rec.games.trading-cards.jyhad

NoR Preview up!

42 messages from 21 participants · 16 March 2006 – 18 March 2006
original thread on Google Groups

Neil

Neil

Neil <no...@nowhere.com> wrote in message news:C7hSf.1387$4L1...@newssvr11.news.prodigy.com... > http://www.white-wolf.com/vtes/?line=Checklist_NightsOfReckoning > > Well it was up. As soon as I went off the page to send announcements I couldn't get back again. Maybe I should've read it first. Neil

Neil

Neil <no...@nowhere.com> wrote in message news:4fhSf.1391$4L1....@newssvr11.news.prodigy.com... > Well it was up. As soon as I went off the page to send announcements I > couldn't get back again. > > Maybe I should've read it first. > > Neil > But while you're waiting, here's copied from the Path of Blood Forum: Imbued Imbued are new crypt cards. An imbued is considered a mortal ally, not a vampire. Imbued have 1 strength and 1 bleed, by default. Their cost is also their starting life, and it is specified on each card individually (like capacity). They have creeds (like clans). They have virtues (like Disciplines, but only one level). When they have zero life, they are incapacitated (like torpor) instead of being burned (see 5 below). Any "burn ally" effect will still burn an imbued, however. And here's another spoiler from GameTrade: Living Wood Staff Equipment Requires: Cross?? Cost: X (White, star-like shape in the bottom left corner??) Unique melee weapon. Text: Strength damage each strike. Imbued inflict +X damage each strike with this weapon. Using Cleave with this weapon will not burn this weapon.

jibbajibba

Hmm.. the page mentions nothing about Votes. Are they're any vote cards that target minions not vampires. Would be odd if some conclave of evil vamps could vote to Banish the goodly Sir Robin of Gaunt ... But even more odd if the goodly Sir Robin of Gaunt could call a vote to make Anson the Toreador justicar.....

