Okay, I was reading the new Design Team Rulings and now I have a few
questions.
Must ALL additional strikes be played after the initial resolve strike phase?
or can you play more additional strikes after a further resolve strike phase.
For example...
Bianca (with superior celerity) is in combat.
She does a hand strike.
Then she plays blur.
A strike with undead strength.
(I pick up another blur).
A normal strike.
Can i play the blur now?
Gord
ghfi...@cayley.uwaterloo.ca (Gordon Fischer) wrote:
>Okay, I was reading the new Design Team Rulings and now I have a few
>questions.
>
>Must ALL additional strikes be played after the initial resolve strike phase?
>
>or can you play more additional strikes after a further resolve strike phase.
>
Nope. You can only play one card to gain additional strikes per round of
combat. (As per the rules on additional strikes)
Scott.
--
______________________________________________________________________________
W. Scott Westermann west...@cadcam.pms.ford.com
Software Engineer Phone : (313) 390-6306
Advanced Vehicle Technologies - Core Fax : (313) 390-5011
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______________________________________________________________________________
Gordon Fischer (ghfi...@cayley.uwaterloo.ca) writes:
> Okay, I was reading the new Design Team Rulings and now I have a few
> questions.
> Must ALL additional strikes be played after the initial resolve strike phase?
> or can you play more additional strikes after a further resolve strike phase.> For example...
> Bianca (with superior celerity) is in combat.
> She does a hand strike.
> Then she plays blur.
> A strike with undead strength.
> (I pick up another blur).
> A normal strike.
> Can i play the blur now?
> Gord
On page 33 of the Rules Book inc. with a starter deck,
it states that only *1* card may give add. strikes to
minion for each round of combat. She couldn't Blur that
round, but if you choose to press, she can use it next
round to kick the snot out of her hapless opponent.
Jere Culleton
(Rush Rules!!!)
ghfi...@cayley.uwaterloo.ca (Gordon Fischer) writes:
>Okay, I was reading the new Design Team Rulings and now I have a few
>questions.>Must ALL additional strikes be played after the initial resolve strike phase?
Yes. All being exactly one or zero, since you are forbidden from using
more than one. [15.1 p.33] "Only one card may give an additional strike to
a minion for each round of combat."
>or can you play more additional strikes after a further resolve strike phase.
Absolutely not.
>For example...>Bianca (with superior celerity) is in combat.
>She does a hand strike.
>Then she plays blur.
>A strike with undead strength.
>(I pick up another blur).
>A normal strike.
>Can i play the blur now?
No.
--
-----
L. Scott Johnson (lsc...@crl.com) | The opinions expressed are mine
Graphics Specialist and Jyhad Rulemonger | and subject to card text
ghfi...@cayley.uwaterloo.ca (Gordon Fischer) wrote:
>Okay, I was reading the new Design Team Rulings and now I have a few
>questions.
>
>Must ALL additional strikes be played after the initial resolve strike phase?
>>or can you play more additional strikes after a further resolve strike phase.
Peace Gordon,
No, you may only play ONE additional strike card per full round [maneuver - press]
of combat. It is not currently possible to have more than three strikes in a
single round (which is quite sufficient).
Nil carborundum illigitimi,
James R. McClure Jr.
The OS/2 Apostle
<insert disclaimer here>