rec.games.trading-cards.jyhad

last preview: border skirmish

11 messages from 10 participants · 16 May 2003 – 20 May 2003
original thread on Google Groups

pallando

Border Skirmish Action +1 stealth action. Requires a ready anarch. Each other Methuselah discards one card at random from his or her hand, and this anarch untaps at the end of the turn. The checklist for the booster cards is now complete. As aczocgud said, a checklist for the starters would be nice to have. regards pallando

Pablo Alonso

Wow! This card is great... combined with Anarch-HoS, you can do a very interesting deck-killer strategy... or anarch OBF/ANI-vamps and Feline Saboteurs... What do you think?? Greetings, Pablo Alonso On Fri, 16 May 2003 13:10:46 +0200, "pallando" <pall...@gmx.atNOSPAM> wrote: [ quoted text not captured ]

The Fanboy

> Wow! This card is great... combined with Anarch-HoS, you can do a very > interesting deck-killer strategy... or anarch OBF/ANI-vamps and Feline > Saboteurs... How do you expect to win? Random hand destruction is too unpredictable. In M:TG, it works because cards-in-hand are a potentially limited resource. Nobody plays with a fat deck (more than 60 cards), and draws are a lot less common unless your deck is tailored to give you more than the base 1/turn. In VTES, you get rid of a card, at random, that gets replaced immediately. Hrm...that potentially draws them into the card they need to move forward, or clears up hand jam. Yeah, it COULD mess them up. But it probably won't. The way deck construction works in VTES, you're rarely going to be able to snag anything that won't be replaced within 6-10 draws, anyway, if it's important. The HOS have a slightly better time of it, since they can use AUS to see what's coming, and thus choose what they hit from the library, and use Revelations to choose what they hit from the hand. After expirementing with Feline Saboteur, I realized that random deck-killing simply isn't a viable strategy. It has backfired on me more than it's worked in my favor. Fanboy

Hollowboy

texas...@yahoo.com (The Fanboy) wrote in message news:<f99d61c5.03051...@posting.google.com>... > > Wow! This card is great... combined with Anarch-HoS, you can do a very > > interesting deck-killer strategy... or anarch OBF/ANI-vamps and Feline > > Saboteurs... > > How do you expect to win? Snip, cos I agree... Border skirmish does have one new advantages over other deck-hosing: you can potentially help out your cross-table buddy with it - like stash a Border Skirmish in your Storage Annex*, and unload it when they indicate that their current hand is a bit sad. Sadly, this and the untap advantage seem a bit marginal, basically Feline or the hugely debated Slaughterhouse is a whole lot better, and even Slaughterhouse is not all that, so why bother. *this concept is very Buffy. You have Yuppies cellaring wine in annex A, and an ancient, malevolent vampire storing a helicopter full of mercenaries in annex B... and no one ever comments on just how odd that is. Nice.

salem

On 18 May 2003 00:32:38 -0700, icantbelievehollow...@hotmail.com (Hollowboy) scrawled: >texas...@yahoo.com (The Fanboy) wrote in message news:<f99d61c5.03051...@posting.google.com>... >> > Wow! This card is great... combined with Anarch-HoS, you can do a very >> > interesting deck-killer strategy... or anarch OBF/ANI-vamps and Feline >> > Saboteurs... >> >> How do you expect to win? > >Snip, cos I agree... well, how about that Brinkmanship card? means you need a way to pass a vote (i think...?), but if so it's a good way to force your prey to die if you can foil their withdraw. salem domain:canberra http://www.geocities.com/salem_christ.geo/vtes.htm

James O'Rance

salem <salem_ch...@yahoo.com> wrote: > well, how about that Brinkmanship card? means you need a way to pass a > vote (i think...?), but if so it's a good way to force your prey to > die if you can foil their withdraw. All this time that people have asked me why there aren't more Slaughterhouses in my HoS deck, I tell them that deck destruction doesn't win games. It's a nice support strategy and does wonders for morale (ie, your prey loses morale), but it won't oust your prey. Brinkmanship. Time to rethink my HoS deck. james o'rance http://www.geocities.com/dragon-dreamer/vampire

