rec.games.trading-cards.jyhad

Malkavian Headache Deck

17 messages from 10 participants · 24 July 2001 – 27 July 2001
original thread on Google Groups

James Moore

This one came to me in a flash of Inspiration over the weekend Malkavian Headache aka Spitting Teeth in frustration 1xAnson 11x Little (2-4 cap) vamps of your choice 2x Elysium: the arbouretum 2x Parthenon 1x Rumours of Gehenna 55x Brainwash Sideboard to taste Sudden reversal, Banishment, Eldar Library, 5x effective management How it Plays This is Best in 2 player BTW... If you start. (Drop the Parthenon if you get it. tap it.) Pick a vampire. Brainwash it. Get a vamp out repeat. Bleed as fast as you can. If your opponent starts; if there first 4 transfers don't wake the vamp up, brainwash it. they'll have to start on a new one. you get a turn without opposition. Bleed 'em (if they don't have a 4 or less cap vamp you've won already) With multiple master ations, play master cards as fast as possible, so as fast as they get the brainwashes off you drop 'em on again. you'll have the edge, so keep bleeding as fast as possible. once you've Elysium, you'll have Minion advantage and can afford to get into combat... Hit 'em fast and repeatedly then appologise, gather your cards and run! *grin* thoughts / comments / condemnation / praise? James

Halcyan 2

>1xAnson >11x Little (2-4 cap) vamps of your choice > >2x Elysium: the arbouretum >2x Parthenon >1x Rumours of Gehenna >55x Brainwash With only 1 Anson, 2 Parthenon, and 1 Rumours, you can't really rely on having lots of extra master phases. I'd put in more Ansons and Parthenons. And just to make sure, you do know that Elysium will only protect you from Camarilla vampires? >Banishment, You do realize that Banishment only works on younger vampires now, right? So only Anson can use the Banishment effectively (and you still have no way to get rid of the 8+ caps). >How it Plays >This is Best in 2 player BTW... Well, a lot of decks are best in a 2-player game. Combat decks can do wonders. And think of how powerful an intercept Rotshreck deck would do in just a 2-player game. To be honest, a 2-player game is vastly different from a larger multiplayer game. Also, it may be important to note that your Brainwashes can be countered by Arcane Library, Art Museum, and friends (though they act slowly). And also by the new Zillah's Valley card. An elder deck relying on Zillah's Valley might not be so inconvenienced by those Brainwashes... Halcyan 2