tobiasopdenbr...@notsocoldmail.com

Neil schreef: >Well it was up. As soon as I went off the page to send announcements I > couldn't get back again. > > Maybe I should've read it first. It's up for me: The Dark Ones and the Shining Ones orchestrate their armies while remaining hidden themselves. Seemingly enemies, these armies can only guess at the schemes and goals of their masters. Hunters, the imbued, the armies of the Shining Ones, are only a recent arrival to the World of Darkness, especially to the perception of a Methuselah. Perhaps other Methuselahs are slow to recognize the threat, and even slower to see their utility. But not you. Or perhaps the imbued were empowered by other Methuselahs to fight you, and you're the latecomer. Either way, the Nights of Reckoning have arrived. Seven creeds of imbued hunters stand, sometimes united, sometimes alone, to take back the night. See that your prey greets the light first. Nights of Reckoning Nights of Reckoning is a mini expansion for Vampire: The Eternal Struggle, the tenth expansion set released by White Wolf, and the first to introduce non-vampire crypt cards. Each booster pack contains 10 cards randomly selected from a set of 60 all-new cards consisting of 20 rares, 20 uncommon crypt cards, and 20 commons. Each booster also contains one rules cards from the set of five rules cards describing the new rules for the set. For added use in draft or sealed play, each rules card also doubles as a library card as indicated on the card when turned upside down. The library cards represented on the rules cards are chosen from previous sets for their general utility (that both vampires and imbued can use). Locate players in your area at www.white-wolf.com/vtes/member. Pre-order your Nights of Reckoning cards now at your local game and hobby store or pre-order directly from the online catalog. Preview 1. Imbued Imbued are new crypt cards. An imbued is considered a mortal ally, not a vampire. Imbued have 1 strength and 1 bleed, by default. Their cost is also their starting life, and it is specified on each card individually (like capacity). They have creeds (like clans). They have virtues (like Disciplines, but only one level). When they have zero life, they are incapacitated (like torpor) instead of being burned (see 5 below). Any "burn ally" effect will still burn an imbued, however. 2. Mar 22 3. Mar 27 4. Apr 1 5. Apr 6 Card Rulings In earlier sets, card effects that deal with crypt cards have generally assumed that crypt cards were all vampires. Now that this is no longer true, some questions arise. In general, if you (the Methuselah playing the card or activating the effect) can look at the crypt card (e.g., because it is in your uncontrolled region or in any ash heap or in play, or if you're "searching" your crypt), then the target crypt card must match the parameters given by the effect. This usually means that imbued cannot be targets of these effects. If you target a crypt card "blind" (either an unseen card from the crypt or an unseen card in some other Methuselah's uncontrolled region), then work with whatever you find. If the effect only checks/compares the card's "capacity", then treat the imbued's cost (starting life) as its capacity for that comparision. Those two guidelines should clear up all the ways of interacting with imbued who aren't in play. But for clarity, individual cases are shown below. The following effects are imbued-compatible: * Bear-Baiting (checking cost as capacity from crypt OK). * Brainwash (targeting unknown uncontrolled card OK). * Cairo Int'l Airport (targeting unknown uncontrolled card OK). * Clotho's Gift at [obf] (moving card from crypt OK). * Effective Management (moving card from crypt OK). * Gemini (targeting unknown uncontrolled card OK). * Gisela Harden (targeting unknown uncontrolled card OK). * Goodnight, Sweet Prince (moving card from crypt OK). * Innocent Bystander (removing card from crypt OK). * Kindred Intelligence (moving card from crypt OK). * Lázár Dobrescu (targeting unknown uncontrolled card OK, but the recipient must be a vampire). * Memory's Fading Glimpse (moving unknown uncontrolled card OK). * Petra's Resonance (checking cost as capacity from crypt OK). * The Portrait (checking cost as capacity from crypt OK). * San Lorenzo de El Escorial (targeting unknown uncontrolled card OK). * The Soul Gem of Etrius (can retrieve an imbued, and will even put him in play if he's smaller than the bearer, but he gets no blood or life). * The Trick of the Danya (targeting unknown uncontrolled card OK, but the recipient must be a vampire). The following effects are not imbued-compatible: * Chain of Command (cannot put imbued into play) * Clotho's Gift at [tem] (cannot target imbued in uncontrolled region) * Illusions of the Kindred (if the bottom card is an imbued, no new combat begins and the imbued is removed from play.) * Might of the Camarilla (won't force a Methuselah to burn an uncontrolled imbued). * Recruitment (search as indicated: vampire). Note: Heaven's Gate text applies in full -- an imbued can be moved to the uncontrolled region, controlled but not ready, and will eventually be moved to the ready region just as a "normal" ally would be. These rulings go into effect when the set is legal for play. Checklist (in progress) (updates every day except Sunday) All imbued are Uncommon (U) rarity. Crypt Creed François "Warden" Loehr Judge . . . Library Rarity Abjure R Angel of Berlin C .

Neil

tobiasopdenbr...@notsocoldmail.com <tobiasop...@hotmail.com> wrote in message news:1142532425.3...@j33g2000cwa.googlegroups.com... Neil schreef: ---- I have never schreefed in my enitre life. :) Neil

Jeroen Rombouts

"Neil" <no...@nowhere.com> schreef in bericht news:RgiSf.39548$_S7....@newssvr14.news.prodigy.com... [ quoted text not captured ] you did now, look at the first rule :-)

lactamaeon

tobiasopdenbr...@notsocoldmail.com wrote: > Neil schreef: > 1. Imbued > Imbued are new crypt cards. An imbued is considered a mortal ally, not > a vampire. Imbued have 1 strength and 1 bleed, by default. Their cost > is also their starting life, and it is specified on each card > individually (like capacity). They have creeds (like clans). They have > virtues (like Disciplines, but only one level). When they have zero > life, they are incapacitated (like torpor) instead of being burned (see > 5 below). Any "burn ally" effect will still burn an imbued, however. Interesting. I wonder if we'll see any updates to Jake Washington, Wendell Delburton, or Neighborhood Watch Commander, or if they'll be treated like Slave Gargoyle. I think it'd be cool to see Jake Washington (Advanced), though ;) John

