rec.games.trading-cards.jyhad

Damage Resolution Flowchart

5 messages from 4 participants · 14 July 1998 – 15 July 1998
original thread on Google Groups

Robert Franklin Grau

Well, we have the new rulings, might as well start making them easier to live with. Hope this helps, and keeps confusion to a minimum. Start Here <---------------. | | V | Will Damage | Be Prevented --> Yes --> Figure Out How Much | and Start Over |Nope V Is There Unresoved --> No ------------------. Normal Damage? <----------------. | | | | |Yes | | V | | Does the Vamp Have--> Yes --> Burn 1 blood | Any Blood? to resolve 1 | | Normal Damage | |Nope V | Is There Unresolved | Agg Damage? | | | | |Yes Nope| V V | Vampire has Unhealed <----- 1 point Agg | Damage. is resolved. | | | | | V | Is There Unresolved --> Nope ---------------. | Agg Damage? <-----------------. | | | | | | |Yes | | | V | | | Does the Vamp Have--> Yes --> Burn 1 blood | | Any Blood? to avoid | | | destruction | | |No | | | .-----------------------/ | | | | V V V Vampire is | Vampire goes | Vamp remains burned | to Torpor | in active | | Region I'm not attempting to explain why this is the way it works, only that this should guide everyone through the Agg damage confusion and/or let the players who have been explaining it catch their breath. :) Thanks, Robert F. Grau

Robert Franklin Grau

Whoops, Netscape killed my column spacing.... :( Sorry. I'll post a textual version tomorrow. (gotta go eat) Robert F. Grau

ber...@cco.caltech.edu

In article <35ABD32E...@eos.ncsu.edu>, Robert Franklin Grau <rfg...@eos.ncsu.edu> wrote: > Well, we have the new rulings, might as well start making them easier to > live with. > > Hope this helps, and keeps confusion to a minimum. > Umm... there's an easier way. First, resolve normal damage. Burn one blood to heal each. If you can't, go to torpor. Next, resolve agg damage. If you are not in torpor, the first point is treated as unhealed normal damage (i.e. you go to torpor and ignore that point of damage). If you are in torpor, burn 1 blood to heal each. If you can't, burn. Admittedly, you won't actually go to torpor until all of the damage is resolved, but it basically works the same way. If you're in torpor, you can heal agg damage for 1 blood. If you're not, the first point sends you there. Normal damage works the way it always has. -Chris -----== Posted via Deja News, The Leader in Internet Discussion ==----- http://www.dejanews.com/rg_mkgrp.xp Create Your Own Free Member Forum

gen...@iname.com

> Whoops, Netscape killed my column spacing.... :( My version looks good. Should somebody wish to have it, just ask. :) Frederic.

LSJ

ber...@cco.caltech.edu wrote: > Admittedly, you won't actually go to torpor until all of the damage is > resolved, but it basically works the same way. If you're in torpor, you can > heal agg damage for 1 blood. If you're not, the first point sends you there. Yep. For a flowchart that works the "actual" way (and is slightly simpler than Rob Grau's nice work-up), try this: (done in psudo-code rather than ascii-art for maximum portability :-) Begin: More Damage? N: Goto End. Aggravated AND You have unhealed damage already? N: Goto Heal. Can you prevent destruction? Y: burn a blood to prevent destruction. N: Burn (end processing :-) Goto Begin. Heal: Can you heal the damage? Y: burn a blood to heal N: the damage is unhealed Goto Begin. End: Have any unhealed damage? Y: Torpor -- L. Scott Johnson (vte...@wizards.com) VTES Net.Rep for Wizards of the Coast. Searchable database of official card text, errata, and rulings: http://deckserver.net/cgi-deckserver/rulemonger.cgi/powersearch