Just completed our local storyline event and every deck at the final
had bounce. 2 relied on minion tap/voter cap combos. Its getting old
people...
1 idea to freshen the game was to play without bounce but anyone could
play a cardless archon investigation.
Another is to play with our own banned list (Im looking at you KRC,
govern, deflection, awe, minion tap, etc.).
I seem to recall someone toying with that very idea on this newsgroup
a few years back, if so where is the list and did you playtest it?
talonz wrote:
> Just completed our local storyline event and every deck at the final
> had bounce. 2 relied on minion tap/voter cap combos. Its getting
> old people...
If there is that much bounce, why aren't people playing wall decks?
If there is that much MT, why aren't people playing combat decks?
If there is that much VC, why aren't people playing D.I./Intercept?
Why are you interested in changing the fundamental game because
you and the other non-winners are unwilling to address your problems
with solutions which already exist and should've been implenented?
If you really want to become a good player and don't want these
kinds of issues to affect you, build and play a variety of decks with
different strategies. This way, you'll minimize problems, begin to win
a LOT more than you are now, and if the other members of your group
have some intelligence you can educate them likewise. Problem solved.
[snip solutions for non-existant problems]
Kevin M., Prince of Las Vegas
"Know your enemy and know yourself; in one-thousand battles
you shall never be in peril." -- Sun Tzu, *The Art of War*
"Contentment...Complacency...Catastrophe!" -- Joseph Chevalier
Please visit VTESville daily! http://vtesville.myminicity.com/
talonz wrote:
> Just completed our local storyline event and every deck at the final
> had bounce. 2 relied on minion tap/voter cap combos. Its getting old
> people...
>
> 1 idea to freshen the game was to play without bounce but anyone could
> play a cardless archon investigation.
>
> Another is to play with our own banned list (Im looking at you KRC,
> govern, deflection, awe, minion tap, etc.).
???
I could have understood talking about Parity Shift, but KRC ?!
In other words you'd want to exclude all the good and efficient cards from
your games ?
Where will you stop ?
Why ban Deflection and not Telepathic Misdirection ?
Why ban KRC and not Parity Shift or Reckless Agitation ?
Why ban Govern and not Kindred Spirit ?
Why ban Awe and not Bewitching (few people use Awe anymore here...) ?
Why not ban Majesty, Second Trad, Dreams of the Sphynx, Freak Drive, Palla
Grande, Week of Nightmares, Parthenon, Anthelios, DI (both), Sudario
Refraction... The list of cards "too good to be true" is long, and some of
the above actually could be banned.
But if you exclude all those cards you might actually play another game.
If you want to trump MT play Villein.
If votes are strong on your table include more Delaying Tactics, DI, or make
the Camarilla Fall lol. Or play better votes yourself. Or Tupdog their
faces. Or block their face.
If everyone plays Dom bounce play Perfect Clarity or Touch of Clarity. Or
Revelations, or Le Din Tho, or Spying Mission, or Two Wrongs, or Narrow
Minds...
Aternatively, rather than make some special rules, talk with your friends
and tell them you're tired of seeing the same decks over and over again.
Propose an "all-fight" night where everyone has to play fight, or a session
with no votes, or no bounce, whatever.
Find some storyline
But don't try to make houserules just because some cards feel stronger than
others. That is part of any collecting game. And very few are actually
"broken".
Orpheus
In my local playgroup, we've already banned the following cards :
- all strike: combat ends (because they kill combat decks), with some
few exceptions
- Rötschreck (too easy to burn a vampire with it)
- Guillaume Giovanni (he's too strong)
- Dummy Corporation (because of Guillaume, but now we could unban it)
- we adapted Target cards to match their description (target head :
the vampire can't block nor act, target leg : has -1 stealth, target
vitals : becomes sterile)
- Archon Investigation
- Left for Dead (too strong with allies)
- we banned also the imbued
_angst_ wrote:
> On 1 Juni, 12:32, v.rip...@gmail.com wrote:>> In my local playgroup, we've already banned the following cards :
>> - all strike: combat ends (because they kill combat decks), with some
>> few exceptions>> - R�tschreck (too easy to burn a vampire with it)>> - Guillaume Giovanni (he's too strong)
>> - Dummy Corporation (because of Guillaume, but now we could unban it)
>> - we adapted Target cards to match their description (target head :
>> the vampire can't block nor act, target leg : has -1 stealth, target
>> vitals : becomes sterile)
>> - Archon Investigation
>> - Left for Dead (too strong with allies)
>> - we banned also the imbued
You forgot Sudario.
> I thought the current philosophy regarding bans was to ban whatever
> Orian is playing ;)
>
> //Alex
BAN ORIAN !!!
That way Didier B. will have someone to play with ! B)
-------
Orpheus
On 1 kesä, 08:58, "Kevin M." <youw...@imaspammer.org> wrote:
> Why are you interested in changing the fundamental game because
> you and the other non-winners are unwilling to address your problems
> with solutions which already exist and should've been implenented?
My guess is that he wants to change the fundamental game because
they're unwilling to address their problems with solutions which
already exist. Maybe they find those solutions inadequate or boring.
Eliminating major bleed defenses would turn the meta into a Malkavian
nightmare which is really not my cup of tea but hey, to each his own.
If that's what you want then banning cards seems like the most
effective way to skew the metagame.
> If you really want to become a good player and don't want these
> kinds of issues to affect you, build and play a variety of decks with
> different strategies.
Metagame preferences are not necessarily a matter of skill.
On Jun 1, 6:32 am, v.rip...@gmail.com wrote:
> In my local playgroup, we've already banned the following cards :
I mean, if this works for you, go nuts, but really?
> - all strike: combat ends (because they kill combat decks), with some
> few exceptions
Then why isn't everyone just playing the Assamites and burning every
vampire on the table?
> - Rötschreck (too easy to burn a vampire with it)
How?
> - Guillaume Giovanni (he's too strong)
Wha? I mean, he's good and all, but he is big and expensive and
requires you to have a deck full of locations. And not that hard to
kill. Especially if he can't play S:CE...
> - Dummy Corporation (because of Guillaume, but now we could unban it)
Dummy Corp? Really? It is unique, you know. And not much better than
an Ascendance, really. Even with Guillaume Giovanni.
> - we adapted Target cards to match their description (target head :
> the vampire can't block nor act, target leg : has -1 stealth, target
> vitals : becomes sterile)
Uh, ok?
> - Archon Investigation
Really? Why aren't the Assamites bleeding for 7 when they aren't
burning you?
> - Left for Dead (too strong with allies)
Wha? Really? What allies are so stong that Left for Dead has that big
of an impact? And it is a MOOT, so the Ally has to be killed in combat
out of your turn. And then it is tapped and has 1 life. This is making
me think that there is some sort of significant rules misunderstanding
happening somewhere...