James Moore

Halcyan 2 <halc...@aol.com> wrote in message news:20010724111438...@ng-fq1.aol.com... > >1xAnson > >11x Little (2-4 cap) vamps of your choice > > > >2x Elysium: the arbouretum > >2x Parthenon > >1x Rumours of Gehenna > >55x Brainwash > > With only 1 Anson, 2 Parthenon, and 1 Rumours, you can't really rely on having > lots of extra master phases. I'd put in more Ansons and Parthenons. true. I've not actually playtested this properly yet, The idea only popped into my head Sunday... I got off a 1st turn Brainwash and basically won the game from there... he'd put 4 on a cap6, I brainwashed it, he had to wake up another 6 and by then was several blood down, I had the Edge and Alexandra had woken up... 2x Anson, 3x Parthenon 2x Barrens (for when you've brainwashed everything in play Twice) and a few Effective managements > And just to make sure, you do know that Elysium will only protect you from > Camarilla vampires? Really? I thought it was; "Tap to end a combat. Only usable before range is determined. Any vampire can burn this card by calling a vote as a political action, which would be at +1 Stealth." ideal for locking combat decks, for rush deckes where you don't want to loose minions, or blocking incoming combat monsters > >Banishment, > You do realize that Banishment only works on younger vampires now, right? So > only Anson can use the Banishment effectively (and you still have no way to get > rid of the 8+ caps). bummer. Used to be a "Ready Vampire" so you could knock a vamp down a few (5+) points, Banish it then Brainwash it next turn > >How it Plays > >This is Best in 2 player BTW... > > Well, a lot of decks are best in a 2-player game. Combat decks can do wonders. > And think of how powerful an intercept Rotshreck deck would do in just a > 2-player game. To be honest, a 2-player game is vastly different from a larger > multiplayer game. Well, the core concept of the deck is that you're trading your Master Actions for enemy Minion actions, slowing them down while your Minions press ahead. using lots of small vampires means you're going to have plenty of Minion actions of your own... a few effective managements mean you can mastercard out a vamp and influence it into play in one turn... > Also, it may be important to note that your Brainwashes can be countered by > Arcane Library, Art Museum, and friends (though they act slowly). And also by > the new Zillah's Valley card. An elder deck relying on Zillah's Valley might > not be so inconvenienced by those Brainwashes... also Sudden reversal and similar can stop them... But basically the deck tries to force a lock or at least gain advantage by slowing down your opponent getting minions out Arcane Library , Art Museum etc all cost 2 pool and let you tap for 1 blood on an uncontrolled vampire in influence phase. they'll get around a brainwash, but (as you said) are slow, plus unless opponent is lucky they'll not come up that often in the starting hand... with a Tomb of Ramses Niblick III out they could beat it faster... but I'm playing on card / action advantage. My one Free master card -Brainwash- is tying up the actions of a 2 cost card that would be getting there vamps out faster... it slows them down, maybe just a turn, but thats often enough Zillah's Valley Costs 5 pool to Move 4 blood from the blood bank to a vampire in your uncontrolled region and only works on vampires with a capacity above 7. so they use a card and overall loose 1 pool, plus it again slows them down... 'cos if they drop 4 onto it, I brainwash it, they'll need a Libray+ Zillah's valley to wake it up (unless its cap is 8 , of course) And, of course, you can remove Brainwash with a D action, but that takes one action from your opponents minions... which could be blocking or bleeding. either way it breaks there stride In multiplay its strength comes out when people use High Cap vamps. Imagine... Predator makes 4 transfers. your turn. Brainwash Predators Vamp with blood on it. bring out 4 cap vamp Prey makes 4 transfers ~~~ Predator starts on another vamp. Your turn. Brainwash Preys vamp. bleed your prey. Bring out another vamp Prey starts on another vamp. I'm not saying its a winner - if it doesn't get off to a flying start its going to be VERY weak in combat and similar. Cheap vamps with useful powers / stealth / bleed would give it some reusable firepower... I think with some luck it could hold its own what other changes could it use? or do people think its central trick is too weak ? James

Derek Ray

On Tue, 24 Jul 2001 16:55:03 +0100, "James Moore" <ja...@particle-systems.com> wrote: >In multiplay its strength comes out when people use High Cap vamps. >Imagine... In multiplay its weakness starts to show up. >Predator makes 4 transfers. >your turn. Brainwash Predators Vamp with blood on it. bring out 4 cap vamp You can't put a Brainwash on your predator's vamp, by card text on Brainwash. You can only put it on your prey's vamp. This is what makes a Brainwash deck sort of weak; you oust one person, and then the next guy down has all his vampires out already, and your Brainwashes are no good. >what other changes could it use? or do people think its central trick is too >weak ? Its central trick is highly vulnerable to a weenie crypt. Just a suggestion; most people here play in the 'standard' 4- or 5-player format per table. A number of decks are extremely good/broken in 'duel' format, but the game was designed to usually have more players... so most advice you'll get is going to be geared towards that sort of thing. =) I don't know if you have just you and one other person, or what, so it might not actually be valuable. =) -- Derek [THIS SPACE FOR RENT]

James Coupe

In message <uVg77.25658$B5.28...@monolith.news.easynet.net>, James Moore <ja...@particle-systems.com> writes >> And just to make sure, you do know that Elysium will only protect you from >> Camarilla vampires? > >Really? I thought it was; >"Tap to end a combat. Only usable before range is determined. >Any vampire can burn this card by calling a vote as a political action, >which would be at +1 Stealth." Errata was issued to bring it in line with Purchase Pact. Check the White Wolf web site card texts. It had also been a fair old combat hoser for a while, a no brainer in many decks. -- James Coupe PGP Key: 0x5D623D5D "Surely somewhere out there there's a woman who's EBD690ECD7A1F been sodomized by her father and is capable of B457CA213D7E6 composing a few coherent sentences on the subject." 68C3695D623D5D

