Analysis of the Followers of Set
General Overview:
Within the World of Darkness the Followers of Set are based primarily in
Haiti and Egypt and are considered to be the ultimate manipulators,
infiltrators and deceivers with their mastery of moral and spiritual
corruption. Their abusive style carries over to the CCG exceptionally well.
Along with the Assamites, the Followers of Set arrived in the CCG world in
the Ancient Hearts expansion set. Since then they have been tempting and
corrupting minions at will and using them for the clan's own personal
objectives.
Overview of Vampires and Clan Specific cards:
Lalitha (2) ser
Khalil Anvari (3) pre ser
Hadrian Garrick (4) obf pre [+1 hand damage]
Nepata (4) obf pre ser
Dedefra (5) nec obf SER [+1 hand damage vs. Camarilla vampires]
Aisha (6) ani aus PRE ser [may burn a blood for +1 intercept]
Amisa (8) OBF pre pro SER [2 votes. May tap a vamp above 7 cap as an
action]
Kephamamos (8) dom obf pre SER [2 votes. +1 bleed]
Saqqaf (9) cel for OBF PRE SER [Gain a pool for performing a serpentis
action.]
Kemintiri (10) aus dom OBF PRE SER THA [Gets +1 bleed/+1 stealth and can
fight vs. Ventrue.]
The Followers of Set are based around the skills of obfuscate, presence and
serpentis. These skills are primarily offensive leaving very little in
defense (intercept or bounce). With the combination of obfuscate and
presence the Followers of Set can strike for quick and devastating bleeds.
This combination of skills could also be the basis for a stealthy voting
deck. The only drawback for the Followers of Set in the voting angle is that
both of their vampires that have votes only possess minor presence. The
serpentis skill is the essence of the Followers of Set and gives them a wide
range of tactics for manipulation.
Upon examining the makeup of the vampires in the clan one will notice the
lack of superior skills from the lower to mid ranged vampires. Superior
serpentis is found on half of the clan members but only on one with the
capacity lower than eight. The same is true for superior presence. Obfuscate
is even worse in that the first superior skill cannot be found until Amisa
at eight capacity. Of the eight different out-of-clan disciplines the
Followers of Set only have two with more than one each (aus and dom have
two). Both the smaller (capacity four and below) and larger (capacity eight
and above) sized vampires are excellent for the clan but the mid ranged
vampires are definitely lacking in composition.
One of the major strengths of the clan comes from their clan specific cards.
Corruption has incredible power (although only against ones prey) and alone
has created a variety of strategies due to it being a clan based instead of
a skill-based card. The Opium Den, The Path of Typhon and the Mummy's Tongue
work very well for the clan in support of their minions. The Realm of the
Black Sun is the clan's only source of pool gain (besides Saqqaf's serpentis
actions) and has a nice twist to it. The rest of the clan specific cards
fail to deliver their intended value. The Grand Temple of Set costs too much
for the ability and is too easily burned by any vampire as a directed action
due to Followers of Set having only light intercept (from Aisha). The
Kherebutu Mummy bleeds and punches nicely for an ally but uses necromancy
instead of serpentis and is just to fragile to cost a whopping five pool.
Overview of Serpentis :
The serpentis skill offers the Followers of Set a wide variety of options to
its minions. The heart of serpentis is the ability to steal allies,
retainers and vampires with stealth. In combat serpentis allow its minions
to prevent aggravated damage, steal blood and end combat if needed. The only
thing that serpentis does not offer the clan is any form of defense. The
Followers of Set have minimal defense from voters and no way of dealing with
any bleed action with more than one stealth. The Followers of Set would be
greatly assisted if serpentis would allow them to defend against they
predator in any way.
Suggestions:
Be very careful here: Do not create any small (capacity four and under)
Followers of Set vampires with presence. There is currently enough of these
vampires in the game.
· Superior in-clan disciplines: The Followers of Set desperately need to
have a few mid ranged (capacity five through seven) vampires that include
some superior in-clan disciplines. The clan would greatly benefit from a
vampire like Sir Walter Nash of the Ventrue with all three superior in-clan
disciplines. Another vampire that would help them out would be a three
capacity vampire with only superior serpentis. Of the out-of-clan
disciplines the one that the Followers of Set need more of is auspex.
· A little voting help: The stealthy voting strategy would be helped out if
the Followers of Set had one more vampire that had a vote or two. This would
also assist in their vote defense.
· Defense and options to burn Corruption counters: The Followers of Set need
to be able to place Corruption counters on their predator. It would be ideal
if they were allowed to burn these counters for a variety of options with
the effect of manipulating other minions. Some of these options could
include burning some of the counters to cancel or change a vampire's votes,
stop a minion from taking an action to bleed them for a round, or to reduce
a bleed by a pool or two (like telepathic counter). The idea of burning
Corruption counters would be consistent with the spirit of the clan and give
them a much-needed form of defense.