> - we banned also the imbued
Well, ok. Not really necessary now that they have been tweaked down,
but at least I can see an argument.
Really. This game is, when people try to change and adapt to different
circumstances, very balanced. Yeah, a few cards are over the top (and
none of those are ones you mention above). And dominate is too good.
But still. Left for Dead? Really?
-Peter
On Jun 1, 12:59 am, talonz <talon...@yahoo.ca> wrote:
> Just completed our local storyline event and every deck at the final
> had bounce. 2 relied on minion tap/voter cap combos. Its getting old
> people...
Well, ya know, some things are strong. But as Kevin notes (well, in a
less diplomatic tone than I'm going with :-), if things get stagnant,
it isn't hard to shake things up with deck changes. If people are
bouncing all the time, Rush them and beat them up. Or call votes. If
people are Minion Tapping too much, play Wash. If people are Voter
Capping, play Delaying Tactics (or all the new wacky cards that
specifically hose Voter Cap...). I mean, yeah, if everyone is playing
the same old jank, and no one is trying to foil the same old jank, the
same old jank is going to win.
> 1 idea to freshen the game was to play without bounce but anyone could
> play a cardless archon investigation.
That is kind of interesting, really. But it is the same as saying "You
can't bleed for more than 3. Ever.", as no one will every bleed enough
to let someone play the insta-AI. I know I have argued many times in
the past the the game should have been designed that it was hard to
bleed for more than 3 at all (make it so with an inferior discipline,
you can bleed for 3 off of 2 cards; with a superior, you can bleed for
4 or 5 off of 2 cards max), but just a blanket "you can't do it"
hinders a lot of reasonable decks.
> Another is to play with our own banned list (Im looking at you KRC,
> govern, deflection, awe, minion tap, etc.).
Sure--I can see some of these (Govern, Deflection, Awe for example),
but KRC? It is, like, a basic benchmark of action. And totally
reasonable.
> I seem to recall someone toying with that very idea on this newsgroup
> a few years back, if so where is the list and did you playtest it?
Not that I know of, but I was heavily involved in the discussion. I
think the main precepts were along the lines of:
-You should only be able to bleed for 3 with an inferior discipline,
and it should take 2 cards.
-You should only be able to bleed for 5 with a superior discipline (I
think I was ok with +2 bleed on superior abilities) and 2 cards.
-Deflection should not exist (Redirection is acceptable as inferior
bounce; all other bounce takes a superior discipline, essentially).
I think those were the main points of what I was looking at, in terms
of slowing down the early game from serious killing. And going from
there. But it was all just idle discussion and mostly of the "if we
redid the game from the start now, here's what should happen" kinda
way.
-Peter
Peter D Bakija wrote:
> On Jun 1, 12:59 am, talonz <talon...@yahoo.ca> wrote:>> 1 idea to freshen the game was to play without bounce but anyone could
>> play a cardless archon investigation.>
> That is kind of interesting, really. But it is the same as saying "You
> can't bleed for more than 3. Ever.", as no one will every bleed enough
> to let someone play the insta-AI.
Nah. You could bleed freely for 12 if your prey (or whichever Methuselah you
choose to target with Kindred Spirits) has already played a Sudden (or send a
chump in to bleed for 6 and get AI'ed, then follow with the bleed of 12).
On Jun 1, 9:38 am, LSJ <vtes...@white-wolf.com> wrote:
> Nah. You could bleed freely for 12 if your prey (or whichever Methuselah you
> choose to target with Kindred Spirits) has already played a Sudden (or send a
> chump in to bleed for 6 and get AI'ed, then follow with the bleed of 12).
Oh, heh, yeah, that's true. So as long as you bleed for 6, explode,
and *then* bleed for 12, you are gold!
-Peter
[ quoted text not captured ]
Or just threaten the bleed of 12, so that your prey will be afraid to explode
your 6-bleeder in the first place.
All sorts of strategery available there.
> Another is to play with our own banned list (Im looking at you...
> deflection... [conditioning] ).
This is the only part of your post I can get behind. These cards are
way too powerful.
The rest of your post I have to respectfully disagree with.
[ quoted text not captured ]
a limit of (something less frequent than) per turn and per bleed action are
inherent in "Archon Investigation", since it is an out-of-turn master.
per game is possible, if unlikely given the original description, but if true,
it does not reduce the validity of the statement above.
On Jun 1, 3:16 pm, Peter D Bakija <p...@lightlink.com> wrote:
> If people are Minion Tapping too much, play Wash
Nonononono. Yuo play a caitiff deck with about 12 Villeins. Really
really pisses off people addicted to the old tapncap.
Have really gotten into the habit of molding my meta.
Too many Malks? See them dementias. Votes going nuts? DT and CotE in
every deck. Lots of prevent? Assamites LOVE fortitude. S:CE? Pot has
ways of dealing with it.
Honestly though, the 1 cap villein thing? Priceless.....
On Jun 1, 12:59 am, talonz <talon...@yahoo.ca> wrote:
> I seem to recall someone toying with that very idea on this newsgroup
> a few years back, if so where is the list and did you playtest it?
Pretty sure that was Ben Swainbank. I know he's talked about something
similar with me before. So far as I know, we didn't ever playtest it.
John Eno
I played in the tournament yesterday, and I play regularly in local
casual games. Our meta is normally very combat heavy, and people play
a wide variety of builds; it's not like we've never successfully
locked down bleed and vote decks before. But when it came time to
build a deck for a tournament, nearly everyone built one around
dominate (two Tremere, two Ventura, and one Eurobrujah in the final).
On Jun 1, 11:26 am, Blooded Sand <sandm...@gmail.com> wrote:
> Nonononono. Yuo play a caitiff deck with about 12 Villeins. Really
> really pisses off people addicted to the old tapncap.
Can you Villein a 1 cap?
-Peter
On Jun 1, 12:59 am, talonz <talon...@yahoo.ca> wrote:
>
> 1 idea to freshen the game was to play without bounce but anyone could
> play a cardless archon investigation.
>
> Another is to play with our own banned list (Im looking at you KRC,
> govern, deflection, awe, minion tap, etc.).
>
> I seem to recall someone toying with that very idea on this newsgroup
> a few years back, if so where is the list and did you playtest it?
I advocated for banning/changing some staple cards in this post, a few
years back:
http://groups.google.com/group/rec.games.trading-cards.jyhad/browse_frm/thread/33a9a1db5f9b388a/5fe34af6be25577c?hl=en&q=
My interest then was, not in creating local banned list, but in the
evolution of the game.
Since then, we haven't seen core card banned or changed. But we have
seen a number of new "silver bullet" type cards. Vessle and Villein
have changed the roll of Blood Doll and Minion Tap. Scourge of the
Enochians is a powerful counter to breed/boon strategies. Dark
Influences vs Direct Intervention etc...
The evolution is occurring, but via introduction of new cards that
target the old ones rather than changing or banning existing cards.
