rec.games.trading-cards.jyhad

Discussion: Ordering your Minion Phase

13 messages from 11 participants · 14 October 2003 – 16 October 2003
original thread on Google Groups

berni...@attbi.comholdlespam

Does anyone find it odd that you can designate the ordering of any of your other phases except for the minion phase? Exceptions being where a card states a condition of "at the beginning" or "at the end" of a particular phase. Per section 6 of the Rulebook "Some actions are mandatory. For example, a ready vampire with no blood must hunt. During your minion phase, none of your minions can take any non-mandatory actions if any of your minions have mandatory actions yet to perform. If you have two or more minions with mandatory actions, they may be done in the order you choose. A minion with a mandatory action to perform cannot perform any other action. If a single minion has two or more different mandatory actions, then he is "stuck" and cannot take any action (this doesn't prevent your other minions from taking non-mandatory actions, however). " I'd always thought it odd that Mandatory actions during your minion phase take precedence over other Vampire actions; specifically the hunting action. Would it really shake up the game that much to allow a player to determine their entire minion phase? Those Vamps that must hunt, are still going to have to complete that action, so what inherent problems would arise if a player would be able to alter the minion phase order? One result would end up with some possible condition changes that could negate the mandatory action. Say an empty Vampire is the recipient of a 5th Tradition, obviously then nullifying the need to hunt. Thoughts and Comments? BernieTime Lansing, Michigan

Matthew T. Morgan

On Tue, 14 Oct 2003 berni...@attbi.comHOLDLeSPAM wrote: > One result would end up with some possible condition changes that could > negate the mandatory action. Say an empty Vampire is the recipient of a > 5th Tradition, obviously then nullifying the need to hunt. > > Thoughts and Comments? I've always thought the reason for this was mostly thematic. The most common mandatory action is the hunt. When a vampire needs to feed, he does it immediately and sometimes recklessly (Masquerade Endangered, etc.). In addition, forcing Methuselahs to take their mandatory actions first prevents arguments about ending one's minion phase (accidentally or on purpose) before all mandatory actions have been taken. Doesn't seem like we'd gain a lot by changing that rule. Matt Morgan

Reyda

Patshiv, media influence or even Psychic veil spring to mind....

John P

<berni...@attbi.comHOLDLeSPAM> wrote in message news:3f8c5397...@netnews.comcast.net... > Would it really shake up the game that much to allow a player to > determine their entire minion phase? Those Vamps that must hunt, are > still going to have to complete that action, so what inherent problems > would arise if a player would be able to alter the minion phase order? > > One result would end up with some possible condition changes that could > negate the mandatory action. Say an empty Vampire is the recipient of a > 5th Tradition, obviously then nullifying the need to hunt. > > Thoughts and Comments? While I don't think it would destroy or shake up the game a great deal it keeps things working thematically. (why I care about theme in a game that ignores it when neccessary I don't know probably because I'm at work and bored 8-). ) That vampire that arises from thier nightly sleep hungrey for blood isn't going to go and wait for that rave to supply them for blood, or rely on another vampire's hospitality, they're going out hunting before the hunger loosens their hold over their beast. The only actual game effect (that I see) is lessening the dangers of being empty. Currently if your minion is empty of blood at the start of your minion phase they have to hunt. Changing the ordering restriction opens the possibility that another minion could protect that minion from hunting (including but not limited to Psychic Veil, Fifth Tradition, Raves, killing everybody who might attempt to block a hunt, another minion gaining blood then Heildelburging it over, etc). I like the ordering as it has the inherent dangers of being empty and I enjoy risk taking during card games (risk adversive in real life though... must be a balance issue). -JTP

David Cherryholmes

On Tue, 14 Oct 2003, Matthew T. Morgan wrote: > Doesn't seem like we'd gain a lot by changing that rule. We would "gain" one less rule. I think it's good to rule out special cases, when possible. David Cherryholmes Duke Radiology P.E.T. Facility (919) 684-7714 david.che...@duke.edu