LSJ

James Coupe wrote: > James Moore <ja...@particle-systems.com> writes > >> And just to make sure, you do know that Elysium will only protect you from > >> Camarilla vampires? > > > >Really? I thought it was; > >"Tap to end a combat. Only usable before range is determined. > >Any vampire can burn this card by calling a vote as a political action, > >which would be at +1 Stealth." > > Errata was issued to bring it in line with Purchase Pact. Check the > White Wolf web site card texts. The errata was actually issued to bring it inline with the "only Camarilla vampires can call the vote to burn Elysium" errata. See also the rulebook, section 10.1 -- LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc. Links to revised rulebook, rulings, errata, and tournament rules: http://www.white-wolf.com/vtes/

Peter Laan

I made a brainwash deck and managed to win a 3 player game. But I doubt it would ever win a game with 4 or more players. I don't remember the exact numbers, but it was something like this: The smallest vamps possible with auspex. Lots of brainwash and intercept cards. Parthenon Pentex subversion Rumors of gehenna and maybe info highway, effective managment. Peter "James Moore" <ja...@particle-systems.com> wrote in message news:uVg77.25658$B5.28...@monolith.news.easynet.net... > > Halcyan 2 <halc...@aol.com> wrote in message > news:20010724111438...@ng-fq1.aol.com... > > >1xAnson > > >11x Little (2-4 cap) vamps of your choice > > > > > >2x Elysium: the arbouretum > > >2x Parthenon > > >1x Rumours of Gehenna > > >55x Brainwash > > [ quoted text not captured ]

James Coupe

In message <Cin77.11129$e5.16...@newsb.telia.net>, Peter Laan <peter...@magicit.com> writes >I made a brainwash deck and managed to win a 3 player game. But I doubt it >would ever win a game with 4 or more players. If you construct it with Banishment as well (so you need *big* vampires now, remember), you can find that Banishment/Brainwash/Memory's Fading Glimpse/Might of the Camarilla can be quite effective at denying your prey vampires. Noal's pulled such off, as I recall, under the old Banishment, to what success I don't recall. [ quoted text not captured ]

Peter Laan

Nice combination! :) I assume that burn means that they lose all blood on it. Peter "James Coupe" <ja...@zephyr.org.uk> wrote in message news:zWYc4Vhc...@gratiano.zephyr.org.uk... [ quoted text not captured ]

James Coupe

(Please don't top-post, trim your posts and don't quote signatures unless you're addressing them.) In message <Cty77.11169$e5.16...@newsb.telia.net>, Peter Laan <peter...@magicit.com> writes [Re: Brainwash/Might of the Camarilla/Memory's Fading Glimpse/Might of the Camarilla] >Nice combination! :) I assume that burn means that they lose all blood on >it. It depends what you pull off and how. The Brainwash can be useful if you're having problems pulling off the votes, as a temporary stop. If you pull off Might of the Camarilla, they (as everyone does) choose a vampire in their uncontrolled region and burn it. All blood on it is lost. If they have another vampire in the uncontrolled region, they can pick that one, of course, it's up to them. Memory's Fading Glimpse allows you to be more specific in getting rid of the vampire, but they get the pool back. However, combined with judicious use of Brainwash, they can't necessarily get anything else out easily. Silly Un-pull-off-able Thoughts: As a pointless aside, Might of the Camarilla combos well with Possession. If you were to be silly enough to do something like play Justicars, Fifth Tradition/Minion Tap them and have enough blood to bring out a few Giovanni too (add Sargon Fragment/Necromancy cards), you could use Rafaele (NEC obf), Carlotta (NEC obf) and Pochtli (NEC OBF) to pull off Possessions at stealth. Hmm.... a combo Nosferatu Ugly Princes (Selma, Murat, Nikolaus) together with Sheldon (lots, for MotC) for vote power. Calebros in an emergency, but I don't think the deck could afford to defend that *as well*. The idea's getting silly already. Add in some Giovanni. Add some Nosferatu Justicar, of course. Add Necromancy/Sargon Fragment. Get the Giovanni to also call Free States Rant. Kill their vampires, get free vampires for yourself. Never going to happen, but it sounds fun. [ quoted text not captured ]