Overall, I think this is a clever strategy. Changing the dynamic via
clever design and introduction is preferable to errata and banning.
The trick is getting the "silver bullet" to hit the target just right.
Make the new cards too weak (Dark Influences?) and the new card
doesn't change anything. Make it too strong (Villein?) and you've just
replaced one strong card with a stronger card (actually, I think
Villein is quite well designed. I just wish it was easier to get.).
So, no, I haven't played with a local banned list. Nor do I recommend
one. But the changes I advocated for are occurring. Slowly. And by
targeted design.
-Ben Swainbank
On 1 Juni, 15:07, Peter D Bakija <p...@lightlink.com> wrote:
>
> <- snip peters confusion ->
>
IIRC Mr Ripolls local playgroup is Paris, France.
That might be worth considering ;)
//Alex
v.ri...@gmail.com wrote:
> In my local playgroup, we've already banned the following cards :
> - all strike: combat ends (because they kill combat decks), with some
> few exceptions> - R�tschreck (too easy to burn a vampire with it)> - Guillaume Giovanni (he's too strong)
> - Dummy Corporation (because of Guillaume, but now we could unban it)
> - we adapted Target cards to match their description (target head :
> the vampire can't block nor act, target leg : has -1 stealth, target
> vitals : becomes sterile)
> - Archon Investigation
> - Left for Dead (too strong with allies)
> - we banned also the imbued
Where is this, so I know never to play there?
[ quoted text not captured ]
On Jun 1, 2:24 pm, _angst_ <a...@student.chalmers.se> wrote:
> IIRC Mr Ripolls local playgroup is Paris, France.
> That might be worth considering ;)
Why would that be worth considering? Is Left for Dead much better in
Paris?
-Peter
[ quoted text not captured ]
I don't understand this. The complaint is that you keep seeing the
same old cards, but clearly, people want to use those cards, or else
they wouldn't do so. So what's the problem? You don't need to ban
cards to keep people from playing them if they don't want to, and if
they do want to, why should you ban cards that people want to play?
John Eno
On Jun 1, 4:36 pm, _angst_ <a...@student.chalmers.se> wrote:
> My point is that the post was a joke.
Ohhhh. Yeah, I didn't get that at all. Are, like, people in Paris
extra funny or something?
Still not getting it...
-Peter
Peter D Bakija wrote:
> _angst_ <a...@student.chalmers.se> wrote:>> My point is that the post was a joke.>
> Ohhhh. Yeah, I didn't get that at all. Are, like, people in Paris
> extra funny or something?
>
> Still not getting it...
SEE WHAT HAPPENS WHEN YOU DON'T USE EMOTICONS, PETER!!
;) =) :D :-)
[ quoted text not captured ]
On Jun 1, 12:58 am, "Kevin M." <youw...@imaspammer.org> wrote:
> talonz wrote:
> > Just completed our local storyline event and every deck at the final
> > had bounce. 2 relied on minion tap/voter cap combos. Its getting
> > old people...
>> If there is that much bounce, why aren't people playing wall decks?
>
> If there is that much MT, why aren't people playing combat decks?
>
> If there is that much VC, why aren't people playing D.I./Intercept?>
> Why are you interested in changing the fundamental game because
> you and the other non-winners are unwilling to address your problems
> with solutions which already exist and should've been implenented?
>> If you really want to become a good player and don't want these
> kinds of issues to affect you, build and play a variety of decks with> different strategies. This way, you'll minimize problems, begin to win
> a LOT more than you are now, and if the other members of your group
> have some intelligence you can educate them likewise. Problem solved.
>
> [snip solutions for non-existant problems]>
> Kevin M., Prince of Las Vegas
The problem is a little more complex than that. For your proposed
solution via deckbuilding the following needs to happen:
1.You have to deckbuild against the right deck that you happen to sit
down at a table with
2. You have to be generally seated predator/prey to have enough effect
without tossing your own game out of the window
Item 1 can be difficult. In many groups people change decks a fair
bit. Sure this guy's main deck might be really easy to defeat when you
know he is going to play it, but do you bring nothing but combat decks
in the hopes of catching his minion tap/voter cap deck to the next
three tournaments with no guarantee that you are going to see it?
And when you do see the deck there's an equal chance you will end up
cross table as there is predator prey. In trying to change my local
meta I've often found myself across the table from the deck I'm trying
to actively discourage. I can either divert resources (actions, cards,
etc) from my goal (oust prey) or I can wait until I get through a
person or two. If I wait they're generally going to get enough going
(assuming no one else at the table is trying the same thing I am) that
they can use momentum to carry themselves forward to victory. If I
don't wait I risk tossing my game down the crapper. And its great if
my IG/combat deck never get's ousted by voter cap/bloat, but if voter
cap bloat still picks up the game win it does not really matter.
The other problem of the really powerful cards is the effect they have
on new players. New players who are victims of repetitive, powerful
combos or cards often do not have the knowledge to figure out the
appropriate strategy to defeat them. If they do figure it out they may
not have the cards, and on top of that their "solution" is still
subject to the 2 points above.
And the most tragic effect of overpowered cards on newbies is that
they tend to either imitate the deck (does not really address the
issue) or give up on the game. Ideally they figure out a solution, but
for new players when crushed by a deck that seems overpowered will not
particularly enjoy the game making their continued participation less
likely.
I'm not saying that a banned list is the solution. All I'm saying, is
that trying to shift a local meta game away from those cards is not
easy, and it often does not work as a player would like it to.
(unintended consequences).
Having said that I'm glad WW seems to be trying to address some of the
issues (Minion tap for example with villion). But more could be done.
[And I would like to go on record saying left for dead is not broken].
Cheers,
John P.
Winnipeg
[ quoted text not captured ]
Pa-risian.
It's like meeting the man of your dreams, then meeting his beautiful...
husband.
--
James Coupe
PGP Key: 0x5D623D5D YOU ARE IN ERROR.
EBD690ECD7A1FB457CA2 NO-ONE IS SCREAMING.
13D7E668C3695D623D5D THANK YOU FOR YOUR COOPERATION.
On Jun 1, 5:47 pm, "Kevin M." <youw...@imaspammer.org> wrote:
> SEE WHAT HAPPENS WHEN YOU DON'T USE EMOTICONS, PETER!!
>
> ;) =) :D :-)
Bleah. I don't think a smiley would have made this made any more sense
to me. There is clearly some joke here that revolves around knowing
what people play like in Paris. As I don't know what people play like
in Paris, no amount of smileys in the world will make the joke make
sense.
That, and he *did* use a smiley, now that I check back. It was clear
that his comment was a joke of some type. But without knowing the ins
and outs of the Paris VTES scene, I got nothing.
-Peter
[ quoted text not captured ]
I wasn't saying that there's a problem, and I wasn't agreeing that
those cards should be banned. I was providing context for the
original comment.