Halcyan 2

>While I don't think it would destroy or shake up the game a great >deal it keeps things working thematically. (why I care about theme >in a game that ignores it when neccessary I don't know probably because >I'm at work and bored 8-). ) >That vampire that arises from thier nightly sleep hungrey for blood >isn't going to go and wait for that rave to supply them for blood, or rely on >another vampire's hospitality, they're going out hunting before the hunger >loosens their hold over their beast. > >The only actual game effect (that I see) is lessening the dangers of being >empty. Currently >if your minion is empty of blood at the start of your minion phase they have >to >hunt. >Changing the ordering restriction opens the possibility that another minion >could >protect that minion from hunting (including but not limited to Psychic Veil, >Fifth Tradition, >Raves, killing everybody who might attempt to block a hunt, another minion >gaining blood >then Heildelburging it over, etc). > >I like the ordering as it has the inherent dangers of being empty and I enjoy >risk taking during card games (risk adversive in real life though... must be >a >balance issue). Here here! I like the status quo just fine. Halcyan 2

LSJ

berni...@attbi.comHOLDLeSPAM wrote: > Thoughts and Comments? Several cards depend on the concept of mandatory actions coming first. -- LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc. Links to V:TES news, rules, cards, utilities, and tournament calendar: http://www.white-wolf.com/vtes/

Wouter Kuyper

> Thoughts and Comments? > It would make Lunatic Eruption quite useless... and it will make my LE-millicent-AUS-DaemonicPosses-deck useless... Well it allready was useless, but i am still working on it :-) W

Wouter Kuyper

> Thoughts and Comments? > > Oh and it would make spirit marionette slightly better... W

Dr. Fish

LSJ <vte...@white-wolf.com> wrote in message news:<3F8D20AC...@white-wolf.com>... > > Thoughts and Comments? > > Several cards depend on the concept of mandatory actions coming first. Ahem. An EXAMPLE of one of these cards is Cry Wolf. If you took away the manditory action, it could be easily turned into an Abomination without any need to untap it. Spirit Marionette is another one. You could probably sink a big bleed fairly easily if the prey had to decide one way or another to block your vampires or the stolen one. Dr. Fish

henrik ericsson

David Cherryholmes <david.che...@duke.edu> wrote in message news:<Pine.GSO.4.21.031014...@petsparc.duhs.duke.edu>... > On Tue, 14 Oct 2003, Matthew T. Morgan wrote: > > > Doesn't seem like we'd gain a lot by changing that rule. > > We would "gain" one less rule. I think it's good to rule out special > cases, when possible. We would have to re-learn a rule, which would be bad. As the current rule isn't really a problem, there is no need to change it. /Henrik

salem

On 15 Oct 2003 06:33:10 -0700, Wouter...@yahoo.com (Wouter Kuyper) scrawled: >> Thoughts and Comments? >> >> > >Oh and it would make spirit marionette slightly better... How so, exactly? The vampire would still return to it's origional controller after the next action, even if that action wasn't the Spirit Marionette'ed vamp bleeding.... But, I do beleive removing the mandatory-first rule would be one of those major nightmares that we really don't need. A horde of old players having to relearn a rule (possibly quitting the game because of it...you know what those old farts are like ;), a bunch of cards suddenly having their power/utility shifted one way or another, probably in an upward manner. Needing to rewrite any of them that get over powered, which means more errata, then trying to work out what to do when people try and end their minion phases without acting with the mandatory actors, etc.. salem domain:canberra http://www.geocities.com/salem_christ.geo/vtes.htm

Wouter Kuyper

salem <salem_ch...@yahoo.com> wrote in message news:<06urovgq0f8ngjoof...@4ax.com>... > On 15 Oct 2003 06:33:10 -0700, Wouter...@yahoo.com (Wouter Kuyper) > scrawled: > > >> Thoughts and Comments? > >> > >> > > > >Oh and it would make spirit marionette slightly better... > > How so, exactly? The vampire would still return to it's origional > controller after the next action, even if that action wasn't the > Spirit Marionette'ed vamp bleeding.... Well, you can use it to have your own vampire bleed for lots and don't be deflected for instance (using SM as: remove a possible deflector form your preys) W