctly
overpowered that kill a CCG.
Fred
Derek S. Ray <lor...@yahoo.com> wrote:
>On 12 Jan 2000 04:01:02 GMT, fre...@netcom.com (Frederick Scott)
>wrote:
>>>I'm actually a lot more scared of Mariel, Lady Thunder. ("THAT'S IT LADY,
>>I'M CALLING THE SPCA!!!....my poor birds...")>
>Weather Control, baby. =)
Weather Control isn't an issue if you have _no hand_... :>
Fish.
<ne...@doughty-engineering.co.uk> wrote:
> just for the record our in house record is 6 raptors on
> Blaze followed up by 6 different combats (pysche) a grand total of 36
> cards down the drain..mmmmm...
My favorite setup (and I've only accomplished this once, but boy was it
glorious) is seven or eight Raptors on Cailean. With Canine Hordes to zap
guns, and lids/a gun to shoot them with, and Cats to untap after blocking
(with +7 intercept)... You can quite effectively shut down both predator
and prey. Glorious.
Fish.
LSJ wrote:
> >
> > drive on, water down, suck it up.
God, I'm cranky in the morning. :)
> Just to be clear: some cards are so overpowered that not "watering them
> down" would "water down" the game (esp. in the tournament scene) by
> discouraging variety - since use of the "power" card (or the power card's
> counter) would be necessary for winning. That had been the case with WwEF
> - most "competitive" decks relied on it - they had to in order to be
> competitive.
And I agree that some cards needed to be watered down.
> If, before the "watering down", a player used WwEF, then of course she
> is not to be considered "second class". She it to be commended for
> discerning the best resources in the game and using them to their full
> effect (as well as for bringing the overpowered/undercosted cards to the
> spotlight). Marking players who use certain cards or strategies as
> "second class" is the type of "social errata" that some groups rely on
> to maintain "balance". The RT seeks to avoid relying on or using such
> tactics (by ensuring that the game itself is balanced under the rules).
In my reply to Peter, I touched on the biggest point of contension. It
is that the new errata is over costed, while the non errata is
undercosted.
The question I have, is: Can you come up with something more middle of
the road?
Raille.
Derek S. Ray wrote:
> True - but I think most of the other cards were significantly more
> rare. Wake is sufficiently common as to be, well, common. It tends
> to put an appearance in for most decks. It HAS to be a simple errata,
> no matter what. :/ Current errata, you say "instead of combat, read
> 'next untap'." That's quick to remember for new players. A more
> complicated errata... ick.
>
> -- Derek
Got my thinking cap on and voila.
WWeF errata suggestion (and only a suggestion):
Replace this card at the end of your preys turn.
Helps to get a full hand before your predator takes their turn. Unless
your pray and predator are the same.
Raille.
Raille wrote:
> In my reply to Peter, I touched on the biggest point of contension. It
> is that the new errata is over costed, while the non errata is
> undercosted.
>
> The question I have, is: Can you come up with something more middle of
> the road?
The new errata is not overcosted, in my estimation. It is still
possibly undercosted. Most of the initial suggestions for "fixing"
WwEF were harsher - making it cost a blood, making it a Master
Out of Turn, etc.
The current errata is "middle of the road" to those.
[ quoted text not captured ]
On Wed, 12 Jan 2000 16:04:48 -0500, Raille <rai...@mich.com> wrote:
>Derek S. Ray wrote:>> True - but I think most of the other cards were significantly more
>> rare. Wake is sufficiently common as to be, well, common. It tends
>> to put an appearance in for most decks. It HAS to be a simple errata,
>> no matter what. :/ Current errata, you say "instead of combat, read
>> 'next untap'." That's quick to remember for new players. A more
>> complicated errata... ick.
>>
>> -- Derek>
>Got my thinking cap on and voila.
Presto! Magnifico! Errato! ... wait a minute
>WWeF errata suggestion (and only a suggestion):
>Replace this card at the end of your preys turn.
Wake/Deflect now becomes worthless... :( since you won't EVER be
deflecting your prey's bleed, unless some truly wack shit is
happening. But if you Wake/Deflect your predator, you will be at 6
cards for your entire ACTIVE turn... which is pretty damn painful, if
I do say so myself. Icky poo.
>Helps to get a full hand before your predator takes their turn. Unless
>your pray and predator are the same.