[ quoted text not captured ]
Don't read to much into it Peter. Perhaps it wasn't even a joke.
I however did take it as one considering the rather funny list of
cards and the fact the the playgroup that would use these rules would
be Paris.
But as I said, perhaps it's just me.
I kinda did take the entire thread as a joke.
Regards
Alex
[ quoted text not captured ]
In the email from v.ri...@gmail.com dated Monday, June 01, there
was no smiley.
I'm no longer sure what message you're talking about.
[ quoted text not captured ]
On Jun 1, 6:29 pm, _angst_ <a...@student.chalmers.se> wrote:
> Don't read to much into it Peter.
I wasn't reading much into it from the get go--I was like "Huh. That
is a strange bunch of cards to ban", and you were like "He is from
Paris", and I was all like "Wha?" and here we are :-)
-Peter
On Jun 1, 6:30 pm, "Kevin M." <youw...@imaspammer.org> wrote:
> In the email from v.rip...@gmail.com dated Monday, June 01, there> was no smiley.
>
> I'm no longer sure what message you're talking about.
Ah. So much confusion. I can't get no relief.
Ok, so there is a theory that the post which was "We play with Left
for Dead banned" was a joke? Because the guy writing it is from Paris.
Is this what is going on here?
Yeah, see, if *that* post had a smiley, that would have cleared
something up.
-Peter
[ quoted text not captured ]
It's a really funny joke :)
Mostly because it's ludacris...
But no joke is funny if it has to be explained so it's probably best
if we leave it at that.
Regards
Alex
On 1 juin, 15:07, Peter D Bakija <p...@lightlink.com> wrote:
> On Jun 1, 6:32 am, v.rip...@gmail.com wrote:
>
> > In my local playgroup, we've already banned the following cards :
>> I mean, if this works for you, go nuts, but really?>
> > - all strike: combat ends (because they kill combat decks), with some
> > few exceptions
>> Then why isn't everyone just playing the Assamites and burning every
> vampire on the table?
>
> > - Rötschreck (too easy to burn a vampire with it)
>
> How?>
> > - Guillaume Giovanni (he's too strong)
>> Wha? I mean, he's good and all, but he is big and expensive and
> requires you to have a deck full of locations. And not that hard to
> kill. Especially if he can't play S:CE...>
> > - Dummy Corporation (because of Guillaume, but now we could unban it)
>> Dummy Corp? Really? It is unique, you know. And not much better than
> an Ascendance, really. Even with Guillaume Giovanni.
>
> -Peter
Actually, we are considering banning Ascendance too. It has won
tournaments : http://www.thelasombra.com/decks/twd.htm#2k8wonwednesday
On 2 Juni, 00:37, Peter D Bakija <p...@lightlink.com> wrote:
> On Jun 1, 6:30 pm, "Kevin M." <youw...@imaspammer.org> wrote:
>
> > In the email from v.rip...@gmail.com dated Monday, June 01, there
> > was no smiley.
>
> > I'm no longer sure what message you're talking about.
>
> Ah. So much confusion. I can't get no relief.
>
> Ok, so there is a theory that the post which was "We play with Left
> for Dead banned" was a joke? Because the guy writing it is from Paris.
> Is this what is going on here?
>
Basically yes. But any group banning left for dead or dummy corp would
be funny.
> Yeah, see, if *that* post had a smiley, that would have cleared
> something up.
>
Not really, part of the joke was the joke being obfuscated :)
//Alex
On Jun 1, 6:47 pm, _angst_ <a...@student.chalmers.se> wrote:
> Not really, part of the joke was the joke being obfuscated :)
Ah, the deep level humor. Check!
-Peter
On Jun 1, 10:52 am, bswainb...@hotmail.com wrote:
>
> I advocated for banning/changing some staple cards in this post, a few
> years back:
>> http://groups.google.com/group/rec.games.trading-cards.jyhad/browse_f...
>
Ah thanks ben! Thats the thread I was looking for.
> My interest then was, not in creating local banned list, but in the
> evolution of the game.
>
I think 'banned' list was a bit of a misnomer. What myself and a few
top locals were discussing was a variant game to try for fun. They
came up with the no bounce/always archon available idea. I always
wanted to play a type II tourney where certain groups (1 and 2 most
likely, maybe even 3) were not allowed, to encourage new crypt use.
Then I recalled that thread you linked to and it piqued my interest,
as too often the same old standbys are seen in deck after deck after
deck.
Its getting old. I'd like to see something I havnt seen before. Id
like to see new cards selected over old ones. A variant game with the
top 2-5% of cards not available could be really interesting. How does
dom play if it cant bounce? How does the standard cam vote deck play
if it cant krc? etc etc. Its an experiment Id like to try.
And for Kevin etal, Im a 3 time qualifier and former prince who has
played since the game first came out, even before it was on the market
even. So my skill or my players skills are not the issue here.
Staleness is.
> Since then, we haven't seen core card banned or changed. But we have
> seen a number of new "silver bullet" type cards.
Believe me Ive noticed. The problem is they tend to just replace the
old ones, or be so good that they are simply golden bullets. Note how
some suggested sudden/wash or DI as the 'solution' to what they
thought the problem was. Those golden bullets are not the answer and
are boring as hell. Im all for more subtle changes in the game as
well. How about a new victory mechanism perhaps? But I digress...
Will look over that old thread again and see what kind of variant
restricted list I can come up with.
T
> I don't understand this. The complaint is that you keep seeing the
> same old cards, but clearly, people want to use those cards, or else
> they wouldn't do so. So what's the problem? You don't need to ban
> cards to keep people from playing them if they don't want to, and if
> they do want to, why should you ban cards that people want to play?
Well said. If we're taking the opportunity to complain about seeing
the same old thing over and over, then I'd like to point out that
incessant whining about Dominate on this newsgroup is getting really
old folks.
jase
On Mon, 1 Jun 2009 16:52:20 -0700 (PDT), talonz wrote:
>I always
>wanted to play a type II tourney where certain groups (1 and 2 most
>likely, maybe even 3) were not allowed, to encourage new crypt use.
You can do this.
Choose perhaps Legacies of Blood + Ebony Kingdom + Third Edition
Sabbat + Sword of Caine. Or something like that.
http://www.white-wolf.com/vtes/index.php?line=veknRules
6.1.1. Set Restrictions
The tournament organizer may limit players to the use of one or more
card sets. For example, the tournament organizer may require players
to restrict their decks to cards from the Dark Sovereigns and Final
Nights card sets. The tournament organizer must advertise any card set
restrictions prior to the event. All cards will be required to use the
most recent card texts even if the revised card text appears in a set
not allowed in the current event. Example: In an event restricted to
the use of the V:TES base set, the Master card "Misdirection" would
still tap only one minion.
[snips random stuff]
Solutions to Vote Decks...
