This one came to me in a flash of Inspiration over the weekend
Malkavian Headache
aka Spitting Teeth in frustration
1xAnson
11x Little (2-4 cap) vamps of your choice
2x Elysium: the arbouretum
2x Parthenon
1x Rumours of Gehenna
55x Brainwash
Sideboard to taste
Sudden reversal, Banishment, Eldar Library, 5x effective management
How it Plays
This is Best in 2 player BTW...
If you start.
(Drop the Parthenon if you get it. tap it.) Pick a vampire. Brainwash it.
Get a vamp out
repeat. Bleed as fast as you can.
If your opponent starts;
if there first 4 transfers don't wake the vamp up, brainwash it.
they'll have to start on a new one. you get a turn without opposition.
Bleed 'em
(if they don't have a 4 or less cap vamp you've won already)
With multiple master ations, play master cards as fast as possible, so as
fast as they get the brainwashes off you drop 'em on again.
you'll have the edge, so keep bleeding as fast as possible.
once you've Elysium, you'll have Minion advantage and can afford to get into
combat...
Hit 'em fast and repeatedly
then appologise, gather your cards and run!
*grin*
thoughts / comments / condemnation / praise?
James
>1xAnson
>11x Little (2-4 cap) vamps of your choice
>
>2x Elysium: the arbouretum
>2x Parthenon
>1x Rumours of Gehenna
>55x Brainwash
With only 1 Anson, 2 Parthenon, and 1 Rumours, you can't really rely on having
lots of extra master phases. I'd put in more Ansons and Parthenons.
And just to make sure, you do know that Elysium will only protect you from
Camarilla vampires?
>Banishment,
You do realize that Banishment only works on younger vampires now, right? So
only Anson can use the Banishment effectively (and you still have no way to get
rid of the 8+ caps).
>How it Plays
>This is Best in 2 player BTW...
Well, a lot of decks are best in a 2-player game. Combat decks can do wonders.
And think of how powerful an intercept Rotshreck deck would do in just a
2-player game. To be honest, a 2-player game is vastly different from a larger
multiplayer game.
Also, it may be important to note that your Brainwashes can be countered by
Arcane Library, Art Museum, and friends (though they act slowly). And also by
the new Zillah's Valley card. An elder deck relying on Zillah's Valley might
not be so inconvenienced by those Brainwashes...
Halcyan 2
Halcyan 2 <halc...@aol.com> wrote in message
news:20010724111438...@ng-fq1.aol.com...
> >1xAnson
> >11x Little (2-4 cap) vamps of your choice
> >
> >2x Elysium: the arbouretum
> >2x Parthenon
> >1x Rumours of Gehenna
> >55x Brainwash
>
> With only 1 Anson, 2 Parthenon, and 1 Rumours, you can't really rely on
having
> lots of extra master phases. I'd put in more Ansons and Parthenons.
true.
I've not actually playtested this properly yet, The idea only popped into my
head Sunday...
I got off a 1st turn Brainwash and basically won the game from there... he'd
put 4 on a cap6,
I brainwashed it, he had to wake up another 6 and by then was several blood
down, I had
the Edge and Alexandra had woken up...
2x Anson,
3x Parthenon
2x Barrens (for when you've brainwashed everything in play Twice)
and a few Effective managements
> And just to make sure, you do know that Elysium will only protect you from
> Camarilla vampires?
Really? I thought it was;
"Tap to end a combat. Only usable before range is determined.
Any vampire can burn this card by calling a vote as a political action,
which would be at +1 Stealth."
ideal for locking combat decks, for rush deckes where you don't want to
loose minions,
or blocking incoming combat monsters
> >Banishment,
> You do realize that Banishment only works on younger vampires now, right?
So
> only Anson can use the Banishment effectively (and you still have no way
to get
> rid of the 8+ caps).
bummer. Used to be a "Ready Vampire"
so you could knock a vamp down a few (5+) points, Banish it then Brainwash
it next turn
> >How it Plays
> >This is Best in 2 player BTW...
>
> Well, a lot of decks are best in a 2-player game. Combat decks can do
wonders.
> And think of how powerful an intercept Rotshreck deck would do in just a
> 2-player game. To be honest, a 2-player game is vastly different from a
larger
> multiplayer game.