Right, but it increases the cost for waking at your predator to
"unbelievably expensive." eww. :/
[ quoted text not captured ]
On Tue, 11 Jan 2000, Sorrow wrote:
> But FA is by far better than Wake (now) and is just as abusable. Is> that how it should be, too?
Your assertion of ti being much better seems to revolve around it being
usable with a vampire at 0 blood. Far be it from me to suggest that
leaving vampires on 0 blood is difficult due to enforced hunting rules,
and if you're purposely hamstringing your own vampires like that then
you've just added another cost to FA.
The dynamics of new Wake make it a perfectly usable card. FA is
'abusable' under certain very limited circumstances, which I do not view
as a problem - the circumstnaces under which it *can* be used properly
cost it a little, which I do not see as a problem.
--
James Coupe
LSJ wrote:
> The new errata is not overcosted, in my estimation. It is still
> possibly undercosted. Most of the initial suggestions for "fixing"
> WwEF were harsher - making it cost a blood, making it a Master
> Out of Turn, etc.
>
> The current errata is "middle of the road" to those.
>
<eyes snap open>
The current ruling is Middle of the road! I can't argue with you on
that, since you get all the feedback, but, with all the flak that it
received with the current, I'd hate to see what would have happened with
something harsher.
Raille.
In article <PqKe4.12697$Ce.2...@monger.newsread.com>, Sorrow
<cbo...@apdi.net> writes
>No, but the decision whether or not to use Wake over FA (or vice versa)
>is practically being made for you. A card slot is worth more than a blood
>no matter how you look at it.
Is it? Not in everyone's book. In a highly blood intensive deck, screw
the cards - I need blood!
--
James Coupe (Prince of Mercia, England)
Vampire: Elder Kindred Network
http://madnessnetwork.hexagon.nethttp://www.obeah.demon.co.uk
In article <387C7F...@mich.com>, Raille <rai...@mich.com> writes
>Does all these changes invaidate all the tournements played in the past.
>Do those player now get to be considered second class, because their
>victories where with cards that had not yet been watered down?
>
>All those articles writen on how to use certain cards, kaput!
If you believe this, you have clearly never paid attention to the group,
or the issuing of rulings.
Consider that Dreams of the Sphinx has never been touched.
[ quoted text not captured ]
In article <387CEA...@mich.com>, Raille <rai...@mich.com> writes
>The question I have, is: Can you come up with something more middle of
>the road?
Random suggestions:
- No errata - play as it is read
- Replace at next untap phase
- Replace at end of current player's turn
- Replace at end of next but (1, 2...) player's turn
- Can only be used on actions the current player could block (i.e.
directed at him, prey (when he gets his chance after the prey) or
predator) (Prevents use for crosstable Surprise Influence however)
- If the card is used during the blocking step of an action, the player
must play sufficient intercept (at the same time as playing Wake) as to
be able to block it, either from his hand, or from the table (utilising
intercept from other player's (e.g. a cross-table rumour mill) is
acceptable)
[ quoted text not captured ]
snip
> Now that you mention it. Eww...
>
> Your right.
>
> What an incredibly difficult card to fix.
>
> Raille.
I have a great idea that will fix all the problems, arguments and incredibly
needlessly long threads.
BAN that sucker! It's the WOTC way!
Please not sarcasm. I don't want to force this thread into another three
weeks.
Mike Buckley
> >Does all these changes invaidate all the tournements played in the past.
> >Do those player now get to be considered second class, because their
> >victories where with cards that had not yet been watered down?
> >All those articles writen on how to use certain cards, kaput!
> If you believe this, you have clearly never paid attention to the group,
> or the issuing of rulings.
> Consider that Dreams of the Sphinx has never been touched.
I'm sure this is only a matter of time, especially after the recent
disclosure
that Life Boon, of all cards, is under review... </sar>
Sorrow
---
no hate no wars no ignorance no politics no pain no force
no weapons no oppression no sorrow no chemicals no dust
no leaders no violence no dust no leaders no leaders
now it's time for the world to see a man with open eyes
now it's time to realize we tell ourselves the best of lies
In article <21sf4.13646$Ce.3...@monger.newsread.com>, Sorrow
<cbo...@apdi.net> writes
>I'm sure this is only a matter of time, especially after the recent
>disclosure
>that Life Boon, of all cards, is under review...