Robert Goudie

[ quoted text not captured ] At least as far as background is concerned, Neighborhood Watch Commander is a "hunter" but not in the Hunter: The Reckoning sense. After the Masquerade collapses in the Gehenna materials, mortals become aware of the existance of vampires and some band together to protect their neighborhoods. These mortals have no special talents save for their guns. :-) -Robert

Orpheus

> Any "burn ally" effect will still burn an imbued, however. Ok. Do "steal allies" effects work too ? Would seem logical on one hand, but too severe for hunter players on the other hand... Orpheus

Pat

"jibbajibba" <jibba...@hotmail.com> wrote in message news:1142531844.8...@j33g2000cwa.googlegroups.com... > Hmm.. the page mentions nothing about Votes. > > Are they're any vote cards that target minions not vampires. Would be > odd if some conclave of evil vamps could vote to Banish the goodly Sir > Robin of Gaunt ... > Kindred Segregation would seem to ruin the day for an Imbued deck. Or would it... Imbued have no cost to "recruit." Hmm... Kindred Segregation Political Action Worth 1 Vote. Called by any vampire at +1 stealth. Successful referendum means that all allies are burned. Any Methuselah can keep an ally or allies he or she controls by repaying their pool cost to recruit. Also, quoting from the preview: The Soul Gem of Etrius (can retrieve an imbued, and will even put him in play if he's smaller than the bearer, but he gets no blood or life). So the Imbued ally brought out by the Soul Gem would go from Uncontrolled straight to Incapacitated? Poor guy, he didn't ask to be brought into the world empty. - Pat

Pat

"Orpheus" <orphe...@DEADSPAMfree.fr> wrote in message news:4419dfd4$0$7087$626a...@news.free.fr... [ quoted text not captured ] That's what the hunter players get for playing weak-willed mortal scum. Lobotomies for the lot of 'em! - Pat

jibbajibba

Pat wrote: > Kindred Segregation would seem to ruin the day for an Imbued deck. Or would > it... Imbued have no cost to "recruit." Hmm... > > Kindred Segregation > Political Action > Worth 1 Vote. Called by any vampire at +1 stealth. > Successful referendum means that all allies are burned. Any Methuselah can > keep an ally or allies he or she controls by repaying their pool cost to > recruit. Yeah that would seem to be a bit of a hoser.....

Orpheus

> >> Any "burn ally" effect will still burn an imbued, however. > > > > Ok. Do "steal allies" effects work too ? Would seem logical on one hand, > > but > > too severe for hunter players on the other hand... > > > > Orpheus > > > > That's what the hunter players get for playing weak-willed mortal scum. > Lobotomies for the lot of 'em! Well, if that's the case, Entrancement has just become one of the best cards in the metagame (already was sort of the case, between Carlton, Mylan and Unmasking...). Orpheus

Klai...@gmail.com

I wouldn't be surprised if they have some reflex cards that cancel things like entrancement as they are supposed to be immune to dominate and presence after all. But The Secret Must be Kept is like the super PTO against imbued. :)

invisibl...@gmail.com

jibbajibba wrote: > Hmm.. the page mentions nothing about Votes. > > Are they're any vote cards that target minions not vampires. Would be > odd if some conclave of evil vamps could vote to Banish the goodly Sir > Robin of Gaunt ... Banishment's text is "Choose a ready younger vampire" to be sent to the uncontrolled region. Won't affect imbued. > But even more odd if the goodly Sir Robin of Gaunt could call a vote to > make Anson the Toreador justicar..... Since I believe every political action card has the boilerplate text, "Called by any vampire at +1 stealth," imbued vote decks are pretty unlikely. John Eno