"No Vote for You" = Scalpel Tongue or any "The Ventrue Anti-tribbu
gently inform you that your opinion no longer matters" deck
"Your cap Fails!" = Final Loosening (Anarch GOLD against vote
decks...)
"Fight your way to the Presidency" = Yawp Court + BIG PILE OF COMBAT
"Voting requires ready minions right?" = Swarm Potence, Swarm Protean
Solutions to Bleed Decks....
Bleed Reduce... !Salubri are possibly the best bleed reduce clan in
the game, especially the Laibon ones. (Terra Incognita, For reduce,
Auspex Reduce, Valeren Reduce...at least 1 reduce card for each clan
discipline)
Wall of Guns + Keep it Simple... "If you EVER get your bleed around
me, I'm reducing it by 7 mo-fo."
Protected Resources... "Hope you enjoy choking on your bleed mods
dude... I'm going to Oust via Fame/Dragonbound/Tensions..."
Solutions to Flick...
Narrow Minds
Flicking requires minions... Rush Combat anyone?
Flicking requires Blood... Theft/Blood Denial
See Solutions for Bleed (you stop caring about things being flicked at
you)
We see a fairly broad mix in our playgroup because there are at least
a few players who have a handful of decks with very very different
premises. However, there is no "be-all and end-all" deck in VTES...
some run smoother than others sure... but some of the best decks out
there don't even have Dominate.
On May 31, 9:59 pm, talonz <talon...@yahoo.ca> wrote:
> Just completed our local storyline event and every deck at the final
> had bounce. 2 relied on minion tap/voter cap combos. Its getting old
> people...
>> 1 idea to freshen the game was to play without bounce but anyone could
> play a cardless archon investigation.
>
> Another is to play with our own banned list (Im looking at you KRC,
> govern, deflection, awe, minion tap, etc.).
>
> I seem to recall someone toying with that very idea on this newsgroup
> a few years back, if so where is the list and did you playtest it?
As others have suggested, there is the concept of metagaming.
Metagaming around here is a waste of time as there's no standard.
But, if your environment is as stale as you suggest, I'm not clear on
why someone wouldn't bring a weenie Obfuscate deck with a bunch of
Delaying Tactics and Suddens or whatever other metagame breaking deck
to the table.
I do understand what you mean by a general staleness creeping into
some CCG groups. But, that's what happens with CCGs that don't
restrict/reboot their environments. Good stuff squeezes out bad and
anything new that isn't good enough can get ignored. The brokenness
of, say, Dominate has never been challenged in this game's history,
which, while not preventing a decent level of variety, has warped
things to where the game is more predictable than it could have been.
Yet, there is a reason that other groups aren't seeing the staleness
problem.
For one thing, lack of metagame shifts created by card pool changes is
more of a concern with two-player CCGs. Even if you take the approach
to V:TES that winning is the only important thing, the multiplayer
nature of the game enables ganging up on strong stuff to where jank
can win (as we see with TW decks).
Then, because multiplayer CCGs really aren't suited for more
competitive people, you tend to get people who want to play stuff
that's suboptimal, so many groups don't have a staleness problem just
because people play any old jank. If you are out of step with your
group on the competitiveness spectrum, there's always trying to find
other players or encourage people to view the game differently.
Peter D Bakija wrote:
> On Jun 1, 4:36 pm, _angst_ <a...@student.chalmers.se> wrote:>> My point is that the post was a joke.>
> Ohhhh. Yeah, I didn't get that at all. Are, like, people in Paris
> extra funny or something?
Vincent is not funny. I am. And women prefer me too. But it was a joke.
> Still not getting it...
>
> -Peter
Vincent said in other words and with irony the same things you did : mass
banning as houserules is just silly.
Orpheus
James Coupe wrote:
> Peter D Bakija <pd...@lightlink.com> wrote:>> On Jun 1, 4:36 pm, _angst_ <a...@student.chalmers.se> wrote:>>> My point is that the post was a joke.>>
>> Ohhhh. Yeah, I didn't get that at all. Are, like, people in Paris
>> extra funny or something?
>>
>> Still not getting it...>
> Pa-risian.
>
> It's like meeting the man of your dreams, then meeting his
> beautiful... husband.
You must confuse us with brazilians.
>> Actually, we are considering banning Ascendance too. It has won
>> tournaments :http://www.thelasombra.com/decks/twd.htm#2k8wonwednesday>
> That deck is broken :oO
Yes, and that has nothing to do with the 12 Nephandus, the 7 Ascendance are
the thing that kills, really !
(Assamites just to play Obf and Haqim's Law ?? 7 Ascendance instead of a
zillion better cards ? What the heck ???)
Orpheus
Kevin M. wrote:
> v.ri...@gmail.com wrote:>> In my local playgroup, we've already banned the following cards :>> - all strike: combat ends (because they kill combat decks), with
>> some few exceptions>> - R�tschreck (too easy to burn a vampire with it)>> - Guillaume Giovanni (he's too strong)>> - Dummy Corporation (because of Guillaume, but now we could unban>> it) - we adapted Target cards to match their description (target head :
>> the vampire can't block nor act, target leg : has -1 stealth, target
>> vitals : becomes sterile)
>> - Archon Investigation
>> - Left for Dead (too strong with allies)
>> - we banned also the imbued>
> Where is this, so I know never to play there?
Know that asking a location question is always a risky thing to do.
In France we have a ready answer for that...
On Jun 2, 4:11 am, "Orpheus" <orpheus.TAKEOU...@free.fr> wrote:
> Vincent is not funny. I am. And women prefer me too. But it was a joke.
Oh, ok. His comedy was *way* too subtle. Especially from someone who
doesn't post here that often. Next time, he should ban Eyes of the
Night.
-Peter
[ quoted text not captured ]
It was, of course, a joke. The point was to demonstrate that any card
could be banned because someone thinks it's broken. In my imaginary
playground, players were apparently frustrated not being able to play
a Well-aimed Car and would rather ban cards than adapt they decks and
strategies. (The Guillaume point was a nearly private joke though --
Guillaume has won some tournaments still).
Ah, it's time to add a smiley :)
On Jun 2, 10:20 am, v.rip...@gmail.com wrote:
> It was, of course, a joke. The point was to demonstrate that any card
> could be banned because someone thinks it's broken. In my imaginary
> playground, players were apparently frustrated not being able to play
> a Well-aimed Car and would rather ban cards than adapt they decks and
> strategies. (The Guillaume point was a nearly private joke though --
> Guillaume has won some tournaments still).
Ah, I blame myself. I probably should have spent more time thinking
"Huh. That is probably comedy..." Sorry for the madness that
ensued :-)
-Peter
On Jun 1, 6:28 pm, DeathInABottle <li...@uvic.ca> wrote:
> I wasn't saying that there's a problem, and I wasn't agreeing that
> those cards should be banned. I was providing context for the
> original comment.