Many cards are placed under review, if a petition is made to LSJ, in my
experience, with a serious argument. Whether that review leads to
anything is an entirely different matter.
[ quoted text not captured ]
James Coupe wrote:
>
> In article <387CEA...@mich.com>, Raille <rai...@mich.com> writes
> >The question I have, is: Can you come up with something more middle of
> >the road?
>
> Random suggestions:
>
> - No errata - play as it is read
Ilike this, but the card is a little undercosted here. Soo..
> - Replace at next untap phase
Looks better.
> - Replace at end of current player's turn
Also looks about the same. I am trying to see what the difference in
play might be, between this and the one above.
> - Replace at end of next but (1, 2...) player's turn
Not sure what you meant.
> - Can only be used on actions the current player could block (i.e.
> directed at him, prey (when he gets his chance after the prey) or
> predator) (Prevents use for crosstable Surprise Influence however)
This is nice, just getting a little wordy.
> - If the card is used during the blocking step of an action, the player
> must play sufficient intercept (at the same time as playing Wake) as to
> be able to block it, either from his hand, or from the table (utilising
> intercept from other player's (e.g. a cross-table rumour mill) is
> acceptable)
>
And even wordier.
Some good thoughts their James.
Raille.
In article <387FB5...@mich.com>, Raille <rai...@mich.com> writes
>> - Replace at end of next but (1, 2...) player's turn>
>Not sure what you meant.
>
Five Methuselahs around the table, A, B, C, D, E.
A plays a Wake on B's turn. He replaces at end of next Methuselah but
1's turn - i.e. at the end of C's turn - or at the end of the next
Methuselah but 2's turn - i.e. at the end of D's turn, and so on round
the table.
>> - If the card is used during the blocking step of an action, the player
>> must play sufficient intercept (at the same time as playing Wake) as to
>> be able to block it, either from his hand, or from the table (utilising
>> intercept from other player's (e.g. a cross-table rumour mill) is
>> acceptable)
>>>
>And even wordier.
Remove the parenthetical text - the meaning in them is explicit
clarification, rather than actually necessary, IMO.
[ quoted text not captured ]
In article <GRdpflAL...@obeah.demon.co.uk>,
James Coupe <ve...@obeah.demon.co.uk> wrote:
> In article <387FB5...@mich.com>, Raille <rai...@mich.com> writes
> >> - Replace at end of next but (1, 2...) player's turn
> >
> >Not sure what you meant.
> >
>
> Five Methuselahs around the table, A, B, C, D, E.
>
> A plays a Wake on B's turn. He replaces at end of next Methuselah but
> 1's turn - i.e. at the end of C's turn - or at the end of the next
> Methuselah but 2's turn - i.e. at the end of D's turn, and so on round
> the table.
this is too complex of a mechanism for your average player to understand
> >> - If the card is used during the blocking step of an action, the
player
> >> must play sufficient intercept (at the same time as playing Wake)
as to
> >> be able to block it, either from his hand, or from the table
(utilising
> >> intercept from other player's (e.g. a cross-table rumour mill) is
> >> acceptable)
> >>
> >
> >And even wordier.
>
> Remove the parenthetical text - the meaning in them is explicit
> clarification, rather than actually necessary, IMO.
this is too complex of a mechanism for your average player to understand
I understand what you are saying but I would not expect a fifteen
year-old to be able to understand it
[ quoted text not captured ]
On Sat, 15 Jan 2000 X_Ze...@email.msn.com wrote:
> this is too complex of a mechanism for your average player to understand
Replace at end of next but one player's turn.
What's complicated about that? Note, these were random thoughts, not
actually proposed errata supported by me.
> this is too complex of a mechanism for your average player to understand
>
"When you play Wake, you must play sufficient intercept from any source to
equal or beat the current action's stealth, if you are still in the
Declare Blocks section of the action."
What's complicated about that?
> I understand what you are saying but I would not expect a fifteen
> year-old to be able to understand it
That is merely insulting to 15 year olds. I know and have known quite
a few 15 year olds who are perfectly competent Jyhad players, often quite
subtle and devious - and more than capable of reading two or three lines
of text.
--
James Coupe
In article
<Pine.SOL.4.10a.100011...@red.csi.cam.ac.uk>,
James Coupe <ja...@obeah.demon.co.uk> wrote:
> On Sat, 15 Jan 2000 X_Ze...@email.msn.com wrote:
> > this is too complex of a mechanism for your average player to
understand
>
> Replace at end of next but one player's turn.