Pat

I just noticed this bit: > Each booster pack contains 10 cards randomly selected from a set of 60 > all-new cards consisting of 20 rares, 20 uncommon crypt cards, and 20 > commons. Preserving the nicely symmetrical distribution from Gehenna... well-done, makes things very easy to keep track of. :) Presumably 7C, 3U, 1R? > Each booster also contains one rules cards from the set of five rules > cards describing the new rules for the set. Initial disappointment at just 10 cards... but this was all changed by the following: > For added use in draft or sealed play, each rules card also doubles as a > library card as indicated on > the card when turned upside down. The library cards represented on the > rules cards are > chosen from previous sets for their general utility (that both vampires > and imbued can use). This is cool! Great idea. It will encourage the exact opposite of rare-drafting... fixed-card drafting? Since Imbued can use them, they won't be wakes or blood dolls... I'm guessing stuff like .44, Computer Hacking, Laptop, Sport Bike, Bang Nakh? - Pat

lactamaeon

[ quoted text not captured ] Note that Poison Pill does not require a vampire.... John

Pat

"lactamaeon" <jnew...@difsol.com> wrote in message news:1142563769.7...@p10g2000cwp.googlegroups.com... [ quoted text not captured ] But it's effective only if the Imbued controller has enough pool to re-purchase his allies... if he's all tooled up with 4 or 5 controlled Imbued but only 3 pool, he'll be very sad. I kinda expect the Imbued to have some sort of vote defense, maybe of the Yoruba Shrine permanent variety. - Pat

The Lasombra

On Thu, 16 Mar 2006 21:48:05 -0500, "Pat" <patrick.l...@comcast.nyetspam.net> wrote: >I just noticed this bit: > >> Each booster pack contains 10 cards randomly selected from a set of 60 >> all-new cards consisting of 20 rares, 20 uncommon crypt cards, and 20 >> commons. >Preserving the nicely symmetrical distribution from Gehenna... well-done, >makes things very easy to keep track of. :) >Presumably 7C, 3U, 1R? Nope. 7+3+1 is not equal to 10.

brokenstep

"The Lasombra" <TheLa...@hotmail.com> wrote in message news:93ak129o97rbqp1h1...@4ax.com... [ quoted text not captured ] 6C 3U 1R or 7C 2U 1R would be more logical maybe love the rules cards being playable idea.

Hardy Range

tobiasopdenbr...@notsocoldmail.com wrote: > > Card Rulings > > In earlier sets, card effects that deal with crypt cards have generally > assumed that crypt cards were all vampires. Now that this is no longer > true, some questions arise. > > In general, if you (the Methuselah playing the card or activating the > effect) can look at the crypt card (e.g., because it is in your > uncontrolled region or in any ash heap or in play, or if you're > "searching" your crypt), then the target crypt card must match the > parameters given by the effect. This usually means that imbued cannot > be targets of these effects. > > If you target a crypt card "blind" (either an unseen card from the > crypt or an unseen card in some other Methuselah's uncontrolled > region), then work with whatever you find. If the effect only > checks/compares the card's "capacity", then treat the imbued's cost > (starting life) as its capacity for that comparision. > > Those two guidelines should clear up all the ways of interacting with > imbued who aren't in play. But for clarity, individual cases are shown > below. Well, I would like to have a clarification nonetheless... :-) What if a Methuselah just happens to know a crypt card (for instance, by having used Grendel, The Worm-Eaten's special ability)? Would this crypt card then still considered to be an unseen card? Greetings, Hardy Range