Statistics: (out of 22 clans)
Clan Followers of Set No. of Vamps 10
Main Disciplines Obf, Pre, Ser
Sum. Size 59 Avg. Size 5.9
Sum. Votes 4 Avg. Votes 0.40
Disciplines Statistics (Inferior/Superior)
Ani Aus Cel Chi Dem Dom For Nec Obf Obt Pot Pre Pro Qui Ser
Tha Vic
1/0 2/0 1/0 2/0 1/0 1/0 4/3 5/3 1/0 4/5
0/1
Average Capacity of Vampires within the clan: 5.90 (13th greatest tied with
2 clans)
Total number of votes within the clan: 4 (16th best)
Average percent of In-Clan-Disciplines within the clan: 76.08 (15th best)
Lowest capacity vampire with all three major disciplines: 9 (tied for 15th
with 3 clans)
Number of vampires with +1 Bleed: 1 (tied for 10th with 8 clans)
Number of vampires with +1 Hand Damage: 2 (tied for 2nd with 3 clans)
Todd Banister
V:EKN Prince of Atlanta
Scribe of the Assamites
On Wed, 1 Mar 2000 10:34:14 -0500, "Todd Banister"
<T_Ban...@Premier-Lending.com> wrote:
>Analysis of the Followers of Set
>
>General Overview:
>Within the World of Darkness the Followers of Set are based primarily in
>Haiti and Egypt and are considered to be the ultimate manipulators,
>infiltrators and deceivers with their mastery of moral and spiritual
>corruption. Their abusive style carries over to the CCG exceptionally well.
>
'<SNIP>
>The Followers of Set are based around the skills of obfuscate, presence and
>serpentis. These skills are primarily offensive leaving very little in
>defense (intercept or bounce).
No Disrespect, but let's not forget Strike: Combat Ends. So Setites
may not have Intercept or Bounce, but none of the other clans have all
the bases covered either.
<Snip - Well written by the way>
>Overview of Serpentis :
>The serpentis skill offers the Followers of Set a wide variety of options to
>its minions. The heart of serpentis is the ability to steal allies,
>retainers and vampires with stealth. In combat serpentis allow its minions
>to prevent aggravated damage, steal blood and end combat if needed. The only
>thing that serpentis does not offer the clan is any form of defense. The
>Followers of Set have minimal defense from voters and no way of dealing with
>any bleed action with more than one stealth. The Followers of Set would be>greatly assisted if serpentis would allow them to defend against their
>predator in any way.
As deck designers, we all sit down and decide how our decks will cope
with other archetypes during design. I would argue that if you're
worried about getting stealth/bled then you could easily use Elder
Intervention backed with Majesty. Depends on what you as the deck
designer wish to accomplish. As I said before, no one deck is
everything unto itself. That's why there never has been any One
overall best deck in the inception of the game.
As Setites have Presence, they have a much greater defence to voting
than any other non-traditional vote based deck.
>Suggestions:
>Be very careful here: Do not create any small (capacity four and under)
>Followers of Set vampires with presence. There is currently enough of these
>vampires in the game.
Agreed
>· Superior in-clan disciplines: The Followers of Set desperately need to
>have a few mid ranged (capacity five through seven) vampires that include
>some superior in-clan disciplines. The clan would greatly benefit from a
>vampire like Sir Walter Nash of the Ventrue with all three superior in-clan
>disciplines.
I don't necessarily agree with this, rather use Melek of the Assamite
as a model. Have most of the in-clan disciplines, with an interesting
ability.
>Another vampire that would help them out would be a three
>capacity vampire with only superior serpentis. Of the out-of-clan
>disciplines the one that the Followers of Set need more of is auspex.
I disagree, unless the RPG source material says otherwise (I don't
follow the RPG, so I don't know if it does).
>· A little voting help: The stealthy voting strategy would be helped out if
>the Followers of Set had one more vampire that had a vote or two. This would
>also assist in their vote defense.
Good Enough.
>· Defense and options to burn Corruption counters: The Followers of Set need
>to be able to place Corruption counters on their predator. It would be ideal
>if they were allowed to burn these counters for a variety of options with
>the effect of manipulating other minions. Some of these options could
>include burning some of the counters to cancel or change a vampire's votes,
>stop a minion from taking an action to bleed them for a round, or to reduce
>a bleed by a pool or two (like telepathic counter). The idea of burning
>Corruption counters would be consistent with the spirit of the clan and give
>them a much-needed form of defense.