>
> What's complicated about that? Note, these were random thoughts, not
> actually proposed errata supported by me.
>
I thank you for contributing your thoughts, especially random ones which
often are the most fruitful.
My point is that if you begin to put algerbraic functions into how many
turns you need to wait before you replace the card, it makes it that
much more complicated. Granted Jyhad is not a simple game but once you
get the hang of it, it is fairly rote. Yes, I know there are some cards
that ask you to do simple algebra for damage (that thaumaturgy card that
does 2x+2 damage at superior) which is for the most part instantaneous,
but asking someone to replace a card 2 or 3 players later is asking for
mistakes to be made. Nobody enjoys making mistakes that weaken their
position on the table.
> > this is too complex of a mechanism for your average player to
understand
> >
>
> "When you play Wake, you must play sufficient intercept from any
source to
> equal or beat the current action's stealth, if you are still in the
> Declare Blocks section of the action."
>
Okay what is the general rule about playing cards that you cannot furfil
the requirements. I understood that the cards were burned with no
effect. Now the mechanism of stealth and intercept is a constantly
revolving one. I play stealth; I counter with intercept. I play more
stealth; I counter with more intercept. You could never truely play the
card knowing that you had enough intercept to block the current action.
I would think that this could lead to abuse in the same way it was
abused before errata. It would just be wordier and require a more
cunning methuselah to abuse it.
> What's complicated about that?
>
> > I understand what you are saying but I would not expect a fifteen
> > year-old to be able to understand it
>
> That is merely insulting to 15 year olds. I know and have known quite
> a few 15 year olds who are perfectly competent Jyhad players, often
quite
> subtle and devious - and more than capable of reading two or three
lines
> of text.
\
My apologies to the 15 year-old Jyhad players of the world. I actually
have (or had, as I think they are older now) several 15 year old jyhad
players in my group and they have ousted me on many occasions. My
point is I would not want to errata a card from something that is fairly
simple to understand to one that could lead to misinterpretation of the
errata
Thanks for the feedback,
Norman S. Brown Jr.
X_Zealot
Archon of the Swamp
[ quoted text not captured ]
James Coupe wrote:
>
> On Sat, 15 Jan 2000 X_Ze...@email.msn.com wrote:
> > this is too complex of a mechanism for your average player to understand
>
> Replace at end of next but one player's turn.
>
> What's complicated about that? Note, these were random thoughts, not
> actually proposed errata supported by me.
>> > this is too complex of a mechanism for your average player to understand
> >
>
> "When you play Wake, you must play sufficient intercept from any source to
> equal or beat the current action's stealth, if you are still in the
> Declare Blocks section of the action."
>> What's complicated about that?
>
> > I understand what you are saying but I would not expect a fifteen
> > year-old to be able to understand it
>
> That is merely insulting to 15 year olds. I know and have known quite
> a few 15 year olds who are perfectly competent Jyhad players, often quite
> subtle and devious - and more than capable of reading two or three lines
> of text.
>> --
>
> James Coupe
Correct it is insulting to 15year olds. Still avalid argument for the
change of text.
Perhaps: Replace only one Wake each untap phase.
Raille.
>
> Perhaps: Replace only one Wake each untap phase.
>
> Raille.
How about this:
Remove the errata and add to the text to say:
Only one Wake with evening's Freshness can be played in any turn.
That way you can play it once on any given turn without losing card
advantage against other players.
Mike Buckley
In article <38836...@moron.semo.edu>,
[ quoted text not captured ]
Talk about jamming your hand up. I think this is more of a penalty then
the current errata
[ quoted text not captured ]
> >
> > How about this:
> >
> > Remove the errata and add to the text to say:
> >
> > Only one Wake with evening's Freshness can be played in any turn.
> >
> > That way you can play it once on any given turn without losing card
> > advantage against other players.
>
> Talk about jamming your hand up. I think this is more of a penalty then
> the current errata
>
> Norman S. Brown Jr.
> X_Zealot
> Archon of the Swamp
>
Well, it would jam your hand up if you were stupid enough not to find the
proper balance in your deck. If I was playing a S:CE deck and played 60
Majesty's in it that would also be jamming my hand up but it's deck building
skills that would prevent such a jamming problem. It's true that my
suggestion may give too much to the weenie rush/bleed/vote style of decks
because you would only be able to WwEF once during their turn but you can
also play FA's to supplement. It's only a suggestion.