Matt Mayoh

jor...@sydcon.net (James O'Rance) wrote in message news:<7455ad7.03051...@posting.google.com>... > salem <salem_ch...@yahoo.com> wrote: > > > well, how about that Brinkmanship card? means you need a way to pass a > > vote (i think...?), but if so it's a good way to force your prey to > > die if you can foil their withdraw. > > All this time that people have asked me why there aren't more > Slaughterhouses in my HoS deck, I tell them that deck destruction > doesn't win games. It's a nice support strategy and does wonders for > morale (ie, your prey loses morale), but it won't oust your prey. > > Brinkmanship. > > Time to rethink my HoS deck. > > My HoS deck already has the votes, Brinkmanship is going straight into it. A question that we thought of yesterday: If you have a brinkmanship in play, there's only one other person left, and they successfully withdraw, what happens? Is the game is over assoon as they successfully withdraw, giving you one VP each? Or does the brinkmanship still trigger, ousting you and giving the other player 2 VPs? What if you successfully withdraw while there's still other players? Do you get your VP because the brinkmanship goes away as soon as you withdraw, or can it still trigger, ousting you because you've successfully withdrawn? Matt

The Lasombra

On 18 May 2003 21:15:12 -0700, fluffy_ps...@hotmail.com (Matt Mayoh) wrote: >If you have a brinkmanship in play, there's only one other person >left, and they successfully withdraw, what happens? I laugh at you. A lot. And then, the card text is ignored, as you cannot be ousted when the game is over, and as soon as the other person withdraws, the game is over and the card text cannot oust you. >Is the game is over assoon as they successfully withdraw, giving you one VP each? Correct. >Or does the brinkmanship still trigger, ousting you and giving the >other player 2 VPs? Nope. >What if you successfully withdraw while there's still other players? If you control it, it leaves when you do, and has no effect. >Do you get your VP because the brinkmanship goes away as soon as you >withdraw, or can it still trigger, ousting you because you've >successfully withdrawn? You cannot be ousted after withdrawing as the card goes away as soon as you withdraw. Carpe noctem. Lasombra http://www.TheLasombra.com

salem

On Mon, 19 May 2003 00:43:45 -0400, The Lasombra <TheLa...@hotmail.com> scrawled: >On 18 May 2003 21:15:12 -0700, fluffy_ps...@hotmail.com (Matt >Mayoh) wrote: [snip] >And then, >the card text is ignored, as you cannot be ousted when the game is >over, and as soon as the other person withdraws, the game is over and >the card text cannot oust you. what about Gambit Accepted? if you have a Gambit in play, and your predator ousts you, ending the game, then Gambit leaves play. Does that mean it's text isn't there to give your predator his extra vp for ousting you, thus making the game end 1 vp short? [ quoted text not captured ]

LSJ

salem wrote: > what about Gambit Accepted? > > if you have a Gambit in play, and your predator ousts you, ending the > game, then Gambit leaves play. Does that mean it's text isn't there to > give your predator his extra vp for ousting you, thus making the game > end 1 vp short? No. Card text: "If you are ousted, your predator gains an additional victory point." -- LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc. Links to V:TES news, rules, cards, utilities, and tournament calendar: http://www.white-wolf.com/vtes/

Emmit Svenson

texas...@yahoo.com (The Fanboy) wrote in message news:<f99d61c5.03051...@posting.google.com>... > > Wow! This card is great... combined with Anarch-HoS, you can do a very > > interesting deck-killer strategy... or anarch OBF/ANI-vamps and Feline > > Saboteurs... > > How do you expect to win? > > Random hand destruction is too unpredictable. ... > Yeah, it COULD mess them up. But it > probably won't. The way deck construction works in VTES, you're > rarely going to be able to snag anything that won't be replaced within > 6-10 draws, anyway, if it's important. Put Meddling of Semsith in play, THEN start using Border Skirmishes. Ouch.