Orpheus

> Initial disappointment at just 10 cards... but this was all changed by the > following: > > For added use in draft or sealed play, each rules card also doubles as a > > library card as indicated on > > > the card when turned upside down. The library cards represented on the > > rules cards are > > > chosen from previous sets for their general utility (that both vampires > > and imbued can use). > > This is cool! Great idea. It will encourage the exact opposite of > rare-drafting... fixed-card drafting? Cool ? Well, if they are very common cards that "no one" needs anymore maybe, but if they are good collectible it's just one more way to make us buy more boosts. And even if they're .44, new players could always use more for tournie play ! And they'll be useless out of Drafts. Don't like it at all !!! ---------- Orpheus, not a Milk Cow

x5m...@gmx.de

Orpheus wrote: > Cool ? Well, if they are very common cards that "no one" needs anymore > maybe, but if they are good collectible it's just one more way to make us > buy more boosts. And even if they're .44, new players could always use more > for tournie play ! And they'll be useless out of Drafts. Don't like it at > all !!! There is a wet puddle under my monitor. You need rule cards in an expansion that has new rules and no rulebooks. Printing these cards with additional use in draft is a COOL idea. Having only 5 of those cards can never have a negative effect on your buying habit. Frank

Wes

"tobiasopdenbr...@notsocoldmail.com" <tobiasop...@hotmail.com> wrote So far, Hunters look quite similar to the what has been proposed in this forum for Kindred of the East, ie different "disciplines", keeping the existing crypt mechanics, etc. I wonder if we'll see KotE in the future too? It's amazing to me that there is still so much background material to be mined. Cheers, WES

LSJ

Hardy Range wrote: > tobiasopdenbr...@notsocoldmail.com wrote: > > If you target a crypt card "blind" (either an unseen card from the > > crypt or an unseen card in some other Methuselah's uncontrolled > > region), then work with whatever you find. If the effect only > > checks/compares the card's "capacity", then treat the imbued's cost > > (starting life) as its capacity for that comparision. > > > > Those two guidelines should clear up all the ways of interacting with > > imbued who aren't in play. But for clarity, individual cases are shown > > below. > > Well, I would like to have a clarification nonetheless... :-) > > What if a Methuselah just happens to know a crypt card (for instance, > by having used Grendel, The Worm-Eaten's special ability)? > Would this crypt card then still considered to be an unseen card? Yes. In crypt = unseen (unless you're "searching"). In another's uncontrolled region = unseen. In ash heap = seen In your uncontrolled region = seen That is, you're not required to have perfect recall.

Pat

"The Lasombra" <TheLa...@hotmail.com> wrote in message news:93ak129o97rbqp1h1...@4ax.com... [ quoted text not captured ] D'oh. Math is too hard. I was thinking 6, 3, 1... - Pat

Screaming Vermillian

Pat wrote: > "lactamaeon" <jnew...@difsol.com> wrote in message > news:1142563769.7...@p10g2000cwp.googlegroups.com... > > > > jibbajibba wrote: > >> Pat wrote: > >> > >> > Kindred Segregation would seem to ruin the day for an Imbued deck. Or > >> > would > >> > it... Imbued have no cost to "recruit." Hmm... > >> > > >> > Kindred Segregation > >> > Political Action > >> > Worth 1 Vote. Called by any vampire at +1 stealth. > >> > Successful referendum means that all allies are burned. Any Methuselah > >> > can > >> > keep an ally or allies he or she controls by repaying their pool cost > >> > to > >> > recruit. > >> > >> Yeah that would seem to be a bit of a hoser..... > > > > Note that Poison Pill does not require a vampire.... > > > > John > > > > But it's effective only if the Imbued controller has enough pool to > re-purchase his allies... if he's all tooled up with 4 or 5 controlled > Imbued but only 3 pool, he'll be very sad. What is an Imbused's cost to recruit? Nothing AFAIK. Their cost to bring them into play via their uncontrolled region != recruit cost. > I kinda expect the Imbued to have some sort of vote defense, maybe of the > Yoruba Shrine permanent variety. There are other ways around votes, (like, can't be banished, PTO'd, don't burn a blood to block archons, etc...). ~SV

LSJ

Screaming Vermillian wrote: > What is an Imbused's cost to recruit? Nothing AFAIK. Their cost to > bring them into play via their uncontrolled region != recruit cost. Correct. Imbued are not recruited. Kindred Segregation won't touch imbued and Orgy of Blood would get X=0. While corruption counter effects, Consume the Dead, and Khobar Towers work with the ally's "cost" (not "cost to recruit") and will therefore read the cost correctly.