I will agree that the card "Corruption"is underpowered, and is another
nearly wallpaper card that either needs a re-write or a complimentary
card to help it.
One strike against Vampire stealing has to do with the Golden Rule of
Card Ownership. I'm not sure what the most recent DCI rule is, but in
the NJL when a player is ousted from the game he/she takes all of
their cards with them.
Which means decks based on stealing Vampires/Minions are somewhat at
a disadvantage as the stolen goods vanish after trouncing your Prey.
As for getting rid of corruption counters, I would suggest that a
vampire could burn X blood to remove X corruption counters.
Corruption would have been better written as a unique location where
Setites could take (D) actions to place corruption counter on
Vampires. Of course, such a place would need to be burnable by a (D)
action. Fairs fair after all..
<snip>
[ quoted text not captured ]
On Mon, 6 Mar 2000 ber...@mich.com wrote:
> I don't necessarily agree with this, rather use Melek of the Assamite
> as a model. Have most of the in-clan disciplines, with an interesting
> ability.
Definitely. With regards discipline mix, I'd like to see a few lower
capacity vampires with obfuscate and presence. I know a lot of people
despise stealth and bleed, but it's a built in facet of the game, and
countering it can be done via other means, other cards. Stealth and
presence bleed would be a nice option to have, with smaller vampires. It
would also give the ability to play stealth and vote, something not often
seen.
> >Another vampire that would help them out would be a three
> >capacity vampire with only superior serpentis. Of the out-of-clan
> >disciplines the one that the Followers of Set need more of is auspex.
>> I disagree, unless the RPG source material says otherwise (I don't
> follow the RPG, so I don't know if it does).
>
Actually, Set himself originally started with Potence, Thaumaturgy,
Obfuscate, as I recall. I have never seen Auspex widely advcated as a
Setite discipline.
> I will agree that the card "Corruption"is underpowered, and is another
> nearly wallpaper card that either needs a re-write or a complimentary
> card to help it.
Not so. It's a nice little card. I had a nice Presence/Setite deck ("All
Hail Mind Numb", at http://www.obeah.demon.co.uk/mindnumb.htm, I
think) which used 12 of the things to good effect. It's also been used in
vast quantities on JOL (65+, when 120 was the maximum, so we're talking
about 50 in a standard DCI game) and nicely done too.
>
> One strike against Vampire stealing has to do with the Golden Rule of
> Card Ownership. I'm not sure what the most recent DCI rule is, but in
> the NJL when a player is ousted from the game he/she takes all of
> their cards with them.
Cards you control are burned. Cards other people have stolen stay in play
- either by Corruption or whatever.
> As for getting rid of corruption counters, I would suggest that a
> vampire could burn X blood to remove X corruption counters.
Nasty. Very nasty. It makes it too easy to avoid. Corruption takes time
and effort, it shouldn't be easy to avoid.
> Corruption would have been better written as a unique location where
> Setites could take (D) actions to place corruption counter on
> Vampires. Of course, such a place would need to be burnable by a (D)
> action. Fairs fair after all..
>
But look at the Grand Temple of Set. since the Setites have no location
defence (or intercept) such things are just pants. Keeping it as
transients is good.
--
James Coupe
On Mon, 6 Mar 2000, James Coupe wrote:
> Actually, Set himself originally started with Potence, Thaumaturgy,
> Obfuscate, as I recall. I have never seen Auspex widely advcated as a
> Setite discipline.
Hmmm... it may have been Potence, Thaumaturgy, Presence, thinking about
it. Erk.
--
James Coupe
James Coupe <jr...@cam.ac.uk> wrote:
>> I disagree, unless the RPG source material says otherwise (I don't
>> follow the RPG, so I don't know if it does).>> Actually, Set himself originally started with Potence, Thaumaturgy,
> Obfuscate, as I recall. I have never seen Auspex widely advcated
> as a Setite discipline.
I tend to agree as well. The best defense is a grat offense and the
Setites have two of the three standard archetypes (bleed and vote)
covered pretty damned well. Since the Setites have a M.O. of
accomplishing things by duplicity and manipulation, I can't see them
wanting to interfere directly and overtly.
What I _can_ see them do, which would be fascinating to me, is a card
that forces another player's vampire to block an action. It would
certainly cause the location intercepts (Radio Tower and Newspapers) to
be more important.
If memory servers, the Setites have a cult of warriors that use
different disiplines...Potence being among them. Currently, Potence and
Serpentis don't mesh well and I really don't see how they could in the
future.
>> I will agree that the card "Corruption"is underpowered, and is
>> another nearly wallpaper card that either needs a re-write or a
>> complimentary card to help it.>
> Not so. It's a nice little card.
