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Dodge only avoids strike effects on the dodging minion, all other effects
resolve normally. So Earth Meld, Majesty, Form of Mist, etc, still work the
same way you're used to.
Flux
> I have a question about the "new" dodge? Does it prevents other S:CE
> effects like earth meld or majesty or Form of mist??
No, since dodge only protects the minion using the dodge from effects of
the opposing minion's strike. None of the effects you've mentioned above
(untapping or continuing an action) affect that minion.
See other posts on the subject. . . I think it's mentioned somewhere.
Ankur
"Flux" <fl...@netc.pt> wrote in message
news:31oujqF...@individual.net...
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Correct.
--
LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc.
V:TES homepage: http://www.white-wolf.com/vtes/
Though effective, appear to be ineffective -- Sun Tzu
"Screaming Vermillian" <vermil...@yahoo.com> wrote in message
news:1102538414.1...@c13g2000cwb.googlegroups.com...
> What about Meld with the Land. If I dodge that, will it prevent me from
> untapping (assuming MwtL was played at inf).
Yes. Dodge protects the dodger from the effects of the opposing
minion's strike.
http://groups-beta.google.com/group/rec.games.trading-cards.jyhad/msg/07cd063273151e32[ quoted text not captured ]