Sure. The "you" in my comment was directed at the person who started
the thread, then, not you in particular, DIaB.
John Eno
On Jun 1, 4:04 pm, Peter D Bakija <p...@lightlink.com> wrote:
> On Jun 1, 4:36 pm, _angst_ <a...@student.chalmers.se> wrote:
>
> > My point is that the post was a joke.
>
> Ohhhh. Yeah, I didn't get that at all. Are, like, people in Paris
> extra funny or something?
>
> Still not getting it...
>
Peter, in the absence of smileys, you have to use clues from
context...
> In my local playgroup, we've already banned the following cards :
> - all strike: combat ends (because they kill combat decks), with some
> few exceptions> - Rötschreck (too easy to burn a vampire with it)> - Guillaume Giovanni (he's too strong)
> - Dummy Corporation (because of Guillaume, but now we could unban it)
There's your first clue. Who would ban Dummy Corp?
> - we adapted Target cards to match their description (target head :
> the vampire can't block nor act, target leg : has -1 stealth, target
> vitals : becomes sterile)
Come on now, that's pure comedy right there. Who would seriously
house-rule-errata T:V to make the vamp sterile? It's funny though.
> - Archon Investigation
> - Left for Dead (too strong with allies)
Left for Dead - not super funny, but still obviously not serious.
Yes, saying "Eyes of the" instead of "Left for" would have hammered
the point home a little more, but I suspect he was going more high-
brow and less slapstick... =)
> - we banned also the imbued
I think you just had a broken sarcasm detector on this one. Or you
were on crack.
On Jun 2, 10:52 am, Chris Berger <ark...@ugcs.caltech.edu> wrote:
> > Still not getting it...
>
> Peter, in the absence of smileys, you have to use clues from
> context...
No, no, the "still not getting it" was in the context of:
A) Original post was serious.
B) The follow up post was "It's 'cause he is from Paris".
C) I was not getting what Paris had to do with it.
See, I *totally* missed that the original "We Banned Left for Dead"
was comedy. 'Cause I'm dumb. And where the further confusion came from
was Angst saying "It's 'cause he is from Paris" as if pointing out
that he was from Paris explained why he would ban those things (as I
was still thinking it was a serious post), which resulted in me being
confused by what Paris had to do with anything.
See, if Angst had opened with "It was a joke", I wouldn't have been
confused and lost my mind...
-Peter
On Jun 2, 9:57 am, Peter D Bakija <p...@lightlink.com> wrote:
> On Jun 2, 10:52 am, Chris Berger <ark...@ugcs.caltech.edu> wrote:
>
>
> A) Original post was serious.
>
> B) The follow up post was "It's 'cause he is from Paris".
>
> C) I was not getting what Paris had to do with it.
>
> See, I *totally* missed that the original "We Banned Left for Dead"
> was comedy. 'Cause I'm dumb. And where the further confusion came from
> was Angst saying "It's 'cause he is from Paris" as if pointing out
> that he was from Paris explained why he would ban those things (as I
> was still thinking it was a serious post), which resulted in me being
> confused by what Paris had to do with anything.
>
My take was that "his local playgroup is Paris, France" was pointing
out that it wasn't some backwater town where they might play crazy-
style V:TES. Paris being a major city with (I assume) a large number
of tournament players, would tend to make the house-rule-banning and
errata of such cards, especially non-broken ones, especially
ridiculous.
On Jun 2, 11:42 am, Chris Berger <ark...@ugcs.caltech.edu> wrote:
> My take was that "his local playgroup is Paris, France" was pointing
> out that it wasn't some backwater town where they might play crazy-
> style V:TES.
Ah, see, I read "He is from Paris" as if being from Paris had some
inherrent meaning that I was unaware of (People from Paris are extra
funny? People from Paris like to ban cards? People from Paris are the
exact opposite of liking ban cards?). So I got confused. Really, the
problem is that I'm dumb and didn't get the original gag, and then it
spiraled out of control...
-Peter
[ quoted text not captured ]
Peter, I think what the He is from Paris quote meant that the "banning"
of cards refers sometimes specifically to some of Orian Gissler (TTC;
CoinCoin Master)'s favorite cards/playstyle etc:
In my local playgroup, we've already banned the following cards :
- all strike: combat ends (because they kill combat decks), with some
few exceptions
- R�tschreck (too easy to burn a vampire with it)
- Guillaume Giovanni (he's too strong)
TTC has been winning a lot with a deck based around Guillaume.
http://www.thelasombra.com/decks/twd.htm#2k9nfeqparis
- Dummy Corporation (because of Guillaume, but now we could unban it)
- we adapted Target cards to match their description (target head :
the vampire can't block nor act, target leg : has -1 stealth, target
vitals : becomes sterile)
This is just humor, esp Target vitals.
- Archon Investigation
- Left for Dead (too strong with allies)
Shambling hordes decks; Khazar decks.
http://www.thelasombra.com/decks/twd.htm#2k8eclcqpcr
etc.
- we banned also the imbued
best -
chris
On Jun 2, 12:55 pm, librarian <aucti...@superfuncards.com> wrote:
> Peter, I think what the He is from Paris quote meant that the "banning"
> of cards refers sometimes specifically to some of Orian Gissler (TTC;
> CoinCoin Master)'s favorite cards/playstyle etc:
Oh, ok. If I was closely following the career of Orian Gissler (and
knew that he was from Paris), I'm sure I would have thought it was hi-
sterical.
:-)
-Peter
talonz wrote:
> I think 'banned' list was a bit of a misnomer. What myself and
> a few top locals were discussing was a variant game to try for fun.
and
> Its getting old. I'd like to see something I havnt seen before.http://members.cox.net/kjm1971/RapidThoughtRevised.txt
Try this. I'm trying to get it made into a rated format.
Kevin M., Prince of Las Vegas
"Know your enemy and know yourself; in one-thousand battles
you shall never be in peril." -- Sun Tzu, *The Art of War*
"Contentment...Complacency...Catastrophe!" -- Joseph Chevalier
Please visit VTESville daily! http://vtesville.myminicity.com/
On Jun 1, 4:03 pm, Johann von Doom <invisibleking...@gmail.com> wrote:
> On Jun 1, 12:23 pm, DeathInABottle <li...@uvic.ca> wrote:
>
> > I played in the tournament yesterday, and I play regularly in local
> > casual games. Our meta is normally very combat heavy, and people play
> > a wide variety of builds; it's not like we've never successfully
> > locked down bleed and vote decks before. But when it came time to
> > build a deck for a tournament, nearly everyone built one around
> > dominate (two Tremere, two Ventura, and one Eurobrujah in the final).>
> I don't understand this. The complaint is that you keep seeing the
> same old cards, but clearly, people want to use those cards, or else
> they wouldn't do so. So what's the problem? You don't need to ban
> cards to keep people from playing them if they don't want to, and if
> they do want to, why should you ban cards that people want to play?
