Frederick Scott#
From rule 6.1.5, Recruit Ally (+1 stealth):
...
(second paragraph)
"To recruit an ally from your hand, play the card and tap the
acting minion. If the action is successful, the ally is placed
in your uncontrolled region, even though it is controlled, to
indicate the ally cannot act this turn (and the cost, if any,
is paid). ..."
(third paragraph)
"At the end of the turn, any allies that were placed in your
uncontrolled region (to indicate that they cannot act) are moved
to your ready region."
Heaven's Gate
Combat
1 blood
Req. Obeah or Necromancy
[nec] Prevent 1 damage to an ally in combat.
[obe] Only usable when an ally is burned in combat. Move that ally
to his or her controller's uncontrolled region (controlled, but not
read) instead. Put 1 life on the ally from the blood bank if he or
she has no life.
[OBE] As [obe] above, but add up to 2 life to the ally, not to exceed
his or her starting amount.
Nothing on the Heaven's Gate card actually refers directly to rule 6.1.5,
which is applied when recruiting an ally, but it's the only place in the
rules that actually deals with allies in the uncontrolled area. So my
question is, if I use an Heaven's Gate to prevent an ally I control from
being burned in combat during another player's turn (and thus my ally
goes into my uncontrolled area), when does it come out? On the other
player's turn (and hence able to act on my next turn) or my next turn,
thus preventing it from acting on that turn?
Fred