I like to have my hand to equal to the number of cards my opponent(s) has
and not be reduced outside of my turn just because I "blocked as if
untapped" ooooo what an evil thing I did. I think the current errata works
fine in a 2 player game but alters far too much in a multiplayer game.
Mike Buckley
On Mon, 17 Jan 2000 X_Ze...@email.msn.com wrote:
> Yes, I know there are some cards
> that ask you to do simple algebra for damage (that thaumaturgy card that
> does 2x+2 damage at superior) which is for the most part instantaneous,
> but asking someone to replace a card 2 or 3 players later is asking for
> mistakes to be made.
"Okay, you've played Wake. You replace it at the end of Dave's turn."
> stealth; I counter with more intercept. You could never truely play the
> card knowing that you had enough intercept to block the current action.
The idea was for it to be based on the current amount of stealth - hence
you would have to play at least 1 intercept card if you were blocking a +1
stealth action, say, when you played Wake.
> I would think that this could lead to abuse in the same way it was
> abused before errata. It would just be wordier and require a more
> cunning methuselah to abuse it.
You misunderstand. Every time they played it with a vampire, they would
have to give that vampire intercept enough to block it - so you couldn't
just cycle Wake cards, you'd need to 'waste' intercept, too.
--
James Coupe
On Mon, 17 Jan 2000, Raille wrote:
> Perhaps: Replace only one Wake each untap phase.
So now you would advocate not only replacing during untap, but slowing
down the replacing of those cards?
--
James Coupe
On Mon, 17 Jan 2000, Cult Fiction Comics wrote:
> Only one Wake with evening's Freshness can be played in any turn.
Hamstringing intercept decks in the process, especially if they are up
against, say, weenie vote.
--
James Coupe
On Mon, 17 Jan 2000, Cult Fiction Comics wrote:
> Well, it would jam your hand up if you were stupid enough not to find the
> proper balance in your deck. If I was playing a S:CE deck and played 60
Indeed. That is (one of) the argument(s) in favour of the current errata.
It changes the card, yes - but find the right balance in your decks and it
is perfectly, perfectly usable.
Nobody expects any erratum to not change a card - but it doesn't make it
completely unplayable.
--
James Coupe
James Coupe <ja...@obeah.demon.co.uk> writes:
[ quoted text not captured ]
Did he mean, replacing one Wake on *that* player's untap phase or on
*any* player's untap phase?
Fred
James Coupe wrote:
>
> On Mon, 17 Jan 2000, Raille wrote:
> > Perhaps: Replace only one Wake each untap phase.
>
> So now you would advocate not only replacing during untap, but slowing
> down the replacing of those cards?
>> --
>
> James Coupe
Not really, it was how I personnally interpreted your earlier
description of card replacement.
Guess I got it wrong.
Raille
Frederick Scott wrote:
>
> James Coupe <ja...@obeah.demon.co.uk> writes:
>
> >On Mon, 17 Jan 2000, Raille wrote:
> >> Perhaps: Replace only one Wake each untap phase.
> >
> >So now you would advocate not only replacing during untap, but slowing
> >down the replacing of those cards?
>> Did he mean, replacing one Wake on *that* player's untap phase or on
> *any* player's untap phase?
>
> Fred
I meant replace a wake on every *any* players untap phase.
Raille
In article <Pine.SOL.4.10a.10001...@orange.csi.cam.ac.uk>,
James Coupe <ja...@obeah.demon.co.uk> wrote:
>On Mon, 17 Jan 2000 X_Ze...@email.msn.com wrote:>> Yes, I know there are some cards
>> that ask you to do simple algebra for damage (that thaumaturgy card that
>> does 2x+2 damage at superior) which is for the most part instantaneous,
>> but asking someone to replace a card 2 or 3 players later is asking for
>> mistakes to be made.>"Okay, you've played Wake. You replace it at the end of Dave's turn."
My playgroup has evolved the convention that the Wake is placed face-up,
crosswise, on top of the library, and are moved to the ash-heap on
untap, then are redrawn.
gomi
--
you say they taught you how to read and write
yeah, they taught you how to count
i say they taught you how to buy and sell
your own body by the pound