>> John Eno
It's not hard to understand. For the general sitting about playing
the Jyhads, it seems they want to play something that doesn't involve
chains and bouncing, because tons of bouncing and chain-usage leads to
a game that basically blows. However, when it's time to get more
serious, that is, to play in a tournament, they recognize the
necessity of moving to strategies that are, for instance, successful.
I understand this because my own play group is not far different. We
play a lot of combat and weird-ass combo decks when we are just
mucking about on a semi-regular basis - primarily because the game is
more fun that way. When it's time to go win target Orgy of Mystery or
whatnot, however, we make sure we are either packing bounce or can
deal with it, have a means of dealing with Infi-Computer-Hacking-With-
Weenies.dec, and can either out-vote others or stop other voting.
This is the basic dichotomy of the game. Certain strategies have been
developed as superior to others. Kevin Mergen's question about why
combat as a strategy isn't employed is simply answered: maybe they'd
like to win once in a while. And, as the TWDA illustrates, combat is
not one of your more successful strategies. At the end of the day, if
the original poster wants to make his local play group's games better,
I don't see a reason why there should be a ton of hand wringing and
talk of burning heretics. I may not agree with all of the specific
cards, but I agree with the concept.
And, Kevin Mergen, thank you for placing in your signature the
location that you are prince of, such that I will never mistakenly
play there.
<3
-Kaiser
alei...@stny.rr.com wrote:
> And, Kevin Mergen, thank you for placing in your signature the
> location that you are prince of, such that I will never mistakenly
> play there.
As I've never heard of you before, you're no one to be avoided.
I also play in L.A. and Columbus, Ohio, if you'd like to avoid ME.
[ quoted text not captured ]
On Jun 2, 8:13 pm, aleis...@stny.rr.com wrote:
> It's not hard to understand. For the general sitting about playing
> the Jyhads, it seems they want to play something that doesn't involve
> chains and bouncing, because tons of bouncing and chain-usage leads to
> a game that basically blows. However, when it's time to get more
> serious, that is, to play in a tournament, they recognize the
> necessity of moving to strategies that are, for instance, successful.
This would make perfect sense if the only way to win was to employ the
cards that the group doesn't normally like to play. Given that such
isn't the case, though, I'm still not seeing how these statements make
sense.
> This is the basic dichotomy of the game. Certain strategies have been
> developed as superior to others.
Except when people win some of the most competitive events in the
world without using the strategies and cards that are supposedly
necessary to win. Like with Ahrimanes, say, or Assamites.
John Eno
Peter D Bakija wrote:
> On Jun 2, 10:52 am, Chris Berger <ark...@ugcs.caltech.edu> wrote:>>> Still not getting it...>>
>> Peter, in the absence of smileys, you have to use clues from
>> context...>
> No, no, the "still not getting it" was in the context of:
>
> A) Original post was serious.
>
> B) The follow up post was "It's 'cause he is from Paris".
>
> C) I was not getting what Paris had to do with it.
>
> See, I *totally* missed that the original "We Banned Left for Dead"
> was comedy. 'Cause I'm dumb. And where the further confusion came from
> was Angst saying "It's 'cause he is from Paris" as if pointing out
> that he was from Paris explained why he would ban those things (as I
> was still thinking it was a serious post), which resulted in me being
> confused by what Paris had to do with anything.
All of this could have been serious if he'd said "I am from Lyon". Not
kidding.
Believe me, you just don't want to know how they play there...
[ quoted text not captured ]
Ahrimanes play intercept. That is a valid winning strategy. They also can
play stealth bleed, and that works too.
The Assamites have won several tournies recently. But the decks weren't
combat oriented. Winning with combat assamites stays exceptionnal, and even
more so if we're not talking Tariq.
Orpheus
> The Assamites have won several tournies recently. But the decks weren't
> combat oriented. Winning with combat assamites stays exceptionnal, and even
> more so if we're not talking Tariq.
>> Orpheus- Hide quoted text -
>
This is what the problem with the game is. This game is paper,rock,
and scissors. However right now rock (combat) is pretty far behind in
the winning tournaments. Before anyone points out that combat has won.
Yes I know it can win but it has a much harder time then Vote or
stealth bleed. I think what Kaiser was trying to point out above is
it fine to bring the Vote or stealth bleed when you want to win a
tournament but at local play groups it's time to break out the fun
things you want to try. If your play group is not into doing that
fine.
>As I've never heard of you before, you're no one to be avoided.
I also play in L.A. and Columbus, Ohio, if you'd like to avoid ME.
Kevin M., Prince of Las Vegas
>
I have to say these comments bother me coming from a Prince. I would
thik you try to promote the game a little better. The comment you made
does not suprise me. This is something I have seen at larger
tournaments from known players from VTES. If you are not someone they
know then you are not worth their time. I won't say it's from everyone
but it happens more than it should. Since I have had this issue I do
not travel to large torunaments anymore. I stick to my local playgroup
and going to Ithaca is about as far as I travel. Peter hosts great
events.
Sean
invisi...@aol.com wrote:
>> The Assamites have won several tournies recently. But the decks
>> weren't combat oriented. Winning with combat assamites stays
>> exceptionnal, and even more so if we're not talking Tariq.
>>
>> Orpheus- Hide quoted text -
>>>
>
> This is what the problem with the game is. This game is paper,rock,
> and scissors. However right now rock (combat) is pretty far behind in
> the winning tournaments. Before anyone points out that combat has won.
> Yes I know it can win but it has a much harder time then Vote or
> stealth bleed. I think what Kaiser was trying to point out above is
> it fine to bring the Vote or stealth bleed when you want to win a
> tournament but at local play groups it's time to break out the fun
> things you want to try. If your play group is not into doing that
> fine.
Oh, sure, most of the tournie decks deflect ! Or build walls. Or try to go
very fast. We know the game is biased that way, and no matter the new cards
or rules it stays biased. Sometimes it saddens me, but that's the way things
are.
Some weenie or midcap rush decks succeed without bounce. Some (including
Assamites) bloat decks do, too.
Oh, and BTW : fighting has never been a winning strategy in and by itself.
You win by making your prey lose pool. So fight usually succeeds combined
with another tactic :
- bruise and bleed
- bruise and vote
- wall fight
- rush and swarm
and sometimes, pure rush, but at some point you have to bleed regularly with
a few minions if you want to win...
Orpheus
On Jun 3, 3:34 pm, invisible...@aol.com wrote:
> >As I've never heard of you before, you're no one to be avoided.
This comment actually screams with the amount of arrogance it
displays. For someone who is purportedly supposed to try and increase
the number of players in their area, this is IMO a very unfortunate
way to view things.