Pat

"LSJ" <vte...@white-wolf.com> wrote in message news:1142612100.4...@z34g2000cwc.googlegroups.com... > Screaming Vermillian wrote: >> What is an Imbused's cost to recruit? Nothing AFAIK. Their cost to >> bring them into play via their uncontrolled region != recruit cost. > > Correct. Imbued are not recruited. > > Kindred Segregation won't touch imbued and Orgy of Blood would get X=0. > Re Kindred Segregation, it "doesn't touch" Imbued in the same way that it "doesn't touch" Shambling Hordes, correct? I.e., they are burned, but it costs nothing to keep them in play. TIA, Pat

Pat

"Pat" <patrick.l...@comcast.nyetspam.net> wrote in message news:fuGdnctGRbt-eYfZ...@comcast.com... [ quoted text not captured ] Sorry for the reply to my own post, but when I first asked, it was more of an academic exercise in understanding the Imbued, but I guess it would matter if Tension were in play. I.e., the Imbued controller(s) would have to pay one for each ready Imbued burned, due to Tension, but then they'd get to keep them afterward. Or does paying their (zero) cost keep them from burning in the first place? Thx again in advance, Pat

James Coupe

In message <441a825a$0$20288$626a...@news.free.fr>, Orpheus <orphe...@DEADSPAMfree.fr> writes: >Cool ? Well, if they are very common cards that "no one" needs anymore >maybe, but if they are good collectible it's just one more way to make us >buy more boosts. When you say "no one" I think you mean "oldbies with large collections". Many newbies often want cards like .44 Magnum, Bum's Rush and so on so that they can make solid decks. Not that I know what the cards are, of course, but I think most people would guess that sort of card. -- James Coupe PGP Key: 0x5D623D5D YOU ARE IN ERROR. EBD690ECD7A1FB457CA2 NO-ONE IS SCREAMING. 13D7E668C3695D623D5D THANK YOU FOR YOUR COOPERATION.

James Coupe

In message <1142589974.7...@z34g2000cwc.googlegroups.com>, x5m...@gmx.de writes: >You need rule cards in an expansion that has new rules and no >rulebooks. Printing these cards with additional use in draft is a COOL >idea. Having only 5 of those cards can never have a negative effect on >your buying habit. You don't need rules cards. The Bloodlines set threw in a handful of rules inserts into the box. Gehenna printed the new Event rules on the booster packet, and you could have 5 different booster pack covers instead. Not that I'm saying that either would better, or that this isn't a nice idea. I'm just saying that the idea you have to have rules inserts as cards is wrong. [ quoted text not captured ]

LSJ

Pat wrote: > "Pat" <patrick.l...@comcast.nyetspam.net> wrote in message > > "LSJ" <vte...@white-wolf.com> wrote in message > >> Correct. Imbued are not recruited. > >> > >> Kindred Segregation won't touch imbued and Orgy of Blood would get X=0. > > > > Re Kindred Segregation, it "doesn't touch" Imbued in the same way that it > > "doesn't touch" Shambling Hordes, correct? > > > > I.e., they are burned, but it costs nothing to keep them in play. KS attempts to burn them and their controller can pay their pool cost to recruit (0 pool in this case) to keep them from being burned (same as Shambling Hordes), correct. > Sorry for the reply to my own post, but when I first asked, it was more of > an academic exercise in understanding the Imbued, but I guess it would > matter if Tension were in play. I.e., the Imbued controller(s) would have to > pay one for each ready Imbued burned, due to Tension, but then they'd get to > keep them afterward. > > Or does paying their (zero) cost keep them from burning in the first place? It keeps them from burning.