IMO, it takes too many of them to be played to be effective. I much
prefer Form of Corruption and Temptation. If Corruption was used
against blood on the vampire rather than capacity, it would be a better
card.
>> As for getting rid of corruption counters, I would suggest that a
>> vampire could burn X blood to remove X corruption counters.>
> Nasty. Very nasty. It makes it too easy to avoid. Corruption takes
> time and effort, it shouldn't be easy to avoid.
Before the errata on Banishment, you use that card to get rid of them.
Now, I don't think it's possible short of burning the vampire.
>> Corruption would have been better written as a unique location
>> where Setites could take (D) actions to place corruption counter
>> on Vampires. Of course, such a place would need to be burnable
>> by a (D) action. Fairs fair after all..>
> But look at the Grand Temple of Set. since the Setites have no
> location defence (or intercept) such things are just pants.
Agreed. If a card can be burned as a (D) action and I don't have
reliable intercept, odds are against it going into my deck.
Noal
--
"I don't think that Witchcraft is a real religion."
"There ought to be limits to freedom."
--George W. Bush
Don't vote for a son of a Bush.
Sent via Deja.com http://www.deja.com/
Before you buy.
On Mon, 06 Mar 2000 04:48:07 GMT, ber...@mich.com wrote:
>On Wed, 1 Mar 2000 10:34:14 -0500, "Todd Banister"
><T_Ban...@Premier-Lending.com> wrote:
>>>The Followers of Set are based around the skills of obfuscate, presence and
>>serpentis. These skills are primarily offensive leaving very little in
>>defense (intercept or bounce).>>No Disrespect, but let's not forget Strike: Combat Ends. So Setites
>may not have Intercept or Bounce, but none of the other clans have all
>the bases covered either.
"I bleed you for 6 at stealth." They need intercept or bounce here,
since S:CE won't do much.
Also worth noting, the only other clans with no easy access to
intercept or bounce are...
the Assamites (CEL/OBF/QUI)
the Brujah (POT/PRE/CEL)
I included ANI as an intercept discipline because of Raven Spies,
Raptors, Cat's Guidance, and all those damned untaps. The Assamites,
Brujah, and Settites are limited to Sport Bikes and Mr. Winthrop
though.
>>Overview of Serpentis :
>>The serpentis skill offers the Followers of Set a wide variety of options to
>>its minions. The heart of serpentis is the ability to steal allies,
>>retainers and vampires with stealth. In combat serpentis allow its minions
>>to prevent aggravated damage, steal blood and end combat if needed. The only
>>thing that serpentis does not offer the clan is any form of defense. The
>>Followers of Set have minimal defense from voters and no way of dealing with
>>any bleed action with more than one stealth. The Followers of Set would be>>greatly assisted if serpentis would allow them to defend against their
>>predator in any way.>
>As deck designers, we all sit down and decide how our decks will cope
>with other archetypes during design. I would argue that if you're
>worried about getting stealth/bled then you could easily use Elder
>Intervention backed with Majesty. Depends on what you as the deck
Elder Intervention is useless against the KRC-dropping vote deck,
though. They really need SOME kind of way for -everyone- in the clan
to handle +1 stealth actions, not just "well, i gotta include Aisha
because she's the only one who can do the business."
>designer wish to accomplish. As I said before, no one deck is
>everything unto itself. That's why there never has been any One
>overall best deck in the inception of the game.
>
>As Setites have Presence, they have a much greater defence to voting
>than any other non-traditional vote based deck.
The current Settites don't have Presence though. First superior vamp:
Aisha, 6 cap, PRE, +1 intercept for a blood. The +1 intercept does
more for anti-voting than the PRE does, so that's a bit of a waste.
Next superior vamp: Saqqaf, 9 cap, PRE, etc, falls over because of
his nine-capness. They have SOME inferior PRE, but it's haphazardly
scattered, and Dread Gaze's +2 votes is identical to Surprise
Influence from a non-PRE deck. Bleh.
>>Another vampire that would help them out would be a three
>>capacity vampire with only superior serpentis. Of the out-of-clan
>>disciplines the one that the Followers of Set need more of is auspex.>>I disagree, unless the RPG source material says otherwise (I don't
>follow the RPG, so I don't know if it does).
(shrug) Serpentis card, burn one blood to gain +1 intercept at
inferior, just +1 intercept at superior. That makes it expensive
enough for the weenies, but adds a valuable resource to the bigger
guys.
>>· A little voting help: The stealthy voting strategy would be helped out if
>>the Followers of Set had one more vampire that had a vote or two. This would
>>also assist in their vote defense.>>Good Enough.
More PRE! More PRE!