Well, the core concept of the deck is that you're trading your Master
Actions
for enemy Minion actions, slowing them down while your Minions press ahead.
using lots of small vampires means you're going to have plenty of Minion
actions
of your own... a few effective managements mean you can mastercard out a
vamp
and influence it into play in one turn...
> Also, it may be important to note that your Brainwashes can be countered
by
> Arcane Library, Art Museum, and friends (though they act slowly). And also
by
> the new Zillah's Valley card. An elder deck relying on Zillah's Valley
might
> not be so inconvenienced by those Brainwashes...
also Sudden reversal and similar can stop them...
But basically the deck tries to force a lock or at least gain advantage by
slowing down
your opponent getting minions out
Arcane Library , Art Museum etc all cost 2 pool and let you tap for 1
blood on
an uncontrolled vampire in influence phase.
they'll get around a brainwash, but (as you said) are slow, plus unless
opponent is
lucky they'll not come up that often in the starting hand...
with a Tomb of Ramses Niblick III out they could beat it faster...
but I'm playing on card / action advantage.
My one Free master card -Brainwash- is tying up the actions of a 2 cost card
that
would be getting there vamps out faster... it slows them down, maybe just a
turn,
but thats often enough
Zillah's Valley Costs 5 pool to Move 4 blood from the blood bank to a
vampire in
your uncontrolled region and only works on vampires with a capacity above 7.
so they use a card and overall loose 1 pool, plus it again slows them
down...
'cos if they drop 4 onto it, I brainwash it, they'll need a Libray+ Zillah's
valley to wake it up
(unless its cap is 8 , of course)
And, of course, you can remove Brainwash with a D action, but that takes one
action from your
opponents minions... which could be blocking or bleeding.
either way it breaks there stride
In multiplay its strength comes out when people use High Cap vamps.
Imagine...
Predator makes 4 transfers.
your turn. Brainwash Predators Vamp with blood on it. bring out 4 cap vamp
Prey makes 4 transfers
~~~
Predator starts on another vamp.
Your turn. Brainwash Preys vamp. bleed your prey. Bring out another vamp
Prey starts on another vamp.
I'm not saying its a winner - if it doesn't get off to a flying start its
going to be VERY weak in combat and similar.
Cheap vamps with useful powers / stealth / bleed would give it some reusable
firepower...
I think with some luck it could hold its own
what other changes could it use? or do people think its central trick is too
weak ?
James
On Tue, 24 Jul 2001 16:55:03 +0100, "James Moore"
<ja...@particle-systems.com> wrote:
>In multiplay its strength comes out when people use High Cap vamps.
>Imagine...
In multiplay its weakness starts to show up.
>Predator makes 4 transfers.
>your turn. Brainwash Predators Vamp with blood on it. bring out 4 cap vamp
You can't put a Brainwash on your predator's vamp, by card text on
Brainwash. You can only put it on your prey's vamp.
This is what makes a Brainwash deck sort of weak; you oust one person,
and then the next guy down has all his vampires out already, and your
Brainwashes are no good.
>what other changes could it use? or do people think its central trick is too
>weak ?
Its central trick is highly vulnerable to a weenie crypt.
Just a suggestion; most people here play in the 'standard' 4- or
5-player format per table. A number of decks are extremely
good/broken in 'duel' format, but the game was designed to usually
have more players... so most advice you'll get is going to be geared
towards that sort of thing. =) I don't know if you have just you and
one other person, or what, so it might not actually be valuable. =)
-- Derek
[THIS SPACE FOR RENT]
In message <uVg77.25658$B5.28...@monolith.news.easynet.net>, James
Moore <ja...@particle-systems.com> writes
>> And just to make sure, you do know that Elysium will only protect you from
>> Camarilla vampires?>
>Really? I thought it was;
>"Tap to end a combat. Only usable before range is determined.
>Any vampire can burn this card by calling a vote as a political action,
>which would be at +1 Stealth."
Errata was issued to bring it in line with Purchase Pact. Check the
White Wolf web site card texts.
It had also been a fair old combat hoser for a while, a no brainer in
many decks.
--
James Coupe PGP Key: 0x5D623D5D
"Surely somewhere out there there's a woman who's EBD690ECD7A1F
been sodomized by her father and is capable of B457CA213D7E6
composing a few coherent sentences on the subject." 68C3695D623D5D
James Coupe wrote:
> James Moore <ja...@particle-systems.com> writes
> >> And just to make sure, you do know that Elysium will only protect you from
> >> Camarilla vampires?