David Zopf

"James Coupe" <ja...@zephyr.org.uk> wrote in message news:65XhUZ+N...@gratiano.zephyr.org.uk... > In message <1142589974.7...@z34g2000cwc.googlegroups.com>, > x5m...@gmx.de writes: >>You need rule cards in an expansion that has new rules and no >>rulebooks. Printing these cards with additional use in draft is a COOL >>idea. Having only 5 of those cards can never have a negative effect on >>your buying habit. > > You don't need rules cards. The Bloodlines set threw in a handful of > rules inserts into the box. Gehenna printed the new Event rules on the > booster packet, and you could have 5 different booster pack covers > instead. > > Hell, you really don't even need paper anymore. MtG relies entirely on internet documents, retailers, and word of mouth to disseminate rules. Rulebooks aren't even included in starter decks anymore... (there may be something in those starter gift sets, though). I think that VTES might almost be big enough to follow that road... DaveZ AW

James Coupe

In message <9TDSf.21953$tb3....@newssvr24.news.prodigy.net>, David Zopf <david...@snetx.net> writes: >Hell, you really don't even need paper anymore. MtG relies entirely on >internet documents, retailers, and word of mouth to disseminate rules. >Rulebooks aren't even included in starter decks anymore... (there may be >something in those starter gift sets, though). I think that VTES might >almost be big enough to follow that road... Last time I checked, they are in the starter sets, yes. The big win Magic has here though is that you can pick up a deck and find people to teach it you VERY easily. (You won't get all the subtle nuances of timing, though that's a lot better these days than it used to be with multiple stacks going off in parallel, depending on the colour of your underwear.) You can get the rules off the Internet when you want them, but you can often get taught them in the first place. V:TES isn't big enough for that viral teaching factor, IMO. [ quoted text not captured ]

Fred Scott

"Orpheus" <orphe...@DEADSPAMfree.fr> wrote in message news:441a825a$0$20288$626a...@news.free.fr... > Cool ? Well, if they are very common cards that "no one" needs anymore > maybe, but if they are good collectible it's just one more way to make us > buy more boosts. Buy more 'boosts'?!? Why not buy a few more syllabs and use the lang more correct while you're at it? Fred

Fred Scott

"David Zopf" <david...@snetx.net> wrote in message news:9TDSf.21953$tb3....@newssvr24.news.prodigy.net... > MtG relies entirely on > internet documents, retailers, and word of mouth to disseminate rules. > Rulebooks aren't even included in starter decks anymore... Wow! Not even in starter decks?!? You must be joking. At one time, I recall them expressing a philosophy that players shouldn't need to be wired to be able to play their game correctly. It's been a few years but I seem to recall that was their excuse for accepting unbalanced cards in lieu of issuing errata unless the imbalance made the game positively unplayable. It would be an incredible about-face if they now eschew the printed rulebook entirely. (I mean, I understand why rulebooks in a booster box are inconvenient. But a starter?) Fred

Salem

Robert Goudie wrote: > lactamaeon wrote: >> tobiasopdenbr...@notsocoldmail.com wrote: >> > Neil schreef: >> > 1. Imbued >> > Imbued are new crypt cards. An imbued is considered a mortal ally, not >> > a vampire. Imbued have 1 strength and 1 bleed, by default. Their cost >> > is also their starting life, and it is specified on each card >> > individually (like capacity). They have creeds (like clans). They have >> > virtues (like Disciplines, but only one level). When they have zero >> > life, they are incapacitated (like torpor) instead of being burned (see >> > 5 below). Any "burn ally" effect will still burn an imbued, however. >> >> Interesting. I wonder if we'll see any updates to Jake Washington, >> Wendell Delburton, or Neighborhood Watch Commander, or if they'll be >> treated like Slave Gargoyle. > > At least as far as background is concerned, Neighborhood Watch > Commander is a "hunter" but not in the Hunter: The Reckoning sense. > After the Masquerade collapses in the Gehenna materials, mortals become > aware of the existance of vampires and some band together to protect > their neighborhoods. These mortals have no special talents save for > their guns. :-) and environmentally unfriendly pick-up trucks! -- salem http://users.tpg.com.au/adsltqna/vtes/ (replace 'hotmail' with 'yahoo' to email)