>>· Defense and options to burn Corruption counters: The Followers of Set need
>>to be able to place Corruption counters on their predator. It would be ideal
>>if they were allowed to burn these counters for a variety of options with
>>the effect of manipulating other minions. Some of these options could
>>include burning some of the counters to cancel or change a vampire's votes,
>>stop a minion from taking an action to bleed them for a round, or to reduce
>>a bleed by a pool or two (like telepathic counter). The idea of burning
>>Corruption counters would be consistent with the spirit of the clan and give
>>them a much-needed form of defense.>>I will agree that the card "Corruption"is underpowered, and is another
>nearly wallpaper card that either needs a re-write or a complimentary
>card to help it.
Rewrite Corruption: "(D) Place this card on any minion. Any Settite
may take a +1 stealth (D) action to place a Corruption counter on the
minion with this card." END of card text - note removal of built-in
steal clause. Now print cards to burn corruption counters to steal
minions for a turn, for good, etc. etc. as above. It would open up a
WORLD to them, and no longer do you need 30 Corruption cards to really
make it go. =)
>One strike against Vampire stealing has to do with the Golden Rule of
>Card Ownership. I'm not sure what the most recent DCI rule is, but in
>the NJL when a player is ousted from the game he/she takes all of
>their cards with them.
DCI is "you take all cards you control". So if your vampire or
location or stuff was nicked, it stays nicked.
-- Derek
Deafness never kept composers from hearing the music.
It only stopped them hearing the distractions.
[ quoted text not captured ]
DCI doesn't address the issue, meaning that the official rulebook rule
applies:
1.3. The Golden Rule of Card Ownership
Your cards are never transferred to another player permanently as a result
of card play. At the end of the game, the cards you began the game with are
returned to you. If you are ousted, all the cards you control are burned.
Any of your opponents' cards you may control are placed in their respective
owners' ash heaps (see Important Terms, sec. 1.1). Any of your cards that
other players control remain until the controlling players are ousted. The
only exception to this rule is the optional ante (see Playing for Ante,
sec. 2.4): ante cards may change hands permanently.
--
LSJ (vte...@wizards.com) V:TES Net.Rep for Wizards of the Coast.
Links to revised rulebook, rulings, errata, and tournament rules:
http://www.wizards.com/VTES/rules.asp
On Mon, 6 Mar 2000, Derek Ray wrote:
> Also worth noting, the only other clans with no easy access to
> intercept or bounce are...
>
> the Assamites (CEL/OBF/QUI)
> the Brujah (POT/PRE/CEL)
Technically, you missed out Pander.
--
James Coupe
On Mon, 6 Mar 2000, Noal McDonald wrote:
> If memory servers, the Setites have a cult of warriors that use
> different disiplines...Potence being among them. Currently, Potence and
> Serpentis don't mesh well and I really don't see how they could in the
> future.
Mark of Damnation. I'd like to see someone build a deck round it.
> > Not so. It's a nice little card.
>
> IMO, it takes too many of them to be played to be effective. I much
> prefer Form of Corruption and Temptation.
Temptation can be slow, and the Setites don't have combat abilities
(easily) to help them reduce the blood on a vampire.
Form of Corruption is useless if they're playing, say, a political deck.
Both are entirely usable cards, but they fit into a different
niche. Corruption can be very fast, if it needs to be.
> If Corruption was used
> against blood on the vampire rather than capacity, it would be a better
> card.
That's a possibility, for a re-write, perhaps.
--
James Coupe
LSJ <vte...@wizards.com> wrote:
> DCI doesn't address the issue, meaning that the official
> rulebook rule applies:
Well, there's some of us who don't believe it's official until
it's published and produced in a printed form from the company.
*grin*
Like it or not, LSJ, your rulings are often considered or referred to as
"the DCI rulings" to make the distinction between the printed
cards/rules and the web ones. It may not be an important distinction
for you, but it is for those of us walking to a different drummer.
[ quoted text not captured ]
Noal McDonald wrote:
> LSJ <vte...@wizards.com> wrote:
> > DCI doesn't address the issue, meaning that the official
> > rulebook rule applies:
<--minor snip-->
> Like it or not, LSJ, your rulings are often considered or referred to as
> "the DCI rulings" to make the distinction between the printed
> cards/rules and the web ones. It may not be an important distinction
> for you, but it is for those of us walking to a different drummer.
I think you're off the mark here, Noal.
Scott's distinction between the DCI rulings and the online updated rulebook
is proper and correct. It doesn't matter to me what you call them what you
want on your own time, but I can't see how referring to Scott's rulings and
and the DCI rulings as the "DCI Rulings" or even the "NJL's definition of
DCI rulings" will do anything but create confusion on the newsgroup.
Besides, Scott shouldn't have to amend his discussion just because you
would rather use the NJL rules instead of WotC's "official" set. Finally,
if it is such an important difference, why not call them the "web rules"? I
understood what you were talking about.