> >
> >Really? I thought it was;
> >"Tap to end a combat. Only usable before range is determined.
> >Any vampire can burn this card by calling a vote as a political action,
> >which would be at +1 Stealth."
>
> Errata was issued to bring it in line with Purchase Pact. Check the
> White Wolf web site card texts.
The errata was actually issued to bring it inline with the "only Camarilla
vampires can call the vote to burn Elysium" errata.
See also the rulebook, section 10.1
--
LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc.
Links to revised rulebook, rulings, errata, and tournament rules:
http://www.white-wolf.com/vtes/
I made a brainwash deck and managed to win a 3 player game. But I doubt it
would ever win a game with 4 or more players.
I don't remember the exact numbers, but it was something like this:
The smallest vamps possible with auspex.
Lots of brainwash and intercept cards.
Parthenon
Pentex subversion
Rumors of gehenna
and maybe info highway, effective managment.
Peter
"James Moore" <ja...@particle-systems.com> wrote in message
news:uVg77.25658$B5.28...@monolith.news.easynet.net...
>
> Halcyan 2 <halc...@aol.com> wrote in message
> news:20010724111438...@ng-fq1.aol.com...
> > >1xAnson
> > >11x Little (2-4 cap) vamps of your choice
> > >
> > >2x Elysium: the arbouretum
> > >2x Parthenon
> > >1x Rumours of Gehenna
> > >55x Brainwash
> >[ quoted text not captured ]
In message <Cin77.11129$e5.16...@newsb.telia.net>, Peter Laan
<peter...@magicit.com> writes
>I made a brainwash deck and managed to win a 3 player game. But I doubt it
>would ever win a game with 4 or more players.
If you construct it with Banishment as well (so you need *big* vampires
now, remember), you can find that Banishment/Brainwash/Memory's Fading
Glimpse/Might of the Camarilla can be quite effective at denying your
prey vampires. Noal's pulled such off, as I recall, under the old
Banishment, to what success I don't recall.
[ quoted text not captured ]
Nice combination! :) I assume that burn means that they lose all blood on
it.
Peter
"James Coupe" <ja...@zephyr.org.uk> wrote in message
news:zWYc4Vhc...@gratiano.zephyr.org.uk...
[ quoted text not captured ]
(Please don't top-post, trim your posts and don't quote signatures
unless you're addressing them.)
In message <Cty77.11169$e5.16...@newsb.telia.net>, Peter Laan
<peter...@magicit.com> writes
[Re: Brainwash/Might of the Camarilla/Memory's Fading Glimpse/Might of
the Camarilla]
>Nice combination! :) I assume that burn means that they lose all blood on
>it.
It depends what you pull off and how. The Brainwash can be useful if
you're having problems pulling off the votes, as a temporary stop. If
you pull off Might of the Camarilla, they (as everyone does) choose a
vampire in their uncontrolled region and burn it. All blood on it is
lost. If they have another vampire in the uncontrolled region, they can
pick that one, of course, it's up to them.
Memory's Fading Glimpse allows you to be more specific in getting rid of
the vampire, but they get the pool back. However, combined with
judicious use of Brainwash, they can't necessarily get anything else out
easily.
Silly Un-pull-off-able Thoughts:
As a pointless aside, Might of the Camarilla combos well with
Possession. If you were to be silly enough to do something like play
Justicars, Fifth Tradition/Minion Tap them and have enough blood to
bring out a few Giovanni too (add Sargon Fragment/Necromancy cards), you
could use Rafaele (NEC obf), Carlotta (NEC obf) and Pochtli (NEC OBF) to
pull off Possessions at stealth.
Hmm.... a combo Nosferatu Ugly Princes (Selma, Murat, Nikolaus) together
with Sheldon (lots, for MotC) for vote power. Calebros in an emergency,
but I don't think the deck could afford to defend that *as well*. The
idea's getting silly already. Add in some Giovanni. Add some Nosferatu
Justicar, of course. Add Necromancy/Sargon Fragment. Get the Giovanni
to also call Free States Rant. Kill their vampires, get free vampires
for yourself.
Never going to happen, but it sounds fun.
[ quoted text not captured ]
James Coupe <ja...@zephyr.org.uk> wrote in message news:<MgvzFwKD...@gratiano.zephyr.org.uk>...