Salem

tobiasopdenbr...@notsocoldmail.com wrote: > > Preview > > > 1. Imbued is anyone else worried that the virtues symbols on the crypt cards look a little indistinct? kind of like how the original bloodlines printing of melpominee was rather a lot like obfuscate from a distance. Hopefully the real printed cards won't look as indistinct as the preview image's symbols. aside from that, the rules-as-cards-for-draft is cool. Would the rule-cards then be legal in 'real' decks? seems like this set should be interesting..... [ quoted text not captured ]

James Coupe

In message <t_GSf.9025$z82.3399@fed1read07>, Fred Scott <nos...@no.spam.dot.com> writes: >"David Zopf" <david...@snetx.net> wrote in message >news:9TDSf.21953$tb3....@newssvr24.news.prodigy.net... >> MtG relies entirely on >> internet documents, retailers, and word of mouth to disseminate rules. >> Rulebooks aren't even included in starter decks anymore... > >Wow! Not even in starter decks?!? You must be joking. The starter decks are, these days, essentially "This is a bunch of cards for you to buy, and a potentially playable deck" rather than a true starter in the terms of "You are a new starter to the game - buy this to learn the game." There are starter sets, however, which include things like counters and stuff. http://www.wizards.com/magic/starter/starter/welcome.asp Trading Card Game Contents # Two decks featuring illustrated cards of creatures and spells # Two 15-card packs with more advanced cards for expanded game play # A collectable premium card featuring exclusive art # Two play guides to take you and your opponent through the game step by step # An easy-to-read rulebook for complete rules reference ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ # Two playmats with scorekeeping disks # A CD-ROM loaded with exciting mini-games that cover every aspect of Magic play This has a number of benefits if your rules are relatively stable, in that new players can buy the starter set once and never have to buy it again. This means that if, for example, rising costs of paper and printing are eating away at your margin then, instead of raising the cost of a starter from $10 to $12 (plucking random numbers out of the air), you drop the inclusion of the rulebook (cutting costs) and keep the price the same. The existing players don't care, because they already know the rules, and the new players don't know the difference. The idea of being able to play Magic without some sort of casual Internet access is an awkward one, though - whether Wizards would like it or not. Though things may be better these days (my knowledge of Magic is much weaker than it used to be), trying to keep up with strange and counter-intuitive rulings or the bizarreness of some of the timing rules really did need a hell of a lot of explanation, none of which was in the rulebooks. Even with things like The Duelist covering them, people in far-flung places would have trouble keeping up in reasonable time as magazines often take quite a while to get shipped around the world (at a reasonable price). [ quoted text not captured ]

James Coupe

In message <441b53d0$1...@dnews.tpgi.com.au>, Salem <salem_ch...@hotmail.com> writes: >tobiasopdenbr...@notsocoldmail.com wrote: > >> Preview >> 1. Imbued > >is anyone else worried that the virtues symbols on the crypt cards look >a little indistinct? kind of like how the original bloodlines printing >of melpominee was rather a lot like obfuscate from a distance. Looking at them, what's been done is to give them a white background and then drawn on with relatively thin black lines. Thin lines never reduce well when creating thumbnails. They either look really crap if you preserve them as proper distinct lines, or they get anti-aliased to buggery by the colours on both sides. The picture from Game Trade Magazine looks fairly distinct to me, though: http://www.gametrademagazine.com/images/gtm_73/WWP_73%20VTES.jpg I don't think I'm likely to have any trouble identifying the scales. Bloodlines also had the issue of trying to design in a much smaller space, because it was pre-redesign. These symbols seem a fair chunk larger, and don't have the overhead of needing to look okay in a square AND a diamond, just a circle. [ quoted text not captured ]