Rob Grau
rfg...@eos.ncsu.edu
James Coupe <jr...@cam.ac.uk> wrote in message
news:Pine.SOL.4.21.00030...@red.csi.cam.ac.uk...
> Mark of Damnation. I'd like to see someone build a deck round it.
>
Deck name: Damned Ugly
Created by: Mark ShaneWood
Description: A deck built around Mark of Damnation
Crypt: (12 cards) [Min: 9, Max: 19, Avg: 3.58]
2 Agatha (Nosferatu Antitribu, 4, ob
PO)
1 Agrippina (Nosferatu, 4, OB po)
2 Dedefra (Followers of Set, 5, ne ob
SE)
2 Duck (Nosferatu, 3, ob po)
2 KoKo (Nosferatu, 2, po)
1 Lalitha (Followers of Set, 2, se)
1 Nepata (Followers of Set, 4, se ob
pr)
1 Olivia (Nosferatu Antitribu, 5, OB
PO vi, Bishop)
3 !Nos
5 Nos
4 FoS
POT: 8 pot, 3 POT
OBF: 9 obf, 2 OBF
SER: 4 ser, 2 SER
14 Masters
25 Non-discipline
16 POT
18 OBF
8 SER
Library: (81 cards)
Masters: 14
2 Effective Management
2 Fame
1 Gird Minions
1 Potence
2 Serpentis
2 Slum Hunting Ground
2 Storm Sewers
1 Temple Hunting Ground
1 Tribute to the Master
Actions: 17
4 Bum's Rush
2 Form of Corruption
3 Hidden Lurker
2 Kindred Intelligence
6 Mark of Damnation
Allies, Equipment, and Retainers: 8
1 Jackie Therman
1 Mr. Winthrop
2 Sport Bike
4 Wooden Stake
Action Modifiers: 13
4 Cloak the Gathering
3 Gang Tactics
2 Lost in Crowds
2 Mask of a Thousand Faces
2 Swallowed by the Night
Reactions: 4
2 Delaying Tactics
2 Wake with Evening's Freshness
Combat: 25
2 Behind You!
3 Disguised Weapon
2 Fake Out
6 Immortal Grapple
2 Increased Strength
4 Torn Signpost
2 Trap
4 Undead Strength
Well, there you have it. It is possible, but "Damned Ugly"... Essentially,
the only potential combat monster the Setites have is Hadrian Garrick, and
he lacks ser. Originally I'd thunk to use the few non-Setites with ser
(Mirembe Kabbada, Petru Sipos, Julius, Murat, Suhailah, Makarios) and see
what I could cobble together, but there just wasn't much there for a combat
deck. Perhaps bruise/vote, but it'd be even more tenuous... so I turned to
a classic POT weenie style, using the small pot/obf Nossies since I could
leverage the obf from the Setites with Cloaks. I probably need more Potence
skill cards (or fewer Setites), since my Setites are basically helpless if
rushed right now. It's not much of a deck, and it _was_ cobbled together
pretty much on the spur of the moment, but it would certainly be funny.
"Okay, Anson, you're Famous. Now you're Marked. Now here come the Nossies,
and they want to hurt you."
In article <Pine.SOL.4.21.00030...@red.csi.cam.ac.uk>,
James Coupe <jr...@cam.ac.uk> wrote:
> On Mon, 6 Mar 2000, Noal McDonald wrote:
> > If memory servers, the Setites have a cult of warriors that use
> > different disiplines...Potence being among them. Currently,
> > Potence and Serpentis don't mesh well and I really don't see
> > how they could in the future.
>> Mark of Damnation. I'd like to see someone build a deck round it.
Two Decks have been built around it.
One focusing strictly on Settites at:
http://members.tripod.com/~Lasombra/mark_of_d.htm
and one focusing on vampires with celerity
taking advantage of the Mark at:
http://members.tripod.com/~Lasombra/ethan8.htm
They are both weirdly effective against all decks
that aren't using combat ends.
Check them out when you get a chance.
Carpe Noctem.
Lasombra
http://members.tripod.com/~Lasombra[ quoted text not captured ]
On Tue, 7 Mar 2000, The Lasombra wrote:
> Two Decks have been built around it.
>
> One focusing strictly on Settites at:
>
> http://members.tripod.com/~Lasombra/mark_of_d.htm
Hmm... a nice looking deck. I might be tempted to add a few Wakes, as the
author notes, and a couple of copies of Changeling Skin Mask - for the OBF
and also for the +2 intercept.