[ quoted text not captured ]
On Jun 3, 10:11 am, "Orpheus" <orpheus.TAKEOU...@free.fr> wrote:
[ quoted text not captured ]> - Show quoted text -
I agree with what you have said that at some point you have to be able
to bleed. The issue I have is that combat expends so many cards to
deal with strike:combat ends that it make it more diffuclt to get
bleed cards in the deck. When someone is playing potence you have an
easier time because of grapple. It would be nice if they gave some of
the other combat decks something as well. My thought there is
something out there already that could be modified. First strike is
terrible right now but if you changed it so it really was first strike
that would help. Let it strike before combat ends and it will help the
other decks out there that do not have potence. It would be just as
easy to give first strike to the other combat discplines. I think
celerity should be able to do it best but you adjust the cost for any
non celerity discplines. Just my thoughts.
Sean
On Jun 3, 7:21 am, "Orpheus" <orpheus.TAKEOU...@free.fr> wrote:
> Ahrimanes play intercept. That is a valid winning strategy. They also can
> play stealth bleed, and that works too.
You missed my point, which is that Anthony Coleman's deck doesn't play
KRC, Govern, Deflection, Awe or Minion Tap, which are the cards that
the OP was saying are overpowered/overused.
John Eno
[ quoted text not captured ]
Ok, yes, I did miss your point because it wasn't stated as you just did (nor
did you make any allusion to Anthony's deck).
So it is obvious that there are many good cards and disciplines in this
game, and therefore many ways to win. A "house ban list" would be a very bad
idea, if only because it would be impossible to balance.
Orpheus
suolir...@gmail.com wrote:
[ quoted text not captured ]
"only viable" ? The list is long.
And when I find a game boring, I just stop playing it. Of course maybe
that's just me...
On 3 kesä, 18:32, "Orpheus" <orpheus.TAKEOU...@free.fr> wrote:
> suoliruse...@gmail.com wrote:
> > The original poster might want those cards banned because he thinks
> > the only viable counters to them are boring as well.
>
> "only viable" ? The list is long.
That's debatable. The tournament trend seems to be either Balls-To-The-
Wall or The-Wall.
> And when I find a game boring, I just stop playing it. Of course maybe
> that's just me...
I'd try turning the metagame on it's head with a banned list before
that. (Well, actually I think restricting the card list to a specific
set would be more interesting.)
On Jun 3, 10:42 am, Blooded Sand <sandm...@gmail.com> wrote:
> From CAFSES (Committee Against First Strike Ever Striking)
>
> And just for my good friend Peter
>> ;)- Hide quoted text -
I'm not the one that needs smileys! I (usually) get jokes! I'm a
clever guy!
-Peter
suolir...@gmail.com wrote:
> On 3 kes�, 18:32, "Orpheus" <orpheus.TAKEOU...@free.fr> wrote:>> suoliruse...@gmail.com wrote:>>> The original poster might want those cards banned because he thinks
>>> the only viable counters to them are boring as well.>>
>> "only viable" ? The list is long.>
> That's debatable. The tournament trend seems to be either
> Balls-To-The- Wall or The-Wall.
Meaning ?
>> And when I find a game boring, I just stop playing it. Of course
>> maybe that's just me...>
> I'd try turning the metagame on it's head with a banned list before
> that. (Well, actually I think restricting the card list to a specific
> set would be more interesting.)
At some point I found the official Heroclix tournament rules boring, and
stopped the game. Luckily it's a game where scenarios are easily
implemented, and fun, and allow to renew the team composition with every
game / event, so I took interest in it again when I found a playgroup doing
that (a lot). You'll notice that it didn't mean changing any rule, just
making scenarios, among which you can choose the criteria that will exclude
the cheesiest figs / powers.
In VTES this type of thinking isn't included in the rules, but then the game
is much more balanced overall.
It doesn't need mass banning (I really pretty much have only Anthelios left
on my list). It might need better vards for the weakest strategies, but not
allowing the (several) good cards doesn't cut it.
You can make a tournie with set restrictions, but really this won't be worth
the effort. I know I wouldn't make a special deck with only cards from some
sets just for a tournie or two (it's way more complicated than many other
themed tournies).
Of course you could make a scenario that excludes Camarilla, but deciding
that some cards don't work will just overpower some others, and it's a
never-ending story. Not a very interesting one either.
As would say Anhkur : play the game ! ;-) And I'll add : enjoy it.
Orpheus
invisi...@aol.com wrote:
> KevinM wrote:>> As I've never heard of you before, you're no one to be avoided.>>> I also play in L.A. and Columbus, Ohio, if you'd like to avoid ME.>> I have to say these comments bother me coming from a Prince.
> I would thik you try to promote the game a little better.
I promote the game when and where I can. When I replied to
v.ri...@gmail.com, in his message which had no indication that
it was a joke, "Where is this, so I know never to play there?",
I was saying that I don't want to play in a "house" environment,
since I believe the game to be terrible the way he was suggesting.
(Yes, we all understand now it was a joke-post; I wouldn't have
said anything if I knew it was a joke-post, obviously.)
When alei...@stny.rr.com thanked me for letting him know
where I play so he would never play here and I replied with the
above comments, I think you see a couple of back-and-forth
interwebs posts which don't really mean anything serious.
Perhaps *I* should have used some emoticons! :) =) ;) :-)
Kevin M., Bad Prince of Las Vegas
[ quoted text not captured ]
>Blooded Sand wrote:>> invisible...@aol.com wrote:>>> KevinM wrote:
>>> As I've never heard of you before, you're no one to be avoided.>>> I also play in L.A. and Columbus, Ohio, if you'd like to avoid ME.>>>> I have to say these comments bother me coming from a Prince.
>> I would thik you try to promote the game a little better.>> This comment actually screams with the amount of arrogance it
> displays. For someone who is purportedly supposed to try and
> increase the number of players in their area, this is IMO a very
> unfortunate way to view things.
SEE WHAT HAPPENS WHEN YOU DON'T USE EMOTICONS, PETER!!
It's like these people have never posted on the interwebs before! :)
Kevin M., Prince of Las Vegas
[ quoted text not captured ]
On Jun 3, 11:31 am, "Orpheus" <orpheus.TAKEOU...@free.fr> wrote:
> Ok, yes, I did miss your point because it wasn't stated as you just did (nor
> did you make any allusion to Anthony's deck).
I did allude to Anthony's deck when I mentioned Ahrimanes winning the
most competitive tournaments, but obviously was too oblique. Sorry I
wasn't more clear.
> So it is obvious that there are many good cards and disciplines in this
> game, and therefore many ways to win. A "house ban list" would be a very bad
> idea, if only because it would be impossible to balance.
It's also starting down a slippery slope, because some cards are
always going to be more powerful than others. If you ban the most
powerful, what's to stop you from then banning the next-most powerful,
and so on and so on, until you end up with everyone playing decks that
are nothing but Phobia and Eyes of the Dead?
John Eno