rec.games.trading-cards.jyhad

Additional Strikes

5 messages from 5 participants · 06 June 1995 – 07 June 1995
original thread on Google Groups

Gordon Fischer

Okay, I was reading the new Design Team Rulings and now I have a few questions. Must ALL additional strikes be played after the initial resolve strike phase? or can you play more additional strikes after a further resolve strike phase. For example... Bianca (with superior celerity) is in combat. She does a hand strike. Then she plays blur. A strike with undead strength. (I pick up another blur). A normal strike. Can i play the blur now? Gord

William S. Westermann

ghfi...@cayley.uwaterloo.ca (Gordon Fischer) wrote: >Okay, I was reading the new Design Team Rulings and now I have a few >questions. > >Must ALL additional strikes be played after the initial resolve strike phase? > >or can you play more additional strikes after a further resolve strike phase. > Nope. You can only play one card to gain additional strikes per round of combat. (As per the rules on additional strikes) Scott. -- ______________________________________________________________________________ W. Scott Westermann west...@cadcam.pms.ford.com Software Engineer Phone : (313) 390-6306 Advanced Vehicle Technologies - Core Fax : (313) 390-5011 Computer Applications E/E Systems Eng. Mail : Village Plaza Ste. 1100 Ford Motor Company 23400 Michigan Avenue Dearborn MI, USA Dearborn, Michigan 48124 ______________________________________________________________________________

Gord Culleton

Gordon Fischer (ghfi...@cayley.uwaterloo.ca) writes: > Okay, I was reading the new Design Team Rulings and now I have a few > questions. > Must ALL additional strikes be played after the initial resolve strike phase? > or can you play more additional strikes after a further resolve strike phase. > For example... > Bianca (with superior celerity) is in combat. > She does a hand strike. > Then she plays blur. > A strike with undead strength. > (I pick up another blur). > A normal strike. > Can i play the blur now? > Gord On page 33 of the Rules Book inc. with a starter deck, it states that only *1* card may give add. strikes to minion for each round of combat. She couldn't Blur that round, but if you choose to press, she can use it next round to kick the snot out of her hapless opponent. Jere Culleton (Rush Rules!!!)

L. Scott Johnson

ghfi...@cayley.uwaterloo.ca (Gordon Fischer) writes: >Okay, I was reading the new Design Team Rulings and now I have a few >questions. >Must ALL additional strikes be played after the initial resolve strike phase? Yes. All being exactly one or zero, since you are forbidden from using more than one. [15.1 p.33] "Only one card may give an additional strike to a minion for each round of combat." >or can you play more additional strikes after a further resolve strike phase. Absolutely not. >For example... >Bianca (with superior celerity) is in combat. >She does a hand strike. >Then she plays blur. >A strike with undead strength. >(I pick up another blur). >A normal strike. >Can i play the blur now? No. -- ----- L. Scott Johnson (lsc...@crl.com) | The opinions expressed are mine Graphics Specialist and Jyhad Rulemonger | and subject to card text

James R. McClure Jr.

ghfi...@cayley.uwaterloo.ca (Gordon Fischer) wrote: >Okay, I was reading the new Design Team Rulings and now I have a few >questions. > >Must ALL additional strikes be played after the initial resolve strike phase? > >or can you play more additional strikes after a further resolve strike phase. Peace Gordon, No, you may only play ONE additional strike card per full round [maneuver - press] of combat. It is not currently possible to have more than three strikes in a single round (which is quite sufficient). Nil carborundum illigitimi, James R. McClure Jr. The OS/2 Apostle <insert disclaimer here>