>
>
> and one focusing on vampires with celerity
> taking advantage of the Mark at:
>
> http://members.tripod.com/~Lasombra/ethan8.htm
>
My main worries with this deck are the princes. With only 3, it seems,
Princes (Murat x 1, Anson x 2), it seems like it would be difficult to get
the Blood Hunt cards into play. Unless I've missed someone?
--
James Coupe
Rob Grau <rfg...@eos.ncsu.edu> wrote:
> I think you're off the mark here, Noal.
>
> Scott's distinction between the DCI rulings and the online updated
> rulebook is proper and correct.
Yes, I know that. However, there are plenty of folks that do not
differentiate between the two.
> It doesn't matter to me what you call them what you want on your
> own time,
Actually, I usually refer to Scott's rulings as "WotC errata" or "LSJ's
rulings". I don't tend to refer to them as DCI rulings at all. I was
just bringing up the point that arguing semantics is silly.
*ponders the irony*
> but I can't see how referring to Scott's rulings and the DCI> rulings as the "DCI Rulings" or even the "NJL's definition of
> DCI rulings" will do anything but create confusion on the
> newsgroup.
*shrug* I couldn't care less if there's "confusion on the newsgroup."
(Nice use of an ominous sounding phrase, btw. It gave me chills.)
I doubt there's a regular on the newsgroup that didn't know what the
original poster meant.
> Besides, Scott shouldn't have to amend his discussion just because
> you would rather use the NJL rules instead of WotC's "official" set.
Apples and oranges. Not to mention that you're taking this waaaaaay
more seriously than it was intended. I sentence you to 12 hours of
community service by attending a carnival.
> Finally, if it is such an important difference, why not call them
> the "web rules"? I understood what you were talking about.
The term, "web rules" does not differentiate between LSJ and DCI. And
if you _did_ understand what I was talking about, you would have
realized that I was just ribbing Scott a little in good fun.
Noal McDonald
Anarch Troublemaker of Farmington Hills, MI
National Jyhad League
--
"I don't think that Witchcraft is a real religion."
"There ought to be limits to freedom."
--George W. Bush
Don't vote for a son of a Bush.
[ quoted text not captured ]
> I tend to agree as well. The best defense is a grat offense and the
> Setites have two of the three standard archetypes (bleed and vote)
> covered pretty damned well.
Very strong voters? They can be made into decent voters but they are not
that good. They are an independent clan and only have one vampire with PRE
below the cap of 9. Not a good combination.
>
> What I _can_ see them do, which would be fascinating to me, is a card
> that forces another player's vampire to block an action. It would
> certainly cause the location intercepts (Radio Tower and Newspapers) to
> be more important.
THAT would be cool. You actually might see some of the serpentis combat
cards used rather than the standard majesty.
Todd Banister
[ quoted text not captured ]
>>With regards discipline mix, I'd like to see a few lower
capacity vampires with obfuscate and presence. <<
There is already a lower capacity Settite with Obfuscate and Presence:
Hadrian Garrick. There is also a lower capacity vampire with Serpentis
and Presence (Khalil) but no low-cap vamp with Serpentis and Obfuscate.
I think this is a gap that needs filling.
I'd also like to see another under-8-capacity Settite with all 3
in-clan disciplines. There's Nepata (very nice) at 4 and then not one
until Amisa, at 8, with SERP OBF and pre.
Madman
making out his Christmas list
--
Free audio & video emails, greeting cards and forums
Talkway - http://www.talkway.com - Talk more ways (sm)
The setites, as they stand, are pretty much incapable of effectively
defending themselves from bleed or votes, and have a fair amount of
difficulty against potence/rush, too. This pretty much forces them to go for
a quick kill strategy, using their small minions to bleed repeatedly at
stealth with social charms and such.
They can't defend well against bleed, because their disciplines give them no
resources for intercept or bounce. One could, I suppose, stack up pack
tactics, but any half-decent bleeder will laugh his way through that, unless
you include enough cards to seriously hamper you doing other things
effectively. The best defence against voting -- votes and intercept on the
board -- they are weak on. And their only defence in combat is S;CE, which
any competent rush deck will have a strategy for dealing with.
Setites are therefore forced in to a very stereotyped pattern. Since
Serpentis is virtually useless (form of corruption is worthwhile, form of
the serpent is marginal, as is tongue of the serpent), the one (very
effective) avenue open to them is stealth bleed, which they can do quite
well, given their access to Majesty and Propaganda on top of the stealth.
The poor mix of disciplines on their vampires hampers them somewhat in this
regard, but they can compensate by using low pool minions and lots of
masters.