[ quoted text not captured ]
Yeah, Patrick and I (And a few others?) were tossing around ideas for
something like this a month ago, used Arika for mights, 11-cap
giovanni for possession/daemonic possession with a sargon, for arika,
and lots of copies of ezmerelda for lifegain. ungainly, but would be
fun to play if anyone had that many of the 11-caps.
Cameron
In message <a1e26d99.01072...@posting.google.com>, Cameron
<orcao...@hotmail.com> writes
>Yeah, Patrick and I (And a few others?) were tossing around ideas for
>something like this a month ago, used Arika for mights, 11-cap
>giovanni for possession/daemonic possession with a sargon, for arika,
>and lots of copies of ezmerelda for lifegain. ungainly, but would be
>fun to play if anyone had that many of the 11-caps.
Ah, I've already suggested an easier version of that. Ravnos
/Giovanni/Sargon/Possession deck, with Goodnight Sweet Prince to get
them into the ash-heap. No need for difficult vote lock.
[ quoted text not captured ]
> Silly Un-pull-off-able Thoughts:
>
> As a pointless aside, Might of the Camarilla combos well with
> Possession. If you were to be silly enough to do something like play
> Justicars, Fifth Tradition/Minion Tap them and have enough blood to
> bring out a few Giovanni too (add Sargon Fragment/Necromancy cards), you
> could use Rafaele (NEC obf), Carlotta (NEC obf) and Pochtli (NEC OBF) to
> pull off Possessions at stealth.
>
> Hmm.... a combo Nosferatu Ugly Princes (Selma, Murat, Nikolaus) together
> with Sheldon (lots, for MotC) for vote power. Calebros in an emergency,
> but I don't think the deck could afford to defend that *as well*. The
> idea's getting silly already. Add in some Giovanni. Add some Nosferatu
> Justicar, of course. Add Necromancy/Sargon Fragment. Get the Giovanni
> to also call Free States Rant. Kill their vampires, get free vampires
> for yourself.
>
> Never going to happen, but it sounds fun.
Believe me or not, a friend of mine managed to do it a few weeks
ago... Sheldon called Might of the Camarilla and Carlotta Giovanni
played Daemonic Possession on his prey's Francisco Domingo de Polonia.
Afterwards, Pochtli played Possession on... a high-cap Setite, and he
put the Khobar Towers in play on the next turn. He got another free
minion/Khobar fodder (Parnassus, I think) a few turns later with a
Form of Corruption. Do I need to say that it's one of the weirdest
deck I've ever seen ?
If I remember well, this deck got 2VPs in a 6-player game. It still
needs a lot of tweaking, but it works. Wow.
Pierre
In message <e566b46.01072...@posting.google.com>, kuquami
<kuq...@hotmail.com> writes
>Believe me or not, a friend of mine managed to do it a few weeks
>ago... Sheldon called Might of the Camarilla and Carlotta Giovanni
>played Daemonic Possession on his prey's Francisco Domingo de Polonia.
Daemonic Possession has to retrieve a vampire that was burned from the
controlled region. MotC burns vampires in the uncontrolled region.
[ quoted text not captured ]
>> As a pointless aside, Might of the Camarilla combos well with
>> Possession.>> Believe me or not, a friend of mine managed to do it a few weeks
> ago... Sheldon called Might of the Camarilla and Carlotta Giovanni
> played Daemonic Possession on his prey's Francisco Domingo de Polonia.
Might of the Camarilla burns a vampire in the uncontrolled region.
Since Daemonic Posession requires the vampire to have been burned from
play, this isn't a legal combo.
It's a shame, because I really like burning vampires with political
actions.
Regards,
Noal McDonald
VEKN PRince of Metro Detroit
>It's a shame, because I really like burning vampires with political
>actions.
>
>Regards,
>Noal McDonald
>VEKN PRince of Metro Detroit
Yeah, and Igo used to enjoy banishing Augustus..
No more alas,
Bernie Bresnahan
Prince o' Lansing
dhar...@my-deja.com (Noal McDonald) wrote in message news:<bb705c59.01072...@posting.google.com>...
[ quoted text not captured ]
Ooops, no one had noticed this ! Well, at least it works with the
normal Possession, and I've seen it played...
I thought I had found a use for Yong-Sun's special... I guess he'll
stay on the wallpaper for a while.
Pierre