Cameron

James Coupe <ja...@zephyr.org.uk> wrote in message news:<MgvzFwKD...@gratiano.zephyr.org.uk>... [ quoted text not captured ] Yeah, Patrick and I (And a few others?) were tossing around ideas for something like this a month ago, used Arika for mights, 11-cap giovanni for possession/daemonic possession with a sargon, for arika, and lots of copies of ezmerelda for lifegain. ungainly, but would be fun to play if anyone had that many of the 11-caps. Cameron

James Coupe

In message <a1e26d99.01072...@posting.google.com>, Cameron <orcao...@hotmail.com> writes >Yeah, Patrick and I (And a few others?) were tossing around ideas for >something like this a month ago, used Arika for mights, 11-cap >giovanni for possession/daemonic possession with a sargon, for arika, >and lots of copies of ezmerelda for lifegain. ungainly, but would be >fun to play if anyone had that many of the 11-caps. Ah, I've already suggested an easier version of that. Ravnos /Giovanni/Sargon/Possession deck, with Goodnight Sweet Prince to get them into the ash-heap. No need for difficult vote lock. [ quoted text not captured ]

kuquami

> Silly Un-pull-off-able Thoughts: > > As a pointless aside, Might of the Camarilla combos well with > Possession. If you were to be silly enough to do something like play > Justicars, Fifth Tradition/Minion Tap them and have enough blood to > bring out a few Giovanni too (add Sargon Fragment/Necromancy cards), you > could use Rafaele (NEC obf), Carlotta (NEC obf) and Pochtli (NEC OBF) to > pull off Possessions at stealth. > > Hmm.... a combo Nosferatu Ugly Princes (Selma, Murat, Nikolaus) together > with Sheldon (lots, for MotC) for vote power. Calebros in an emergency, > but I don't think the deck could afford to defend that *as well*. The > idea's getting silly already. Add in some Giovanni. Add some Nosferatu > Justicar, of course. Add Necromancy/Sargon Fragment. Get the Giovanni > to also call Free States Rant. Kill their vampires, get free vampires > for yourself. > > Never going to happen, but it sounds fun. Believe me or not, a friend of mine managed to do it a few weeks ago... Sheldon called Might of the Camarilla and Carlotta Giovanni played Daemonic Possession on his prey's Francisco Domingo de Polonia. Afterwards, Pochtli played Possession on... a high-cap Setite, and he put the Khobar Towers in play on the next turn. He got another free minion/Khobar fodder (Parnassus, I think) a few turns later with a Form of Corruption. Do I need to say that it's one of the weirdest deck I've ever seen ? If I remember well, this deck got 2VPs in a 6-player game. It still needs a lot of tweaking, but it works. Wow. Pierre

James Coupe

In message <e566b46.01072...@posting.google.com>, kuquami <kuq...@hotmail.com> writes >Believe me or not, a friend of mine managed to do it a few weeks >ago... Sheldon called Might of the Camarilla and Carlotta Giovanni >played Daemonic Possession on his prey's Francisco Domingo de Polonia. Daemonic Possession has to retrieve a vampire that was burned from the controlled region. MotC burns vampires in the uncontrolled region. [ quoted text not captured ]

Noal McDonald

>> As a pointless aside, Might of the Camarilla combos well with >> Possession. > > Believe me or not, a friend of mine managed to do it a few weeks > ago... Sheldon called Might of the Camarilla and Carlotta Giovanni > played Daemonic Possession on his prey's Francisco Domingo de Polonia. Might of the Camarilla burns a vampire in the uncontrolled region. Since Daemonic Posession requires the vampire to have been burned from play, this isn't a legal combo. It's a shame, because I really like burning vampires with political actions. Regards, Noal McDonald VEKN PRince of Metro Detroit

BernieTime

>It's a shame, because I really like burning vampires with political >actions. > >Regards, >Noal McDonald >VEKN PRince of Metro Detroit Yeah, and Igo used to enjoy banishing Augustus.. No more alas, Bernie Bresnahan Prince o' Lansing

kuquami

dhar...@my-deja.com (Noal McDonald) wrote in message news:<bb705c59.01072...@posting.google.com>... [ quoted text not captured ] Ooops, no one had noticed this ! Well, at least it works with the normal Possession, and I've seen it played... I thought I had found a use for Yong-Sun's special... I guess he'll stay on the wallpaper for a while. Pierre