The Setites require two things: mid pool vampires with somewhat better
disciplines, and more usefuls serpentis cards. If serpentis was a more
flexible discipline, the Setites would have more options as a clan in terms
of legitimate strategies. It would be a very nice touch if serpentis was
given some good vote-related action modifiers: this would serve to
counterbalance the Setites lack of votes on the board, making a voting
strategy more realistic. Either that, or some clan specific voting cards
(perhaps designed to reflect Setite Thaumaturgical paths, which have some
political uses...)
On Sat, 11 Mar 2000, Eugene Earnshaw-Whyte wrote:
> They can't defend well against bleed, because their disciplines give them no
> resources for intercept or bounce.
They can always Kindred Restructure themselves out of the way.... Justicar
Retribution is another option, as is Banishment.
> effectively. The best defence against voting -- votes and intercept on the
> board -- they are weak on.
They do lack permanent votes, yes. However, they can use Dread Gaze etc.
> And their only defence in combat is S;CE, which
> any competent rush deck will have a strategy for dealing with.
>
It's not their *only* defence. Maneuvers are available via Form of the
Serpent and Obfuscate, as are dodges. Elysium and disciplineless
equipment are also available - Leather Jacket being very good combat
defence, IME.
> Setites are therefore forced in to a very stereotyped pattern. Since
> Serpentis is virtually useless (form of corruption is worthwhile, form of
> the serpent is marginal, as is tongue of the serpent),
You miss out Temptation, which is a superb card.
Corruption is also viable, if played properly.
> the one (very
> effective) avenue open to them is stealth bleed, which they can do quite
> well, given their access to Majesty and Propaganda on top of the stealth.
> The poor mix of disciplines on their vampires hampers them somewhat in this
> regard, but they can compensate by using low pool minions and lots of
> masters.
Agreed. The discipline mix they have is bad for stealth-bleed or
stealth-vote, or a mixture of the two.
--
James Coupe
James Coupe <jr...@cam.ac.uk> wrote:
> On Sat, 11 Mar 2000, Eugene Earnshaw-Whyte wrote:
> > They can't defend well against bleed, because their disciplines give them no
> > resources for intercept or bounce.
>
> They can always Kindred Restructure themselves out of the way.... Justicar
> Retribution is another option, as is Banishment.
Kindred Restructure requires a Prince or Justicar - something a Setite deck
doesn't usually have access to.
--
LSJ (vte...@white-wolf.com) VTES Net.Rep for White Wolf, Inc.
Links to revised rulebook, rulings, errata, and DCI (tournament) rules:
http://www.geocities.com/vtesrep[ quoted text not captured ]
On Sat, 11 Mar 2000, LSJ wrote:
> Kindred Restructure requires a Prince or Justicar - something a Setite deck
> doesn't usually have access to.
My apologies. However, in such a circumstance, Dramatic Upheaval would be
similarly playable, for the same end effect (that of moving you out of the
way of the bleed deck, though you couldn't control the rest of the table
with such finesse).
--
James Coupe
LSJ <vte...@white-wolf.com> wrote:
> Kindred Restructure requires a Prince or Justicar - something a
> Setite deck doesn't usually have access to.
That depends on how well you place your Temptation cards.
Seriously, you people are making me sorely tempted to show up to Origins
with my Setite politcal deck to kick some ass and prove you all wrong.
I can make any number of Setite Princes after I get Invitation Accepted
passed...and you'd be surprised on how easy that is.
Noal
--
"I don't think that Witchcraft is a real religion."
"There ought to be limits to freedom."
--George W. Bush
Don't vote for a son of a Bush.
[ quoted text not captured ]
Noal McDonald wrote in message <8ahs9r$3uq$1...@nnrp1.deja.com>...
> LSJ <vte...@white-wolf.com> wrote:>> Kindred Restructure requires a Prince or Justicar - something a
>> Setite deck doesn't usually have access to.>
>That depends on how well you place your Temptation cards.
>
>Seriously, you people are making me sorely tempted to show up to Origins
>with my Setite politcal deck to kick some ass and prove you all wrong.
>I can make any number of Setite Princes after I get Invitation Accepted
>passed...and you'd be surprised on how easy that is.
>
>Noal
hell geeze Noal go ahead ... I think that would be a good way to show these
ppl
the power of the setite Stealth vote deck ... oh and how many ventru had
Serpentis
mmm I loved what ancient hearts did to my ventrue
Ah, that's the plan.
A good player with access to lots of cards can put together very creditable
decks, regardless of whether the clan is best suited for that particular
strategy. Obfuscate is a very valuable adjunct to voting, obviously, as is
presence, so discipline-wise, Setites seem to be well positioned. A setite
voting deck can be done, and I'm sure, done pretty well. So can a Lasombra
voting deck. But both are harder to do (for opposite reasons) and, I think,
generally less effective than some of the more traditional voting styles --
ventrue small minion, Large IC/Princes with obfuscate, etc.