rec.games.trading-cards.jyhad

TOM, More rules questions.

4 messages from 4 participants · 22 January 1996 – 24 January 1996
original thread on Google Groups

Stephen Beaulieu

In article <4e0t71$h...@butch.lmsc.lockheed.com>, Mike Kelly <kelly_...@mm.ssd.lmsc.lockheed.com> wrote: : Again, me and my playing group had a dissagreement. Some claimed that a vampire : with 2 blood dolls can only transfer 1 blood. I, of course, being right, said : that the vampire can transfer 2 blood. Unfortunately I am less experienced than : most and my opinion counts for less. So, TOM, can you either throw some weight : over to my side of the argument or completely deflate my ego? The current rulings support you on this one. each Blood Doll allows you to move one blood on or off the vampire in the Master Phase. : Question #2 was whether pulled fangs occurs at the end of the combat round or : as part of a strike. One player wanted to Blur after being struck by a pulled : fangs combo but I believe he should have been sent to topor before the : additional strike phase. Pulled Fangs occurs in the press stage of the combat. So your opponent has the opportunity to Blur and thereby cause more damage at close range (or equal) and stop you from playing a Pulled Fangs. I believe, but am not positive as I don't own the card, that the wording on Pulled Fangs is more damage at close range in a round, thus opening the door for additional strikes before the PF. Regardless of the exact wording, it has been ruled to be a press stage card. : Question #3. I had vampiric disease on me and a player thought he could engage : me at close range and use Majesty to avoid the disease. I believe that he would : have gotten the disease. He avoided the issue by using a zip gun. What's the : verdict. The wording on VD is that if in combat at close range, regardless of the outcome of strikes. An S:CE at close range will stop any possible damage, but will not stop the disease from spreading. : Question #4. I keep getting burned (literally) by the zip gun/dragons breath : rounds combo. I remember hearing a rumor that this was going to be made : illegal. Has dragons breath rounds been limited to real guns yet or will it : ever be or will I always have to fear that nuissence player that likes to pack : a dozen of each. Officially the DB/Zip combo is legal. Many people seem to play with house rules that either discourage or outlaw this combo. My group doesn't, but I could understand why others might want to. I hope this helps stephen beaulieu hi...@mail.utexas.edu

Mike Kelly

Again, me and my playing group had a dissagreement. Some claimed that a vampire with 2 blood dolls can only transfer 1 blood. I, of course, being right, said that the vampire can transfer 2 blood. Unfortunately I am less experienced than most and my opinion counts for less. So, TOM, can you either throw some weight over to my side of the argument or completely deflate my ego? Question #2 was whether pulled fangs occurs at the end of the combat round or as part of a strike. One player wanted to Blur after being struck by a pulled fangs combo but I believe he should have been sent to topor before the additional strike phase. Question #3. I had vampiric disease on me and a player thought he could engage me at close range and use Majesty to avoid the disease. I believe that he would have gotten the disease. He avoided the issue by using a zip gun. What's the verdict. Question #4. I keep getting burned (literally) by the zip gun/dragons breath rounds combo. I remember hearing a rumor that this was going to be made illegal. Has dragons breath rounds been limited to real guns yet or will it ever be or will I always have to fear that nuissence player that likes to pack a dozen of each. P.S. Our group is VERY combat intense.

L. Scott Johnson

Mike Kelly <kelly_...@mm.ssd.lmsc.lockheed.com> writes: >Again, me and my playing group had a dissagreement. Some claimed that a vampire >with 2 blood dolls can only transfer 1 blood. I, of course, being right, said >that the vampire can transfer 2 blood. Unfortunately I am less experienced than >most and my opinion counts for less. So, TOM, can you either throw some weight >over to my side of the argument or completely deflate my ego? From: aa...@cats.ucsc.edu (Thomas R Wylie) Newsgroups: rec.games.trading-cards.jyhad Subject: Re: Blood Doll question Date: 26 Jul 1995 08:30:00 GMT Message-ID: <3v4ue8$d...@darkstar.UCSC.EDU> Blood Doll does not work like the investments. It allows one blood to be moved on or off the vampire during the player's master phase, regardless of anything else that player is doing. So multiple Blood Dolls always stack, regardless of whether you have Anson or a similar effect available. >Question #2 was whether pulled fangs occurs at the end of the combat round or >as part of a strike. One player wanted to Blur after being struck by a pulled >fangs combo but I believe he should have been sent to topor before the >additional strike phase. Pulled fangs is used after all strikes are resolved (at the press step). From: aa...@hal.COM (Tom Wylie) Newsgroups: rec.games.deckmaster Subject: NEW: Rulings summary for Jyhad Date: 9 Nov 1994 13:11:24 -0800 Message-ID: <39rdts$s...@perv.hal.COM> Pulled Fangs: Used during the press step, and counts up damage successfully inflicted during the round. >Question #3. I had vampiric disease on me and a player thought he could engage >me at close range and use Majesty to avoid the disease. I believe that he would >have gotten the disease. He avoided the issue by using a zip gun. What's the >verdict. Close range is close range. Disease does not mention anything about strikes, so would not care what happened during the strikes. <No official reference available> >Question #4. I keep getting burned (literally) by the zip gun/dragons breath >rounds combo. I remember hearing a rumor that this was going to be made >illegal. Has dragons breath rounds been limited to real guns yet or will it >ever be or will I always have to fear that nuissence player that likes to pack >a dozen of each. <No Errata has been issued to make this illegal> -- L. Scott Johnson (sjoh...@math.sc.edu) | These opinions are mine and http://www.math.sc.edu/~sjohnson | are subject to card text. Graphics Specialist and V:tES Rulemonger. |

Thomas R Wylie

Mike Kelly <kelly_...@mm.ssd.lmsc.lockheed.com> wrote: >Again, me and my playing group had a dissagreement. Some claimed that a >vampire with 2 blood dolls can only transfer 1 blood. I, of course, being >right, said that the vampire can transfer 2 blood... Each Blood Doll is its own effect, so you can move 2 blood on or off the vampire during a single master phase. (You can also move 1 blood off, and then on again, if you're feeling bored.) >Question #2 was whether pulled fangs occurs at the end of the combat round or >as part of a strike. One player wanted to Blur after being struck by a pulled >fangs combo but I believe he should have been sent to topor before the >additional strike phase. You can't use it while additional strikes are still in question, because you wouldn't know for sure what the comparable damage was. >Question #3. I had vampiric disease on me and a player thought he could engage >me at close range and use Majesty to avoid the disease. I believe that he >would have gotten the disease... Majesty would not avoid the disease counter. >Question #4. I keep getting burned (literally) by the zip gun/dragons breath >rounds combo. I remember hearing a rumor that this was going to be made >illegal. Has dragons breath rounds been limited to real guns yet or will it >ever be or will I always have to fear that nuissence player that likes to pack >a dozen of each. There has been no official change to limit zip gun/dragons breath. Tom Wylie rec.games.trading-cards.* Network Representative for aa...@cats.ucsc.edu Wizards of the Coast, Inc.